斗地主小游戏

2022-11-14 16:25:35 浏览数 (1)

一,斗地主代码

一,今天来分享一个斗地主的的代码。老样子我们先上运行结果,或者大家可以去这个演示效果。
二,是不是看到颜色效果就感觉很不错啊,大家也不要急,斗地主的代码块在下面,请大家自行观看!!!
代码语言:javascript复制
<!DOCTYPE html>
<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <title>海拥 | 开心斗地主</title>
    <link rel="shortcut icon" href="http://haiyong.site/wp-content/uploads/2021/07/cropped-59255587-1-192x192.jpg">
    <style>
        body {
            padding: 0;
            margin: 0;
            height: 100%;
            background-color: #eee;
            font-size: 12px;
            -webkit-touch-callout: none;
            -webkit-user-select: none;
            -webkit-tap-highlight-color: rgba(0,0,0,0);
            -webkit-text-size-adjust: none;
        }

        #main {
            margin: 0 auto;
            width: 1008px;
        }

        #textContainer {
            margin: 0 auto;
            font: 24px arial, verdana;
            font-weight: bold;
            color: #333;
            position: absolute;
            top: 200px;
            left: 450px;
            text-align: center;
            text-shadow: 0 2px 2px #ccc;
        }
    </style>

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})(); (function () {
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    };
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    };
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        d = this.children.length; b < d; b  ) if (this.children[b].name == a) return this.children[b];
        return null
    };
    c.prototype.getChildAt = function (a) {
        if (a < 0 || a > this.children.length - 1) return null;
        return this.children[a]
    };
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    };
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            var d = this.children.indexOf(a);
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                this.children.splice(b, 0, a)
            }
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    };
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    };
    c.prototype.getNumChildren = function () {
        return this.children.length
    };
    c.prototype.getObjectUnderPoint = function (a, b, d, e, f) {
        if (f) var g = [];
        for (var h = this.children.length - 1; h >= 0; h--) {
            var i = this.children[h];
            if (!(i == null || !i.mouseEnabled || !i.visible || i.alpha <= 0)) if (i instanceof c && i.mouseChildren && i.getNumChildren() > 0) {
                var j = i.getObjectUnderPoint(a, b, d, e, f);
                if (j) if (f) {
                    if (j.length > 0) g = g.concat(j)
                } else return j;
                else if (i.hitTestPoint(a, b, d, e)) if (f) g.push(i);
                else return i
            } else if (i.hitTestPoint(a, b, d, e)) if (f) g.push(i);
            else return i
        }
        if (f) return g;
        return null
    };
    c.prototype.render = function (a) {
        for (var b = 0,
        d = this.children.length; b < d; b  ) this.children[b]._render(a)
    }
})(); (function () {
    var c = function (a) {
        if (a == null) throw Error("Context can't be null!");
        casual.DisplayObjectContainer.call(this);
        this.name = NameUtil.createUniqueName("Stage");
        this.context = a;
        this.canvas = a.canvas;
        this.mouseY = this.mouseX = 0;
        this.traceMouseTarget = true;
        this.dragTarget = this.mouseTarget = null;
        this._frameRate = this._dragMouseY = this._dragMouseX = 0;
        this._pauseInNextFrame = this._paused = false;
        this.__intervalID = null;
        this.setFrameRate(20);
        if (casual.StageEvent.supportTouch()) {
            this.canvas.addEventListener("touchstart", casual.delegate(this.__touchHandler, this), false);
            this.canvas.addEventListener("touchmove", casual.delegate(this.__touchHandler, this), false);
            this.canvas.addEventListener("touchend", casual.delegate(this.__touchHandler, this), false);
            this.canvas.addEventListener("touchcancel", casual.delegate(this.__touchHandler, this), false)
        } else {
            this.canvas.addEventListener("mousedown", casual.delegate(this.__mouseHandler, this), false);
            this.canvas.addEventListener("mouseup", casual.delegate(this.__mouseHandler, this), false);
            this.canvas.addEventListener("mousemove", casual.delegate(this.__mouseHandler, this), false)
        }
    };
    casual.inherit(c, casual.DisplayObjectContainer);
    casual.Stage = c;
    c.prototype.setPaused = function (a, b) {
        if (this._paused != a) {
            this._paused = a;
            this._pauseInNextFrame = b || false
        }
    };
    c.prototype.getPaused = function () {
        return this._paused
    };
    c.prototype.getFrameRate = function () {
        return this._frameRate
    };
    c.prototype.setFrameRate = function (a) {
        if (this._frameRate != a) {
            this._frameRate = a;
            this.__intervalID != null && clearInterval(this.__intervalID);
            this.__intervalID = setInterval(casual.delegate(this.__enterFrame, this), 1E3 / this._frameRate)
        }
    };
    c.prototype.__touchHandler = function (a) {
        this.mouseX = a.changedTouches[0].pageX - this.canvas.offsetLeft;
        this.mouseY = a.changedTouches[0].pageY - this.canvas.offsetTop;
        this.traceMouseTarget && this.__getMouseTarget(a);
        switch (a.type) {
            case "touchstart":
                var b = casual.copy(a, casual.StageEvent, {
                    type: "mouseover",
                    button: 0
                });
                b.target = b.currentTarget = this.mouseTarget || this;
                b.mouseX = this.mouseX;
                b.mouseY = this.mouseY;
                this.mouseTarget && this.mouseTarget.onMouseEvent && this.mouseTarget.onMouseEvent(b);
                this.dispatchEvent(b);
                b = casual.copy(b, casual.StageEvent, {
                    type: "mousedown"
                });
                this.mouseTarget && this.mouseTarget.onMouseEvent && this.mouseTarget.onMouseEvent(b);
                this.dispatchEvent(b);
                a.preventDefault();
                break;
            case "touchmove":
                b = casual.copy(a, casual.StageEvent, {
                    type: "mousemove",
                    button: 0
                });
                b.target = b.currentTarget = this.mouseTarget || this;
                b.mouseX = this.mouseX;
                b.mouseY = this.mouseY;
                this.mouseTarget && this.mouseTarget.onMouseEvent && this.mouseTarget.onMouseEvent(b);
                this.dispatchEvent(b);
                a.preventDefault();
                break;
            case "touchend":
                b = casual.copy(a, casual.StageEvent, {
                    type: "mouseup",
                    button: 0
                });
                b.target = b.currentTarget = this.mouseTarget || this;
                b.mouseX = this.mouseX;
                b.mouseY = this.mouseY;
                if (this.mouseTarget && this.mouseTarget.onMouseEvent) {
                    this.mouseTarget.onMouseEvent(b);
                    this.mouseTarget.onMouseEvent(casual.copy(a, casual.StageEvent, {
                        type: "mouseout"
                    }))
                }
                this.dispatchEvent(b);
                a.preventDefault()
        }
    };
    c.prototype.__mouseHandler = function (a) {
        this.mouseX = a.pageX - this.canvas.offsetLeft;
        this.mouseY = a.pageY - this.canvas.offsetTop;
