unity 确定与取消对话框

2023-08-24 13:45:30 浏览数 (1)

UnityEvent本质上是继承自UnityEventBase的类,它的AddListener()方法能够注册UnityAction,RemoveListener能够取消注册UnityAction,还有Invoke()方法能够一次性调用所有注册了的UnityAction。

对话框代码

代码语言:javascript复制
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class DialogBoxMgr : MonoBehaviour {

    public UnityEvent onEvOk =new UnityEvent() ;
    public UnityEvent onEvCancel =new UnityEvent() ;

    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    public void OnBtnOk()
    {
        onEvOk.Invoke();
    }

    public void OnBtnNot()
    {
        onEvCancel.Invoke();
    }
}

如何调用

代码语言:javascript复制
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DialogTest : MonoBehaviour {
    public DialogBoxMgr m_dialog;
    // Use this for initialization
    void Start () {
        m_dialog.onEvOk.AddListener(() => { LogMsg("Ok"); });
        m_dialog.onEvCancel.AddListener(() => { LogMsg("Cancel"); });
    }
	
	// Update is called once per frame
	void Update () {
		
	}

    void LogMsg(string msg)
    {
        Debug.Log(msg);
    }
}

下载地址 http://download.csdn.net/download/luoyikun/10030879

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