Python 小型项目大全 11~15

2023-04-12 13:04:48 浏览数 (1)

十一、标题党生成器

原文:http://inventwithpython.com/bigbookpython/project11.html

我们的网站需要欺骗人们去看广告!但是想出有创意的原创内容太难了。幸运的是,有了标题党生成器,我们可以让一台计算机产生数百万个令人发指的虚假标题。都是低质量的,但读者似乎并不介意。这个程序根据你的需要从一个 MadLibs 风格的模板中生成尽可能多的标题。

这个程序中有很多标题模板的文本,但是代码本身很简单,适合初学者。

运行示例

当您运行clickbait.py时,输出将如下所示:

代码语言:javascript复制
Clickbait Headline Generator
By Al Sweigart email@protected

Our website needs to trick people into looking at ads!
Enter the number of clickbait headlines to generate:
> 1000
Big Companies Hate Him! See How This New York Cat Invented a Cheaper Robot
What Telephone Psychics Don't Want You To Know About Avocados
You Won't Believe What This North Carolina Shovel Found in Her Workplace
`--snip--`
14 Reasons Why Parents Are More Interesting Than You Think (Number 1 Will Surprise You!)
What Robots Don't Want You To Know About Cats
This Florida Telephone Psychic Didn't Think Robots Would Take Her Job. She Was Wrong.

工作原理

这个程序有几个函数来生成不同类型的标题党。他们每个人都从STATESNOUNSPLACESWHEN和其他列表中获得随机单词。这些函数然后用format()字符串方法将这些单词插入到一个模板字符串中,然后返回这个字符串。这就像一本“Mad Libs”活动书,只是电脑会填空,让程序在几秒钟内生成数千个标题党。

代码语言:javascript复制
"""Clickbait Headline Generator, by Al Sweigart email@protected
A clickbait headline generator for your soulless content farm website.
This code is available at https://nostarch.com/big-book-small-python-programming
Tags: large, beginner, humor, word"""

import random

# Set up the constants:
OBJECT_PRONOUNS = ['Her', 'Him', 'Them']
POSSESIVE_PRONOUNS = ['Her', 'His', 'Their']
PERSONAL_PRONOUNS = ['She', 'He', 'They']
STATES = ['California', 'Texas', 'Florida', 'New York', 'Pennsylvania',
         'Illinois', 'Ohio', 'Georgia', 'North Carolina', 'Michigan']
NOUNS = ['Athlete', 'Clown', 'Shovel', 'Paleo Diet', 'Doctor', 'Parent',
        'Cat', 'Dog', 'Chicken', 'Robot', 'Video Game', 'Avocado',
        'Plastic Straw','Serial Killer', 'Telephone Psychic']
PLACES = ['House', 'Attic', 'Bank Deposit Box', 'School', 'Basement',
         'Workplace', 'Donut Shop', 'Apocalypse Bunker']
WHEN = ['Soon', 'This Year', 'Later Today', 'RIGHT NOW', 'Next Week']


def main():
   print('Clickbait Headline Generator')
   print('By Al Sweigart email@protected')
   print()

   print('Our website needs to trick people into looking at ads!')
   while True:
       print('Enter the number of clickbait headlines to generate:')
       response = input('> ')
       if not response.isdecimal():
           print('Please enter a number.')
       else:
           numberOfHeadlines = int(response)
           break  # Exit the loop once a valid number is entered.

   for i in range(numberOfHeadlines):
       clickbaitType = random.randint(1, 8)

       if clickbaitType == 1:
           headline = generateAreMillenialsKillingHeadline()
       elif clickbaitType == 2:
           headline = generateWhatYouDontKnowHeadline()
       elif clickbaitType == 3:
           headline = generateBigCompaniesHateHerHeadline()
       elif clickbaitType == 4:
           headline = generateYouWontBelieveHeadline()
       elif clickbaitType == 5:
           headline = generateDontWantYouToKnowHeadline()
       elif clickbaitType == 6:
           headline = generateGiftIdeaHeadline()
       elif clickbaitType == 7:
           headline = generateReasonsWhyHeadline()
       elif clickbaitType == 8:
           headline = generateJobAutomatedHeadline()

       print(headline)
   print()

   website = random.choice(['wobsite', 'blag', 'Facebuuk', 'Googles',
                            'Facesbook', 'Tweedie', 'Pastagram'])
   when = random.choice(WHEN).lower()
   print('Post these to our', website, when, 'or you're fired!')


