Linux源码分析:Unix Socket

2023-04-11 21:20:59 浏览数 (1)

网络协议有很多协议族,常见的是AF_Inet、AF_Unix,前者是IPv4,后者用于本地通信。

Unix Socket用于环回地址通信,通信流程不经过网络层、数据链路层、物理层,不经过网络,只是内核缓冲区之间的数据拷贝,效率高一些。

一、基本结构

1 缓冲区

unix socket是基于文件系统和缓冲区实现的,内核中有个缓冲区队列unix_datas,长度取决于socket数量。

代码语言:c 复制
#define AF_UNSPEC	0
#define AF_UNIX		1
#define AF_INET		2

#define PF_UNIX		AF_UNIX
#define PF_INET		AF_INET

//
extern struct unix_proto_data unix_datas[NSOCKETS];

struct unix_proto_data {
	int		refcnt;		/* cnt of reference 0=free	*/
					/* -1=not initialised	-bgm	*/
	struct socket	*socket;	/* socket we're bound to	*/
	int		protocol;
	struct sockaddr_un	sockaddr_un;//unix是基于文件系统实现的,这个保存了server socket监听的文件路径
	short		sockaddr_len;	/* >0 if name bound		*/
	char		*buf;//数据
	int		bp_head, bp_tail;//循环队列
	struct inode	*inode;
	struct unix_proto_data	*peerupd; //unix连接的另一方缓冲区
	struct wait_queue *wait;	/* Lock across page faults (FvK) */
	int		lock_flag;
};

2 Unix协议

代码语言:c 复制
struct proto_ops unix_proto_ops = {
	unix_proto_init,
	unix_proto_create,
	unix_proto_dup,
	unix_proto_release,
	unix_proto_bind,
	unix_proto_connect,
	unix_proto_socketpair,
	unix_proto_accept,
	unix_proto_getname,
	unix_proto_read,
	unix_proto_write,
	unix_proto_select,
	unix_proto_ioctl
};

二、建立连接源码分析

1 创建socket

调用socket()系统调用时需要指定family,才能找到对应的操作函数集合。然后从unix_datas上分配一个空闲槽位用于接收消息。

代码语言:c 复制
static int
unix_proto_create(struct socket *sock, int protocol)
{
  struct unix_proto_data *upd;

  dprintf(1, "UNIX: create: socket 0x%x, proto %dn", sock, protocol);
  if (protocol != 0) {
	dprintf(1, "UNIX: create: protocol != 0n");
	return(-EINVAL);
  }
  //1 从unix_datas上分配一个空闲槽位
  if (!(upd = unix_data_alloc())) {
	printk("UNIX: create: can't allocate buffern");
	return(-ENOMEM);
  }
  //2 分配buffer用于接收数据
  if (!(upd->buf = (char*) get_free_page(GFP_USER))) {
	printk("UNIX: create: can't get page!n");
	unix_data_deref(upd);
	return(-ENOMEM);
  }
  upd->protocol = protocol;
  upd->socket = sock;
  UN_DATA(sock) = upd;
  upd->refcnt = 1;	/* Now its complete - bgm */
  dprintf(1, "UNIX: create: allocated data 0x%xn", upd);
  return(0);
}

2 bind

unix socket是基于文件系统实现的,server socket调用bind时绑定文件路径并创建文件,client socket根据文件路径连接server socket。

代码语言:c 复制
static int unix_proto_bind(struct socket* sock,
                           struct sockaddr* umyaddr,
                           int sockaddr_len) {
    //1 基于文件系统实现,绑定一个文件路径
    char fname[sizeof(((struct sockaddr_un*)0)->sun_path)   1];
    struct unix_proto_data* upd = UN_DATA(sock);
    unsigned long old_fs;
    int i;
    int er;

    dprintf(1, "UNIX: bind: socket 0x%x, len=%dn", sock, sockaddr_len);
    if (sockaddr_len <= UN_PATH_OFFSET ||
        sockaddr_len > sizeof(struct sockaddr_un)) {
        dprintf(1, "UNIX: bind: bad length %dn", sockaddr_len);
        return (-EINVAL);
    }
    if (upd->sockaddr_len || upd->inode) {
        printk("UNIX: bind: already bound!n");
        return (-EINVAL);
    }
    er = verify_area(VERIFY_WRITE, umyaddr, sockaddr_len);
    if (er)
        return er;
    //2 从用户空间拷贝数据
    memcpy_fromfs(&upd->sockaddr_un, umyaddr, sockaddr_len);
    upd->sockaddr_un.sun_path[sockaddr_len - UN_PATH_OFFSET] = '';
    if (upd->sockaddr_un.sun_family != AF_UNIX) {
        dprintf(1, "UNIX: bind: family is %d, not AF_UNIX(%d)n",
                upd->sockaddr_un.sun_family, AF_UNIX);
        return (-EINVAL);
    }

