2023-06-18:给定一个长度为N的一维数组scores, 代表0~N-1号员工的初始得分, scores[i] = a,

2023-06-21 14:56:54 浏览数 (1)

2023-06-18:给定一个长度为N的一维数组scores, 代表0~N-1号员工的初始得分,

scores[i] = a, 表示i号员工一开始得分是a,

给定一个长度为M的二维数组operations,

operations[i] = {a, b, c}。

表示第i号操作为 :

如果a==1, 表示将目前分数<b的所有员工,分数改成b,c这个值无用,

如果a==2, 表示将编号为b的员工,分数改成c,

所有操作从0~M-1, 依次发生。

返回一个长度为N的一维数组ans,表示所有操作做完之后,每个员工的得分是多少。

1 <= N <= 10的6次方,

1 <= M <= 10的6次方,

0 <= 分数 <= 10的9次方。

来自TikTok美国笔试。

答案2023-06-18:

具体步骤如下:

1.创建一个长度为N的一维数组scores,表示每个员工的初始得分。

2.创建一个长度为M的二维数组operations,表示操作序列。

3.定义一个函数operateScores2来处理操作序列。

4.初始化一个节点数组nodes,用于存储每个员工的节点信息。

5.初始化一个空的得分和桶的映射表scoreBucketMap

6.遍历scores数组,为每个得分值创建一个桶,并将对应的员工节点添加到桶中。

7.遍历operations数组,处理每个操作。

8.对于类型为1的操作,获取小于当前得分的最大得分值floorKeyV,然后将它们的桶合并到新的得分值对应的桶中。

9.对于类型为2的操作,获取该员工节点,并将其从原来的桶中移除,然后添加到新的得分值对应的桶中。

10.遍历得分和桶的映射表scoreBucketMap,将桶中的员工节点按照顺序取出,更新到结果数组ans中。

11.返回最终的结果数组ans

12.进行功能测试和性能测试。

时间复杂度分析:

  • • 遍历scores数组并创建桶,时间复杂度为O(N)。
  • • 遍历operations数组,每个操作的时间复杂度为O(logN)(由于使用了有序映射表来实现桶,检索操作的时间复杂度为O(logN))。
  • • 遍历得分和桶的映射表scoreBucketMap,每个桶中的员工节点数量为O(1),遍历的时间复杂度为O(N)。
  • • 总体时间复杂度为O(N KlogN),其中K为操作序列的长度。

空间复杂度分析:

  • • 创建一个长度为N的数组scores,空间复杂度为O(N)。
  • • 创建一个长度为M的数组operations,空间复杂度为O(M)。
  • • 创建一个长度为N的节点数组nodes,空间复杂度为O(N)。
  • • 创建一个有序映射表scoreBucketMap,储存每个得分值对应的桶,空间复杂度为O(N)。
  • • 结果数组ans的长度为N,空间复杂度为O(N)。
  • • 总体空间复杂度为O(N M)。

go完整代码如下:

代码语言:javascript复制
package main

import (
    "fmt"
    "math/rand"
    "time"
)

// 桶,得分在有序表里!桶只作为有序表里的value,不作为key
type Bucket struct {
    head *Node
    tail *Node
}

func NewBucket() *Bucket {
    head := &Node{index: -1}
    tail := &Node{index: -1}
    head.next = tail
    tail.last = head
    return &Bucket{head: head, tail: tail}
}

func (b *Bucket) add(node *Node) {
    node.last = b.tail.last
    node.next = b.tail
    b.tail.last.next = node
    b.tail.last = node
}

func (b *Bucket) merge(join *Bucket) {
    if join.head.next != join.tail {
        b.tail.last.next = join.head.next
        join.head.next.last = b.tail.last
        join.tail.last.next = b.tail
        b.tail.last = join.tail.last
        join.head.next = join.tail
        join.tail.last = join.head
    }
}

// Node represents a node in the bucket
type Node struct {
    index int
    last  *Node
    next  *Node
}

func (n *Node) connectLastNext() {
    n.last.next = n.next
    n.next.last = n.last
}