# Each of these functions returns a different type of headline:
def generateAreMillenialsKillingHeadline():
   noun = random.choice(NOUNS)
   return 'Are Millenials Killing the {} Industry?'.format(noun)


def generateWhatYouDontKnowHeadline():
   noun = random.choice(NOUNS)
   pluralNoun = random.choice(NOUNS)   's'
   when = random.choice(WHEN)
   return 'Without This {}, {} Could Kill You {}'.format(noun, pluralNoun, when)


def generateBigCompaniesHateHerHeadline():
   pronoun = random.choice(OBJECT_PRONOUNS)
   state = random.choice(STATES)
   noun1 = random.choice(NOUNS)
   noun2 = random.choice(NOUNS)
   return 'Big Companies Hate {}! See How This {}  {} Invented a Cheaper {}'.format(pronoun, state, noun1, noun2)


def generateYouWontBelieveHeadline():
   state = random.choice(STATES)
   noun = random.choice(NOUNS)
   pronoun = random.choice(POSSESIVE_PRONOUNS)
   place = random.choice(PLACES)
   return 'You Won't Believe What This {}  {} Found in {}  {}'.format(state, noun, pronoun, place)


def generateDontWantYouToKnowHeadline():
   pluralNoun1 = random.choice(NOUNS)   's'
   pluralNoun2 = random.choice(NOUNS)   's'
   return 'What {} Don't Want You To Know About {}'.format(pluralNoun1, pluralNoun2)


def generateGiftIdeaHeadline():
    number = random.randint(7, 15)
    noun = random.choice(NOUNS)
    state = random.choice(STATES)
    return '{} Gift Ideas to Give Your {} From {}'.format(number, noun, state)


def generateReasonsWhyHeadline():
    number1 = random.randint(3, 19)
    pluralNoun = random.choice(NOUNS)   's'
    # number2 should be no larger than number1:
    number2 = random.randint(1, number1)
    return '{} Reasons Why {} Are More Interesting Than You Think (Number {} Will Surprise You!)'.format(number1, pluralNoun, number2)


def generateJobAutomatedHeadline():
    state = random.choice(STATES)
    noun = random.choice(NOUNS)

    i = random.randint(0, 2)
    pronoun1 = POSSESIVE_PRONOUNS[i]
    pronoun2 = PERSONAL_PRONOUNS[i]
    if pronoun1 == 'Their':
        return 'This {}  {} Didn't Think Robots Would Take {} Job. {} Were Wrong.'.format(state, noun, pronoun1, pronoun2)
    else:
        return 'This {}  {} Didn't Think Robots Would Take {} Job. {} Was Wrong.'.format(state, noun, pronoun1, pronoun2)


# If the program is run (instead of imported), run the game:
if __name__ == '__main__':
    main() 

在输入源代码并运行几次之后,尝试对其进行实验性的修改。你也可以自己想办法做到以下几点:

  • 添加其他类型的标题党。
  • 添加新的单词类别,超出NOUNSSTATES等。

探索程序

试着找出下列问题的答案。尝试对代码进行一些修改,然后重新运行程序,看看这些修改有什么影响。

  1. 如果删除或注释掉第 34 行的numberOfHeadlines = int(response),会得到什么错误信息?
  2. 如果将第 34 行的int(response)改为response,会得到什么错误信息?
  3. 如果将第 19 行改为WHEN = [],会得到什么错误信息?