    memcpy(fname, upd->sockaddr_un.sun_path, sockaddr_len - UN_PATH_OFFSET);
    fname[sockaddr_len - UN_PATH_OFFSET] = '';
    old_fs = get_fs();
    set_fs(get_ds());
    //3 创建文件
    i = do_mknod(fname, S_IFSOCK | S_IRWXUGO, 0);
    if (i == 0)
        i = open_namei(fname, 0, S_IFSOCK, &upd->inode, NULL);
    set_fs(old_fs);
    if (i < 0) {
        printk("UNIX: bind: can't open socket %sn", fname);
        return (i);
    }
    upd->sockaddr_len = sockaddr_len; /* now its legal */

    dprintf(1, "UNIX: bind: bound socket address: ");
    sockaddr_un_printk(&upd->sockaddr_un, upd->sockaddr_len);
    dprintf(1, "to inode 0x%xn", upd->inode);
    return (0);
}

3 listen

代码语言:c 复制
static int unix_proto_listen(struct socket* sock, int backlog) {
    return (0);
}

4 connect

connect主要逻辑如下:

  1. client通过文件路径找到server socket;
  2. 将client socket加入到server socket的半连接队列上等待被server accept;
  3. server accept后将连接状态修改为connected,并唤醒client,完成连接建立;
  4. 最后client socket会指向server socket的unix_data,返回连接。
代码语言:c 复制
static int unix_proto_connect(struct socket* sock,
                              struct sockaddr* uservaddr,
                              int sockaddr_len,
                              int flags) {
    char fname[sizeof(((struct sockaddr_un*)0)->sun_path)   1];
    struct sockaddr_un sockun;
    struct unix_proto_data* serv_upd;
    struct inode* inode;
    unsigned long old_fs;
    int i;
    int er;

    dprintf(1, "UNIX: connect: socket 0x%x, servlen=%dn", sock, sockaddr_len);

    if (sockaddr_len <= UN_PATH_OFFSET ||
        sockaddr_len > sizeof(struct sockaddr_un)) {
        dprintf(1, "UNIX: connect: bad length %dn", sockaddr_len);
        return (-EINVAL);
    }
    if (sock->state == SS_CONNECTING)
        return (-EINPROGRESS);
    if (sock->state == SS_CONNECTED)
        return (-EISCONN);

    er = verify_area(VERIFY_READ, uservaddr, sockaddr_len);
    if (er)
        return er;
    //1 复制文件路径
    memcpy_fromfs(&sockun, uservaddr, sockaddr_len);
    sockun.sun_path[sockaddr_len - UN_PATH_OFFSET] = '';
    if (sockun.sun_family != AF_UNIX) {
        dprintf(1, "UNIX: connect: family is %d, not AF_UNIX(%d)n",
                sockun.sun_family, AF_UNIX);
        return (-EINVAL);
    }

    /*
     * Try to open the name in the filesystem - this is how we
     * identify ourselves and our server. Note that we don't
     * hold onto the inode that long, just enough to find our
     * server. When we're connected, we mooch off the server.
     */
    memcpy(fname, sockun.sun_path, sockaddr_len - UN_PATH_OFFSET);
    fname[sockaddr_len - UN_PATH_OFFSET] = '';
    old_fs = get_fs();
    set_fs(get_ds());
    i = open_namei(fname, 0, S_IFSOCK, &inode, NULL);
    set_fs(old_fs);
    if (i < 0) {
        dprintf(1, "UNIX: connect: can't open socket %sn", fname);
        return (i);
    }
    //2 查找server socket
    serv_upd = unix_data_lookup(&sockun, sockaddr_len, inode);
    iput(inode);
    if (!serv_upd) {
        dprintf(1, "UNIX: connect: can't locate peer %s at inode 0x%xn", fname,
                inode);
        return (-EINVAL);
    }
    //3 进入半连接队列等待被accept,完成连接建立过程
    if ((i = sock_awaitconn(sock, serv_upd->socket)) < 0) {
        dprintf(1, "UNIX: connect: can't await connectionn");
        return (i);
    }
    
    if (sock->conn) {
        unix_data_ref(UN_DATA(sock->conn));
        //4 client socket指向server socket的unix_data
        UN_DATA(sock)->peerupd = UN_DATA(sock->conn); /* ref server */
    }
    return (0);
}

5 accept

accept主要逻辑:

  1. 阻塞等待client连接,client connect会进入serversocket->iconn,并唤醒server;
  2. server从iconn上获取client socket,并将socket状态修改为connected;
  3. server socket指向client socket的接收缓冲区,在发送数据时直接写入;
  4. 唤醒client,此时client阻塞在sock_awaitconn流程中。
代码语言:c 复制
static int unix_proto_accept(struct socket* sock,
                             struct socket* newsock,
                             int flags) {
    struct socket* clientsock;

    dprintf(1, "UNIX: accept: socket 0x%x accepted via socket 0x%xn", sock,
            newsock);

    /*
     * If there aren't any sockets awaiting connection,
     * then wait for one, unless nonblocking.
     */
    // 1 如果没有待建立的连接就阻塞等待,client connect时会wakeup
    while (!(clientsock = sock->iconn)) {
        if (flags & O_NONBLOCK)
            return (-EAGAIN);
        //阻塞等待new client
        //当有new client connect时会被唤醒
        interruptible_sleep_on(sock->wait);
        if (current->signal & ~current->blocked) {
            dprintf(1, "UNIX: accept: sleep was interruptedn");
            return (-ERESTARTSYS);
        }
    }

    /*
     * Great. Finish the connection relative to server and client,
     * wake up the client and return the new fd to the server.
     */
    //2 从iconn上获取连接
    sock->iconn = clientsock->next;
    clientsock->next = NULL;
    newsock->conn = clientsock;
    //3 将socket状态修改为connected,表示连接建立完成
    clientsock->conn = newsock;
    clientsock->state = SS_CONNECTED;
    newsock->state = SS_CONNECTED;
    unix_data_ref(UN_DATA(clientsock));
    //4 指向client的unix_data
    UN_DATA(newsock)->peerupd = UN_DATA(clientsock);
    UN_DATA(newsock)->sockaddr_un = UN_DATA(sock)->sockaddr_un;
    UN_DATA(newsock)->sockaddr_len = UN_DATA(sock)->sockaddr_len;
    //5 唤醒因connect阻塞的client
    wake_up_interruptible(clientsock->wait);
    return (0);
}

6 close

sock_close函数最后会调用对应协议族的release函数,unix socket调用了unix_proto_release函数来释放连接双方的buffer。

代码语言:c 复制
//将连接双方的socket释放掉buffer
static int unix_proto_release(struct socket* sock, struct socket* peer) {
    struct unix_proto_data* upd = UN_DATA(sock);

    dprintf(1, "UNIX: release: socket 0x%x, unix_data 0x%xn", sock, upd);
    if (!upd)
        return (0);
    if (upd->socket != sock) {
        printk("UNIX: release: socket link mismatch!n");
        return (-EINVAL);
    }
    if (upd->inode) {
        dprintf(1, "UNIX: release: releasing inode 0x%xn", upd->inode);
        //inode引用减1,如果引用为0且脏页则刷盘,
        iput(upd->inode);
        upd->inode = NULL;
    }
    UN_DATA(sock) = NULL;
    upd->socket = NULL;
    if (upd->peerupd)
        unix_data_deref(upd->peerupd);
    //释放数据
    unix_data_deref(upd);
    return (0);
}
//释放buffer,引用减1
static void unix_data_deref(struct unix_proto_data* upd) {
    if (!upd) {
        dprintf(1, "UNIX: data_deref: upd = NULLn");
        return;
    }
    if (upd->refcnt == 1) {
        dprintf(1, "UNIX: data_deref: releasing data 0x%xn", upd);
        if (upd->buf) {
            free_page((unsigned long)upd->buf);
            upd->buf = NULL;
            upd->bp_head = upd->bp_tail = 0;
        }
    }
    --upd->refcnt;
}

三、读发送接收源码分析

1 write

发送端需要先获取接收端的unix buffer,如果没有剩余空间就需要阻塞等待接收端读进程唤醒。只要能够写入数据,哪怕一个字节,那么都不会阻塞,发送数据本质上是内核buffer之间的拷贝,不需要经过网络协议层和网络,简单高效。

代码语言:c 复制
static int unix_proto_write(struct socket* sock,
                            char* ubuf,
                            int size,
                            int nonblock) {
    struct unix_proto_data* pupd;
    int todo, space;
    int er;

    if ((todo = size) <= 0)
        return (0);
    if (sock->state != SS_CONNECTED) {
        dprintf(1, "UNIX: write: socket not connectedn");
        if (sock->state == SS_DISCONNECTING) {
            send_sig(SIGPIPE, current, 1);
            return (-EPIPE);
        }
        return (-EINVAL);
    }
    //1 拿到接收端的unix buffer,直接写入数据
    pupd = UN_DATA(sock)->peerupd; /* safer than sock->conn */
    //2 如果已经写满,就直接阻塞
    while (!(space = UN_BUF_SPACE(pupd))) {
        dprintf(1, "UNIX: write: no space left...n");
        if (nonblock)
            return (-EAGAIN);
        interruptible_sleep_on(sock->wait);
        if (current->signal & ~current->blocked) {
            dprintf(1, "UNIX: write: interruptedn");
            return (-ERESTARTSYS);
        }
        if (sock->state == SS_DISCONNECTING) {
            dprintf(1, "UNIX: write: disconnected(SIGPIPE)n");
            send_sig(SIGPIPE, current, 1);
            return (-EPIPE);
        }
    }

