Unity客户端与服务器通信,通过传输byte数组实现。这里使用BitConverter进行数据的序列化与反序列化把int,float,string各种变量封装成一个byte进行通信。
Packet类如下
代码语言:javascript复制using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Text;
/// <summary>
/// 用来序列化string
/// </summary>
public class MyBitConverter
{
static Encoding m_codePage = Encoding.UTF8;
static public byte[] GetBytes(string sTmp)
{
if (sTmp == null)
{
return null;
}
return m_codePage.GetBytes(sTmp);
}
static public string GetString(byte[] bufByte, int idx, int iLen)
{
return m_codePage.GetString(bufByte, idx, iLen);
}
}
public class Packet : System.Object
{
public byte[] m_buf;
public int m_iPos = 0;
public int m_iSize = 0;
/// <summary>
/// 重新设置buf的size
/// </summary>
/// <param name="iNewSize"></param>
public void sizeSet(int iNewSize)
{
if (iNewSize < m_iSize)
return;
byte[] tmp = new byte[iNewSize];//产生一个新大小的buff
m_iSize = iNewSize;
if (m_iPos > 0)
m_buf.CopyTo(tmp, 0);
m_buf = tmp;
}
/// <summary>
/// 复制操作把一个数组给m_buf
/// </summary>
/// <param name="bufByte"></param>
/// <param name="iLen"></param>
/// <returns></returns>
public int write(byte[] bufByte,int iLen)
{
int iNewPos = m_iPos iLen;
//当新产生的位置大于老的size时,扩容
if (iNewPos > m_iSize)
sizeSet(iNewPos);
if(iLen < bufByte.Length)
{
Array.Copy(bufByte, 0, m_buf, m_iPos, iLen);//只复制当前部分的数组
}
else if (iLen > bufByte.Length)
{
bufByte.CopyTo(m_buf, m_iPos);
for (int i = 0; i < iLen - bufByte.Length; i )
{
m_buf[m_iPos bufByte.Length i] = 0;
}
}
else if (iLen == bufByte.Length)
{
bufByte.CopyTo(m_buf, m_iPos);
}
m_iPos = iNewPos;
return m_iPos;
}
static public Packet operator (Packet self,int tmp)
{
byte[] bufByte = BitConverter.GetBytes(tmp);
self.write(bufByte, bufByte.Length);
return self;
}
static public Packet operator (Packet self, float tmp)
{
byte[] bufByte = BitConverter.GetBytes(tmp);
self.write(bufByte, bufByte.Length);
return self;
}
static public Packet operator (Packet self, ushort tmp)
{
byte[] bufByte = BitConverter.GetBytes(tmp);
self.write(bufByte, bufByte.Length);
return self;
}
static public Packet operator (Packet self, string tmp)
{
if ( tmp == null)
{
byte[] bufByte = BitConverter.GetBytes(0);
self.write(bufByte, sizeof(int));
}
if(tmp.Length > 0)
{
byte[] bufByte = MyBitConverter.GetBytes(tmp);
byte[] bufLen = BitConverter.GetBytes(tmp.Length);
self.write(bufLen, sizeof(int));
self.write(bufByte, bufByte.Length);
}
else if (tmp.Length == 0)
{
byte[] bufByte = BitConverter.GetBytes(0);
self.write(bufByte, sizeof(int));
}
return self;
}
public Packet to(ref int tmp)
{
int iOffset = 4;
if (m_iPos iOffset <= m_buf.Length)
{
tmp = BitConverter.ToInt32(m_buf, m_iPos);
m_iPos = iOffset;
}
return this;
}
public Packet to(ref uint tmp)
{
int iOffset = 4;
if (m_iPos iOffset <= m_buf.Length)
{
tmp = BitConverter.ToUInt32(m_buf, m_iPos);
m_iPos = iOffset;
}
return this;
}
public Packet to(ref float tmp)
{
int iOffset = 4;
if (m_iPos iOffset <= m_buf.Length)
{
tmp = BitConverter.ToSingle(m_buf, m_iPos);
m_iPos = iOffset;
}
return this;
}
public Packet to(ref ushort tmp)
{
int iOffset = 2;
if (m_iPos iOffset <= m_buf.Length)
{
tmp = BitConverter.ToUInt16(m_buf, m_iPos);
m_iPos = iOffset;
}
return this;
}
public Packet to(ref string tmp)
{
if (tmp == null)
tmp = "";
int iLen = 0;
this.to(ref iLen);
if (iLen == 0)
{
tmp = "";
return this;
}
tmp = MyBitConverter.GetString(m_buf, m_iPos, iLen);
m_iPos = iLen;
return this;
}
public void posSet(int tmp)
{
m_iPos = tmp;
}
static public Packet bufByteToPkt(byte[] bufByte,int iLen)
{
Packet pkt = new Packet();
pkt.sizeSet(iLen);
System.Array.Copy(bufByte, 0, pkt.m_buf, 0, iLen);
pkt.m_iPos = 0;
return pkt;
}
}
使用示例如下
代码语言:javascript复制using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
int m_iCnt = 0;
public int m_recv = 0;
public UILabel m_labShow;
// Use this for initialization
void Start () {
Packet pkt = new Packet();
int i1 = 1;
int i2 = 2;
float f3 = 3.0f;
string str = "luoyikun";
pkt = pkt i1 i2 f3 str;
pkt.posSet(0);
pktTest(pkt);
}
void pktTest(Packet pkt)
{
int i1 = 0;
int i2 = 0;
float i3 = 0.0f;
string str = "";
pkt.to(ref i1).to(ref i2).to(ref i3).to(ref str);
}
}