直接上代码
代码语言:javascript复制*&---------------------------------------------------------------------*
*& Report ZGAME_LLK
*&
*&---------------------------------------------------------------------*
*&
*&
*&---------------------------------------------------------------------*
REPORT zgame_llk.
INCLUDE <icon>.
TYPE-POOLS: slis.
TABLES: sscrfields.
CLASS lcl_event_handler DEFINITION DEFERRED.
DATA: lt_icon TYPE TABLE OF icon WITH HEADER LINE.
DATA: go_timer TYPE REF TO cl_gui_timer, "进度条计时器
go_evt_hndl TYPE REF TO lcl_event_handler,
twinkle_timer TYPE REF TO cl_gui_timer, "闪烁计时器
twinkle_evt_hndl TYPE REF TO lcl_event_handler.
DATA: l_left_time TYPE i VALUE 360, "剩余时间
l_times TYPE i, "用来控制进度条的黑方框数目
l_start_time TYPE i, "开始时间
l_end_time TYPE i, "结束时间
l_cost_time TYPE i. "所用时间
TYPES: BEGIN OF score_line,
user LIKE sy-uname,
time(5) TYPE c,
hintcount(3) TYPE c,
reformcount(3) TYPE c,
END OF score_line.
DATA: high_scores TYPE TABLE OF score_line WITH HEADER LINE,
database_id LIKE indx-srtfd VALUE 'Z0324491X'. " export/import to database ID
*----------------------------------------------------------------------*
* CLASS lcl_event_handler DEFINITION
*----------------------------------------------------------------------*
*
*----------------------------------------------------------------------*
CLASS lcl_event_handler DEFINITION.
PUBLIC SECTION.
METHODS:
handle_timer FOR EVENT finished OF cl_gui_timer,
handle_twinkle FOR EVENT finished OF cl_gui_timer.
ENDCLASS. "lcl_event_handler DEFINITION
*&---------------------------------------------------------------------*
*& CLASS lcl_event_handler IMPLEMENTATION
*&---------------------------------------------------------------------*
CLASS lcl_event_handler IMPLEMENTATION.
METHOD handle_timer."进度条
CALL METHOD cl_gui_cfw=>set_new_ok_code
EXPORTING
new_code = 'RFSH'.
CALL METHOD go_timer->run "必须重新激活定时器
EXCEPTIONS
OTHERS = 9.
ENDMETHOD. "handle_timer
METHOD handle_twinkle."提示闪烁
CALL METHOD cl_gui_cfw=>set_new_ok_code
EXPORTING
new_code = 'TWNK'.
CALL METHOD twinkle_timer->run "必须重新激活定时器
EXCEPTIONS
OTHERS = 9.
ENDMETHOD. "handle_timer
ENDCLASS. "lcl_event_handler IMPLEMENTATION
DEFINE displ_hsline.
selection-screen: begin of line.
selection-screen: comment 38(3) hs1_&1.
selection-screen: comment 42(14) hs2_&1.
selection-screen: comment 56(5) hs3_&1.
selection-screen: comment 64(8) hs4_&1.
selection-screen: comment 73(8) hs5_&1.
selection-screen: end of line.
END-OF-DEFINITION.
SELECTION-SCREEN BEGIN OF SCREEN 1001.
*功能按钮
SELECTION-SCREEN PUSHBUTTON 40(6) bt_hint USER-COMMAND bt_hint.
SELECTION-SCREEN COMMENT 70(10) usedtime.
SELECTION-SCREEN PUSHBUTTON 50(6) bt_rfm USER-COMMAND bt_reform.
SELECTION-SCREEN PUSHBUTTON 60(6) bt_rec USER-COMMAND bt_record.
*SELECTION-SCREEN PUSHBUTTON 28(10) refresh USER-COMMAND bt_refresh.
*时间条
SELECTION-SCREEN BEGIN OF LINE.
SELECTION-SCREEN COMMENT 39(80) progress.
SELECTION-SCREEN END OF LINE.
*图片按钮
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON 38(4) bto01 USER-COMMAND bto01 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 41(4) bto02 USER-COMMAND bto02 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) btc01 USER-COMMAND btc01 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) btc02 USER-COMMAND btc02 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) btc03 USER-COMMAND btc03 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) btc04 USER-COMMAND btc04 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) btc05 USER-COMMAND btc05 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) btc06 USER-COMMAND btc06 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) btc07 USER-COMMAND btc07 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) btc08 USER-COMMAND btc08 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) btc09 USER-COMMAND btc09 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) btc10 USER-COMMAND btc10 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) btc11 USER-COMMAND btc11 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) btc12 USER-COMMAND btc12 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 80(4) bto03 USER-COMMAND bto03 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) bto04 USER-COMMAND bto04 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) bto05 USER-COMMAND bto05 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) bto06 USER-COMMAND bto06 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr01 USER-COMMAND btr01 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb001 USER-COMMAND pb001 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb002 USER-COMMAND pb002 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb003 USER-COMMAND pb003 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb004 USER-COMMAND pb004 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb005 USER-COMMAND pb005 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb006 USER-COMMAND pb006 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb007 USER-COMMAND pb007 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb008 USER-COMMAND pb008 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb009 USER-COMMAND pb009 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb010 USER-COMMAND pb010 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb011 USER-COMMAND pb011 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb012 USER-COMMAND pb012 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr13 USER-COMMAND btr13 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr02 USER-COMMAND btr02 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb013 USER-COMMAND pb013 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb014 USER-COMMAND pb014 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb015 USER-COMMAND pb015 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb016 USER-COMMAND pb016 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb017 USER-COMMAND pb017 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb018 USER-COMMAND pb018 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb019 USER-COMMAND pb019 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb020 USER-COMMAND pb020 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb021 USER-COMMAND pb021 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb022 USER-COMMAND pb022 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb023 USER-COMMAND pb023 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb024 USER-COMMAND pb024 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr14 USER-COMMAND btr14 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr03 USER-COMMAND btr03 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb025 USER-COMMAND pb025 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb026 USER-COMMAND pb026 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb027 USER-COMMAND pb027 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb028 USER-COMMAND pb028 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb029 USER-COMMAND pb029 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb030 USER-COMMAND pb030 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb031 USER-COMMAND pb031 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb032 USER-COMMAND pb032 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb033 USER-COMMAND pb033 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb034 USER-COMMAND pb034 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb035 USER-COMMAND pb035 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb036 USER-COMMAND pb036 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr15 USER-COMMAND btr15 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr04 USER-COMMAND btr04 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb037 USER-COMMAND pb037 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb038 USER-COMMAND pb038 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb039 USER-COMMAND pb039 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb040 USER-COMMAND pb040 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb041 USER-COMMAND pb041 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb042 USER-COMMAND pb042 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb043 USER-COMMAND pb043 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb044 USER-COMMAND pb044 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb045 USER-COMMAND pb045 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb046 USER-COMMAND pb046 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb047 USER-COMMAND pb047 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb048 USER-COMMAND pb048 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr16 USER-COMMAND btr16 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr05 USER-COMMAND btr05 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb049 USER-COMMAND pb049 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb050 USER-COMMAND pb050 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb051 USER-COMMAND pb051 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb052 USER-COMMAND pb052 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb053 USER-COMMAND pb053 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb054 USER-COMMAND pb054 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb055 USER-COMMAND pb055 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb056 USER-COMMAND pb056 