// 暴力方法
func operateScores1(scores []int, operations [][]int) []int {
    n := len(scores)
    ans := make([]int, n)
    copy(ans, scores)

    for _, op := range operations {
        if op[0] == 1 {
            for i := 0; i < n; i   {
                ans[i] = max(ans[i], op[1])
            }
        } else {
            ans[op[1]] = op[2]
        }
    }

    return ans
}

// 正式方法
func operateScores2(scores []int, operations [][]int) []int {
    n := len(scores)
    nodes := make([]*Node, n)
    scoreBucketMap := make(map[int]*Bucket)

    for i := 0; i < n; i   {
        nodes[i] = &Node{index: i}
        if _, ok := scoreBucketMap[scores[i]]; !ok {
            scoreBucketMap[scores[i]] = NewBucket()
        }
        scoreBucketMap[scores[i]].add(nodes[i])
    }

    for _, op := range operations {
        if op[0] == 1 {
            floorKeyV := floorKey(scoreBucketMap, op[1]-1)

            if floorKeyV != -1 && scoreBucketMap[op[1]] == nil {
                scoreBucketMap[op[1]] = NewBucket()
            }

            for floorKeyV != -1 {
                scoreBucketMap[op[1]].merge(scoreBucketMap[floorKeyV])
                delete(scoreBucketMap, floorKeyV)
                floorKeyV = floorKey(scoreBucketMap, op[1]-1)
            }
        } else {
            cur := nodes[op[1]]
            cur.connectLastNext()

            if scoreBucketMap[op[2]] == nil {
                scoreBucketMap[op[2]] = NewBucket()
            }

            scoreBucketMap[op[2]].add(cur)
        }
    }

    ans := make([]int, n)
    for score, bucket := range scoreBucketMap {
        cur := bucket.head.next
        for cur != bucket.tail {
            ans[cur.index] = score
            cur = cur.next
        }
    }

    return ans
}

func floorKey(m map[int]*Bucket, target int) int {
    for score := range m {
        if score <= target {
            return score
        }
    }
    return -1
}

func max(a, b int) int {
    if a > b {
        return a
    }
    return b
}

// RandomScores generates an array of random scores
func randomScores(n, v int) []int {
    scores := make([]int, n)
    rand.Seed(time.Now().UnixNano())
    for i := 0; i < n; i   {
        scores[i] = rand.Intn(v)
    }
    return scores
}

// RandomOperations generates a 2D array of random operations
func randomOperations(n, m, v int) [][]int {
    operations := make([][]int, m)
    rand.Seed(time.Now().UnixNano())
    for i := 0; i < m; i   {
        operations[i] = make([]int, 3)
        if rand.Float32() < 0.5 {
            operations[i][0] = 1
            operations[i][1] = rand.Intn(v)
        } else {
            operations[i][0] = 2
            operations[i][1] = rand.Intn(n)
            operations[i][2] = rand.Intn(v)
        }
    }
    return operations
}

// IsEqual checks if two arrays are equal
func isEqual(arr1, arr2 []int) bool {
    if len(arr1) != len(arr2) {
        return false
    }
    for i := 0; i < len(arr1); i   {
        if arr1[i] != arr2[i] {
            return false
        }
    }
    return true
}

// Main function for testing
func main() {
    N := 1000
    M := 1000
    V := 100000
    testTimes := 100
    fmt.Println("功能测试开始")
    for i := 0; i < testTimes; i   {
        n := rand.Intn(N)   1
        m := rand.Intn(M)   1
        scores := randomScores(n, V)
        operations := randomOperations(n, m, V)
        ans1 := operateScores1(scores, operations)
        ans2 := operateScores2(scores, operations)
        if !isEqual(ans1, ans2) {
            fmt.Println("出错了!")
        }
    }
    fmt.Println("功能测试结束")

    fmt.Println("性能测试开始")
    n := 100000
    m := 100000
    v := 100000000
    scores := randomScores(n, v)
    operations := randomOperations(n, m, v)
    fmt.Println("总人数:", n)
    fmt.Println("操作数:", n)
    fmt.Println("值范围:", v)
    start := time.Now()
    operateScores2(scores, operations)
    end := time.Now()
    fmt.Println("运行时间:", end.Sub(start))
    fmt.Println("性能测试结束")
}

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c 完整代码如下:

代码语言:javascript复制
#include <iostream>
#include <vector>
#include <map>
#include <random>
#include <ctime>

using namespace std;

class Bucket;

// Node represents a node in the bucket
class Node {
public:
    int index;
    Node* last;
    Node* next;

    void connectLastNext() {
        last->next = next;
        next->last = last;
    }
};

// Bucket, scores stored in a sorted list
class Bucket {
public:
    Node* head;
    Node* tail;

