#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
判断输赢 玩家赢;* 电脑赢:# 平局:'Q' 继续:'C'
char IsWin(char board[ROW][COL], int row, int col);
game.c
1.打印菜单
代码语言:javascript复制
#define _CRT_SECURE_NO_WARNINGS
void menu()
{
printf("*******************************n");
printf("*********** 1.play **********n");
printf("*********** 0.exit **********n");
printf("*******************************n");
}
int main()
{
int input = 0;
do
{
menu();打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误n");
break;
}
} while (input);
return 0;
}
2.初始化棋盘
代码语言:javascript复制
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i )
{
for (j = 0; j < col; j )
{
board[i][j] = ' ';
}
}
}
3.打印棋盘
代码语言:javascript复制
方案1
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i )
{
//打印数据
printf(" %c | %c | %c n", board[i][0], board[i][1], board[i][2]);
//打印分割信息
if(i<row-1)
printf("---|---|---n");
}
}
方案1优化
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i )
{
//打印数据
int j = 0;
for (j = 0; j < col; j )
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j )
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("n");
}
}
}
4.玩家下棋
代码语言:javascript复制
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋:->n");
坐标合法性的判断
printf("请输入坐标:->");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,不能下棋,请选择其他位置n");
}
}
else
{
printf("坐标非法,请重新输入n");
}
}
}
5.电脑下棋
代码语言:javascript复制
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:->n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断输赢
代码语言:javascript复制
char IsWin(char board[ROW][COL], int row, int col)
{
判断行
int i = 0;
for (i = 0; i < row; i )
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
判断列
int j = 0;
for (j = 0; j < col;j )
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
}
7.判断是否和局
代码语言:javascript复制
满了返回1 不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i )
{
for (j = 0; j < col; j )
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
if (IsFull(board, row, col))
{
return 'Q';
}
test.c
代码语言:javascript复制
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*******************************n");
printf("*********** 1.play **********n");
printf("*********** 0.exit **********n");
printf("*******************************n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
初始化棋盘
InitBoard(board,ROW,COL);
打印棋盘
DisplayBoard(board, ROW, COL);
下棋
while (1)
{
PlayerMove(board,ROW,COL);
判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board,ROW,COL);
判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
//设置随机数的生成起点
srand((unsigned int) time(NULL));
int input = 0;
do
{
menu();打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误n");
break;
}
} while (input);
return 0;
}