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb057 USER-COMMAND pb057 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb058 USER-COMMAND pb058 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb059 USER-COMMAND pb059 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb060 USER-COMMAND pb060 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr17 USER-COMMAND btr17 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr06 USER-COMMAND btr06 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb061 USER-COMMAND pb061 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb062 USER-COMMAND pb062 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb063 USER-COMMAND pb063 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb064 USER-COMMAND pb064 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb065 USER-COMMAND pb065 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb066 USER-COMMAND pb066 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb067 USER-COMMAND pb067 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb068 USER-COMMAND pb068 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb069 USER-COMMAND pb069 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb070 USER-COMMAND pb070 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb071 USER-COMMAND pb071 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb072 USER-COMMAND pb072 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr18 USER-COMMAND btr18 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr07 USER-COMMAND btr07 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb073 USER-COMMAND pb073 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb074 USER-COMMAND pb074 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb075 USER-COMMAND pb075 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb076 USER-COMMAND pb076 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb077 USER-COMMAND pb077 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb078 USER-COMMAND pb078 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb079 USER-COMMAND pb079 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb080 USER-COMMAND pb080 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb081 USER-COMMAND pb081 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb082 USER-COMMAND pb082 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb083 USER-COMMAND pb083 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb084 USER-COMMAND pb084 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr19 USER-COMMAND btr19 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr08 USER-COMMAND btr08 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb085 USER-COMMAND pb085 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb086 USER-COMMAND pb086 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb087 USER-COMMAND pb087 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb088 USER-COMMAND pb088 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb089 USER-COMMAND pb089 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb090 USER-COMMAND pb090 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb091 USER-COMMAND pb091 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb092 USER-COMMAND pb092 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb093 USER-COMMAND pb093 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb094 USER-COMMAND pb094 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb095 USER-COMMAND pb095 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb096 USER-COMMAND pb096 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr20 USER-COMMAND btr20 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr09 USER-COMMAND btr09 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb097 USER-COMMAND pb097 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb098 USER-COMMAND pb098 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb099 USER-COMMAND pb099 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb100 USER-COMMAND pb100 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb101 USER-COMMAND pb101 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb102 USER-COMMAND pb102 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb103 USER-COMMAND pb103 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb104 USER-COMMAND pb104 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb105 USER-COMMAND pb105 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb106 USER-COMMAND pb106 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb107 USER-COMMAND pb107 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb108 USER-COMMAND pb108 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr21 USER-COMMAND btr21 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr10 USER-COMMAND btr10 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb109 USER-COMMAND pb109 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb110 USER-COMMAND pb110 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb111 USER-COMMAND pb111 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb112 USER-COMMAND pb112 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb113 USER-COMMAND pb113 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb114 USER-COMMAND pb114 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb115 USER-COMMAND pb115 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb116 USER-COMMAND pb116 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb117 USER-COMMAND pb117 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb118 USER-COMMAND pb118 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb119 USER-COMMAND pb119 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb120 USER-COMMAND pb120 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr22 USER-COMMAND btr22 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr11 USER-COMMAND btr11 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb121 USER-COMMAND pb121 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb122 USER-COMMAND pb122 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb123 USER-COMMAND pb123 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb124 USER-COMMAND pb124 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb125 USER-COMMAND pb125 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb126 USER-COMMAND pb126 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb127 USER-COMMAND pb127 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb128 USER-COMMAND pb128 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb129 USER-COMMAND pb129 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb130 USER-COMMAND pb130 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb131 USER-COMMAND pb131 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb132 USER-COMMAND pb132 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr23 USER-COMMAND btr23 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) btr12 USER-COMMAND btr12 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) pb133 USER-COMMAND pb133 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) pb134 USER-COMMAND pb134 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) pb135 USER-COMMAND pb135 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) pb136 USER-COMMAND pb136 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) pb137 USER-COMMAND pb137 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) pb138 USER-COMMAND pb138 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) pb139 USER-COMMAND pb139 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) pb140 USER-COMMAND pb140 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) pb141 USER-COMMAND pb141 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) pb142 USER-COMMAND pb142 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) pb143 USER-COMMAND pb143 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) pb144 USER-COMMAND pb144 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) btr24 USER-COMMAND btr24 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) bto07 USER-COMMAND bto07 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) bto08 USER-COMMAND bto08 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON /38(4) bto09 USER-COMMAND bto09 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 41(4) bto10 USER-COMMAND bto10 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 44(4) btc13 USER-COMMAND btc13 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 47(4) btc14 USER-COMMAND btc14 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 50(4) btc15 USER-COMMAND btc15 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 53(4) btc16 USER-COMMAND btc16 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 56(4) btc17 USER-COMMAND btc17 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 59(4) btc18 USER-COMMAND btc18 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 62(4) btc19 USER-COMMAND btc19 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 65(4) btc20 USER-COMMAND btc20 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 68(4) btc21 USER-COMMAND btc21 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 71(4) btc22 USER-COMMAND btc22 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 74(4) btc23 USER-COMMAND btc23 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 77(4) btc24 USER-COMMAND btc24 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 80(4) bto11 USER-COMMAND bto11 VISIBLE LENGTH 2.
