元宵节祝福代码

2023-02-23 08:56:48 浏览数 (1)

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明天就是元宵节了,简单弄一个祝福代码,祝大家元宵节快乐~

效果展示:

元宵节祝福

/libs/yuanxiao.html

代码:

代码语言:javascript复制
<!DOCTYPE html>
<html> 
    <head>
        <meta charset="utf-8">
        <title>元宵节快乐</title>
        <style>
            body { padding: 0; margin: 0; overflow: hidden; background-color: #000;
            } 
			canvas { padding: 0; margin: 0; }
			footer{
				text-align:center;
			}
			footer h2{
			color:#FFFF00;
			font-size:12px;
			}

        </style>
        <script type="text/javascript">
            var PI = Math.PI;
            var PI_2 = PI * 2;


            var defaultConfig = {
                duration: 2000,
                // ms
                delay: 0,
                // ms
                radius: 5,
                // px
                amount: 100,
                // particle number
                speed: 12,
                gravity: 0.05,
                friction: 0.96,
                reduction: 0.98,
                left: 0.5,
                top: 0.3,
                color: "#ff0000"
            };


            window.addEventListener("load",
            function() {
				try{
                	Canvas.canvas = document.querySelector("canvas");
               	 	Canvas.canvas.width = document.documentElement.clientWidth;
                	Canvas.canvas.height = document.documentElement.clientHeight - 40;
               	 	Canvas.context = Canvas.canvas.getContext("2d");
                	Canvas.context.fillStyle = "rgba(0, 0, 0, 0.05)";
				}catch(e){
					document.querySelector("h2").text = "您的浏览器暂不支持,请升级后观看!";
				}
				//setInterval(exupdate, 1000 / 60);
                var num = 20;
                for (var i = 0; i < num; i  ) {
                    Canvas.add(new Firework({
                        duration: 800,
                        delay: 50 * i,
                        amount: 20,
                        left: 1 / num * i,
                        top: 0.3,
                        gravity: 0.5,
                        reduction: 1,
                        radius: 2,
                        friction: 0.9,
                        speed: 15,
                        color: "#ff6"
                    }));
                }

                Canvas.start();
            },
            false);

            function Firework(config) {
                this.setConfig(config || {});
                this.particleImage = createParticleImage(this.radius, this.color);
                this.diameter = this.radius * 2;
                this.isActive = true;
                this.fadeoutOpacity = 1;
            }

            Firework.prototype = {
                setConfig: function(config) {
                    for (var key in defaultConfig) {
                        if (config[key] === undefined) {
                            this[key] = defaultConfig[key];
                        } else {
                            this[key] = config[key];
                        }
                    }
                },

                initParticles: function() {
                    this.particles = [];
                    var x = this.canvas.width * this.left;
                    var y = this.canvas.height * this.top;
                    var maxSpeed = (this.speed / 2) * (this.speed / 2);

                    while (this.particles.length < this.amount) {
                        var vx = (Math.random() - 0.5) * this.speed;
                        var vy = (Math.random() - 0.5) * this.speed;
                        if (vx * vx   vy * vy <= maxSpeed) {
                            this.particles.push(new Particle(x, y, vx, vy));
                        }
                    }
                },

                update: function(passed) {
                    if (this.isActive === false || this.started(passed) === false) return;

                    if (this.ended(passed)) {
                        this.fadeout();
                        return;
                    }
                    this.move();
                    this.render();
                },

                move: function() {
                    var particles = this.particles;
                    var particle;
                    for (var i = 0,
                    len = particles.length; i < len; i  ) {
                        particle = particles[i];
                        particle.vx *= this.friction;
                        particle.vy = particle.vy * this.friction   this.gravity;
                        particle.x  = particle.vx;
                        particle.y  = particle.vy;
                    }
                },

                render: function() {
                    this.context.globalAlpha = 1;
                    this.renderParticles();
                },

                renderParticles: function() {
                    var diameter = this.diameter *= this.reduction;
                    var context = this.context;
                    var particles = this.particles;
                    var particleImage = this.particleImage;
                    var p;
                    for (var i = 0,
                    len = particles.length; i < len; i  ) {
                        p = particles[i];
                        context.drawImage(particleImage, p.x, p.y, diameter, diameter);
                    }
                },

                started: function(passed) {
                    return this.delay < passed;
                },

                ended: function(passed) {
                    return this.duration   this.delay < passed;
                },

                fadeout: function() {
                    this.fadeoutOpacity -= 0.1;
                    if (this.fadeoutOpacity <= 0) {
                        this.isActive = false;
                        return;
                    }
                    this.move();
                    this.context.globalAlpha = this.fadeoutOpacity;
                    this.renderParticles();
                }
            };

            function Particle(x, y, vx, vy) {
                this.x = x;
                this.y = y;
                this.vx = vx;
                this.vy = vy;
            }

            var Canvas = {
                fireworks: [],

                add: function(firework) {
                    firework.canvas = this.canvas;
                    firework.context = this.context;
                    firework.initParticles();
                    this.fireworks.push(firework);
                },

                start: function() {
                    this.startTime = Number(new Date());
                    this.update();
                },

                fill: function() {
                    this.context.globalAlpha = 1;
                    this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
                },