十二、柯拉茨序列

原文:http://inventwithpython.com/bigbookpython/project12.html

柯拉茨序列,也称为3n 1问题,是最简单的不可能数学问题。(不过不用担心,程序本身对初学者来说已经足够简单了。)从一个起始数字,n,遵循三个规则得到序列中的下一个数字:
  1. 如果n是偶数,那么下一个数字n就是n / 2
  2. 如果n是奇数,那么下一个数n就是n * 3 1
  3. 如果n为 1,则停止。否则,重复。

一般认为,但迄今为止没有数学证明,每个起始数最终终止于 1。关于柯拉茨序列的更多信息可以在en.wikipedia.org/wiki/Collatz_conjecture找到。

运行示例

当您运行collatz.py时,输出将如下所示:

代码语言:javascript复制
Collatz Sequence, or, the 3n   1 Problem
By Al Sweigart email@protected

The Collatz sequence is a sequence of numbers produced from a starting
number n, following three rules:
`--snip--`
Enter a starting number (greater than 0) or QUIT:
> 26
26, 13, 40, 20, 10, 5, 16, 8, 4, 2, 1

Collatz Sequence, or, the 3n   1 Problem
By Al Sweigart email@protected
`--snip--`
Enter a starting number (greater than 0) or QUIT:
> 27
27, 82, 41, 124, 62, 31, 94, 47, 142, 71, 214, 107, 322, 161, 484, 242, 121, 364, 182, 91, 274, 137, 412, 206, 103, 310, 155, 466, 233, 700, 350, 175, 526, 263, 790, 395, 1186, 593, 1780, 890, 445, 1336, 668, 334, 167, 502, 251, 754, 377, 1132, 566, 283, 850, 425, 1276, 638, 319, 958, 479, 1438, 719, 2158, 1079, 3238, 1619, 4858, 2429, 7288, 3644, 1822, 911, 2734, 1367, 4102, 2051, 6154, 3077, 9232, 4616, 2308, 1154, 577, 1732, 866, 433, 1300, 650, 325, 976, 488, 244, 122, 61, 184, 92, 46, 23, 70, 35, 106, 53, 160, 80, 40, 20, 10, 5, 16, 8, 4, 2, 1

工作原理

模数运算符可以帮助您确定一个数字是偶数还是奇数。记住这个操作符是一种“余数”操作符。23 除以 7 是 3 余 2,而23 mod 7只是 2。偶数除以 2 没有余数,奇数除以 2 有余数 1。当n为偶数时,第 33 行if n % 2 == 0:中的条件求值为True。当n为奇数时,计算结果为False

代码语言:javascript复制
"""Collatz Sequence, by Al Sweigart email@protected
Generates numbers for the Collatz sequence, given a starting number.
More info at: https://en.wikipedia.org/wiki/Collatz_conjecture
This code is available at https://nostarch.com/big-book-small-python-programming
Tags: tiny, beginner, math"""

import sys, time

print('''Collatz Sequence, or, the 3n   1 Problem
By Al Sweigart email@protected

The Collatz sequence is a sequence of numbers produced from a starting
number n, following three rules:

1) If n is even, the next number n is n / 2.
2) If n is odd, the next number n is n * 3   1.
3) If n is 1, stop. Otherwise, repeat.

It is generally thought, but so far not mathematically proven, that
every starting number eventually terminates at 1.
''')

print('Enter a starting number (greater than 0) or QUIT:')
response = input('> ')

if not response.isdecimal() or response == '0':
    print('You must enter an integer greater than 0.')
    sys.exit()

n = int(response)
print(n, end='', flush=True)
while n != 1:
    if n % 2 == 0:  # If n is even...
        n = n // 2
    else:  # Otherwise, n is odd...
        n = 3 * n   1

    print(', '   str(n), end='', flush=True)
    time.sleep(0.1)
print() 

探索程序

试着找出下列问题的答案。尝试对代码进行一些修改,然后重新运行程序,看看这些修改有什么影响。

  1. 以 32 开头的柯拉茨序列中有多少个数字?
  2. 以 33 开头的柯拉茨序列中有多少个数字?
  3. 起始数为 2 的幂(2、4、8、16、32、64、128 等等)的排序序列是否总是只由偶数组成(除了最后的 1)?
  4. 输入0作为起始整数会发生什么?

