整体代码
整体代码如下,当然还有很多值得优化的地方,
(甚至还有一两个小bug,技术力不够啊(T⌓T) ),
大家有什么改进的办法可以交流一下。
game.h
代码语言:javascript复制#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW 2
#define COLS COL 2
//初始化棋盘
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
//随机布置雷
void SetMine(char arr[ROWS][COLS], int row, int col, int N_COUNT);
void StartBoard(char arr[ROWS][COLS], int row, int col, int N_COUNT);
//查找雷或清除雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int N_COUNT);
//拓展功能(一次性扫一大片)
void Expand(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y);
//判断合法输入
int judge(int n);
test.c
代码语言:javascript复制#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include"game.h"
void menu()
{
printf("********************n");
printf("**** 1.play ****n");
printf("**** 0.exit ****n");
printf("********************n");
}
/*
1.存放数据的类型太多,容易产生歧义
1.创建两个数组,
2.一个雷的信息,一个存放排查雷的信息
2.在统计一个坐标周围雷的个数的时候,可能会越界
*/
void game(int N_COUNT)
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');// '0'
InitBoard(show, ROWS, COLS, '*');// '*'
//打印棋盘
//DisplayBoard(show,ROW,COL);
//DisplayBoard(mine,ROW,COL);
//1.布置雷
SetMine(mine,ROW,COL,N_COUNT);
StartBoard(mine, ROW, COL, N_COUNT);
//DisplayBoard(mine, ROW, COL);
//2.排查雷
FindMine(mine, show, ROW, COL, N_COUNT);
}
int main()
{
int N_COUNT = 0;
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
input = judge(input);
switch (input)
{
case 1:
printf("请输入你要扫雷的数量(不要太多哦!!!)n");
N_COUNT = judge(N_COUNT);
int i = 5 N_COUNT;
printf("你有%d的次数清除雷n", i);
if (N_COUNT > 50)
{
printf("你的雷有点多啊!n");
printf("请重新开始吧!n");
break;
}else if(N_COUNT <= 0) {
printf("你的雷不能是非正数啊!n");
printf("请重新开始吧!n");
break;
}
game(N_COUNT);
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,重新选择n");
break;
}
} while (input);
return 0;
}
game.c
代码语言:javascript复制#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<string.h>
#include"game.h"
#include<time.h>
#include<stdlib.h>
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i )
{
int j = 0;
for (j = 0; j < cols; j )
{
arr[i][j] = set;
}
}
}
void StartBoard(char arr[ROWS][COLS], int row, int col, int N_COUNT)
{
int i = 1;
printf("*********扫雷*********n");
int count = N_COUNT;
printf("***你需要找出%d个雷***n", N_COUNT);
//先打印列号
for (i = 0; i <= row; i )
{
printf("%d ", i);
}printf("n");
for (i = 1; i <= row; i )
{
int j = 0;
printf("%d ", i);//再打印行号
for (j = 1; j <= col; j )
{
printf("* ");
}
printf("n");
}
}
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 1;
printf("*********扫雷*********n");
//先打印列号
for (i = 0; i <= row; i )
{
printf("%d ", i);
}printf("n");
for (i = 1; i <= row; i )
{
int j = 0;
printf("%d ", i);//再打印行号
for (j = 1; j <= col; j )
{
printf("%c ", arr[i][j]);
}
printf("n");
}
}
void SetMine(char arr[ROWS][COLS], int row, int col, int N_COUNT)
{
//布置1-10个雷
int count = N_COUNT;//用count接收雷的数量
while (count)
{
//布置雷
int x = rand() % row 1;//1-9的值
int y = rand() % col 1;//1-9的值
//布置成功一个雷count--,还需要布置雷的数量
if (arr[x][y] = '0') {
arr[x][y] = '1';
count--;
}
}
}
static GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] mine[x - 1][y - 1]
mine[x][y - 1] mine[x 1][y - 1] mine[x 1][y]
mine[x][y 1] mine[x 1][y 1] mine[x - 1][y 1] - 8*'0';
}
void Expand(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)
{
int temp = 0; int j = 0, i = 0;
int n = GetMineCount(mine, x, y);//统计坐标周围有几个雷
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (n == 0 && mine[x][y] == '0')
{
show[x][y] = '0';
for (j = x - 1; j <= x 1; j )
{
for (i = y - 1; i <= y 1; i )
{
if (show[i][j] == '*' && i > 0 && i <= col && j > 0 && j <= row)
{
Expand(mine, show, row, col, i, j);
}
}
}
}
else if (mine[x][y] == '1' && mine[x][y] != '#')
{
show[x][y] = '*';
}
else {
show[x][y] = n '0';
}
}
}
int judge(int n)
{
while (scanf("%d", &n) == 0 || getchar() != 'n')
{
printf("输入了非法字符,请重新输入:");
while (getchar() != 'n'); // 清除缓存区
}
return n;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int N_COUNT)
{
int t = 0, x = 0, y = 0, i = 5 N_COUNT;
int arr1[10][10] = { 0 };
while (1)
{
int reinput = 0;
printf("0.排查雷,1.清除雷,2.游戏结束n");
printf("请输入2或1或0:");
reinput = judge(reinput);
switch (reinput)
{
case 2: {
goto h;
}
case 1:
printf("请输入要消除的坐标(请输入数字):n");
printf("请输入纵坐标:");x = judge(x);
printf("请输入横坐标:");y = judge(y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (arr1[x][y] == 0)
{
arr1[x][y] = 1;
if (mine[x][y] == '1')
{
i--;
t = t 1;
show[x][y] = '#';
mine[x][y] = '#';
DisplayBoard(show, ROW, COL);
printf("清除成功,请再次选择n");
if (t == N_COUNT)
{
printf("恭喜你扫雷成功,游戏结束n");
goto h;
}
}
else {
i--;
if (i == 0)
{
printf("你的次数用尽了!!!");
goto h;
}
printf("清除失败,你还有%d次机会,请重新选择n", i);
}
}
else {
printf("你已经尝试过清除了,请重新选择n");
}
}
break;
case 0:
printf("请输入要排查的坐标(请输入数字):n");
printf("请输入纵坐标:");
x = judge(x);
printf("请输入横坐标:");
y = judge(y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '#')
{
printf("你已经尝试过清除了,请重新选择n");
}
else if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了n");
DisplayBoard(mine, row, col);
goto h;
}
else {
Expand(mine, show, row, col, x, y);
DisplayBoard(show, row, col);
}
}
else {
printf("坐标非法请重新输入n");
break;
}
}
}
h:
printf("游戏结束");
system("pause");
}