        this.traceMouseTarget && a.type == "mousemove" && this.__getMouseTarget(a);
        var b = casual.copy(a, casual.StageEvent);
        b.target = b.currentTarget = this.mouseTarget || this;
        b.mouseX = this.mouseX;
        b.mouseY = this.mouseY;
        this.mouseTarget && this.mouseTarget.onMouseEvent && this.mouseTarget.onMouseEvent(b);
        this.setCursor(this.mouseTarget && this.mouseTarget.useHandCursor ? "pointer" : "");
        this.dispatchEvent(b);
        a.preventDefault();
        a.stopPropagation()
    };
    c.prototype.__getMouseTarget = function (a) {
        var b = this.getObjectUnderPoint(this.mouseX, this.mouseY, true),
        d = this.mouseTarget;
        this.mouseTarget = b;
        if (d && d.onMouseEvent && d != b) {
            a = casual.copy(a, casual.StageEvent);
            a.type = "mouseout";
            a.target = a.currentTarget = d;
            a.mouseX = this.mouseX;
            a.mouseY = this.mouseY;
            d.onMouseEvent(a)
        }
    };
    c.prototype.__enterFrame = function () {
        if (!(this._paused && !this._pauseInNextFrame)) {
            this.dispatchEvent(new StageEvent(StageEvent.ENTER_FRAME));
            if (!this._paused || this._pauseInNextFrame) this._render(this.context, true);
            if (this._frameRate <= 0) {
                clearInterval(this.__intervalID);
                this.__intervalID = null
            }
        }
    };
    c.prototype.render = function (a) {
        if (!a) a = this.context;
        this.clear();
        if (this.dragTarget) {
            this.dragTarget.x = this.mouseX - this._dragMouseX;
            this.dragTarget.y = this.mouseY - this._dragMouseY
        }
        c.superClass.render.call(this, a);
        if (this._pauseInNextFrame) {
            this._paused = true;
            this._pauseInNextFrame = false
        }
    };
    c.prototype.startDrag = function (a) {
        this.dragTarget = a;
        a = this.dragTarget.globalToLocal(this.mouseX, this.mouseY);
        this._dragMouseX = a.x;
        this._dragMouseY = a.y
    };
    c.prototype.stopDrag = function () {
        this.dragTarget = null
    };
    c.prototype.setCursor = function (a) {
        this.canvas.style.cursor = a
    };
    c.prototype.clear = function (a, b, d, e) {
        arguments.length >= 4 ? this.context.clearRect(a, b, d, e) : this.context.clearRect(0, 0, this.canvas.width, this.canvas.height)
    };
    c.prototype.getStageWidth = function () {
        return this.canvas.width
    };
    c.prototype.getStageHeight = function () {
        return this.canvas.height
    }
})(); (function () {
    var c = function (a, b) {
        casual.DisplayObject.call(this);
        this.name = NameUtil.createUniqueName("Bitmap");
        this.mouseEnabled = false;
        this.image = a;
        this.frame = b ? b : [0, 0, a.width, a.height];
        this.width = this.frame[2];
        this.height = this.frame[3];
        this.regX = this.frame[4] || 0;
        this.regY = this.frame[5] || 0
    };
    casual.inherit(c, casual.DisplayObject);
    casual.Bitmap = c;
    c.prototype.render = function (a) {
        a.drawImage(this.image, this.frame[0], this.frame[1], this.frame[2], this.frame[3], 0, 0, this.width, this.height)
    }
})(); (function () {
    var c = function () {
        casual.DisplayObjectContainer.call(this);
        this.name = NameUtil.createUniqueName("Sprite")
    };
    casual.inherit(c, casual.DisplayObjectContainer);
    casual.Sprite = c
})(); (function () {
    var c = function (a, b, d, e, f) {
        this.disObj = a;
        this.label = b || null;
        this.gotoFrame = d || 0;
        this.pauseFrames = e || 0;
        this.stop = f || false
    };
    casual.Frame = c;
    c.prototype.render = function (a, b, d) {
        if (b) this.disObj.x = b;
        if (d) this.disObj.y = d;
        this.disObj._render(a, false, false)
    }
})(); (function () {
    var c = function (a) {
        casual.Sprite.call(this);
        this.name = NameUtil.createUniqueName("MovieClip");
        this._frameLables = {};
        this._frames = [];
        a && this.addFrame(a);
        this.currentFrame = 1;
        this._frameDisObj = null;
        this._pauseFrames = 0;
        this._paused = false
    };
    casual.inherit(c, casual.Sprite);
    casual.MovieClip = c;
    c.prototype.addFrame = function (a) {
        if (a[0] instanceof casual.Frame || a[0] instanceof Array) for (var b in a) this.addFrame(a[b]);
        else this.setFrame(this._frames.length   1, a)
    };
    c.prototype.addFrameAt = function (a, b) {
        this._frames.splice(b, 0, null);
        this.setFrame(b   1, a)
    };
    c.prototype.setFrame = function (a, b) {
        var d;
        d = b instanceof casual.Frame ? b : new casual.Frame(b);
        this._frames[a - 1] = d;
        if (d.label) this._frameLables[d.label] = d;
        if (a == 1) {
            this._frameDisObj = d.disObj;
            this.width = Math.max(this.width, this._frameDisObj.width);
            this.height = Math.max(this.height, this._frameDisObj.height)
        }
    };
    c.prototype.getFrameNumber = function (a) {
        if (typeof a == "number") return a;
        var b = a;
        if (typeof b == "string") b = this._frameLables[a];
        for (a = 0; a < this._frames.length; a  ) if (b == this._frames[a]) return a   1;
        return -1
    };
    c.prototype.getFrame = function (a) {
        if (typeof a == "number") return this._frames[a - 1];
        return this._frameLables[a]
    };
    c.prototype.removeFrame = function (a) {
        var b = this.getFrame(a);
        a = a;
        if (b.label) {
            a = this.getFrameNumber(b);
            delete this._frameLables[b.label]
        }
        this._frames.splice(a - 1, 1)
    };
    c.prototype.getTotalFrames = function () {
        return this._frames.length
    };
    c.prototype.nextFrame = function () {
        var a = this.getFrame(this.currentFrame);
        if (a.pauseFrames) if (a.pauseFrames > this._pauseFrames) this._pauseFrames  ;
        else this._pauseFrames = 0;
        if (a.gotoFrame) if (this._pauseFrames == 0 || !a.pauseFrames) return this.currentFrame = this.getFrameNumber(a.gotoFrame);
        return a.pauseFrames && this._pauseFrames > 0 ? this.currentFrame : this.currentFrame >= this._frames.length ? this.currentFrame = 1 :   this.currentFrame
    };
    c.prototype.play = function () {
        this._paused = false
    };
    c.prototype.stop = function () {
        this._paused = true
    };
    c.prototype.gotoAndStop = function (a) {
        this.currentFrame = this.getFrameNumber(a);
        this._paused = true
    };
    c.prototype.gotoAndPlay = function (a) {
        this.currentFrame = this.getFrameNumber(a);
        this._paused = false
    };
    c.prototype.render = function (a) {
        var b = this.getFrame(this.currentFrame);
        this._frameDisObj && this._frameDisObj != b.disObj && this.removeChild(this._frameDisObj);
        this.addChildAt(b.disObj, 0);
        this._frameDisObj = b.disObj;
        this.width = Math.max(this.width, this._frameDisObj.width);
        this.height = Math.max(this.height, this._frameDisObj.height);
        b.stop && this.stop();
        c.superClass.render.call(this, a); !this._paused && a == this.getStage().context && this.nextFrame()
    }
})(); (function () {
    var c = function () {
        this.name = NameUtil.createUniqueName("Graphics");
        var a = document.createElement("canvas");
        a.width = 1E3;
        a.height = 1E3;
        this._context = a.getContext("2d");
        c._init(this, this._context)
