unity3d:java定义转c#定义

2023-08-24 15:00:14 浏览数 (2)

代码语言:javascript复制
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace JavaToCs
{
    class Program
    {
        static void Main(string[] args)
        {
            DoProtoToCs();
        }

       
        static void DoProtoToCs()
        {
            string myPath = AppDomain.CurrentDomain.BaseDirectory; 
            string fullPath = myPath   "JavaDefine";  //路径
            string toPath = myPath   "CsDefine";

            //获取指定路径下面的所有资源文件  
            if (Directory.Exists(fullPath))
            {
                DirectoryInfo direction = new DirectoryInfo(fullPath);
                FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);

                for (int i = 0; i < files.Length; i  )
                {
                    if (files[i].Name.EndsWith(".java"))
                    {
                        string fileOnlyName = files[i].Name.Replace(".java", "");

                        StringBuilder tempBuilder = new StringBuilder();
                        tempBuilder.Append("using System.Collections.Generic;");
                        tempBuilder.AppendLine();
                        tempBuilder.Append("namespace XH {");
                        tempBuilder.AppendLine();
                        var strs = File.ReadAllLines(files[i].FullName);
                        int protoIdx = 1;
                        for (int lineIdx = 0; lineIdx < strs.Length; lineIdx  )
                        {
                            if (strs[lineIdx].Contains("import") || strs[lineIdx].Contains("@") || strs[lineIdx].Contains("package") || strs[lineIdx].Contains("MessageMeta"))
                            {
                                continue;
                            }



                            if (strs[lineIdx].Contains("class"))
                            {
                                string[] bufStr = strs[lineIdx].Split(' ');
                                string sClass = bufStr[0]   " "   bufStr[1]   " "   bufStr[2]   "{";

                                tempBuilder.Append(sClass);
                                tempBuilder.AppendLine();
                                continue;
                            }

                            strs[lineIdx] = strs[lineIdx].Replace("Long", "long?");
                            strs[lineIdx] = strs[lineIdx].Replace("Double", "double?");
                            strs[lineIdx] = strs[lineIdx].Replace("String", "string");
                            strs[lineIdx] = strs[lineIdx].Replace("Integer", "int?");
                            strs[lineIdx] = strs[lineIdx].Replace("Short", "short?");
                            strs[lineIdx] = strs[lineIdx].Replace("Map", "Dictionary");
                            strs[lineIdx] = strs[lineIdx].Replace("private", "public");
                            tempBuilder.Append(strs[lineIdx]);

                            tempBuilder.AppendLine();

                        }
                        tempBuilder.Append("}");

                        string tempFilePath = string.Format("{0}/{1}.cs", toPath, fileOnlyName);
                        if (File.Exists(tempFilePath))
                        {
                            File.Delete(tempFilePath);
                        }
                        File.WriteAllText(tempFilePath, tempBuilder.ToString());
                    }
                }


            }

            Console.WriteLine("JavaToCs OK");
            
        }
    }
}

unity3d菜单中调用

代码语言:javascript复制
[MenuItem("DoJavaToCs/RunExe")]
    static void DoJavaToCsByExe()
    {
        Process pro = PublicFunc.StartProcess("Assets/XinHuaDangJian/DataDefine/JavaToCs.exe", "");
       
        pro.Start();

        StreamReader reader = pro.StandardOutput;//截取输出流
        string outLine = reader.ReadLine();//每次读取一行
        while (!reader.EndOfStream)
        {
            UnityEngine.Debug.Log(outLine);
            outLine = reader.ReadLine();
        }
        UnityEngine.Debug.Log(outLine);
        pro.WaitForExit();
        pro.Close();
        reader.Close();//关闭流
        //AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);

    }

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