#13 康威的生命游戏

原文:http://inventwithpython.com/bigbookpython/project13.html

康威的生命游戏是一种细胞自动机模拟,它遵循简单的规则来创建有趣的模式。它是由数学家约翰·康威在 1970 年发明的,并由马丁·加德纳在《科学美国人》的“数学游戏”专栏推广开来。今天,它是程序员和计算机科学家的最爱,尽管它更像是一个有趣的可视化而不是真正的“游戏”二维棋盘有一个“单元格”网格,每个单元格都遵循三个简单的规则:
  • 具有两个或三个邻居的活细胞在模拟的下一步中保持存活。
  • 在模拟的下一步中,正好有三个邻居的死细胞变成活的。
  • 在模拟的下一步中,任何其他细胞死亡或保持死亡。

下一步模拟中细胞的活或死状态完全取决于它们的当前状态。这些细胞不会“记住”任何旧的状态。关于这些简单规则产生的模式,有大量的研究。不幸的是,康威教授于 2020 年 4 月因并发症在新冠肺炎去世。更多关于康威《生命的游戏》的信息可以在en.wikipedia.org/wiki/Conway's_Game_of_Life找到,更多关于马丁·加德纳的信息可以在en.wikipedia.org/wiki/Martin_Gardner找到。

运行示例

当您运行conwaysgameoflife.py时,输出将如下所示:

代码语言:javascript复制
 O                  O                 OO      O  O
O     O    O  O                 O                      O OOOO          O OO
OO    O   O                     O          O            O              O O
OO        O    O                          OO                        OO
OO        OO                             O O    O                    OO
                                         OO    O O                    O  OO
            OOO                          OO    OO                       O
                                                O    OOO
                                    O             O                     O O
                   OO             OO OO             OO  O
                   OOO               OO          OOOO    O  O
             O     OO                O O       O  OO  OO O   O    OO
             O  O                 O    O          O   OO O    O  OOO
             O                     OOOO  OO       OO   O    OOOOO O
OO            O                      O   OOO     O OOO        OOOO       O

工作原理

单元的状态存储在字典中的cellsnextCells变量中。两个字典都有键的(x, y)元组(其中xy是整数),活细胞的'O',死细胞的' '。第 40 到 44 行被设置为将这些字典的表示打印到屏幕上。cells变量的字典表示单元的当前状态,而nextCells存储模拟下一步中单元的字典。

代码语言:javascript复制
"""Conway's Game of Life, by Al Sweigart email@protected
The classic cellular automata simulation. Press Ctrl-C to stop.
More info at: https://en.wikipedia.org/wiki/Conway's_Game_of_Life
This code is available at https://nostarch.com/big-book-small-python-programming
Tags: short, artistic, simulation"""

import copy, random, sys, time

# Set up the constants:
WIDTH = 79   # The width of the cell grid.
HEIGHT = 20  # The height of the cell grid.

# (!) Try changing ALIVE to '#' or another character:
ALIVE = 'O'  # The character representing a living cell.
# (!) Try changing DEAD to '.' or another character:
DEAD = ' '   # The character representing a dead cell.