    };
    casual.Graphics = c;
    c.prototype._proxy = function (a, b, d) {
        this[b] = function () {
            return a[b].apply(a, arguments) || this
        };
        if (d) this[d] = this[b]
    };
    c._init = function (a, b) {
        a._proxy(b, "beginPath");
        a._proxy(b, "closePath");
        a._proxy(b, "stroke");
        a._proxy(b, "fill");
        a._proxy(b, "moveTo");
        a._proxy(b, "lineTo");
        a._proxy(b, "arcTo");
        a._proxy(b, "arc");
        a._proxy(b, "quadraticCurveTo", "curveTo");
        a._proxy(b, "bezierCurveTo");
        a._proxy(b, "rect");
        a._proxy(b, "createLinearGradient");
        a._proxy(b, "createRadialGradient");
        a._proxy(b, "createPattern");
        a.fillStyle = null;
        a.strokeStyle = null;
        a.fillAlpha = 1;
        a.lineAlpha = 1;
        a.lineWidth = 1
    };
    c.prototype.lineStyle = function (a, b, d, e, f, g) {
        this.lineWidth = this._context.lineWidth = a || 1;
        this.strokeStyle = this._context.strokeStyle = b || "0";
        this.lineAlpha = d || 1;
        if (e != undefined) this._context.lineCap = e;
        if (f != undefined) this._context.lineJoin = f;
        if (g != undefined) this._context.miterLimit = g;
        return this
    };
    c.prototype.beginLinearGradientFill = function (a, b, d, e, f, g) {
        a = this.createLinearGradient(a, b, d, e);
        b = 0;
        for (d = f.length; b < d; b  ) a.addColorStop(g[b], f[b]);
        this.fillStyle = a;
        return this
    };
    c.prototype.beginRadialGradientFill = function (a, b, d, e, f, g, h, i) {
        a = this.createRadialGradient(a, b, d, e, f, g);
        b = 0;
        for (d = h.length; b < d; b  ) a.addColorStop(i[b], h[b]);
        this.fillStyle = a;
        return this
    };
    c.prototype.beginBitmapFill = function (a, b) {
        b = b || "";
        this.fillStyle = this.createPattern(a, b);
        return this
    };
    c.prototype.beginFill = function (a, b) {
        if (a) this.fillStyle = this._context.fillStyle = a;
        this.fillAlpha = b || 1;
        return this
    };
    c.prototype.endFill = function () {
        if (this.strokeStyle) {
            this._context.strokeStyle = this.strokeStyle;
            this._context.globalAlpha = this.lineAlpha;
            this._context.stroke()
        }
        if (this.fillStyle) {
            this._context.fillStyle = this.fillStyle;
            this._context.globalAlpha = this.fillAlpha;
            this._context.fill()
        }
        return this
    };
    c.prototype.drawRect = function (a, b, d, e) {
        this.beginPath();
        this.rect(a, b, d, e);
        this.closePath();
        this.endFill();
        return this
    };
    c.prototype.drawRoundRect = function (a, b, d, e, f) {
        return this.drawRoundRectComplex(a, b, d, e, f, f, f, f)
    };
    c.prototype.drawRoundRectComplex = function (a, b, d, e, f, g, h, i) {
        this.beginPath();
        this.moveTo(a   f, b);
        this.lineTo(a   d - g, b);
        this.arc(a   d - g, b   g, g, -Math.PI / 2, 0, false);
        this.lineTo(a   d, b   e - h);
        this.arc(a   d - h, b   e - h, h, 0, Math.PI / 2, false);
        this.lineTo(a   i, b   e);
        this.arc(a   i, b   e - i, i, Math.PI / 2, Math.PI, false);
        this.lineTo(a, b   f);
        this.arc(a   f, b   f, f, Math.PI, Math.PI * 3 / 2, false);
        this.closePath();
        this.endFill();
        return this
    };
    c.prototype.drawCircle = function (a, b, d) {
        this.beginPath();
        this.arc(a   d, b   d, d, 0, Math.PI * 2, 0);
        this.closePath();
        this.endFill();
        return this
    };
    c.prototype.drawEllipse = function (a, b, d, e) {
        if (d == e) return this.drawCircle(a, b, d);
        d = d / 2;
        e = e / 2;
        var f = 0.5522847498307933 * d,
        g = 0.5522847498307933 * e;
        a  = d;
        b  = e;
        this.beginPath();
        this.moveTo(a   d, b);
        this.bezierCurveTo(a   d, b - g, a   f, b - e, a, b - e);
        this.bezierCurveTo(a - f, b - e, a - d, b - g, a - d, b);
        this.bezierCurveTo(a - d, b   g, a - f, b   e, a, b   e);
        this.bezierCurveTo(a   f, b   e, a   d, b   g, a   d, b);
        this.closePath();
        this.endFill();
        return this
    };
    c.prototype.get = function () {
        return this._context.canvas
    };
    c.prototype.setSize = function (a, b) {
        this._context.save();
        if (a != undefined) this._context.canvas.width = a;
        if (b != undefined) this._context.canvas.height = b;
        this._context.restore();
        return this
    };
    c.prototype.clear = function () {
        this._context.clearRect(0, 0, this._context.canvas.width, this._context.canvas.height);
        this._context.restore();
        return this
    }
})(); (function () {
    var c = function (a) {
        casual.DisplayObject.call(this);
        this.name = NameUtil.createUniqueName("Shape");
        this.mouseEnabled = false;
        this.graphics = a || new casual.Graphics
    };
    casual.inherit(c, casual.DisplayObject);
    casual.Shape = c;
    c.prototype.render = function (a) {
        a.drawImage(this.graphics.get(), 0, 0)
    }
})(); (function () {
    var c = function (a, b, d) {
        casual.DisplayObject.call(this);
        this.name = NameUtil.createUniqueName("Text");
        this.text = a;
        this.color = b || "#000";
        this.font = d || "12px Arial";
        this.align = "start";
        this.baseline = "alphabetic";
        this.maxWidth = null;
        this.outline = false
    };
    casual.inherit(c, casual.DisplayObject);
    casual.Text = c;
    c.prototype.render = function (a) {
        if (!(!this.text || this.text.length == 0)) {
            if (this.outline) a.strokeStyle = this.color;
            else a.fillStyle = this.color;
            a.font = this.font;
            a.textAlign = this.align;
            a.textBaseline = this.baseline;
            this.outline ? a.strokeText(this.text, 0, 0, this.maxWidth) : a.fillText(this.text, 0, 0, this.maxWidth)
        }
    };
    c.prototype.getWidth = function (a) {
        if (!this.text || this.text.length == 0) return 0;
        return a.measureText(this.text).width
    }
})(); (function () {
    var c = function (a, b, d, e) {
        casual.MovieClip.call(this);
        this.name = NameUtil.createUniqueName("Button");
        a && this.setUpState(a);
        b && this.setOverState(b);
        d && this.setDownState(d);
        e && this.setDisabledState(e);
        this.state = c.state.UP;
        this.enabled = true;
        this.mouseChildren = false;
        this.useHandCursor = true;
        this.stop()
    };
    casual.inherit(c, casual.MovieClip);
    casual.Button = c;
    c.state = {
        UP: "up",
        OVER: "over",
        DOWN: "down",
        DISABLED: "disabled"
    };
    c.prototype.setUpState = function (a) {
        this.addFrameAt(new casual.Frame(a, c.state.UP), 0);
        this.upState = a;
        return this
    };
    c.prototype.setOverState = function (a) {
        this.addFrameAt(new casual.Frame(a, c.state.OVER), 1);
        this.overState = a;
        return this
    };
    c.prototype.setDownState = function (a) {
        this.addFrameAt(new casual.Frame(a, c.state.DOWN), 2);
        this.downState = a;
        return this
    };
    c.prototype.setDisabledState = function (a) {
        this.addFrameAt(new casual.Frame(a, c.state.DISABLED), 3);
        this.disabledState = a;
        return this
    };
    c.prototype.setEnabled = function (a) {
