本文是用C语言写的N子棋小游戏
头文件:
代码语言:javascript复制#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define Line 9 //行
#define Column 9 //列
//实际数组
#define Line1 Line 2 //行
#define Column1 Column 2 //列
#define Easy 10 //简易模式
//初始化棋盘
void blank_board(char board[Line1][Column1],int line1,int column1, char set);
//打印棋盘
void print_board(char board[Line1][Column1], int line, int column);
//生成雷
void build_board(char board[Line1][Column1], int line, int column);
//判断玩家输赢
void is_win_board(char board[Line1][Column1], char board1[Line1][Column1], int line, int column);
函数功能的实现:
代码语言:javascript复制#include"game.h"
//累计雷的个数
//game.c 源文件的专属函数
int cumulative(char board[Line1][Column1], int x, int y)
{
//字符转数字 - '0' | 0--'0'(48)
return (board[x - 1][y - 1] board[x - 1][y] board[x - 1][y 1]
board[x][y - 1] board[x][y 1] board[x 1][y - 1]
board[x 1][y] board[x 1][y 1] - 8 * '0');
}
//判断玩家输赢
void is_win_board(char board[Line1][Column1], char board1[Line1][Column1], int line, int column)
{
int x = 0;
int y = 0;
//雷的个数
int count = Easy;
//没有雷的地方的个数
int count1 = line * column - count;
int number = 0;
while (count1)
{
printf("请输入您选择的下标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= line
&& y >= 1 && y <= column)
{
if (board1[x][y] == '*')
{
if (board[x][y] == '0')
{
number = cumulative(board, x, y);
board1[x][y] = number '0';
system("cls");
print_board(board1, Line, Column);
}
else if (board[x][y] == '1')
{
printf("您被炸死了!!nn");
print_board(board, Line, Column);
break;
}
}
else
{
printf("该坐标,您已排查过,请重新输入!n");
continue;
}
}
else
{
printf("您的输入有误,请重新输入:");
continue;
}
count1--;
}
if (count1 == 0)
{
printf("恭喜您,扫雷成功!!n");
print_board(board, Line, Column);
}
}
//生成雷
void build_board(char board[Line1][Column1], int line, int column)
{
//生成行 1-line 列 1-column中的雷
int x = 0;
int y = 0;
int count = 0;
while (1)
{
x = rand() % line 1;
y = rand() % column 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count ;
}
if (count == Easy)
{
break;
}
}
}
//打印棋盘
void print_board(char board[Line1][Column1], int line, int column)
{
int i = 0;
int j = 0;
printf("------------扫雷---------------n");
for (i = 0;i <= line;i )
{
printf("%d ", i);
}
printf("n");
for (i = 1;i <= line;i )
{
printf("%d ", i);
for (j = 1;j <= column;j )
{
printf("%c ", board[i][j]);
}
printf("n");
}
}
//初始化棋盘
void blank_board(char board[Line1][Column1], int line1, int column1, char set)
{
int i = 0;
int j = 0;
for (i = 0;i < line1;i )
{
for (j = 0;j < column1;j )
{
board[i][j] = set;
}
}
}
主函数代码:
代码语言:javascript复制#include"game.h"
void menu1();//主界面
void Choice();//选择函数
void Game();//游戏函数
void menu2();//选择是否再玩一次游戏
void Game()
{
srand((unsigned int)time(NULL));
system("cls");
//存储雷
char board[Line1][Column1];
//打印,存储雷个数 玩家实际操作的棋盘
char board1[Line1][Column1];
printf("t欢迎来到扫雷游戏!!!n");
//初始化棋盘
blank_board( board, Line1, Column1,'0');
blank_board( board1, Line1, Column1,'*');
//打印棋盘
print_board( board1, Line, Column);
//生成雷
build_board(board, Line, Column);
//判断玩家输赢
is_win_board(board, board1, Line, Column);
}
void Choice()//选择函数
{
int choice = 0;
printf("请选择:");
do
{
scanf("%d", &choice);
switch (choice)
{
case 1:
Game();
break;
case 2:
printf("已退出游戏....");
break;
default:
printf("输入错误,请重新输入:");
break;
}
menu2();//选择是否再玩一次游戏
} while (choice!=2);
}
void menu2()//选择是否再玩一次游戏
{
printf("t您是否再玩一次扫雷游戏?n");
printf("t 1.play 2.exit n");
printf("请选择:");
}
void menu1()//主界面
{
printf("tt*******************************n");
printf("tt************扫雷游戏***********n");
printf("tt******** 1.play 2.exit ********n");
printf("tt*******************************n");
printf("tt*******************************n");
}
int main()
{
menu1();//主界面
Choice();//选择函数
return 0;
}