SELECTION-SCREEN PUSHBUTTON 83(4) bto12 USER-COMMAND bto12 VISIBLE LENGTH 2.
SELECTION-SCREEN COMMENT /38(80) c_topic.
SELECTION-SCREEN ULINE /38(48) .
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SELECTION-SCREEN END OF SCREEN 1001.
START-OF-SELECTION.
CALL SCREEN 1001.
DATA: l_chars(26) TYPE c VALUE 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.
DATA: BEGIN OF lt_game OCCURS 0, "游戏区域
value(14) TYPE c,
END OF lt_game.
DATA: BEGIN OF lt_number OCCURS 0, "1~144
number TYPE i,
END OF lt_number.
DATA: BEGIN OF lt_area OCCURS 0,
chr(1) TYPE c,
row TYPE i,
col TYPE i,
top TYPE i,
left TYPE i,
bottom TYPE i,
right TYPE i,
END OF lt_area.
DATA: BEGIN OF lt_pic OCCURS 0,
id(4) TYPE c,
END OF lt_pic.
DATA: lt_last_area LIKE lt_area OCCURS 0,
lt_cur_area LIKE lt_area OCCURS 0.
DATA: randnum TYPE i, "随机数
randchr(1) TYPE c, "随即字母
linecount TYPE i. "lt_number的行数
DATA: last_pb(5) TYPE c,
cur_pb(5) TYPE c,
connected(1) TYPE c,
left_pbs TYPE i VALUE 144, "剩余个数
l_pb_chr(1) TYPE c, "按钮对应的字母
l_hint_count(3) TYPE c, "提示次数
l_reform_count(3) TYPE c, "重排次数
l_dead(1) TYPE c, "是否还可以消除
l_gameover(1) TYPE c. "时间耗尽、游戏结束
DATA: l_hint_pb1(5) TYPE c, "提示按钮1
l_hint_pb2(5) TYPE c, "提示按钮2
l_hint_icon1(4) TYPE c,
l_hint_icon2(4) TYPE c.
INITIALIZATION.
bt_hint = '提示'.
bt_rfm = '重排'.
bt_rec = '排行榜'.
* refresh = '刷新图片'.
btc01 = btc13 = btr01 = btr13 = '1'.
btc02 = btc14 = btr02 = btr14 = '2'.
btc03 = btc15 = btr03 = btr15 = '3'.
btc04 = btc16 = btr04 = btr16 = '4'.
btc05 = btc17 = btr05 = btr17 = '5'.
btc06 = btc18 = btr06 = btr18 = '6'.
btc07 = btc19 = btr07 = btr19 = '7'.
btc08 = btc20 = btr08 = btr20 = '8'.
btc09 = btc21 = btr09 = btr21 = '9'.
btc10 = btc22 = btr10 = btr22 = '10'.
btc11 = btc23 = btr11 = btr23 = '11'.
btc12 = btc24 = btr12 = btr24 = '12'.
c_topic = '================:: HIGH SCORES ::================'.
hs2_0 = '用户名'.
hs3_0 = '时间'.
hs4_0 = '提示次数'.
hs5_0 = '重排次数'.
PERFORM high_scores_read.
PERFORM high_scores_show.
DO 30 TIMES.
CONCATENATE progress '█' INTO progress.
ENDDO.
* 初始化时间
PERFORM init_timer_progress.
*1.初始化lt_game、lt_number、lt_pic.
DO 144 TIMES. "为lt_number赋值:1~144
lt_number-number = sy-index.
APPEND lt_number.
ENDDO.
l_hint_count = '0'.
l_reform_count = '0'.
l_gameover = ''.
DO 14 TIMES. "初始化lt_game为14个#
lt_game-value = '##############'.
APPEND lt_game.
ENDDO.
DATA: l_icon_count TYPE i,
l_get_icon TYPE c.
SELECT * INTO TABLE lt_icon FROM icon.
DELETE lt_icon WHERE
id = icon_green_light OR
id = icon_yellow_light OR
id = icon_red_light OR
id = icon_message_information OR
id = icon_message_warning OR
id = icon_message_error OR
id = icon_message_question OR
id = icon_message_critical OR
id = icon_space OR
id = icon_include_in_selection OR
id = icon_light_out OR
id = icon_remove_from_selection OR
id = icon_wf_workitem_ol OR
id = icon_new_handling_unit OR
id = icon_new_handling_if_full OR
id = icon_set_sum_undo OR
id = icon_sort_undo OR
id = icon_bw_process OR
id = icon_bw_simulate OR
id = icon_bw_process_cancel OR
id = icon_bw_simulate_cancel OR
id = icon_org_unit OR
id = icon_incomplete OR
id = icon_aew_project
.
l_icon_count = LINES( lt_icon[] ).
REFRESH: lt_pic.
DO 26 TIMES.
CLEAR: l_get_icon.
WHILE l_get_icon = ''.
CALL FUNCTION 'QF05_RANDOM_INTEGER'
EXPORTING
ran_int_max = l_icon_count
ran_int_min = 1
IMPORTING
ran_int = randnum
EXCEPTIONS
invalid_input = 1
OTHERS = 2.
READ TABLE lt_icon INDEX randnum.
READ TABLE lt_pic WITH KEY id = lt_icon-id.
