结合SK和ChatGLM3B whisper Avalonia实现语音切换城市
先创建一个Avalonia的MVVM项目模板,项目名称GisApp
项目创建完成以后添加以下nuget依赖
代码语言:javascript复制<PackageReference Include="Mapsui.Avalonia" Version="4.1.1" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Http" Version="8.0.0" />
<PackageReference Include="Microsoft.SemanticKernel" Version="1.0.0-beta8" />
<PackageReference Include="NAudio" Version="2.2.1" />
<PackageReference Include="Whisper.net" Version="1.5.0" />
<PackageReference Include="Whisper.net.Runtime" Version="1.5.0" />
Mapsui.Avalonia
是Avalonia的一个Gis地图组件Microsoft.Extensions.DependencyInjection
用于构建一个DI容器Microsoft.Extensions.Http
用于注册一个HttpClient工厂Microsoft.SemanticKernel
则是SK用于构建AI插件NAudio
是一个用于录制语音的工具包Whisper.net
是一个.NET的Whisper
封装Whisper
用的是OpenAI开源的语音识别模型Whisper.net.Runtime
属于Whisper
修改App.cs
打开App.cs
,修改成以下代码
public partial class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
var services = new ServiceCollection();
services.AddSingleton<MainWindow>((services) => new MainWindow(services.GetRequiredService<IKernel>(), services.GetRequiredService<WhisperProcessor>())
{
DataContext = new MainWindowViewModel(),
});
services.AddHttpClient();
var openAIHttpClientHandler = new OpenAIHttpClientHandler();
var httpClient = new HttpClient(openAIHttpClientHandler);
services.AddTransient<IKernel>((serviceProvider) =>
{
return new KernelBuilder()
.WithOpenAIChatCompletionService("gpt-3.5-turbo-16k", "fastgpt-zE0ub2ZxvPMwtd6XYgDX8jyn5ubiC",
httpClient: httpClient)
.Build();
});
services.AddSingleton(() =>
{
var ggmlType = GgmlType.Base;
// 定义使用模型
var modelFileName = "ggml-base.bin";
return WhisperFactory.FromPath(modelFileName).CreateBuilder()
.WithLanguage("auto") // auto则是自动识别语言
.Build();
});
var serviceProvider = services.BuildServiceProvider();
desktop.MainWindow = serviceProvider.GetRequiredService<MainWindow>();
}
base.OnFrameworkInitializationCompleted();
}
}
OpenAIHttpClientHandler.cs
,这个文件是用于修改SK的访问地址,默认的SK只支持OpenAI官方的地址并且不能进行修改!
public class OpenAIHttpClientHandler : HttpClientHandler
{
protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
{
if (request.RequestUri.LocalPath == "/v1/chat/completions")
{
var uriBuilder = new UriBuilder("http://您的ChatGLM3B地址/api/v1/chat/completions");
request.RequestUri = uriBuilder.Uri;
}
return base.SendAsync(request, cancellationToken);
}
}
修改ViewModels/MainWindowViewModel.cs
public class MainWindowViewModel : ViewModelBase
{
private string subtitle = string.Empty;
public string Subtitle
{
get => subtitle;
set => this.RaiseAndSetIfChanged(ref subtitle, value);
}
private Bitmap butBackground;
public Bitmap ButBackground
{
get => butBackground;
set => this.RaiseAndSetIfChanged(ref butBackground, value);
}
}
ButBackground
是显示麦克风图标的写到模型是为了切换图标Subtitle
用于显示识别的文字
添加SK插件
创建文件/plugins/MapPlugin/AcquireLatitudeLongitude/config.json
:这个是插件的相关配置信息
{
"schema": 1,
"type": "completion",
"description": "获取坐标",
"completion": {
"max_tokens": 1000,
"temperature": 0.3,
"top_p": 0.0,
"presence_penalty": 0.0,
"frequency_penalty": 0.0
},
"input": {
"parameters": [
{
"name": "input",
"description": "获取坐标",
"defaultValue": ""
}
]
}
}