# (!) Try changing ALIVE to '|' and DEAD to '-'.

# The cells and nextCells are dictionaries for the state of the game.
# Their keys are (x, y) tuples and their values are one of the ALIVE
# or DEAD values.
nextCells = {}
# Put random dead and alive cells into nextCells:
for x in range(WIDTH):  # Loop over every possible column.
    for y in range(HEIGHT):  # Loop over every possible row.
        # 50/50 chance for starting cells being alive or dead.
        if random.randint(0, 1) == 0:
            nextCells[(x, y)] = ALIVE  # Add a living cell.
        else:
            nextCells[(x, y)] = DEAD  # Add a dead cell.

while True:  # Main program loop.
    # Each iteration of this loop is a step of the simulation.

    print('n' * 50)  # Separate each step with newlines.
    cells = copy.deepcopy(nextCells)

    # Print cells on the screen:
    for y in range(HEIGHT):
        for x in range(WIDTH):
            print(cells[(x, y)], end='')  # Print the # or space.
        print()  # Print a newline at the end of the row.
    print('Press Ctrl-C to quit.')

    # Calculate the next step's cells based on current step's cells:
    for x in range(WIDTH):
        for y in range(HEIGHT):
            # Get the neighboring coordinates of (x, y), even if they
            # wrap around the edge:
            left  = (x - 1) % WIDTH
            right = (x   1) % WIDTH
            above = (y - 1) % HEIGHT
            below = (y   1) % HEIGHT

            # Count the number of living neighbors:
            numNeighbors = 0
            if cells[(left, above)] == ALIVE:
                numNeighbors  = 1  # Top-left neighbor is alive.
            if cells[(x, above)] == ALIVE:
                numNeighbors  = 1  # Top neighbor is alive.
            if cells[(right, above)] == ALIVE:
                numNeighbors  = 1  # Top-right neighbor is alive.
            if cells[(left, y)] == ALIVE:
                numNeighbors  = 1  # Left neighbor is alive.
            if cells[(right, y)] == ALIVE:
                numNeighbors  = 1  # Right neighbor is alive.
            if cells[(left, below)] == ALIVE:
                numNeighbors  = 1  # Bottom-left neighbor is alive.
            if cells[(x, below)] == ALIVE:
                numNeighbors  = 1  # Bottom neighbor is alive.
            if cells[(right, below)] == ALIVE:
                numNeighbors  = 1  # Bottom-right neighbor is alive.

            # Set cell based on Conway's Game of Life rules:
            if cells[(x, y)] == ALIVE and (numNeighbors == 2
                or numNeighbors == 3):
                    # Living cells with 2 or 3 neighbors stay alive:
                    nextCells[(x, y)] = ALIVE
            elif cells[(x, y)] == DEAD and numNeighbors == 3:
                # Dead cells with 3 neighbors become alive:
                nextCells[(x, y)] = ALIVE
            else:
                # Everything else dies or stays dead:
                nextCells[(x, y)] = DEAD

    try:
        time.sleep(1)  # Add a 1 second pause to reduce flickering.
    except KeyboardInterrupt:
        print("Conway's Game of Life")
        print('By Al Sweigart email@protected')
        sys.exit()  # When Ctrl-C is pressed, end the program. 

在输入源代码并运行几次之后,尝试对其进行实验性的修改。标有(!)的注释对你可以做的小改变有建议。你也可以自己想办法做到以下几点:

  • 调整开始为活细胞的百分比,而不是总是使用 50%。
  • 添加从文本文件中读取初始状态的功能,这样用户可以手动编辑起始单元格状态。

探索程序

试着找出下列问题的答案。尝试对代码进行一些修改,然后重新运行程序,看看这些修改有什么影响。

  1. 把 10 行的WIDTH = 79改成WIDTH = 7会怎么样?
  2. 如果删除或注释掉第 36 行的print('n' * 50)会发生什么?
  3. 如果把第 28 行的random.randint(0, 1)改成random.randint(0, 10)会怎么样?
  4. 如果把第 85 行的nextCells[(x, y)] = DEAD改成nextCells[(x, y)] = ALIVE会怎么样?

十四、倒计时

原文:http://inventwithpython.com/bigbookpython/project14.html

这个程序显示一个数字计时器,倒计时到零。第六十四个项目的sevseg.py模块“七段显示模块”为每个数字生成图形,而不是直接呈现数字字符。您必须先创建这个文件,倒计时程序才能运行。然后,将倒计时设置为你喜欢的任何秒数、分钟数和小时数。这个程序类似于项目 19,“数字钟。”

运行示例

当您运行countdown.py时,输出将如下所示:

代码语言:javascript复制
 __   __       __   __       __   __
|  | |  |  *  |  | |  |  *   __| |__|
|__| |__|  *  |__| |__|  *  |__   __|

Press Ctrl-C to quit.