                // main loop
                update: function() {
                    this.fill();
                    var passed = new Date() - this.startTime;
                    var activeFireworkCount = 0;
                    this.fireworks.forEach(function(firework) {
                        if (firework.isActive) {
                            firework.update(passed);
                            activeFireworkCount  ;
                        }
                    }.bind(this));

                    if (0 < activeFireworkCount) {
                        requestAnimationFrame(this.update.bind(this));
                    } else {
                        requestAnimationFrame(this.fadeout.bind(this, 20));
                    }
                },

                fadeout: function(count) {
                    if (count < 0) {
                        this.context.fillStyle = "black";
                        this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
						drawText();
                        return; // animation end
						
                    }
                    this.context.globalAlpha = 1;
                    this.context.fillStyle = "rgba(0, 0, 0, 0.15)";
                    this.fill();
                    requestAnimationFrame(this.fadeout.bind(this, count - 1));
                }
            };
			function drawText(){
				setInterval(exupdate, 1000 / 60);
			}

            if (Function.prototype.bind === undefined) {
                Function.prototype.bind = function(obj) {
                    var slice = [].slice,
                    args = slice.call(arguments, 1),
                    self = this,
                    bound = function() {
                        return self.apply(obj || window, args.concat(slice.call(arguments)));
                    };
                    bound.prototype = this.prototype;
                    return bound;
                };
            }

            function createParticleImage(radius, color) {
                var size = radius * 2;
                var canvas = document.createElement("canvas");
                canvas.width = canvas.height = size;
                var context = canvas.getContext("2d");

                var gradient = context.createRadialGradient(radius, radius, 0, radius, radius, size);
                gradient.addColorStop(0, "white");
                gradient.addColorStop(0.1, "white");
                gradient.addColorStop(0.3, color);
                gradient.addColorStop(1, "rgba(0, 0, 0, 0)");

                context.fillStyle = gradient;
                context.beginPath();
                context.arc(radius, radius, radius, 0, PI_2, true);
                context.fill();

                var particle = new Image();
                particle.src = canvas.toDataURL();
                return particle;
            }
			

            (function(w, r) {
                w['r'   r] = w['r'   r] || w['webkitR'   r] || w['mozR'   r] || w['msR'   r] || w['oR'   r] ||
                function(c) {
                    w.setTimeout(c, 1000 / 60);
                };
            })(window, 'equestAnimationFrame');
			
			
			
			 function exupdate() {
			 	var canvas = document.getElementById("firework");
				var cxt = canvas.getContext("2d");
			 	var width = document.documentElement.clientWidth;
				var height = document.documentElement.clientHeight;
                if (Math.random() < 0.1) {
                    explode(Math.random() * width, Math.random() * height, randomColor());
               }
			   
                cxt.clearRect(0, 0, width, height);
                for (var i = particles.length - 1; i >= 0; i--) {
                    var p = particles[i];

                    p.vx *= p.deceleration;
                    p.vy *= p.deceleration;
                    p.vy  = p.gravity;
                    p.x  = p.vx;
                    p.y  = p.vy;
                    p.energy *= p.deceleration;
                    p.a = Math.atan2(p.vy, p.vx);
                    p.tx = p.x   p.length * Math.cos(p.a);
                    p.ty = p.y   p.length * Math.sin(p.a);

                    if (p.energy < 0.05) {
                        particles.splice(i, 1);
                    } else {
                        cxt.beginPath();
                        cxt.fillStyle = p.color;
						cxt.fillRect(p.x, p.y, p.tx - p.x, p.ty - p.y);
						cxt.fill();
                        cxt.stroke();
                        cxt.closePath();
                    }
                }
				var x = parseInt(width)/2;
				var y = parseInt(height)/2
				cxt.font = "60px 宋体 bold";
           		cxt.textAlign = 'center';
           	 	cxt.fillStyle = colors[parseInt(cIndex)%];
            	cxt.fillText('元宵节快乐!', x, y, 400);
				if(timeTick >10){
					cIndex = parseInt(cIndex)   1;
					timeTick = 0;
				}
				timeTick = parseInt(timeTick)   1;
            }
			var colors = ["#fff","#ccc","#ff0000","#00ff00","#0000ff","#00ffff","#ffff00","#FF7F00","#FF1493","#9B30FF","#9AFF9A",
						  "#FFC1C1","#FFE1FF","#8B7B8B","#8B6969","#548B54","#551A8B","#8B0A50","#8B4500","#8b8b00","#008b8b","#00008b",
						  "#008b00","#8b0000","#666","#000"];
			var cIndex = 0;
			var timeTick = 0;
			var particles = [];
            function explode(x, y, color) {
				//document.getElementById("showInfo").innerHTML = color;
                var c = 400;
                while (c-- >0 ) {
                    var p = {};
                    p.energy = Math.random() * 5;
                    var angle = Math.random() * Math.PI * 2;
                    var v = Math.random() * 10;
                    p.vx = Math.cos(angle) * v;
                    p.vy = Math.sin(angle) * v;
                    p.x = x;
                    p.y = y;
                    p.color = color;

                    p.deceleration = 0.95;
                    p.gravity = 0.05;
                    p.length = 4;
                    particles.push(p);
                }
            }

            function randomColor() {
                return "#"   parseInt(Math.random()*9)   ""   parseInt(Math.random()*9)   ""
				              parseInt(Math.random()*9)   ""   parseInt(Math.random()*9)   ""
							  parseInt(Math.random()*9)   ""   parseInt(Math.random()*9);
            }
        </script>
    </head>
    
    <body>
        <canvas id="firework">
        	
        </canvas>
       <footer>
    </footer>
    </body>

</html>

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