IF sy-subrc <> 0.
l_get_icon = 'X'.
lt_pic-id = lt_icon-id.
APPEND lt_pic.
ENDIF.
ENDWHILE.
ENDDO.
*2.生成随机数
DO 72 TIMES. "执行72次,每次生成一个字母,并在lt_number中取出两个随机数字,确定其在lt_game中的位置,放入。
CALL FUNCTION 'QF05_RANDOM_INTEGER'
EXPORTING
ran_int_max = 26
ran_int_min = 1
IMPORTING
ran_int = randnum
EXCEPTIONS
invalid_input = 1
OTHERS = 2.
randnum = randnum - 1.
randchr = l_chars randnum(1).
DO 2 TIMES.
DESCRIBE TABLE lt_number LINES linecount.
CALL FUNCTION 'QF05_RANDOM_INTEGER'
EXPORTING
ran_int_max = linecount
ran_int_min = 1
IMPORTING
ran_int = randnum
EXCEPTIONS
invalid_input = 1
OTHERS = 2.
PERFORM update_internaltable_and_icon USING randchr.
ENDDO.
ENDDO.
*3.检查是否有可以连接的
PERFORM check_dead.
*4.设置开始时间
GET RUN TIME FIELD l_start_time.
AT SELECTION-SCREEN.
*时间递减
IF sy-ucomm = 'RFSH' AND l_left_time > 0.
l_left_time = l_left_time - 12.
IF l_left_time = 0.
CALL METHOD go_timer->free. "删除定时器
l_gameover = 'X'.
MESSAGE '时间已经耗尽,你失败了!' TYPE 'E'.
ENDIF.
ENDIF.
GET RUN TIME FIELD l_end_time.
l_cost_time = ( l_end_time - l_start_time ) / 1000000.
usedtime = l_cost_time.
CONDENSE usedtime NO-GAPS.
CONCATENATE '已用时' usedtime '秒' INTO usedtime. "更新comment
IF sy-ucomm = 'TWNK'.
PERFORM pb_twinkle.
CALL METHOD twinkle_timer->free.
FREE twinkle_timer.
ENDIF.
*更新时间条
CLEAR progress.
l_times = l_left_time / 12.
DO l_times TIMES.
CONCATENATE progress '█' INTO progress.
ENDDO.
l_times = 30 - l_times.
DO l_times TIMES.
CONCATENATE progress '口' INTO progress.
ENDDO.
CHECK l_gameover = ''.
IF sscrfields-ucomm = 'BT_HINT'.
PERFORM get_hint USING 'X'.
ELSEIF sscrfields-ucomm = 'BT_REFORM'.
PERFORM reform USING ''.
* ELSEIF sscrfields-ucomm = 'BT_REFRESH'.
* PERFORM update_pb_visible.
ELSEIF sscrfields-ucomm = 'BT_RECORD'.
PERFORM alv_show_record.
ENDIF.
CHECK sscrfields-ucomm CS 'PB'.
*图片按钮事件处理
IF last_pb IS NOT INITIAL.
CHECK sscrfields-ucomm NE last_pb.
cur_pb = sscrfields-ucomm.
PERFORM get_area TABLES lt_last_area USING last_pb '' ''.
PERFORM get_area TABLES lt_cur_area USING cur_pb '' ''.
PERFORM check_connect TABLES lt_last_area lt_cur_area CHANGING connected.
IF connected EQ 'X'.
PERFORM clear_pb USING last_pb.
PERFORM clear_pb USING cur_pb.
last_pb = ''.
cur_pb = ''.
ELSE.
last_pb = cur_pb.
ENDIF.
REFRESH: lt_last_area, lt_cur_area.
ELSE.
last_pb = sscrfields-ucomm.
ENDIF.
AT SELECTION-SCREEN OUTPUT.
PERFORM update_pb_visible.
*&---------------------------------------------------------------------*
*& Form SET_CHAR
*&---------------------------------------------------------------------*
* 在lt_game中设置相应字母,
* 并在lt_number中删除对应行,并更新按钮图片
*----------------------------------------------------------------------*
* -->P_LT_GAME text
* -->P_LT_NUMBER text
* -->P_RANDNUM1 text
*----------------------------------------------------------------------*
FORM update_internaltable_and_icon USING p_chr.
DATA: row TYPE p,
col TYPE p,
left TYPE p,
right TYPE p,
pbname(5) TYPE c,
pbnum(3) TYPE c,
chr_index TYPE i.
FIELD-SYMBOLS <pbname> TYPE ANY.
READ TABLE lt_number INDEX randnum.
*修改lt_game
row = FLOOR( ( lt_number-number - 1 ) / 12 ) 2.
col = ( lt_number-number - 1 ) MOD 12 2.
left = col - 1.
right = 14 - col.
READ TABLE lt_game INDEX row.
CONCATENATE lt_game-value 0(left) p_chr lt_game-value col(right) INTO lt_game-value.
MODIFY lt_game INDEX row.
*在lt_number中删除对应行
DELETE lt_number INDEX randnum.
*更新图片
pbnum = lt_number-number.
PERFORM get_pb_name USING pbnum CHANGING pbname.
ASSIGN (pbname) TO <pbname>.
FIND p_chr IN SECTION OFFSET 0 OF l_chars
MATCH OFFSET chr_index.
chr_index = chr_index 1.
READ TABLE lt_pic INDEX chr_index.
IF <pbname> IS ASSIGNED.
<pbname> = lt_pic-id.
ENDIF.
ENDFORM. " SET_CHAR
*&---------------------------------------------------------------------*
*& Form GET_AREA
*&---------------------------------------------------------------------*
* 根据button或p_row、p_col获取其area
*----------------------------------------------------------------------*
* -->AREA text
* -->PB_UCOMM text
*----------------------------------------------------------------------*
FORM get_area TABLES area STRUCTURE lt_area USING pb_ucomm p_row p_col.