创建文件/plugins/MapPlugin/AcquireLatitudeLongitude/skprompt.txt
:下面是插件的prompt
,通过以下内容可以提取用户城市然后得到城市的经纬度
请返回{{$input}}的经纬度然后返回以下格式,不要回复只需要下面这个格式:
{
"latitude":"",
"longitude":""
}
修改Views/MainWindow.axaml
代码,将[素材](# 素材)添加到Assets
中,
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:GisApp.ViewModels"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="GisApp.Views.MainWindow"
x:DataType="vm:MainWindowViewModel"
Icon="/Assets/avalonia-logo.ico"
Width="800"
Height="800"
Title="GisApp">
<Design.DataContext>
<vm:MainWindowViewModel />
</Design.DataContext>
<Grid>
<Grid Name="MapStackPanel">
</Grid>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Background="Transparent" Margin="25">
<TextBlock Foreground="Black" Text="{Binding Subtitle}" Width="80" TextWrapping="WrapWithOverflow" Padding="8">
</TextBlock>
<Button Width="60" Click="Button_OnClick" Background="Transparent" VerticalAlignment="Center" HorizontalAlignment="Center">
<Image Name="ButBackground" Source="{Binding ButBackground}" Height="40" Width="40"></Image>
</Button>
</StackPanel>
</Grid>
</Window>
修改Views/MainWindow.axaml.cs
代码
public partial class MainWindow : Window
{
private bool openVoice = false;
private WaveInEvent waveIn;
private readonly IKernel _kernel;
private readonly WhisperProcessor _processor;
private readonly Channel<string> _channel = Channel.CreateUnbounded<string>();
private MapControl mapControl;
public MainWindow(IKernel kernel, WhisperProcessor processor)
{
_kernel = kernel;
_processor = processor;
InitializeComponent();
mapControl = new MapControl();
// 默认定位到深圳
mapControl.Map = new Map()
{
CRS = "EPSG:3857",
Home = n =>
{
var centerOfLondonOntario = new MPoint(114.06667, 22.61667);
var sphericalMercatorCoordinate = SphericalMercator
.FromLonLat(centerOfLondonOntario.X, centerOfLondonOntario.Y).ToMPoint();
n.ZoomToLevel(15);
n.CenterOnAndZoomTo(sphericalMercatorCoordinate, n.Resolutions[15]);
}
};
mapControl.Map?.Layers.Add(Mapsui.Tiling.OpenStreetMap.CreateTileLayer());
MapStackPanel.Children.Add(mapControl);
DataContextChanged = (sender, args) =>
{
using var voice = AssetLoader.Open(new Uri("avares://GisApp/Assets/voice.png"));
ViewModel.ButBackground = new Avalonia.Media.Imaging.Bitmap(voice);
};
Task.Factory.StartNew(ReadMessage);
}
private MainWindowViewModel ViewModel => (MainWindowViewModel)DataContext;
private void Button_OnClick(object? sender, RoutedEventArgs e)
{
if (openVoice)
{
using var voice = AssetLoader.Open(new Uri("avares://GisApp/Assets/voice.png"));
ViewModel.ButBackground = new Avalonia.Media.Imaging.Bitmap(voice);
waveIn.StopRecording();
}
else
{
using var voice = AssetLoader.Open(new Uri("avares://GisApp/Assets/open-voice.png"));
ViewModel.ButBackground = new Avalonia.Media.Imaging.Bitmap(voice);
// 获取当前麦克风设备
waveIn = new WaveInEvent();
waveIn.DeviceNumber = 0; // 选择麦克风设备,0通常是默认设备
WaveFileWriter writer = new WaveFileWriter("recorded.wav", waveIn.WaveFormat);
// 设置数据接收事件
waveIn.DataAvailable = (sender, a) =>
{
Console.WriteLine($"接收到音频数据: {a.BytesRecorded} 字节");
writer.Write(a.Buffer, 0, a.BytesRecorded);
if (writer.Position > waveIn.WaveFormat.AverageBytesPerSecond * 30)
