游戏规则:
- 游戏双方执黑执白,轮流下子,黑方先手。
- 棋盘大小为15*15,棋子放在交叉点上。
- 玩家通过输入坐标来下棋,例如输入"3,4"表示在第3行第4列下一颗棋子。 4
- 当某一方连成五个同色棋子时,游戏结束。
以下是游戏代码:
代码语言:javascript复制import numpy as np
# 初始化棋盘
def init_board():
board = np.zeros((15, 15), dtype=int)
return board
# 打印棋盘
def print_board(board):
print(" ", end="")
for i in range(15):
print(i, end=" ")
print()
for i in range(15):
print(i, end=" ")
for j in range(15):
if board[i][j] == 0:
print(" ", end=" ")
elif board[i][j] == 1:
print("●", end=" ")
else:
print("○", end=" ")
print()
# 判断是否结束
def is_over(board, row, col):
# 判断行
if col < 11:
if board[row][col] == board[row][col 1] == board[row][col 2] == board[row][col 3] == board[row][col 4]:
return True
# 判断列
if row < 11:
if board[row][col] == board[row 1][col] == board[row 2][col] == board[row 3][col] == board[row 4][col]:
return True
# 判断右斜
if row < 11 and col < 11:
if board[row][col] == board[row 1][col 1] == board[row 2][col 2] == board[row 3][col 3] == board[row 4][col 4]:
return True
# 判断左斜
if row < 11 and col > 3:
if board[row][col] == board[row 1][col-1] == board[row 2][col-2] == board[row 3][col-3] == board[row 4][col-4]:
return True
return False
# 主函数
def main():
# 初始化棋盘
board = init_board()
# 打印棋盘
print_board(board)
# 黑方先手
player = 1
while True:
# 输入坐标
print("请玩家%d输入坐标:" % player)
row, col = input().split(",")
row = int(row)
col = int(col)
# 判断是否可下
if board[row][col] != 0:
print("该位置已有棋子,请重新输入!")
continue
# 下子
board[row][col] = player
# 打印棋盘
print_board(board)
# 判断是否结束
if is_over(board, row, col):
print("恭喜玩家%d获胜!" % player)
break
# 切换玩家
player = 3 - player
# 开始游戏
if __name__ == "__main__":
main()