        if (this.enabled == a) return this;
        if (this.mouseEnabled = this.enabled = a) this.currentFrame == 4 && this.gotoAndStop(c.state.UP);
        else this.disabledState ? this.gotoAndStop(c.state.DISABLED) : this.gotoAndStop(c.state.UP);
        return this
    };
    c.prototype.setState = function (a) {
        if (this.state != a) {
            this.state = a;
            switch (a) {
                case c.state.OVER:
                case c.state.DOWN:
                case c.state.UP:
                    if (!this.enabled) this.mouseEnabled = this.enabled = true;
                    this.gotoAndStop(a);
                    break;
                case c.state.DISABLED:
                    this.setEnabled(false)
            }
        }
    };
    c.prototype.onMouseEvent = function (a) {
        if (this.enabled) switch (a.type) {
            case "mousemove":
                if (this.onMouseOver && this.state != c.state.OVER) {
                    a.type = "mouseover";
                    this.onMouseOver(a)
                } else this.onMouseMove && this.state == c.state.OVER && this.onMouseMove(a);
                this.overState && this.state == c.state.UP && this.setState(c.state.OVER);
                break;
            case "mouseout":
                this.upState && this.setState(c.state.UP);
                if (this.onMouseOut) {
                    a.type = "mouseout";
                    this.onMouseOut(a)
                }
                break;
            case "mousedown":
                this.downState && this.setState(c.state.DOWN);
                this.onMouseDown && this.onMouseDown(a);
                break;
            case "mouseup":
                this.overState && this.setState(c.state.OVER);
                this.onMouseUp && this.onMouseUp(a)
        }
    };
    c.prototype.onMouseMove = null;
    c.prototype.onMouseOver = null;
    c.prototype.onMouseOut = null;
    c.prototype.onMouseDown = null;
    c.prototype.onMouseUp = null
})(); (function () {
    var c = function (a, b, d) {
        this._playing = this._loaded = false;
        this._autoPlay = b;
        this._loop = d || false;
        try {
            this._element = document.createElement("audio");
            this._element.preload = true;
            this._element.src = a;
            this._element.load();
            this._element.addEventListener("ended", casual.delegate(this._endHandler, this), false);
            this._loadInterval = setInterval(casual.delegate(this._loadHandler, this), 10)
        } catch (e) { }
    };
    casual.Audio = c;
    c.prototype._loadHandler = function () {
        if (this._element.readyState > 2) {
            this._loaded = true;
            clearTimeout(this._loadInterval);
            this._loadInterval = null;
            this._autoPlay && this.play()
        }
        if (this._element.error) {
            clearTimeout(this._loadInterval);
            this._loadInterval = null
        }
    };
    c.prototype._endHandler = function () {
        if (this._loop) this.play();
        else this._playing = false
    };
    c.prototype.play = function () {
        if (this.isLoaded()) {
            this._element.play();
            this._playing = true
        } else this._autoPlay = true
    };
    c.prototype.stop = function () {
        if (this.isPlaying()) {
            this._element.pause();
            this._playing = false
        }
    };
    c.prototype.isLoaded = function () {
        return this._loaded
    };
    c.prototype.isPlaying = function () {
        return this._playing
    }
})();
window.trace = casual.trace;
window.EventBase = casual.EventBase;
window.StageEvent = casual.StageEvent;
window.EventDispatcher = casual.EventDispatcher;
window.Matrix = casual.Matrix;
window.Point = casual.Point;
window.Rectangle = casual.Rectangle;
window.Frame = casual.Frame;
window.Astar = casual.Astar;
window.NameUtil = casual.NameUtil;
window.DisplayObject = casual.DisplayObject;
window.Graphics = casual.Graphics;
window.Shape = casual.Shape;
window.Bitmap = casual.Bitmap;
window.DisplayObjectContainer = casual.DisplayObjectContainer;
window.Sprite = casual.Sprite;
window.MovieClip = casual.MovieClip;
window.Stage = casual.Stage;
window.Text = casual.Text;
window.Button = casual.Button;
 </script>
    <script type="text/javascript">
        SlicedBitmap = function (a) {
    casual.DisplayObject.call(this);
    this.name = NameUtil.createUniqueName("SlicedBitmap");
    this.image = a;
    this.slices = [];
    this.pos = []
};
casual.inherit(SlicedBitmap, casual.DisplayObject);
SlicedBitmap.prototype.addSlice = function (a, b, c) {
    this.pos.push([b || 0, c || 0]);
    this.slices.push(a)
};
SlicedBitmap.prototype.clear = function () {
    this.slices.length = 0;
    this.pos.length = 0
};
SlicedBitmap.prototype.render = function (a) {
    for (var b = 0; b < this.slices.length; b  ) {
        var c = this.slices[b];
        a.drawImage(this.image, c[0], c[1], c[2], c[3], this.pos[b][0], this.pos[b][1], c[2], c[3])
    }
};
ImageLoader = function (a) {
    casual.EventDispatcher.call(this);
    this.resources = a;
    this.images = [];
    this._loaded = 0
};
casual.inherit(ImageLoader, casual.EventDispatcher);
ImageLoader.load = function (a, b) {
    (new ImageLoader(a, b)).load()
};
ImageLoader.prototype.load = function () {
    if (this._loaded > this.resources.length - 1) this.dispatchEvent({
        type: "complete",
        target: this,
        params: this.images
    });
    else {
        var a = new Image;
        a.onload = casual.delegate(this._loadHandler, this);
        a.crossOrigin = 'anonymous'; 
        a.src = this.resources[this._loaded]
    }
};
ImageLoader.prototype._loadHandler = function (a) {
    this.images.push({
        src: this.resources[this._loaded],
        image: a.target
    });
    this.dispatchEvent({
        type: "loaded",
        target: this,
        params: a.target
    });
    this._loaded  ;
    this.load()
};
ImageLoader.prototype.getLoaded = function () {
    return this.images.length
};
ImageLoader.prototype.getTotal = function () {
    return this.resources.length
};
ImageLoader.prototype.isLoaded = function () {
    return this.images.length == this.resources.length
};
UI = {
    images: null
};
UI.initNumber = function (a) {
    UI.number = a;
    UI.gold = {};
    UI.gold[0] = [0, 0, 19, 22];
    UI.gold[1] = [19, 0, 13, 22];
    UI.gold[2] = [32, 0, 15, 22];
    UI.gold[3] = [47, 0, 15, 22];
    UI.gold[4] = [62, 0, 15, 22];
    UI.gold[5] = [77, 0, 15, 22];
    UI.gold[6] = [92, 0, 16, 22];
    UI.gold[7] = [108, 0, 16, 22];
    UI.gold[8] = [124, 0, 15, 22];
    UI.gold[9] = [139, 0, 16, 22];
    UI.white = {};
    UI.white[0] = [5, 25, 13, 20];
    UI.white[1] = [18, 25, 11, 20];
    UI.white[2] = [29, 25, 11, 20];
    UI.white[3] = [40, 25, 11, 20];
    UI.white[4] = [53, 25, 12, 20];
    UI.white[5] = [64, 25, 11, 20];
    UI.white[6] = [76, 25, 12, 20];
    UI.white[7] = [88, 25, 12, 20];
    UI.white[8] = [100, 25, 12, 20];
    UI.white[9] = [112, 25, 12, 20]
};
UI.setNumber = function (a, b, c, d) {
    a.clear();
    c = c ? "" : "0";
    b = b >= 10 ? b.toString() : c   b.toString();
    for (var e = c = 0; c < b.length; c  ) {
        var f = d ? UI.white[b[c]] : UI.gold[b[c]];
        a.addSlice(f, e, 0);
        e  = f[2]   2
    }
    return a
};
UI.setBaseScoreAndRate = function (a, b, c) {
    if (UI.scoreText.visible = UI.baseScore.visible = UI.scoreRate.visible = c) {
        a && UI.setNumber(UI.baseScore, a, true, true);
        b && UI.setNumber(UI.scoreRate, b, true, true)
    }
};
