代码语言:javascript复制
using Framework.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public enum EnHoverDir
{
Up,
Down
}
//悬浮提示不受ui栈管理
public class HoverTips : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
static GameObject m_panel = null;
public EnHoverDir m_dir = EnHoverDir.Up;
public string m_showText;
static public HoverTips Get(GameObject go)
{
HoverTips listener = go.GetComponent<HoverTips>();
if (listener == null) listener = go.AddComponent<HoverTips>();
return listener;
}
public void OnPointerEnter(PointerEventData eventData)
{
if (m_panel == null)
{
m_panel = PublicFunc.CreateTmp(UIManager.Instance.GetLoadObject("hoverpanel"));
Transform tempParent = UIManager.Instance.GetParent(UIManager.CanvasType.Screen);
m_panel.transform.SetParent(tempParent, false);
m_panel.transform.SetAsLastSibling();
}
m_panel.SetActive(true);
m_panel.transform.Find("Text").GetComponent<Text>().text = m_showText;
float offset = transform.GetComponent<RectTransform>().sizeDelta.y m_panel.transform.GetComponent<RectTransform>().sizeDelta.y / 2;
float y = 0;
switch (m_dir)
{
case EnHoverDir.Up:
y = eventData.position.y offset;
break;
case EnHoverDir.Down:
y = eventData.position.y - offset;
break;
default:
break;
}
m_panel.transform.position = new Vector3(eventData.position.x, y, 0);
}
public void OnPointerExit(PointerEventData eventData)
{
if (m_panel != null)
{
m_panel.SetActive(false);
}
}
}