{
waveIn.StopRecording();
}
};
// 录音结束事件
waveIn.RecordingStopped = async (sender, e) =>
{
writer?.Dispose();
writer = null;
waveIn.Dispose();
await using var fileStream = File.OpenRead("recorded.wav");
using var wavStream = new MemoryStream();
await using var reader = new WaveFileReader(fileStream);
var resampler = new WdlResamplingSampleProvider(reader.ToSampleProvider(), 16000);
WaveFileWriter.WriteWavFileToStream(wavStream, resampler.ToWaveProvider16());
wavStream.Seek(0, SeekOrigin.Begin);
await Dispatcher.UIThread.InvokeAsync(() => { ViewModel.Subtitle = string.Empty; });
string text = string.Empty;
await foreach (var result in _processor.ProcessAsync(wavStream))
{
await Dispatcher.UIThread.InvokeAsync(() => { ViewModel.Subtitle = text = result.Text; });
}
_channel.Writer.TryWrite(text);
};
Console.WriteLine("开始录音...");
waveIn.StartRecording();
}
openVoice = !openVoice;
}
private async Task ReadMessage()
{
try
{
var pluginsDirectory = Path.Combine(Directory.GetCurrentDirectory(), "plugins");
var chatPlugin = _kernel
.ImportSemanticFunctionsFromDirectory(pluginsDirectory, "MapPlugin");
// 循环读取管道中的数据
while (await _channel.Reader.WaitToReadAsync())
{
// 读取管道中的数据
while (_channel.Reader.TryRead(out var message))
{
// 使用AcquireLatitudeLongitude插件,解析用户输入的地点,然后得到地点的经纬度
var value = await _kernel.RunAsync(new ContextVariables
{
["input"] = message
}, chatPlugin["AcquireLatitudeLongitude"]);
// 解析字符串成模型
var acquireLatitudeLongitude =
JsonSerializer.Deserialize<AcquireLatitudeLongitude>(value.ToString());
// 使用MapPlugin插件,定位到用户输入的地点
var centerOfLondonOntario = new MPoint(acquireLatitudeLongitude.longitude, acquireLatitudeLongitude.latitude);
var sphericalMercatorCoordinate = SphericalMercator
.FromLonLat(centerOfLondonOntario.X, centerOfLondonOntario.Y).ToMPoint();
// 默认使用15级缩放
mapControl.Map.Navigator.ZoomToLevel(15);
mapControl.Map.Navigator.CenterOnAndZoomTo(sphericalMercatorCoordinate, mapControl.Map.Navigator.Resolutions[15]);
}
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public class AcquireLatitudeLongitude
{
public double latitude { get; set; }
public double longitude { get; set; }
}
}
流程讲解:
- 用户点击了录制按钮触发了
Button_OnClick
事件,然后在Button_OnClick
事件中会打开用户的麦克风,打开麦克风进行录制,在录制结束事件中使用录制完成产生的wav
文件,然后拿到Whisper
进行识别,识别完成以后会将识别结果写入到_channel
ReadMessage
则是一直监听_channel
的数据,当有数据写入,这里则会读取到,然后就将数据使用下面的sk执行AcquireLatitudeLongitude
函数。
var value = await _kernel.RunAsync(new ContextVariables
{
["input"] = message
}, chatPlugin["AcquireLatitudeLongitude"]);
- 在解析
value
得到用户的城市经纬度 - 通过
mapControl.Map.Navigator
修改到指定经纬度。
完整的操作流程就完成了,当然实际业务会比这个更复杂。
素材
分享总结
讨论总结:在本次会议中,讨论了如何结合SK、ChatGLM3B、Whisper和Avalonia来实现语音切换城市的功能。具体讨论了创建Avalonia的MVVM项目模板,添加了相关的NuGet依赖,修改了App.cs、ViewModels/MainWindowViewModel.cs以及添加了SK插件的相关配置和文件。
行动项目:
- 创建Avalonia的MVVM项目模板,项目名称为
GisApp
。 - 添加所需的NuGet依赖,包括
Mapsui.Avalonia
,Microsoft.Extensions.DependencyInjection
,Microsoft.Extensions.Http
,Microsoft.SemanticKernel
,NAudio
,Whisper.net
和Whisper.net.Runtime
。 - 修改
App.cs
,OpenAIHttpClientHandler.cs
,ViewModels/MainWindowViewModel.cs
以及相关的视图文件。 - 添加SK插件,包括创建相关的配置信息和
prompt
文件。 - 实现录制语音、语音识别和切换城市的功能流程。