工作原理

运行import sevseg之后,您可以调用sevseg.getSevSegStr()函数来获得一个包含七个段数字的多行字符串。然而,倒计时程序需要在时、分、秒之间显示一个由星号组成的冒号。这需要用splitlines()方法将这些数字的三行多行字符串分割成三个单独的字符串。

代码语言:javascript复制
"""Countdown, by Al Sweigart email@protected
Show a countdown timer animation using a seven-segment display.
Press Ctrl-C to stop.
More info at https://en.wikipedia.org/wiki/Seven-segment_display
Requires sevseg.py to be in the same folder.
This code is available at https://nostarch.com/big-book-small-python-programming
Tags: tiny, artistic"""

import sys, time
import sevseg  # Imports our sevseg.py program.

# (!) Change this to any number of seconds:
secondsLeft = 30

try:
    while True:  # Main program loop.
        # Clear the screen by printing several newlines:
        print('n' * 60)

        # Get the hours/minutes/seconds from secondsLeft:
        # For example: 7265 is 2 hours, 1 minute, 5 seconds.
        # So 7265 // 3600 is 2 hours:
        hours = str(secondsLeft // 3600)
        # And 7265 % 3600 is 65, and 65 // 60 is 1 minute:
        minutes = str((secondsLeft % 3600) // 60)
        # And 7265 % 60 is 5 seconds:
        seconds = str(secondsLeft % 60)

        # Get the digit strings from the sevseg module:
        hDigits = sevseg.getSevSegStr(hours, 2)
        hTopRow, hMiddleRow, hBottomRow = hDigits.splitlines()

        mDigits = sevseg.getSevSegStr(minutes, 2)
        mTopRow, mMiddleRow, mBottomRow = mDigits.splitlines()

        sDigits = sevseg.getSevSegStr(seconds, 2)
        sTopRow, sMiddleRow, sBottomRow = sDigits.splitlines()

        # Display the digits:
        print(hTopRow      '     '   mTopRow      '     '   sTopRow)
        print(hMiddleRow   '  *  '   mMiddleRow   '  *  '   sMiddleRow)
        print(hBottomRow   '  *  '   mBottomRow   '  *  '   sBottomRow)

        if secondsLeft == 0:
            print()
            print('    * * * * BOOM * * * *')
            break

        print()
        print('Press Ctrl-C to quit.')

        time.sleep(1)  # Insert a one-second pause.
        secondsLeft -= 1
except KeyboardInterrupt:
    print('Countdown, by Al Sweigart email@protected')
    sys.exit()  # When Ctrl-C is pressed, end the program.) 

在输入源代码并运行几次之后,尝试对其进行实验性的修改。你也可以自己想办法做到以下几点:

  • 提示用户输入开始倒计时的时间。
  • 让用户输入在倒计时结束时显示的消息。

探索程序

试着找出下列问题的答案。尝试对代码进行一些修改,然后重新运行程序,看看这些修改有什么影响。

  1. 如果把第 13 行的secondsLeft = 30改成secondsLeft = 30.5会怎么样?
  2. 如果把第 30、33、36 行的2改成1会怎么样?
  3. 如果把 52 行的time.sleep(1)改成time.sleep(0.1)会怎么样?
  4. 如果把 53 行的secondsLeft -= 1改成secondsLeft -= 2会怎么样?
  5. 如果删除或注释掉第 18 行的print('n' * 60)会发生什么?
  6. 如果删除或注释掉第 10 行的import sevseg,会得到什么错误信息?

