XML解析器(TinyXML)的使用指南

2023-07-06 15:14:34 浏览数 (1)

XML解析器(TinyXML)的使用指南

关于XML文件的解析方法的引导, 大家可以去试试这个工具(TinyXML)

1.首先下载TinyXML库的文件,这里给出链接,大家自己去下吧,记着要上国际 http://prdownloads.sourceforge.net/tinyxml/tinyxml_2_3_4.zip?download

2.下载后解压这个压缩包,把所有的东西放到一个找的着的地方(比如,E:开发库TinyXML)

3.用Visual C (推荐VC .NET2003)创建一个新的工程(Win32控制台)

4.在TinyXML的目录里面找到tinystr.h, tinyxml.h, tinystr.cpp, tinyxml.cpp, tinyxmlerror.cpp, tinyxmlparser.cpp六个文件加入到刚刚创建的项目中去

5.打开tinyxml.h, 在第一行加入下面这行: #define TIXML_USE_STL

6.然后创建一个cpp文件,输入下面的内容:

代码语言:javascript复制
1. #include <iostream>
      #include <fstream>
      #include "tinyxml.h"
using namespace std;
int main()
{
string filename = "first.xml";
TiXmlDocument* doc = new TiXmlDocument(filename.c_str());
//
// 在这里复制文件
//
std::ifstream ifs(filename.c_str());
char buffer[1024];
char c, *p = buffer;
while(ifs.get(c))
{
  *p  =c;
}
*p = 0;
ifs.close();
//
if(!doc->Parse(buffer))
{
  cout << doc->ErrorDesc() << endl;
}
const TiXmlElement* root = doc->RootElement();
for( const TiXmlNode* child = root->FirstChild();
  child;
  child=child->NextSibling())
{
  OutputDebugStringA(child->Value());
  /*
  生成一个StaticBox
  <staticbox mesh="crate.mesh">
  <position x="-8" y="2" z="4" />
  <dimension x="2" y="4" z="2" />
  </staticbox>
  */
  if((child->Type() == TiXmlNode::ELEMENT) && (!strcmp(child->Value(),"staticbox")))
  {
   const TiXmlElement *box = (const TiXmlElement*)child;
   double px, py, pz;
   double dx, dy, dz;
   std::string mesh;
   mesh = box->Attribute("mesh");
   for(const TiXmlNode *sub_tag = box->FirstChild(); sub_tag; sub_tag = sub_tag->NextSibling() )
   {
    if(sub_tag->Type() == TiXmlNode::ELEMENT)
    {
     const TiXmlElement *sub_element = (const TiXmlElement*)sub_tag;
     if(!strcmp(sub_tag->Value(),"position"))
     {
      px = (sub_element->Attribute("x",&px))?px:0.0;
      py = (sub_element->Attribute("y",&py))?py:0.0;
      pz = (sub_element->Attribute("z",&pz))?pz:0.0;
     }
     else if(!strcmp(sub_tag->Value(),"dimension"))
     {
      dx = (sub_element->Attribute("x",&dx))?dx:1.0;
      dy = (sub_element->Attribute("y",&dy))?dy:1.0;
      dz = (sub_element->Attribute("z",&dz))?dz:1.0;
     }
    }
   }
   cout << "<StaticBox>n";
   cout << "tPosition = (" << px << ", " << py << ", " << pz << ")n";
   cout << "tDimension = (" << dx << ", " << dy << ", " << dz << ")nn";
  }
}
delete doc;
getchar();
return 0;
}

7.然后在项目的文件夹中加入一个xml文件,如下:

<?xml version="1.0" encoding="utf-8" ?> <Scene> <staticbox mesh="crate.mesh">   <position x="-8" y="2" z="4" />   <dimension x="2" y="4" z="2" /> </staticbox> <staticbox mesh="crate.mesh">   <position x="3" y="2" z="4" />   <dimension x="2" y="4" z="2" /> </staticbox> </Scene>

8.编译运行

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