UI.showBubble = function (a, b, c, d, e, f) {
    if (!UI.bubble) {
        UI.bubble = new Sprite;
        var g = new Bitmap(UI.images[2].image, [475, 250, 100, 75]);
        g.regX = 50;
        UI.bubble.addChild(g)
    }
    if (a) {
        for (UI.bubble.getChildAt(0).scaleX = c ? -1 : 1; UI.bubble.getNumChildren() > 1;) UI.bubble.removeChildAt(1);
        if (b == "noPlay") {
            a = new Bitmap(UI.images[2].image, [244, 5, 50, 26]);
            a.x = -25;
            a.y = 25;
            UI.bubble.addChild(a)
        } else if (b == "gamble0") {
            a = new Bitmap(UI.images[2].image, [121, 5, 50, 26]);
            a.x = -25;
            a.y = 25;
            UI.bubble.addChild(a)
        } else if (b == "gamble1") {
            a = new SlicedBitmap(UI.images[2].image);
            a.addSlice([185, 61, 16, 25]);
            a.addSlice([211, 92, 28, 28], 18);
            a.x = -23;
            a.y = 22;
            UI.bubble.addChild(a)
        } else if (b == "gamble2") {
            a = new SlicedBitmap(UI.images[2].image);
            a.addSlice([202, 61, 16, 25]);
            a.addSlice([211, 92, 28, 28], 18);
            a.x = -23;
            a.y = 22;
            UI.bubble.addChild(a)
        } else if (b == "gamble3") {
            a = new SlicedBitmap(UI.images[2].image);
            a.addSlice([219, 61, 16, 25]);
            a.addSlice([211, 92, 28, 28], 18);
            a.x = -23;
            a.y = 22;
            UI.bubble.addChild(a)
        }
        UI.bubble.x = e;
        UI.bubble.y = f;
        d.addChild(UI.bubble)
    } else UI.bubble.parent && UI.bubble.parent.removeChild(UI.bubble)
};
UI.initToolBar = function (a) {
    var b = new Sprite,
    c = [13, 320, 316, 120],
    d = new Bitmap(a, c);
    c = new Bitmap(a, c);
    d.scaleX = 1;
    c.scaleX = -1;
    c.x = c.width * 2;
    b.addChild(d);
    b.addChild(c);
    b.width = c.x;
    c = [206, 132, 47, 49];
    a = new Bitmap(a, c);
    a.x = (b.width >> 1)   15;
    a.y = 9;
    b.addChild(a);
    a.visible = false;
    d = new SlicedBitmap(UI.number);
    d.x = a.x   a.width   5;
    d.y = a.y   4;
    b.addChild(d);
    d.visible = false;
    c = new SlicedBitmap(UI.number);
    c.x = a.x   a.width   5;
    c.y = a.y   26;
    b.addChild(c);
    c.visible = false;
    var e = new Sprite;
    e.x = a.x - 95;
    e.y = 6;
    b.addChild(e);
    UI.lastPokers = e;
    UI.scoreText = a;
    UI.scoreRate = d;
    UI.baseScore = c;
    UI.toolbar = b
};
UI.showWin = function (a, b) {
    if (a) {
        if (!UI.win) {
            var c = new MovieClip,
            d = new Bitmap(UI.images[8].image, [0, 0, 86, 90]);
            d.x = 270;
            d.y = 35;
            c.addFrame(new Frame(d));
            d = new Bitmap(UI.images[8].image, [0, 100, 86, 100]);
            d.x = 275;
            d.y = 20;
            c.addFrame(new Frame(d));
            d = new Bitmap(UI.images[6].image);
            c.addChild(d);
            c.x = b.getStageWidth() - d.width >> 1;
            c.y = 100;
            UI.win = c
        }
        b.addChild(UI.win)
    } else UI.win && UI.win.parent && UI.win.parent.removeChild(UI.win)
};
UI.showLose = function (a, b) {
    if (a) {
        if (!UI.lose) {
            var c = new MovieClip,
            d = new Bitmap(UI.images[9].image, [0, 0, 91, 42]);
            d.x = 210;
            d.y = 75;
            c.addFrame(new Frame(d));
            d = new Bitmap(UI.images[9].image, [0, 45, 73, 85]);
            d.x = 210;
            d.y = 20;
            c.addFrame(new Frame(d));
            d = new Bitmap(UI.images[7].image);
            c.addChild(d);
            c.x = b.getStageWidth() - d.width >> 1;
            c.y = 100;
            UI.lose = c
        }
        b.addChild(UI.lose)
    } else UI.lose && UI.lose.parent && UI.lose.parent.removeChild(UI.lose)
};
TweenUtil = function (a, b, c) {
    this.target = a;
    this.newProps = c;
    this.oldProps = {};
    for (var d in this.newProps) if (d == "onStart" || d == "onComplete" || d == "onUpdate") this[d] = this.newProps[d];
    else if (this.target[d] !== undefined) this.oldProps[d] = this.target[d];
    this.duration = b;
    this.interval = TweenUtil.interval;
    this.total = this.duration / this.interval;
    this.count = 0;
    this.timerID = null
};
TweenUtil.prototype.start = function () {
    TweenUtil.addTween(this);
    TweenUtil.activate();
    this.onStart && this.onStart()
};
TweenUtil.prototype.stop = function () {
    TweenUtil.removeTween(this)
};
TweenUtil.prototype._trigger = function () {
    this.count  ;
    this.onUpdate && this.onUpdate();
    if (this.count >= this.total) {
        for (var a in this.newProps) this.target[a] = this.newProps[a];
        this._finish()
    } else for (a in this.newProps) this.target[a]  = (this.newProps[a] - this.oldProps[a]) / this.total
};
TweenUtil.prototype._finish = function () {
    this.stop();
    this.onComplete && this.onComplete();
    this.newProps = this.oldProps = this.target = null
};
TweenUtil.timerID = null;
TweenUtil.interval = 1E3 / 30;
TweenUtil.tweens = [];
TweenUtil.addTween = function (a) {
    TweenUtil.tweens.indexOf(a) == -1 && TweenUtil.tweens.push(a)
};
TweenUtil.removeTween = function (a) {
    a = TweenUtil.tweens.indexOf(a);
    a != -1 && TweenUtil.tweens.splice(a, 1);
    TweenUtil.tweens.length == 0 && TweenUtil.deactivate()
};
TweenUtil.isActive = function () {
    return TweenUtil.timerID != null
};
TweenUtil.activate = function () {
    if (TweenUtil.timerID == null) TweenUtil.timerID = setInterval(TweenUtil._trigger, TweenUtil.interval)
};
TweenUtil.deactivate = function () {
    if (TweenUtil.timerID != null) {
        clearInterval(TweenUtil.timerID);
        TweenUtil.timerID = null
    }
};
TweenUtil._trigger = function () {
    for (var a = TweenUtil.tweens.length; --a >= 0;) TweenUtil.tweens[a]._trigger();
    TweenUtil.onTrigger && TweenUtil.onTrigger()
};
TweenUtil.onTrigger = null;
TweenUtil.to = function (a, b, c) {
    (new TweenUtil(a, b, c)).start()
};
TweenUtil.from = function (a, b, c) {
    a = new TweenUtil(a, b, c);
    b = a.oldProps;
    a.oldProps = a.newProps;
    a.newProps = b;
    for (var d in a.oldProps) if (a.target[d] !== undefined) a.target[d] = a.oldProps[d];
    a.start()
};
Poker = function (a, b) {
    Sprite.call(this);
    this.point = a;
    this.type = this.point == 16 ? Poker.JOKERS : this.point == 17 ? Poker.JOKERB : b;
    this.selected = false;
    this.init()
};
casual.inherit(Poker, Sprite);
Poker.prototype.init = function () {
    this.mouseChildren = false;
    var a = new Bitmap(Poker.image, Poker.foreground);
    this.addChild(a);
    var b = new Bitmap(Poker.image, Poker[this.point].frame);
    if (this.type == Poker.FANGKUAI || this.type == Poker.HONGTAO) {
        b.frame = b.frame.slice(0);
        b.frame[0] -= 1;
        b.frame[1] = 489
    }
    b.x = 10   Poker[this.point].offsetX;
    b.y = 6;
    this.addChild(b);
    if (this.type != Poker.JOKERS && this.type != Poker.JOKERB) {
        var c = new Bitmap(Poker.image, this.type.frame);
        c.x = 8;
        c.y = 28;
        this.addChild(c)
    }
    b = new Bitmap(Poker.image, b.frame);
    b.scaleX = b.scaleY = -1;
    b.x = a.width - 12;
    b.y = a.height - 12;
    this.addChild(b);
    if (this.type != Poker.JOKERS && this.type != Poker.JOKERB) {
        b = new Bitmap(Poker.image, this.type.frame);
        b.scaleX = b.scaleY = -1;
        b.x = a.width - 10   Poker[this.point].offsetX;
        b.y = a.height - 35;
        this.addChild(b)
    }
};
Poker.prototype.select = function (a) {
    if (!(!this.mouseEnabled || this.selected == a)) {