十五、深坑

原文:http://inventwithpython.com/bigbookpython/project15.html

这个节目是一个永远深入地下的深洞的动画。虽然很短,但这个程序利用了计算机屏幕的滚动特性,产生了一个有趣且无休止的可视化效果,证明了制作有趣的东西并不需要太多代码。这个项目类似于 58 项目“彩虹”

运行示例

当您运行deepcave.py时,输出如下:

代码语言:javascript复制
Deep Cave, by Al Sweigart email@protected
Press Ctrl-C to stop.
####################          ########################################
####################         #########################################
####################          ########################################
####################          ########################################
#####################          #######################################
######################          ######################################
#####################          #######################################
####################          ########################################
###################          #########################################
`--snip--`

工作原理

这个程序利用了这样一个事实,即打印新行最终会导致前面的行在屏幕上上移。通过在每行上打印一个稍微不同的间隙,程序创建了一个滚动动画,看起来好像观众在向下移动。

左侧的井号字符数由leftWidth变量跟踪。中间的空格数由gapWidth变量跟踪。右侧标签字符的数量从WIDTH - gapWidth - leftWidth开始计算。这确保了每一行总是相同的宽度。

代码语言:javascript复制
"""Deep Cave, by Al Sweigart email@protected
An animation of a deep cave that goes forever into the earth.
This code is available at https://nostarch.com/big-book-small-python-programming
Tags: tiny, beginner, scrolling, artistic"""


import random, sys, time

# Set up the constants:
WIDTH = 70  # (!) Try changing this to 10 or 30.
PAUSE_AMOUNT = 0.05  # (!) Try changing this to 0 or 1.0.

print('Deep Cave, by Al Sweigart email@protected')
print('Press Ctrl-C to stop.')
time.sleep(2)

leftWidth = 20
gapWidth = 10

while True:
    # Display the tunnel segment:
    rightWidth = WIDTH - gapWidth - leftWidth
    print(('#' * leftWidth)   (' ' * gapWidth)   ('#' * rightWidth))

    # Check for Ctrl-C press during the brief pause:
    try:
        time.sleep(PAUSE_AMOUNT)
    except KeyboardInterrupt:
        sys.exit()  # When Ctrl-C is pressed, end the program.

    # Adjust the left side width:
    diceRoll = random.randint(1, 6)
    if diceRoll == 1 and leftWidth > 1:
        leftWidth = leftWidth - 1  # Decrease left side width.
    elif diceRoll == 2 and leftWidth   gapWidth < WIDTH - 1:
        leftWidth = leftWidth   1  # Increase left side width.
    else:
        pass  # Do nothing; no change in left side width.

    # Adjust the gap width:
    # (!) Try uncommenting out all of the following code:
    #diceRoll = random.randint(1, 6)
    #if diceRoll == 1 and gapWidth > 1:
    #    gapWidth = gapWidth - 1  # Decrease gap width.
    #elif diceRoll == 2 and leftWidth   gapWidth < WIDTH - 1:
    #    gapWidth = gapWidth   1  # Increase gap width.
    #else:
    #    pass  # Do nothing; no change in gap width. 

在输入源代码并运行几次之后,尝试对其进行实验性的修改。标有(!)的注释对你可以做的小改变有建议。

探索程序

试着找出下列问题的答案。尝试对代码进行一些修改,然后重新运行程序,看看这些修改有什么影响。

  1. 如果把第 23 行的(' ' * gapWidth)改成('.' * gapWidth)会怎么样?
  2. 如果把第 32 行的random.randint(1, 6)改成random.randint(1, 1)会怎么样?
  3. 如果把第 32 行的random.randint(1, 6)改成random.randint(2, 2)会怎么样?
  4. 如果删除或注释掉第 17 行的leftWidth = 20,会得到什么错误信息?
  5. 如果把第 10 行的WIDTH = 70改成WIDTH = -70会怎么样?
  6. 如果将第 11 行的PAUSE_AMOUNT = 0.05改为PAUSE_AMOUNT = -0.05,会得到什么错误信息?

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