代码语言:javascript复制
using Framework.Event;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ModelVisible : MonoBehaviour {
public long m_id ;
public Camera m_cam;
//void OnBecameVisible()
//{
// if (m_id != -1)
// {
// //EventManager.Instance.DispatchEvent(Common.EventStr.ModelVisible, new EventDataEx<bool>(true));
// hudpanel.m_instance.SetVisible(m_id, true);
// }
//}
//void OnBecameInvisible()
//{
// if (m_id != -1)
// {
// //EventManager.Instance.DispatchEvent(Common.EventStr.ModelVisible, new EventDataEx<bool>(false));
// hudpanel.m_instance.SetVisible(m_id, false);
// }
//}
public bool IsInView(Vector3 worldPos)
{
Transform camTransform = m_cam.transform;
Vector2 viewPos = m_cam.WorldToViewportPoint(worldPos);
Vector3 dir = (worldPos - camTransform.position).normalized;
float dot = Vector3.Dot(camTransform.forward, dir); //判断物体是否在相机前面
if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)
return true;
else
return false;
}
void Update()
{
if (m_cam == null)
{
return;
}
if (IsInView(transform.position))
{
//Debug.Log("目前本物体在摄像机范围内");
hudpanel.m_instance.SetVisible(m_id, true);
}
else
{
//Debug.Log("目前本物体不在摄像机范围内");
hudpanel.m_instance.SetVisible(m_id, false);
}
}
}