代码语言:javascript复制
for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i )
{
trans.transform.GetComponent<Renderer>().materials[i] = PenMgr.mInstance.m_alphaMat;
}
这样是赋值不了的 因为
代码语言:javascript复制Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.
materials在unity中是值拷贝,要新建一个数组进行赋值
代码语言:javascript复制 Material[] newBufMat = new Material[trans.transform.GetComponent<Renderer>().materials.Length];
for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i )
{
newBufMat[i] = PenMgr.mInstance.m_alphaMat;
}
trans.transform.GetComponent<Renderer>().materials = newBufMat;