        this.selected = a;
        this.y  = this.selected ? -15 : 15
    }
};
Poker.prototype.onMouseEvent = function (a) {
    if (a.type == "mousedown") {
        this.select(!this.selected);
        this.getStage().render()
    }
};
Poker.prototype.toString = function () {
    return "[Poker point="   this.point   "]"
};
Poker.shuffle = function (a) {
    for (var b = 0,
    c = a.length; b < c; b  ) {
        var d = Math.random() * (c - 1) >> 0,
        e = a[b];
        a[b] = a[d];
        a[d] = e
    }
    return a
};
Poker.newPack = function () {
    for (var a = [], b = 3; b <= 15; b  ) {
        a.push(new Poker(b, Poker.FANGKUAI));
        a.push(new Poker(b, Poker.MEIHUA));
        a.push(new Poker(b, Poker.HONGTAO));
        a.push(new Poker(b, Poker.HEITAO))
    }
    a.push(new Poker(16));
    a.push(new Poker(17));
    return a
};
Poker.sortPoker = function (a, b) {
    return b.point - a.point
};
Poker.select = function (a, b) {
    for (var c = 0; c < a.length; c  ) a[c].select(b)
};
Poker.image = null;
Poker.foreground = [156, 12, 105, 145];
Poker.background = [22, 10, 105, 145];
Poker.TOTAL = 54;
Poker.START = 3;
Poker.END = 17;
Poker.FANGKUAI = {
    name: "fangkuai",
    frame: [247, 179, 20, 24]
};
Poker.MEIHUA = {
    name: "meihua",
    frame: [270, 179, 20, 24]
};
Poker.HONGTAO = {
    name: "hongtao",
    frame: [294, 179, 20, 24]
};
Poker.HEITAO = {
    name: "heitao",
    frame: [318, 179, 20, 24]
};
Poker.JOKERS = {
    name: "jokers"
};
Poker.JOKERB = {
    name: "jokerb"
};
Poker[3] = {
    frame: [195, 465, 14, 21],
    offsetX: 0
};
Poker[4] = {
    frame: [178, 465, 14, 21],
    offsetX: 0
};
Poker[5] = {
    frame: [162, 465, 14, 21],
    offsetX: 0
};
Poker[6] = {
    frame: [146, 465, 14, 21],
    offsetX: 0
};
Poker[7] = {
    frame: [228, 465, 14, 21],
    offsetX: 0
};
Poker[8] = {
    frame: [211, 465, 14, 21],
    offsetX: 0
};
Poker[9] = {
    frame: [129, 465, 14, 21],
    offsetX: 0
};
Poker[10] = {
    frame: [107, 465, 21, 21],
    offsetX: -1
};
Poker[11] = {
    frame: [89, 465, 14, 21],
    offsetX: 0
};
Poker[12] = {
    frame: [68, 465, 18, 21],
    offsetX: -1
};
Poker[13] = {
    frame: [49, 465, 17, 21],
    offsetX: 0
};
Poker[14] = {
    frame: [29, 465, 17, 21],
    offsetX: -1
};
Poker[15] = {
    frame: [12, 465, 14, 21],
    offsetX: 0
};
Poker[16] = {
    frame: [288, 73, 15, 100],
    offsetX: 0
};
Poker[17] = {
    frame: [270, 73, 15, 100],
    offsetX: 0
};
GroupType = function (a, b) {
    if (a) GroupType[a] = this;
    this.name = a;
    this.numPokers = b
};
GroupType.prototype.toString = function () {
    return this.name
};
new GroupType("u5355u5f20", 1);
new GroupType("u5bf9u5b50", 2);
new GroupType("u53ccu738b", 2);
new GroupType("u4e09u5f20", 3);
new GroupType("u70b8u5f39", 4);
new GroupType("u4e09u5e26u4e00", 4);
new GroupType("u4e94u5f20u987au5b50", 5);
new GroupType("u4e09u5e26u4e8c", 5);
new GroupType("u516du5f20u987au5b50", 6);
new GroupType("u4e09u8fdeu5bf9", 6);
new GroupType("u56dbu5e26u4e8c", 6);
new GroupType("u4e8cu8fdeu98deu673a", 6);
new GroupType("u4e03u5f20u987au5b50", 7);
new GroupType("u516bu5f20u987au5b50", 8);
new GroupType("u56dbu8fdeu5bf9", 8);
new GroupType("u4e8cu8fdeu98deu673au5e26u7fc5u8180", 8);
new GroupType("u4e5du5f20u987au5b50", 9);
new GroupType("u4e09u8fdeu98deu673a", 9);
new GroupType("u5341u5f20u987au5b50", 10);
new GroupType("u4e94u8fdeu5bf9", 10);
new GroupType("u4e8cu8fdeu98deu673au5e26u4e8cu5bf9", 10);
new GroupType("u5341u4e00u5f20u987au5b50", 11);
new GroupType("u5341u4e8cu5f20u987au5b50", 12);
new GroupType("u516du8fdeu5bf9", 12);
new GroupType("u56dbu8fdeu98deu673a", 12);
new GroupType("u4e09u8fdeu98deu673au5e26u7fc5u8180", 12);
new GroupType("u4e03u8fdeu5bf9", 14);
new GroupType("u4e94u8fdeu98deu673a", 15);
new GroupType("u4e09u8fdeu98deu673au5e26u4e09u5bf9", 15);
new GroupType("u516bu8fdeu5bf9", 16);
new GroupType("u56dbu8fdeu98deu673au5e26u7fc5u8180", 16);
new GroupType("u4e5du8fdeu5bf9", 18);
new GroupType("u516du8fdeu98deu673a", 18);
new GroupType("u5341u8fdeu5bf9", 20);
new GroupType("u4e94u8fdeu98deu673au5e26u7fc5u8180", 20);
Rule = {};
Rule.compare = function (a, b) {
    var c = Rule.getType(a),
    d = Rule.getType(b);
    switch (d) {
        case GroupType.u5355u5f20:
        case GroupType.u5bf9u5b50:
        case GroupType.u4e09u5f20:
        case GroupType.u70b8u5f39:
        case GroupType.u4e09u5e26u4e00:
        case GroupType.u4e09u5e26u4e8c:
        case GroupType.u56dbu5e26u4e8c:
        case GroupType.u4e94u5f20u987au5b50:
        case GroupType.u516du5f20u987au5b50:
        case GroupType.u4e03u5f20u987au5b50:
        case GroupType.u516bu5f20u987au5b50:
        case GroupType.u4e5du5f20u987au5b50:
        case GroupType.u5341u5f20u987au5b50:
        case GroupType.u5341u4e00u5f20u987au5b50:
        case GroupType.u5341u4e8cu5f20u987au5b50:
        case GroupType.u4e09u8fdeu5bf9:
        case GroupType.u56dbu8fdeu5bf9:
        case GroupType.u4e94u8fdeu5bf9:
        case GroupType.u516du8fdeu5bf9:
        case GroupType.u4e03u8fdeu5bf9:
        case GroupType.u516bu8fdeu5bf9:
        case GroupType.u4e5du8fdeu5bf9:
        case GroupType.u5341u8fdeu5bf9:
        case GroupType.u4e8cu8fdeu98deu673a:
        case GroupType.u4e8cu8fdeu98deu673au5e26u7fc5u8180:
        case GroupType.u4e8cu8fdeu98deu673au5e26u4e8cu5bf9:
        case GroupType.u4e09u8fdeu98deu673a:
        case GroupType.u4e09u8fdeu98deu673au5e26u7fc5u8180:
        case GroupType.u4e09u8fdeu98deu673au5e26u4e09u5bf9:
        case GroupType.u56dbu8fdeu98deu673a:
        case GroupType.u56dbu8fdeu98deu673au5e26u7fc5u8180:
        case GroupType.u4e94u8fdeu98deu673a:
        case GroupType.u4e94u8fdeu98deu673au5e26u7fc5u8180:
        case GroupType.u516du8fdeu98deu673a:
            if (c == d) return a[0].point > b[0].point;
            if (c == GroupType.u53ccu738b || c == GroupType.u70b8u5f39) return true
    }
    return false
};
Rule.getType = function (a) {
    a.sort(Poker.sortPoker);
    var b = a.length;
    switch (b) {
        case 1:
            return GroupType.u5355u5f20;
        case 2:
            if (Rule.isSame(a, 2)) return GroupType.u5bf9u5b50;
            else if (a[0].point == 17 && a[1].point == 16) return GroupType.u53ccu738b;
            break;
        case 3:
            if (Rule.isSame(a, 3)) return GroupType.u4e09u5f20;
            break;
        case 4:
            if (Rule.isSame(a, 4)) return GroupType.u70b8u5f39;
            else if (Rule.isTripleLink(a)) return GroupType.u4e09u5e26u4e00;
            break;
        case 5:
            if (Rule.isStraight(a)) return GroupType.u4e94u5f20u987au5b50;
            else if (Rule.isTripleLink(a)) return GroupType.u4e09u5e26u4e8c;
            break;
        case 6:
            if (Rule.isStraight(a)) return GroupType.u516du5f20u987au5b50;
            else if (Rule.isPairLink(a)) return GroupType.u4e09u8fdeu5bf9;
            else if (Rule.isSame(a, 4)) {
                for (var c = -1,
                d = 0,
                e = 0; e < b - 1; e  ) if (a[e].point == a[e   1].point) {
                    d  ;
                    if (d >= 3) c = e - 2
                } else d = 0;
                if (c > 0) {
                    b = a.splice(c, 4);
                    a.unshift.apply(a, b)
                }
                return GroupType.u56dbu5e26u4e8c
            } else if (Rule.isTripleLink(a)) return GroupType.u4e8cu8fdeu98deu673a;
            break;
        case 7:
            if (Rule.isStraight(a)) return GroupType.u4e03u5f20u987au5b50;
            break;
        case 8:
            if (Rule.isStraight(a)) return GroupType.u516bu5f20u987au5b50;
