代码挑战画 魔法圣诞树

2022-12-25 09:52:53 浏览数 (1)

一、前言

2022年圣诞节到来啦,很高兴这次我们又能一起度过~ 本文会基于C# GDI 技术 实现魔法圣诞树效果!源码和素材在文末全部都有!


二、魔法圣诞树

对于圣诞树,网上各像编程语言像python、css、java、c/c 都有见到过了,那么在绘图方面,还有一位实力强劲的语言,那就C#语言,它的GDI 技术也可以称的上是笑傲江湖,但网上鲜见C#代码画的圣诞树,所以今天我就使用 C# 代码 来 展示一下 它的实力,挑战画一颗带魔法圣诞树:树会自动成长,树上挂件会不断变换,就像有魔法一样~


三、效果展示


四、实现步骤

  • 画圣诞树
  • 画圣诞树的星星
  • 画树左边线和右边线
  • 画树上的小装饰挂件
  • 画背景图
  • 施魔法:让圣诞树动态生长,树上挂件不断变换

五、编码实现

  • 画圣诞树

这是画整颗树的“一段”的方法:

代码语言:javascript复制
private void DrawTreeLayer(Graphics g, int start, int end, ref int x, ref int y)
{
    using (Brush brush = new SolidBrush(Color.FromArgb(9, 124, 37)))
    {
        int outSize = rectSize   border;
        bool lastFillImage = false;
        for (int i = start; i <= end; i  )
        {
            for (int j = 0; j < (i * 2 - 1); j  )
            {
                if (j == 0)
                {
                    // 画最左边
                    DrawTreeLeft(g, brush, x, y, rectSize, rectSize);
                }
                else if (j == i * 2 - 2)
                {
                    // 画最右边
                    DrawTreeRight(g, brush, x, y, rectSize, rectSize);
                }
                else
                {
                    // 画树上的小装饰挂件
                    g.FillRectangle(brush, x, y, rectSize, rectSize);
                    if (lastFillImage || i == start)
                    {
                        lastFillImage = false;
                    }
                    else
                    {
                        lastFillImage = DrawGift(g, brush, x, y, rectSize, rectSize);
                    }
                }
                x  = outSize;
            }
            x = startX - i * outSize;
            y  = outSize;
        }
    }
}

那么多少段是根据成长值动态计算出来的,所以我们在OnPaint里来通过level指定,再调用DrawTreeLayer实现

代码语言:javascript复制
int x = startX;
int y = startY;
int outSize = rectSize   border;
for (int i = 4; i < 3   level; i  )
{
    // 一层比一层低的设置
    int start = 2   i - 4;
    int end = i;

    x = startX - (start - 1) * (rectSize   border);
    DrawTreeLayer(g, start, end, ref x, ref y);
}
x = startX - (rectSize   border);
DrwaRoot(g, ref x, ref y);

画树根就很简单了

代码语言:javascript复制
// 画树根
private void DrwaRoot(Graphics g, ref int x, ref int y)
{
    using (Brush brush = new SolidBrush(Color.FromArgb(131, 78, 0)))
    {
        int outSize = rectSize   border;
        for (int i = 0; i < rootHeight; i  )
        {
            for (int j = 0; j < rootWidth; j  )
            {
                g.FillRectangle(brush, x, y, rectSize, rectSize);
                x  = outSize;
            }
            x = startX - outSize;
            y  = outSize;
        }
    }
}
  • 画圣诞树的星星

利用GDI 的路径(GraphicsPath)画了一颗小星星

代码语言:javascript复制
// 画星星
Color[] starColors = new Color[] { Color.Yellow, Color.Cyan, ColorTranslator.FromHtml("#FFDF00") };
int curStarColorIndex = 0;
private void DrawStar(Graphics g, Point center, float angle, int radius)
{
    PointF[] points = new PointF[]
    {
        new PointF(center.X, center.Y - radius),
        new PointF((float)(center.X   radius * Math.Sin(72 * Math.PI / 180)), (float)(center.Y - radius * Math.Cos(72 * Math.PI / 180))),
        new PointF((float)(center.X   radius * Math.Sin(36 * Math.PI / 180)), (float)(center.Y   radius * Math.Cos(36* Math.PI / 180))),
        new PointF((float)(center.X - radius * Math.Sin(36 * Math.PI / 180)),(float)( center.Y   radius * Math.Cos(36 * Math.PI / 180))),
        new PointF((float)(center.X - radius * Math.Sin(72 * Math.PI / 180)), (float)(center.Y - radius * Math.Cos(72 * Math.PI / 180))),
    };
    GraphicsPath path = new GraphicsPath(FillMode.Winding);
    path.AddLine(points[0], points[2]);
    path.AddLine(points[2], points[4]);
    path.AddLine(points[4], points[1]);
    path.AddLine(points[1], points[3]);
    path.AddLine(points[3], points[0]);
    path.CloseFigure();