DATA: num TYPE p,
row TYPE p,
col TYPE p,
tmprow TYPE p,
tmpcol TYPE p,
chr(1) TYPE c.
IF pb_ucomm NE ''.
num = pb_ucomm 2(3).
row = FLOOR( ( num - 1 ) / 12 ) 2.
col = ( num - 1 ) MOD 12 2.
ELSE.
row = p_row.
col = p_col.
ENDIF.
READ TABLE lt_game INDEX row.
tmpcol = col - 1.
area-chr = lt_game-value tmpcol(1).
area-row = row.
area-col = col.
*取Top
tmprow = row - 1.
tmpcol = col - 1.
READ TABLE lt_game INDEX tmprow.
chr = lt_game-value tmpcol(1).
WHILE chr EQ '#'.
IF tmprow = 0.
EXIT.
ENDIF.
tmprow = tmprow - 1.
READ TABLE lt_game INDEX tmprow.
chr = lt_game-value tmpcol(1).
ENDWHILE.
area-top = tmprow 1.
*取Left
tmprow = row.
tmpcol = col - 2.
READ TABLE lt_game INDEX tmprow.
chr = lt_game-value tmpcol(1).
WHILE chr EQ '#'.
IF tmpcol = 0.
EXIT.
ENDIF.
tmpcol = tmpcol - 1.
chr = lt_game-value tmpcol(1).
ENDWHILE.
IF tmpcol = 0.
area-left = 1.
ELSE.
area-left = tmpcol 2.
ENDIF.
*取Bottom
tmprow = row 1.
tmpcol = col - 1.
READ TABLE lt_game INDEX tmprow.
chr = lt_game-value tmpcol(1).
WHILE chr EQ '#'.
IF tmprow = 15.
EXIT.
ENDIF.
tmprow = tmprow 1.
READ TABLE lt_game INDEX tmprow.
chr = lt_game-value tmpcol(1).
ENDWHILE.
area-bottom = tmprow - 1.
*取Right
tmprow = row.
tmpcol = col.
READ TABLE lt_game INDEX tmprow.
chr = lt_game-value tmpcol(1).
WHILE chr EQ '#'.
IF tmpcol = 13.
EXIT.
ENDIF.
tmpcol = tmpcol 1.
chr = lt_game-value tmpcol(1).
ENDWHILE.
IF tmpcol = 13.
area-right = 14.
ELSE.
area-right = tmpcol.
ENDIF.
APPEND area.
ENDFORM. "GET_AREA
*&---------------------------------------------------------------------*
*& Form check_connected
*&---------------------------------------------------------------------*
* 查看是否可以连接
*----------------------------------------------------------------------*
* -->LASTPB text
* -->CURPB text
*----------------------------------------------------------------------*
FORM check_connect TABLES lt_area1 STRUCTURE lt_area
lt_area2 STRUCTURE lt_area
CHANGING connect.
DATA: tmpnum TYPE i.
READ TABLE lt_area1 INDEX 1.
READ TABLE lt_area2 INDEX 1.
IF lt_area1-chr EQ '#' OR lt_area2-chr EQ '#'.
connect = ''.
EXIT.
ENDIF.
IF lt_area1-chr NE lt_area2-chr.
connect = ''.
EXIT.
ENDIF.
*相邻情况下的判断
tmpnum = ABS( lt_area1-row - lt_area2-row ) ABS( lt_area1-col - lt_area2-col ).
IF tmpnum = 1.
connect = 'X'.
EXIT.
ENDIF.
DATA: j TYPE i,
k TYPE i,
l TYPE i,
m TYPE i,
n TYPE i,
flag_failed(1) TYPE c,
tmpchr(1) TYPE c.
*不相邻的时候,判断方式一
j = lt_area1-top.
WHILE j <= lt_area1-bottom.
k = lt_area2-top.
WHILE k <= lt_area2-bottom.
IF j EQ k.
READ TABLE lt_game INDEX j.
IF lt_area1-col < lt_area2-col.
l = lt_area1-col 1.
m = lt_area2-col - 1.
flag_failed = ''.
WHILE l <= m.
n = l - 1.
tmpchr = lt_game-value n(1).
IF tmpchr NE '#'.
flag_failed = 'X'.
EXIT.
ENDIF.
l = l 1.
ENDWHILE.
IF flag_failed = ''.
connect = 'X'.
RETURN.
ENDIF.
ELSE.
l = lt_area2-col 1.
m = lt_area1-col - 1.
flag_failed = ''.
WHILE l <= m.
n = l - 1.
tmpchr = lt_game-value n(1).
IF tmpchr NE '#'.
flag_failed = 'X'.
EXIT.
ENDIF.
l = l 1.
ENDWHILE.
IF flag_failed = ''.
connect = 'X'.
RETURN.
ENDIF.
ENDIF.
ENDIF.
k = k 1.
ENDWHILE.
j = j 1.
ENDWHILE.
*不相邻的时候,判断方式二
j = lt_area1-left.
WHILE j <= lt_area1-right.
k = lt_area2-left.
WHILE k <= lt_area2-right.
IF j EQ k.
IF lt_area1-row < lt_area2-row.
l = lt_area1-row 1.
m = lt_area2-row - 1.
flag_failed = ''.
WHILE l <= m.
n = j - 1.
READ TABLE lt_game INDEX l.
tmpchr = lt_game-value n(1).
IF tmpchr NE '#'.
flag_failed = 'X'.
EXIT.
ENDIF.
l = l 1.
ENDWHILE.
IF flag_failed = ''.
connect = 'X'.
RETURN.
ENDIF.
ELSE.
l = lt_area2-row 1.
m = lt_area1-row - 1.
flag_failed = ''.
WHILE l <= m.
n = j - 1.
READ TABLE lt_game INDEX l.
tmpchr = lt_game-value n(1).
IF tmpchr NE '#'.
flag_failed = 'X'.
EXIT.
ENDIF.
l = l 1.
ENDWHILE.