            else if (Rule.isPairLink(a)) return GroupType.u56dbu8fdeu5bf9;
            else if (Rule.isTripleLink(a)) return GroupType.u98deu673au5e26u7fc5u8180;
            break;
        case 9:
            if (Rule.isStraight(a)) return GroupType.u4e5du5f20u987au5b50;
            else if (Rule.isTripleLink(a)) return GroupType.u4e09u8fdeu98deu673a;
            break;
        case 10:
            if (Rule.isStraight(a)) return GroupType.u5341u5f20u987au5b50;
            else if (Rule.isPairLink(a)) return GroupType.u4e94u8fdeu5bf9;
            else if (Rule.isTripleLink(a)) return GroupType.u4e8cu8fdeu98deu673au5e26u4e8cu5bf9;
            break;
        case 11:
            if (Rule.isStraight(a)) return GroupType.u5341u4e00u5f20u987au5b50;
            break;
        case 12:
            if (Rule.isStraight(a)) return GroupType.u5341u4e8cu5f20u987au5b50;
            else if (Rule.isPairLink(a)) return GroupType.u516du8fdeu5bf9;
            else {
                a = Rule.isTripleLink(a);
                if (a == 3) return GroupType.u4e09u8fdeu98deu673au5e26u7fc5u8180;
                else if (a == 4) return GroupType.u56dbu8fdeu98deu673a
            }
            break;
        case 14:
            if (Rule.isPairLink(a)) return GroupType.u4e03u8fdeu5bf9;
            break;
        case 15:
            if (Rule.isTripleLink(a)) return GroupType.u4e94u8fdeu98deu673a;
            else if (Rule.isTripleLink(a)) return GroupType.u4e09u8fdeu98deu673au5e26u4e09u5bf9;
            break;
        case 16:
            if (Rule.isPairLink(a)) return GroupType.u516bu8fdeu5bf9;
            else if (Rule.isTripleLink(a)) return GroupType.u56dbu8fdeu98deu673au5e26u7fc5u8180;
            break;
        case 18:
            if (Rule.isPairLink(a)) return GroupType.u4e5du8fdeu5bf9;
            else if (Rule.isTripleLink(a)) return GroupType.u516du8fdeu98deu673a;
            break;
        case 20:
            if (Rule.isPairLink(a)) return GroupType.u5341u8fdeu5bf9;
            else if (Rule.isTripleLink(a)) return GroupType.u4e94u8fdeu98deu673au5e26u7fc5u8180
    }
    return false
};
Rule.isSame = function (a, b) {
    var c, d = false;
    for (c = 0; c < b - 1; c  ) if (a[c].point == a[c   1].point) d = true;
    else {
        d = false;
        break
    }
    if (d) return true;
    for (c = a.length - 1; c > a.length - b; c--) if (a[c].point == a[c - 1].point) d = true;
    else {
        d = false;
        break
    }
    return d
};
Rule.isStraight = function (a) {
    if (a[0].point >= 15) return false;
    for (var b = 0; b < a.length - 1; b  ) if (a[b].point != a[b   1].point   1) return false;
    return true
};
Rule.isPairLink = function (a) {
    if (a[0].point >= 15) return false;
    for (var b = 0; b < a.length - 2; b  = 2) if (a[b].point != a[b   1].point || a[b].point != a[b   2].point   1 || a[b   2].point != a[b   3].point) return false;
    return true
};
Rule.isTripleLink = function (a) {
    for (var b = 0,
    c = a.length,
    d = 2; d < c; d  ) a[d - 2].point == a[d].point && a[d - 1].point == a[d].point && b  ;
    if (b == 0) return false;
    var e = Rule.sortTripleLink(a.slice());
    if (b > 1) for (d = 0; d < b * 3 - 3; d  = 3) if (e[d].point == 15 || e[d].point != e[d   3].point   1) return false;
    d = c - b * 3;
    if (d == 0 || d == b) return true;
    else if (d == b * 2) {
        d = 0;
        for (var f = b * 3 - 1; f < c - 1; f  ) e[f].point == e[f   1].point && d  ;
        if (b != d) return false
    } else return false;
    for (d = 0; d < c; d  ) a[d] = e[d];
    return b
};
Rule.sortTripleLink = function (a) {
    var b, c = 0,
    d = a.length,
    e = false,
    f = 0,
    g = null,
    h = [];
    for (b = 2; b < d; b  ) if (a[b].point == a[b - 1].point && a[b].point == a[b - 2].point) {
        if (f == 0) {
            f  ;
            h.push(a[b])
        } else {
            g = a[b];
            for (var i = b; i > 0; i--) {
                e = a[i];
                a[i] = a[i - 1];
                a[i - 1] = e
            }
            c  
        }
        e = true
    } else {
        f = 0;
        e || (c = b - 1)
    }
    for (b = 0; b < h.length; b  ) for (f = 0; f < d; f  ) if (a[f].point == h[b].point) if (a[f] == g) g = null;
    else {
        e = a[f - c];
        a[f - c] = a[f];
        a[f] = e
    }
    d = a.slice(a.length - c, a.length);
    d.sort(Poker.sortPoker);
    for (b = a.length - c; b < a.length; b  ) a[b] = d[b - a.length   c];
    return a
};
AI = {
    singleRate: 1,
    singleLowRate: 0.5,
    kingRate: 3,
    pairRate: 3,
    pairLowRate: 2,
    tripleRate: 4,
    tripleLowRate: 3.5,
    straightRate: 5,
    bombRate: 6,
    twoKingScore: 120
};
AI.gamble = function (a) {
    a = a.pokerScore;
    return a < 220 ? 1 : a >= 220 && a <= 280 ? 2 : 3
};
AI.selectPoker = function (a, b, c) {
    if (!b) return AI.autoSelectPoker(a);
    var d = AI.findPokerByType(a, b);
    if (d && d.length > 0) for (var e = d.length - 1; e >= 0; e--) {
        var f = d[e];
        f instanceof Array || (f = [f]);
        if (b.numPokers == f.length) {
            if (b == GroupType.u4e09u5e26u4e00 || b == GroupType.u4e09u5e26u4e8c) f = Rule.sortTripleLink(f);
            if (b == GroupType.u4e09u5e26u4e00) if (a.single.length > 0) {
                var g = a.single[a.single.length - 1];
                if (g.point < f[3].point) f[3] = g
            } else {
                if (f[3].point > 12) {
                    g = a.pokers[a.pokers.length - 1];
                    if (g.point != f[0].point && g.point != a.pokers[a.pokers.length - 4].point) if (g.point < f[3].point) f[3] = g
                }
            } else if (b == GroupType.u4e09u5e26u4e8c) {
                g = a.pair[a.pair.length - 1];
                if (g[0].point < f[3].point) {
                    f[3] = g[0];
                    f[4] = g[1]
                }
            }
            g = false;
            if (g = c ? Rule.compare(f, c) : true) {
                Poker.select(f, true);
                return true
            }
        }
    }
    return false
};
AI.autoSelectPoker = function (a) {
    AI.analyzePlayerPokers(a);
    var b, c;
    if (Rule.getType(a.pokers)) Poker.select(a.pokers, true);
    else {
        c = AI.findPokerByType(a, GroupType.u5341u4e8cu5f20u987au5b50);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u5341u4e00u5f20u987au5b50);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u5341u5f20u987au5b50);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u4e5du5f20u987au5b50);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u516bu5f20u987au5b50);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u4e03u5f20u987au5b50);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u516du5f20u987au5b50);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u4e94u5f20u987au5b50);
        if (c && c.length > 0) for (b = c.length - 1; b >= 0; b--) if (c[b][0].point < 13) {
            Poker.select(c[b], true);
            return true
        }
        c = AI.findPokerByType(a, GroupType.u5341u8fdeu5bf9);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u4e5du8fdeu5bf9);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u516bu8fdeu5bf9);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u4e03u8fdeu5bf9);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u516du8fdeu5bf9);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u4e94u8fdeu5bf9);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u56dbu8fdeu5bf9);
        if (!c || !c.length) c = AI.findPokerByType(a, GroupType.u4e09u8fdeu5bf9);
        if (c && c.length > 0) for (b = c.length - 1; b >= 0; b--) if (c[b][0].point <= 10) {