    /*
     * Copy from the user's buffer to the write buffer,
     * watching for wraparound. Then we wake up the reader.
     */
    //3 加锁,防止接收端读取数据
    unix_lock(pupd);

    do {
        int part, cando;

        if (space <= 0) {
            printk("UNIX: write: SPACE IS NEGATIVE!!!n");
            send_sig(SIGKILL, current, 1);
            return (-EPIPE);
        }

        /*
         * We may become disconnected inside this loop, so watch
         * for it (peerupd is safe until we close).
         */
        if (sock->state == SS_DISCONNECTING) {
            send_sig(SIGPIPE, current, 1);
            unix_unlock(pupd);
            return (-EPIPE);
        }
        if ((cando = todo) > space)
            cando = space;
        if (cando > (part = BUF_SIZE - pupd->bp_head))
            cando = part;
        dprintf(1, "UNIX: write: space=%d, todo=%d, cando=%dn", space, todo,
                cando);
        er = verify_area(VERIFY_READ, ubuf, cando);
        if (er) {
            unix_unlock(pupd);
            return er;
        }
        //4 从文件系统直接复制数据到接收端unix buffer
        memcpy_fromfs(pupd->buf   pupd->bp_head, ubuf, cando);
        pupd->bp_head = (pupd->bp_head   cando) & (BUF_SIZE - 1);
        ubuf  = cando;
        todo -= cando;
        //5 唤醒接收端读取数据
        if (sock->state == SS_CONNECTED)
            wake_up_interruptible(sock->conn->wait);
        space = UN_BUF_SPACE(pupd);
    } while (todo && space);
    unix_unlock(pupd);
    return (size - todo);
}

2 read

读取时直接从自己的buffer读取数据,并唤醒写进程,本质上是生产者消费者队列,需要加锁同步读写操作。

代码语言:c 复制
static int unix_proto_read(struct socket* sock,
                           char* ubuf,
                           int size,
                           int nonblock) {
    struct unix_proto_data* upd;
    int todo, avail;
    int er;

    if ((todo = size) <= 0)
        return (0);
    upd = UN_DATA(sock);
    //1 没有数据就阻塞
    while (!(avail = UN_BUF_AVAIL(upd))) {
        if (sock->state != SS_CONNECTED) {
            dprintf(1, "UNIX: read: socket not connectedn");
            return ((sock->state == SS_DISCONNECTING) ? 0 : -EINVAL);
        }
        dprintf(1, "UNIX: read: no data available...n");
        if (nonblock)
            return (-EAGAIN);
        interruptible_sleep_on(sock->wait);
        if (current->signal & ~current->blocked) {
            dprintf(1, "UNIX: read: interruptedn");
            return (-ERESTARTSYS);
        }
    }

    /*
     * Copy from the read buffer into the user's buffer,
     * watching for wraparound. Then we wake up the writer.
     */
    //2 有数据就读取
    unix_lock(upd);
    do {
        int part, cando;

        if (avail <= 0) {
            printk("UNIX: read: AVAIL IS NEGATIVE!!!n");
            send_sig(SIGKILL, current, 1);
            return (-EPIPE);
        }

        if ((cando = todo) > avail)
            cando = avail;
        if (cando > (part = BUF_SIZE - upd->bp_tail))
            cando = part;
        dprintf(1, "UNIX: read: avail=%d, todo=%d, cando=%dn", avail, todo,
                cando);
        if ((er = verify_area(VERIFY_WRITE, ubuf, cando)) < 0) {
            unix_unlock(upd);
            return er;
        }
        memcpy_tofs(ubuf, upd->buf   upd->bp_tail, cando);
        upd->bp_tail = (upd->bp_tail   cando) & (BUF_SIZE - 1);
        ubuf  = cando;
        todo -= cando;
        //3 唤醒发送端继续写入
        if (sock->state == SS_CONNECTED)
            wake_up_interruptible(sock->conn->wait);
        avail = UN_BUF_AVAIL(upd);
    } while (todo && avail);
    unix_unlock(upd);
    return (size - todo);
}

四、总结

Unix Socket只能用于本地通信,无法用于网络。连接是通过文件系统路径来绑定的,读写数据是通过两个缓冲区来实现的。

Unix Socket与Pipe的不同在于Pipe是单缓冲区,只能用于单向通信,而Unix Socket是双缓冲区,能够双向通信。

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