#pragma once
#include<stdio.h>
#define ROW 9
#define COL 9
#define ROWS ROW 2
#define COLS COL 2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
1.打印菜单
代码语言:javascript复制
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*******************************n");
printf("******** 1.play ***********n");
printf("******** 0.exit ***********n");
printf("*******************************n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:->");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误n");
break;
}
} while (input);
return 0;
}
2.初始化雷区
代码语言:javascript复制
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i )
{
for (j = 0; j < cols; j )
{
board[i][j] = set;
}
}
}
3.打印雷区
代码语言:javascript复制
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("---------------扫雷游戏------------n");
for (j = 0; j <= col; j )
{
printf("%d ", j);
}
printf("n");
for (i = 1; i <= row; i )
{
printf("%d ", i);
for (j = 1; j <= col; j )
{
printf("%c ", board[i][j]);
}
printf("n");
}
printf("---------------扫雷游戏------------n");
}
4.布置雷
代码语言:javascript复制
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row 1;
int y = rand() % col 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
5.排查雷
代码语言:javascript复制
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;//找到非雷的个数
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:->");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("该坐标被排查过了,不能重复排查n");
}
else
{
如果是雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!n");
DisplayBoard(mine, ROW, COL);
break;
}
如果不是雷
else
{
win ;
统计mine数组中x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count '0';//转换成数字字符
DisplayBoard(show, ROW, COL);
}
}
}
else
{
printf("输入坐标非法,请重新输入!n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功n");
DisplayBoard(mine, ROW, COL);
}
}