    g.RotateTransform(angle);
    // 画白边框
    using (Pen pen = new Pen(Color.White, 6f))
    {
        path.GetBounds().Inflate(6, 6);
        g.DrawPath(pen, path);
        path.GetBounds().Inflate(-6, -6);
    }
    // 填充色轮换
    using (Brush brush = new SolidBrush(starColors[curStarColorIndex]))
    {
        g.FillPath(brush, path);
    }
    int nextStarColorIndex = (curStarColorIndex == starColors.Length - 1) ? 0 : (curStarColorIndex   1);
    curStarColorIndex = nextStarColorIndex;
}
  • 画树左边线和右边线 这里有个小细节,就是为了看起来更有层次感,所以对左边线和右边线,也做了处理,开始是单纯的画直角三角形,但是太直了,所以改为画多边形效果就好很多,像有雪压在上面的效果~
代码语言:javascript复制
// 画树左边
private void DrawTreeLeft(Graphics g, Brush brush, int x, int y, int width, int height)
{
    PointF point1 = new PointF(x   width, y);
    PointF point2 = new PointF(x   z12, y   height - z12);
    PointF point3 = new PointF(x - z16, y   height);
    PointF point4 = new PointF(x   width, y   height);
    PointF[] fillPts = { point1, point2, point3, point4 };
    g.FillPolygon(brush, fillPts);
    // 画白边框
    PointF[] borderPts = { point1, point2, point3 };
    using (Pen pen = new Pen(Color.White, 3f))
    {
        g.DrawLines(pen, borderPts);
    }
}

// 画树右边  
private void DrawTreeRight(Graphics g, Brush brush, int x, int y, int width, int height)
{
    PointF point1 = new PointF(x, y);
    PointF point2 = new PointF(x, y   height);
    PointF point3 = new PointF(x   width   z16, y   height);
    PointF point4 = new PointF(x   width - z12, y   height - z12);
    PointF[] pntArr = { point1, point2, point3, point4 };
    g.FillPolygon(brush, pntArr);
    // 画白边框
    PointF[] borderPts = { point1, point4, point3 };
    using (Pen pen = new Pen(Color.White, 3f))
    {
        g.DrawLines(pen, borderPts);
    }
}
  • 画树上的小装饰挂件 因为树上挂件很多,最开始是想全用GDI 技术来画,画了几个发现效果不多,所以就弄了32张png小图片,直接画图片,但这里也有一个小细节,png背景是白色,如果原样画图片,会很不和谐,所以需要把白色变透明,请看代码:

加载32张png小图片,你可以把你想加的放到iconfont目录即可:

代码语言:javascript复制
string[] files = Directory.GetFiles("iconfont\");
foreach (string file in files)
{
    Image img = Image.FromFile(file);
    Bitmap bmp = new Bitmap(img.Width, img.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
    using (Graphics g = Graphics.FromImage(bmp))
    {
        g.DrawImage(img, 0, 0, img.Width, img.Height);
    }
    bmp.MakeTransparent(Color.White);
    bitmapList.Add(bmp);
}

this.backImage = Image.FromFile("backgroud\backgroud.jpg");

画树上的小装饰挂件方法:

代码语言:javascript复制
// 画树上的小装饰挂件
private bool DrawGift(Graphics g, Brush brush, int x, int y, int width, int height)
 {
     byte[] buffer = Guid.NewGuid().ToByteArray();
     int iSeed = BitConverter.ToInt32(buffer, 0);
     Random random = new Random(iSeed);
     int i = random.Next(bitmapList.Count * 2);
     if (i < bitmapList.Count)
     {
         Rectangle destRect = new Rectangle(x, y, width, height);
         Rectangle srcRect = new Rectangle(0, 0, bitmapList[i].Width, bitmapList[i].Height);

         g.DrawImage(bitmapList[i], destRect, srcRect, GraphicsUnit.Pixel);
         return true;
     }
     return false;
 }
  • 画背景图 那么这么魔法的圣诞树,当然要配上圣诞老人的图片,这里也有一个小细节,如何把背景图片模糊化,这样才好突显树的效果,我这里是做了透明度处理:
代码语言:javascript复制
this.backImage = Image.FromFile("backgroud\backgroud.jpg");
// 画背景图片带透明度
using (ImageAttributes attributes = GetAlphaImgAttr(50))
{
    Rectangle destRect = new Rectangle(0, 0, this.Width, this.Height);
    g.DrawImage(this.backImage, destRect, 0, 0, this.backImage.Width, this.backImage.Height, GraphicsUnit.Pixel, attributes);
}

获取一个带有透明度的ImageAttributes

代码语言:javascript复制
public ImageAttributes GetAlphaImgAttr(int opcity)
{
    if (opcity < 0 || opcity > 100)
    {
        throw new ArgumentOutOfRangeException("opcity 值为 0~100");
    }
    //颜色矩阵
    float[][] matrixItems =
     {
          new float[]{
               1,0,0,0,0},
                      new float[]{
               0,1,0,0,0},
                      new float[]{
               0,0,1,0,0},
                      new float[]{
               0,0,0,(float)opcity / 100,0},
                      new float[]{
               0,0,0,0,1}
     };
    ColorMatrix colorMatrix = new ColorMatrix(matrixItems);
    ImageAttributes imageAtt = new ImageAttributes();
    imageAtt.SetColorMatrix(colorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
    return imageAtt;
}
  • 施魔法:让圣诞树动态生长,树上挂件不断变换 ok, 动态效果是通过timer定时器刷新实现的,1秒一刷新,3秒自动成长
代码语言:javascript复制
// 当前刷新次数
int curRefreshCount = 0;
// 成长阀值
int growThreshold = 9;
private void timer1_Tick(object sender, EventArgs e)
{
    this.Refresh();
    curRefreshCount  ;
    // 刷新次数超过growThreshold长一次高度
    if (curRefreshCount >= growThreshold)
    {
        curRefreshCount = 0;
        if (level >= 8)
        {
            //level = 3;
            this.startY = 100   (8 - level) * 3 * rectSize;
        }
        else
        {
            this.level  ;
            this.startY -= 3 * rectSize;
        }
    }
}

全部源代码

打包下载地址:https://download.csdn.net/download/scm_2008/87342631

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