IF flag_failed = ''.
connect = 'X'.
RETURN.
ENDIF.
ENDIF.
ENDIF.
k = k 1.
ENDWHILE.
j = j 1.
ENDWHILE.
connect = ''.
ENDFORM. "check_connected
*&---------------------------------------------------------------------*
*& Form CLEAR_PIC
*&---------------------------------------------------------------------*
* 隐藏按钮,并更新lt_game
*----------------------------------------------------------------------*
* -->P_LAST_PB text
*----------------------------------------------------------------------*
FORM clear_pb USING pbname.
FIELD-SYMBOLS <pbname> TYPE ANY.
ASSIGN (pbname) TO <pbname>.
<pbname> = icon_space.
DATA: row TYPE p,
col TYPE p,
left TYPE p,
right TYPE p,
modnum TYPE p,
costtime(4) TYPE c,
msg(40) TYPE c.
row = FLOOR( ( pbname 2(3) - 1 ) / 12 ) 2.
col = ( pbname 2(3) - 1 ) MOD 12 2.
left = col - 1.
right = 14 - col.
READ TABLE lt_game INDEX row.
CONCATENATE lt_game-value 0(left) '#' lt_game-value col(right) INTO lt_game-value.
MODIFY lt_game INDEX row.
left_pbs = left_pbs - 1.
IF left_pbs = 0.
msg = ''.
GET RUN TIME FIELD l_end_time.
l_cost_time = ( l_end_time - l_start_time ) / 1000000 l_reform_count * 20 l_hint_count * 5.
costtime = l_cost_time.
CONCATENATE '恭喜你!用时为:' costtime '秒!' INTO msg.
CONDENSE msg NO-GAPS.
MESSAGE msg TYPE 'S'.
PERFORM high_scores_read.
PERFORM high_scores_update.
PERFORM high_scores_show.
EXIT.
ENDIF.
modnum = left_pbs MOD 2.
IF modnum = 0.
PERFORM check_dead.
ENDIF.
ENDFORM. " CLEAR_PIC
*&---------------------------------------------------------------------*
*& Form get_pb_chr
*&---------------------------------------------------------------------*
* 根据pbname获取其代表的字母
*----------------------------------------------------------------------*
* -->PBNAME text
*----------------------------------------------------------------------*
FORM get_pb_chr USING pbname.
DATA: num TYPE p,
row TYPE p,
col TYPE p,
tmpcol TYPE p.
num = pbname 2(3).
row = FLOOR( ( num - 1 ) / 12 ) 2.
col = ( num - 1 ) MOD 12 2.
READ TABLE lt_game INDEX row.
tmpcol = col - 1.
l_pb_chr = lt_game-value tmpcol(1).
ENDFORM. "get_pb_chr
*&---------------------------------------------------------------------*
*& Form get_chr
*&---------------------------------------------------------------------*
* 根据p_row、p_col获取相应位置的字母
*----------------------------------------------------------------------*
* -->P_ROW text
* -->P_COL text
*----------------------------------------------------------------------*
FORM get_chr USING p_row p_col CHANGING p_chr.
DATA: row TYPE p,
col TYPE p.
row = p_row.
col = p_col - 1.
READ TABLE lt_game INDEX row.
p_chr = lt_game-value col(1).
ENDFORM. "get_chr
*&---------------------------------------------------------------------*
*& Form GET_HINT
*&---------------------------------------------------------------------*
* 获取提示。
* 若成功,则hintcount每次加一。
* 如果没有可供消除的,更新l_dead为'X'。
*----------------------------------------------------------------------*
* -->HINTCOUNT text
* -->RESULT text
*----------------------------------------------------------------------*
FORM get_hint USING flag_show_msg. "
DATA: row1 TYPE p VALUE 2,
col1 TYPE p VALUE 2,
row2 TYPE p,
col2 TYPE p,
crow1(2) TYPE c,
ccol1(2) TYPE c,
crow2(2) TYPE c,
ccol2(2) TYPE c,
area1 LIKE lt_area OCCURS 0,
area2 LIKE lt_area OCCURS 0,
can_connect(1) TYPE c,
msg(40) TYPE c,
chr1(1) TYPE c,
chr2(1) TYPE c.
WHILE row1 <= 13.
WHILE col1 <= 13.
PERFORM get_chr USING row1 col1 CHANGING chr1.
IF chr1 NE '#'.
IF col1 = 13 .
IF row1 = 13.
l_dead = 'X'.
RETURN.
ELSE.
row2 = row1 1.
col2 = 2.
ENDIF.
ELSE.
row2 = row1.
col2 = col1 1.
ENDIF.
WHILE row2 <= 13.
WHILE col2 <= 13.
PERFORM get_chr USING row2 col2 CHANGING chr2.
IF chr2 EQ chr1.
REFRESH: area1, area2.
PERFORM get_area TABLES area1 USING '' row1 col1.
PERFORM get_area TABLES area2 USING '' row2 col2.
PERFORM check_connect TABLES area1 area2 CHANGING can_connect.
IF can_connect = 'X'.
IF flag_show_msg EQ 'X'.
crow1 = row1 - 1.
ccol1 = col1 - 1.
crow2 = row2 - 1.
ccol2 = col2 - 1.
l_hint_count = l_hint_count 1.
CONCATENATE '第' l_hint_count '次提示:第' crow1 '行第'
ccol1 '列----第' crow2 '行第' ccol2 '列' ',耗时增加5秒!' INTO msg.
CONDENSE msg NO-GAPS.
MESSAGE msg TYPE 'S'.
"闪烁
DATA: pbnum(3) TYPE c.
l_hint_pb1 = l_hint_pb1 = ''.
pbnum = ( crow1 - 1 ) * 12 ccol1.
PERFORM get_pb_name USING pbnum CHANGING l_hint_pb1.
pbnum = ( crow2 - 1 ) * 12 ccol2.
PERFORM get_pb_name USING pbnum CHANGING l_hint_pb2.