    Bucket() {
        head = new Node();
        tail = new Node();
        head->index = -1;
        tail->index = -1;
        head->next = tail;
        tail->last = head;
    }

    void add(Node* node) {
        node->last = tail->last;
        node->next = tail;
        tail->last->next = node;
        tail->last = node;
    }

    void merge(Bucket* join) {
        if (join->head->next != join->tail) {
            tail->last->next = join->head->next;
            join->head->next->last = tail->last;
            join->tail->last->next = tail;
            tail->last = join->tail->last;
            join->head->next = join->tail;
            join->tail->last = join->head;
        }
    }
};

vector<int> operateScores1(const vector<int>& scores, const vector<vector<int>>& operations) {
    int n = scores.size();
    vector<int> ans(scores);

    for (const auto& op : operations) {
        if (op[0] == 1) {
            for (int i = 0; i < n; i  ) {
                ans[i] = max(ans[i], op[1]);
            }
        }
        else {
            ans[op[1]] = op[2];
        }
    }

    return ans;
}

int floorKey(const map<int, Bucket*>& m, int target);

vector<int> operateScores2(const vector<int>& scores, const vector<vector<int>>& operations) {
    int n = scores.size();
    vector<Node*> nodes(n);
    map<int, Bucket*> scoreBucketMap;

    for (int i = 0; i < n; i  ) {
        nodes[i] = new Node();
        nodes[i]->index = i;
        if (scoreBucketMap.find(scores[i]) == scoreBucketMap.end()) {
            scoreBucketMap[scores[i]] = new Bucket();
        }
        scoreBucketMap[scores[i]]->add(nodes[i]);
    }

    for (const auto& op : operations) {
        if (op[0] == 1) {
            int floorKeyV = floorKey(scoreBucketMap, op[1] - 1);

            if (floorKeyV != -1 && scoreBucketMap.find(op[1]) == scoreBucketMap.end()) {
                scoreBucketMap[op[1]] = new Bucket();
            }

            while (floorKeyV != -1) {
                scoreBucketMap[op[1]]->merge(scoreBucketMap[floorKeyV]);
                scoreBucketMap.erase(floorKeyV);
                floorKeyV = floorKey(scoreBucketMap, op[1] - 1);
            }
        }
        else {
            Node* cur = nodes[op[1]];
            cur->connectLastNext();

            if (scoreBucketMap.find(op[2]) == scoreBucketMap.end()) {
                scoreBucketMap[op[2]] = new Bucket();
            }

            scoreBucketMap[op[2]]->add(cur);
        }
    }

    vector<int> ans(n);
    for (const auto& entry : scoreBucketMap) {
        int score = entry.first;
        Bucket* bucket = entry.second;
        Node* cur = bucket->head->next;
        while (cur != bucket->tail) {
            ans[cur->index] = score;
            cur = cur->next;
        }
    }

    return ans;
}

int floorKey(const map<int, Bucket*>& m, int target) {
    for (const auto& entry : m) {
        int score = entry.first;
        if (score <= target) {
            return score;
        }
    }
    return -1;
}

int main() {
    int N = 1000;
    int M = 1000;
    int V = 100000;
    int testTimes = 100;
    cout << "功能测试开始" << endl;
    for (int i = 0; i < testTimes; i  ) {
        int n = rand() % N   1;
        int m = rand() % M   1;
        vector<int> scores(n);
        vector<vector<int>> operations(m, vector<int>(3));

        for (int j = 0; j < n; j  ) {
            scores[j] = rand() % V;
        }

        for (auto& op : operations) {
            if (rand() < 0.5) {
                op[0] = 1;
                op[1] = rand() % V;
            }
            else {
                op[0] = 2;
                op[1] = rand() % n;
                op[2] = rand() % V;
            }
        }

        vector<int> ans1 = operateScores1(scores, operations);
        vector<int> ans2 = operateScores2(scores, operations);

        if (ans1 != ans2) {
            cout << "出错了!" << endl;
        }
    }
    cout << "功能测试结束" << endl;

    cout << "性能测试开始" << endl;
    int n = 1000000;
    int m = 1000000;
    int v = 1000000000;
    vector<int> scores(n);
    vector<vector<int>> operations(m, vector<int>(3));

    for (int i = 0; i < n; i  ) {
        scores[i] = rand() % v;
    }

    for (auto& op : operations) {
        op[0] = rand() < 0.5 ? 1 : 2;
        op[1] = rand() % n;
        op[2] = rand() % v;
    }

    cout << "总人数: " << n << endl;
    cout << "操作数: " << m << endl;
    cout << "值范围: " << v << endl;
    clock_t start = clock();
    operateScores2(scores, operations);
    clock_t end = clock();
    cout << "运行时间: " << double(end - start) / CLOCKS_PER_SEC << endl;
    cout << "性能测试结束" << endl;

    return 0;
}

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