代码语言:javascript复制
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
public class Test : MonoBehaviour {
public GameObject m_tar;
public GameObject m_tarShadow;
Vector3 m_tarPos = Vector3.zero;
Quaternion m_tarQua = Quaternion.identity;
Dictionary<Transform, Vector3> m_mapPosReset = new Dictionary<Transform, Vector3>();
Dictionary<Transform, Quaternion> m_mapQuaReset = new Dictionary<Transform, Quaternion>();
Dictionary<Transform, Transform> m_mapTrans = new Dictionary<Transform, Transform>();
// Use this for initialization
void Start () {
DOTween.Init();
ChildPosInit2();
}
// Update is called once per frame
void Update () {
}
void ChildPosInit()
{
m_tarPos = m_tar.transform.position;
m_tarQua = m_tar.transform.rotation;
foreach (var render in m_tar.GetComponentsInChildren<Transform>())
{
m_mapPosReset[render.transform] = render.transform.position;
m_mapQuaReset[render.transform] = render.transform.rotation;
}
}
public void ChildPosResetV1()
{
m_tar.transform.DOMove(m_tarPos, 0.5f);
m_tar.transform.DORotate(m_tarQua.eulerAngles, 0.5f);
foreach (var it in m_mapPosReset)
{
it.Key.DOMove(it.Value, 0.5f);
}
foreach (var it in m_mapQuaReset)
{
it.Key.DORotate(it.Value.eulerAngles, 0.5f);
}
}
public void ChildPosReset()
{
foreach (var it in m_mapTrans)
{
it.Key.DOMove(it.Value.transform.position, 0.5f);
it.Key.DORotate(it.Value.eulerAngles, 0.5f);
}
}
void ChildPosInit2()
{
foreach (var it in m_tar.GetComponentsInChildren<Transform>())
{
if (it != m_tar.transform)
{
string path = GetParName(it.transform);
Debug.Log(path);
m_mapTrans[it.transform] = m_tarShadow.transform.FindChild(path);
}
}
}
string GetParName(Transform tran)
{
if (tran.parent == m_tar.transform)
{
return tran.name;
}
else
{
return GetParName(tran.parent) "/" tran.name;
}
}
}
注意:子物体不能重名