IF l_hint_icon1 EQ ''.
PERFORM pb_twinkle.
PERFORM init_timer_twinkle.
ENDIF.
ENDIF.
l_dead = ''.
RETURN.
ENDIF.
ENDIF.
col2 = col2 1.
ENDWHILE.
row2 = row2 1.
col2 = 2.
ENDWHILE.
ENDIF.
col1 = col1 1.
ENDWHILE.
row1 = row1 1.
col1 = 2.
ENDWHILE.
l_dead = 'X'.
ENDFORM. "GET_HINT
*&---------------------------------------------------------------------*
*& Form reform
*&---------------------------------------------------------------------*
* 重排
*----------------------------------------------------------------------*
FORM reform USING p_flag. "系统自动重拍时,不累计重排次数
DATA: BEGIN OF ft_chars OCCURS 0,
chr(1) TYPE c,
END OF ft_chars.
DATA: f_counts TYPE i,
j TYPE i VALUE 2,
k TYPE i VALUE 1,
msg(40) TYPE c.
*所有剩余的字母放入fm_chars.
WHILE j <= 13.
READ TABLE lt_game INDEX j.
WHILE k <= 12.
IF lt_game-value k(1) NE '#'.
ft_chars-chr = lt_game-value k(1).
APPEND ft_chars.
ENDIF.
k = k 1.
ENDWHILE.
j = j 1.
k = 1.
ENDWHILE.
*初始化lt_game以及lt_number.
REFRESH: lt_game, lt_number.
DO 14 TIMES. "初始化lt_game为14个#
lt_game-value = '##############'.
APPEND lt_game.
ENDDO.
DO 144 TIMES. "为lt_number赋值:1~144
lt_number-number = sy-index.
APPEND lt_number.
ENDDO.
*随机将数据放入lt_game
LOOP AT ft_chars.
DESCRIBE TABLE lt_number LINES linecount.
CALL FUNCTION 'QF05_RANDOM_INTEGER'
EXPORTING
ran_int_max = linecount
ran_int_min = 1
IMPORTING
ran_int = randnum
EXCEPTIONS
invalid_input = 1
OTHERS = 2.
PERFORM update_internaltable_and_icon USING ft_chars-chr.
ENDLOOP.
PERFORM update_pb_visible.
IF p_flag = ''.
l_reform_count = l_reform_count 1.
msg = l_reform_count.
CONCATENATE '第' msg '次重排,耗时增加20秒!' INTO msg.
CONDENSE msg NO-GAPS.
MESSAGE msg TYPE 'S'.
ENDIF.
ENDFORM. "reform
*&---------------------------------------------------------------------*
*& Form check_dead
*&---------------------------------------------------------------------*
* 检查是否还有可以消除的,如果没有,自动执行重排直至有可以消除的为止
*----------------------------------------------------------------------*
FORM check_dead.
PERFORM get_hint USING ''.
WHILE l_dead EQ 'X'.
MESSAGE '没有可以消除的图片,自动进行重排' TYPE 'S'.
PERFORM reform USING 'X'.
PERFORM get_hint USING ''.
ENDWHILE.
ENDFORM. "check_dead
*&---------------------------------------------------------------------*
*& Form Update_pb_visible
*&---------------------------------------------------------------------*
* 重排后,刷新按钮的可见性
*----------------------------------------------------------------------*
FORM update_pb_visible.
LOOP AT SCREEN.
CHECK screen-name 0(2) EQ 'PB'.
PERFORM get_pb_chr USING screen-name.
IF l_pb_chr EQ '#'.
screen-invisible = '1'.
ELSE.
screen-invisible = '0'.
ENDIF.
MODIFY SCREEN.
ENDLOOP.
ENDFORM. "Update_pb_visible
*&---------------------------------------------------------------------*
*& Form init_timer_progress
*&---------------------------------------------------------------------*
* 初始化进度条计时器
*----------------------------------------------------------------------*
FORM init_timer_progress.
CHECK go_timer IS INITIAL.
CREATE OBJECT go_timer
EXCEPTIONS
OTHERS = 9.
CREATE OBJECT go_evt_hndl.
SET HANDLER go_evt_hndl->handle_timer FOR go_timer.
go_timer->interval = 12. "设置间隔为6秒
CALL METHOD go_timer->run "激活定时器
EXCEPTIONS
OTHERS = 9.
ENDFORM. " init_timer_progress
*&---------------------------------------------------------------------*
*& Form init_timer_twinkle
*&---------------------------------------------------------------------*
* 初始化闪烁计时器
*----------------------------------------------------------------------*
FORM init_timer_twinkle.
CREATE OBJECT twinkle_timer
EXCEPTIONS
OTHERS = 9.
CREATE OBJECT twinkle_evt_hndl.
SET HANDLER twinkle_evt_hndl->handle_twinkle FOR twinkle_timer.
twinkle_timer->interval = 1. "设置间隔为1秒
CALL METHOD twinkle_timer->run "激活定时器
EXCEPTIONS
OTHERS = 9.
ENDFORM. "init_timer_twinkle
*&---------------------------------------------------------------------*
*& Form high_scores_read
*&---------------------------------------------------------------------*
* text
*----------------------------------------------------------------------*
FORM high_scores_read.
REFRESH high_scores.
IMPORT lines = high_scores[] FROM DATABASE indx(st) ID database_id.
ENDFORM. "high_scores_read
*&---------------------------------------------------------------------*
*& Form high_scores_show
*&---------------------------------------------------------------------*
* text
*----------------------------------------------------------------------*
FORM high_scores_show.
DATA: s(7) TYPE c, line(3) TYPE c.
FIELD-SYMBOLS: <fs0> TYPE c,
<fs1> TYPE c,
<fs2> TYPE c,
<fs3> TYPE c,
<fs4> TYPE c.
DO 177 TIMES.
line = sy-index.
CONDENSE line NO-GAPS.
CONCATENATE 'hs1_' line INTO s.
ASSIGN (s) TO <fs0>.
CONCATENATE 'hs2_' line INTO s.
ASSIGN (s) TO <fs1>.
CONCATENATE 'hs3_' line INTO s.
ASSIGN (s) TO <fs2>.
CONCATENATE 'hs4_' line INTO s.
ASSIGN (s) TO <fs3>.
CONCATENATE 'hs5_' line INTO s.
ASSIGN (s) TO <fs4>.
READ TABLE high_scores INDEX sy-index.
IF high_scores-user = 'AC-LSUN'.
high_scores-user = '************'.
ENDIF.
IF sy-subrc EQ 0.
<fs0> = line.
<fs1> = high_scores-user.
<fs2> = high_scores-time.
<fs3> = high_scores-hintcount.
<fs4> = high_scores-reformcount.
CONDENSE <fs3> NO-GAPS.
CONDENSE <fs4> NO-GAPS.
IF <fs1> <> '' AND <fs3> = ''.
<fs3> = '0'.
ENDIF.
IF <fs1> <> '' AND <fs4> = ''.
<fs4> = '0'.
ENDIF.
ELSE.
CLEAR: <fs0>, <fs1>, <fs2>, <fs3>.
EXIT.
ENDIF.
ENDDO.
ENDFORM. "high_scores_show
*&---------------------------------------------------------------------*
*& Form high_scores_update
*&---------------------------------------------------------------------*
* text
*----------------------------------------------------------------------*
FORM high_scores_update.
high_scores-user = sy-uname.
WRITE l_cost_time TO high_scores-time RIGHT-JUSTIFIED.
WRITE l_hint_count TO high_scores-hintcount.
WRITE l_reform_count TO high_scores-reformcount.
APPEND high_scores.
SORT high_scores BY time user hintcount reformcount.
* LOOP AT high_scores FROM 11.
* DELETE high_scores INDEX sy-tabix.
* ENDLOOP.
EXPORT lines = high_scores[] TO DATABASE indx(st) ID database_id.
ENDFORM. "high_scores_update
*&---------------------------------------------------------------------*
*& Form PB_TWINKLE
*&---------------------------------------------------------------------*
* 闪烁
*----------------------------------------------------------------------*
* -->P_CROW1 text
* -->P_CCOL1 text
* -->P_CROW2 text
* -->P_CCOL2 text
*----------------------------------------------------------------------*
FORM pb_twinkle.
FIELD-SYMBOLS: <pbname1> TYPE ANY,
<pbname2> TYPE ANY.
ASSIGN (l_hint_pb1) TO <pbname1>.
ASSIGN (l_hint_pb2) TO <pbname2>.
IF <pbname1> NE icon_space.
l_hint_icon1 = <pbname1>.
<pbname1> = icon_space.
ELSE.
<pbname1> = l_hint_icon1.
l_hint_icon1 = ''.
ENDIF.
IF <pbname2> NE icon_space.
l_hint_icon2 = <pbname2>.
<pbname2> = icon_space.
ELSE.
<pbname2> = l_hint_icon2.
l_hint_icon1 = ''.
ENDIF.
ENDFORM. " PB_TWINKLE
*&---------------------------------------------------------------------*
*& Form get_pb_name
*&---------------------------------------------------------------------*
* 根据pushbutton的编号获取其名字
*----------------------------------------------------------------------*
* -->P_PBNUM text
* -->P_PBNAME text
*----------------------------------------------------------------------*
FORM get_pb_name USING p_pbnum CHANGING p_pbname.
DATA: pbnum(3) TYPE c.
pbnum = p_pbnum.
CONDENSE pbnum NO-GAPS.
IF STRLEN( pbnum ) EQ 1.
CONCATENATE 'PB00' pbnum INTO p_pbname.
ELSEIF STRLEN( pbnum ) EQ 2.
CONCATENATE 'PB0' pbnum INTO p_pbname.
ELSE.
CONCATENATE 'PB' pbnum INTO p_pbname.
ENDIF.
ENDFORM. "get_pb_name
*&---------------------------------------------------------------------*
*& Form ALV_SHOW_RECORD
*&---------------------------------------------------------------------*
* text
*----------------------------------------------------------------------*
FORM alv_show_record .
DATA: ls_layout TYPE slis_layout_alv.
DATA: lt_fieldcat TYPE slis_t_fieldcat_alv,
ls_fieldcat TYPE slis_fieldcat_alv.
DATA: BEGIN OF lt_data OCCURS 0.
DATA: num TYPE i.
INCLUDE TYPE score_line.
DATA: END OF lt_data.
ls_layout-zebra = 'X'.
ls_layout-colwidth_optimize = 'X'.
DEFINE append_fieldcat.
ls_fieldcat-fieldname = &1.
ls_fieldcat-seltext_l = &2.
ls_fieldcat-seltext_m = &2.
ls_fieldcat-seltext_s = &2.
append ls_fieldcat to lt_fieldcat.
END-OF-DEFINITION.
append_fieldcat 'NUM' '排名' .
append_fieldcat 'USER' 'User' .
append_fieldcat 'TIME' '时间' .
append_fieldcat 'HINTCOUNT' '提示次数' .
append_fieldcat 'REFORMCOUNT' '重排次数' .
PERFORM high_scores_read.
LOOP AT high_scores.
MOVE-CORRESPONDING high_scores TO lt_data.
lt_data-num = sy-tabix.
IF lt_data-user = 'AC-LSUN'.
lt_data-user = '************'.
ENDIF.
APPEND lt_data.
ENDLOOP.
CALL FUNCTION 'REUSE_ALV_GRID_DISPLAY'
EXPORTING
* i_callback_program = sy-repid
is_layout = ls_layout
it_fieldcat = lt_fieldcat
i_grid_title = '排行榜'
TABLES
t_outtab = lt_data[]
EXCEPTIONS
program_error = 1
OTHERS = 2.
ENDFORM. " ALV_SHOW_RECORD