            Poker.select(c[b], true);
            return true
        }
        b = a.triple.length;
        if (b >= 2) {
            c = a.triple[b - 1];
            if (c[0].point <= 10) {
                if (a.single.length) var d = a.single[a.single.length - 1];
                if (a.pair.length) var e = a.pair[a.pair.length - 1];
                if (d) if (e && e[0].point != c[0].point && e[0].point < 10 && e[0].point <= d.point - 2) c = c.concat(e);
                else c.push(d);
                else if (e && e[0].point != c[0].point && e[0].point < 10) c = c.concat(e);
                Poker.select(c, true);
                return true
            }
        }
        b = a.single.length;
        if (b > 0) {
            c = a.single[b - 1];
            if (c.point < 10) {
                c.select(true);
                return true
            }
        }
        b = a.pair.length;
        if (b > 0) {
            c = a.pair[b - 1];
            if (c[0].point < 10) {
                Poker.select(c, true);
                return true
            }
        }
        b = a.single.length;
        if (b > 0) {
            c = a.single[b - 1];
            c.select(true);
            return true
        }
        b = a.pair.length;
        if (b > 0) {
            c = a.pair[b - 1];
            Poker.select(c, true);
            return true
        }
        b = a.triple.length;
        if (b > 0) {
            if ((c = AI.findPokerByType(a, GroupType.u4e09u5e26u4e00)) && c.length && Rule.getType(c[c.length - 1]) != GroupType.u70b8u5f39) {
                Poker.select(c[c.length - 1], true);
                return true
            }
            if ((c = AI.findPokerByType(a, GroupType.u4e09u5e26u4e8c)) && c.length) {
                Poker.select(c[c.length - 1], true);
                return true
            }
            c = a.triple[b - 1];
            Poker.select(c, true);
            return true
        }
        b = a.bomb.length;
        if (b > 0) {
            c = a.bomb[b - 1];
            Poker.select(c, true);
            return true
        } (c = AI.findPokerByType(a, GroupType.u53ccu738b)) && c.length && Poker.select(c[0], true);
        return true
    }
};
AI.findPokerByType = function (a, b) {
    var c, d = b.numPokers,
    e = a.pokers.length;
    if (d > e) return null;
    if (b == GroupType.u5355u5f20) return a.single;
    else if (b == GroupType.u5bf9u5b50) return a.pair;
    else if (b == GroupType.u4e09u5f20) return a.triple;
    else if (b == GroupType.u70b8u5f39) return a.bomb;
    var f, g = [];
    for (c = d - 1; c < e; c  ) {
        f = a.pokers.slice(c - d   1, c   1);
        if (Rule.getType(f) == b) {
            g.push(f);
            c  = d - 1
        }
    }
    return g
};
AI.scorePlayerPokers = function (a) {
    var b, c, d = 0;
    for (b = 0; b < a.single.length; b  ) {
        c = a.single[b].point;
        d  = c >= 16 ? AI.kingRate * c : c >= 10 ? AI.singleRate * c : AI.singleLowRate * c
    }
    if (a.single[0].point == 17 && a.single[0].point == 16) d  = AI.twoKingScore;
    for (b = 0; b < a.pair.length; b  ) {
        c = a.pair[b][0].point;
        d  = c >= 10 ? AI.pairRate * c : AI.pairLowRate * c
    }
    for (b = 0; b < a.triple.length; b  ) {
        c = a.triple[b][0].point;
        d  = c >= 10 ? AI.tripleRate * c : AI.tripleLowRate * c
    }
    for (b = 0; b < a.bomb.length; b  ) {
        c = a.bomb[b][0].point;
        d  = AI.bombRate * c
    }
    a.pokerScore = d;
    trace("pokerScore:", a.name, d);
    return d
};
AI.analyzePlayerPokers = function (a) {
    var b = [],
    c = [],
    d = [],
    e,
    f,
    g = a.pokers,
    h = g.length;
    for (e = 0; e < h; e  ) {
        f = g[e].point;
        var i = false;
        if (e == 0) i = h == 1 ? true : g[e   1].point != f;
        else if (e == h - 1) i = g[e - 1].point != f;
        else if (g[e - 1].point != f && g[e   1].point != f) i = true;
        i && b.push(g[e])
    }
    for (e = 1; e < h; e  ) if (g[e - 1].point == g[e].point) {
        c.push([g[e - 1], g[e]]);
        e  
    }
    for (e = 2; e < h; e  ) {
        f = g[e].point;
        if (g[e - 2].point == f && g[e - 1].point == f) if (!(e   1 < h && g[e   1].point == f)) if (!(e >= 3 && g[e - 3].point == f)) {
            d.push([g[e - 2], g[e - 1], g[e]]);
            e  = 2
        }
    }
    for (e = 3; e < h; e  ) {
        f = g[e].point;
        if (g[e - 3].point == f && g[e - 2].point == f && g[e - 1].point == f) {
            c.push([g[e - 3], g[e - 2], g[e - 1], g[e]]);
            e  = 3
        }
    }
    a.single = b;
    a.pair = c;
    a.triple = d;
    a.bomb = []
};
Player = function (a, b) {
    Sprite.call(this);
    this.id = a;
    this.name = b;
    this.score = 0;
    this.role = Player.NORMAL;
    this.sex = Player.MALE;
    this.pokers = null;
    this.single = [];
    this.pair = [];
    this.triple = [];
    this.bomb = [];
    this.pokerScore = 0;
    this.lastPlayedPokers = this.playingPokers = this.playingType = null;
    this.init()
};
casual.inherit(Player, Sprite);
Player.prototype.init = function () {
    var a = new Bitmap(Player.image, Player.PORTRAIT_FRAME);
    this.mouseChildren = false;
    this.addChild(a);
    this.frame = a;
    var b = new SlicedBitmap(UI.number);
    b.x = a.x   38;
    b.y = a.y   a.height;
    this.addChild(b);
    this.count = b
};
Player.prototype.reset = function () {
    this.single = [];
    this.pair = [];
    this.triple = [];
    this.bomb = [];
    this.pokerScore = 0;
    this.lastPlayedPokers = this.playingPokers = this.playingType = this.pokers = null
};
Player.prototype.getSelectedPokers = function () {
    for (var a = [], b = 0; b < this.pokers.length; b  ) this.pokers[b].selected && a.push(this.pokers[b]);
    return a
};
Player.prototype.deletePokers = function (a) {
    for (var b = 0; b < a.length; b  ) {
        var c = a[b],
        d = this.pokers.indexOf(c);
        d >= 0 && this.pokers.splice(d, 1);
        c.mouseEnabled = false;
        d = this.single.indexOf(c);
        d >= 0 && this.single.splice(d, 1);
        for (d = 0; d < this.pair.length; d  ) {
            var e = this.pair[d];
            if (e[0] == c) e[0] = null;
            else if (e[1] == c) e[1] = null;
            if (!e[0] || !e[1]) {
                this.pair.splice(d, 1);
                break
            }
        }
        for (d = 0; d < this.triple.length; d  ) {
            e = this.triple[d];
            if (e[0] == c) e[0] = null;
            else if (e[1] == c) e[1] = null;
            else if (e[2] == c) e[2] = null;
            if (!e[0] || !e[1] || !e[2]) {
                this.triple.splice(d, 1);
                break
            }
        }
        for (d = 0; d < this.bomb.length; d  ) {
            e = this.bomb[d];
            if (e[0] == c) e[0] = null;
            else if (e[1] == c) e[1] = null;
            else if (e[2] == c) e[2] = null;
            else if (e[3] == c) e[3] = null;
            if (!e[0] || !e[1] || !e[2] || !e[3]) {
                this.bomb.splice(d, 1);
                break
            }
        }
    }
};
Player.prototype.clearLastPokers = function () {
    if (this.lastPlayedPokers) {
        for (var a = 0; a < this.lastPlayedPokers.length; a  ) {
            var b = this.lastPlayedPokers[a];
            b.parent && b.parent.removeChild(b)
        }
        this.lastPlayedPokers = null
    }
};
Player.prototype.setPortrait = function (a) {
    if (this.portrait) {
        this.portrait.frame = a;
        this.portrait.width = a[2];
        this.portrait.height = a[3]
    } else {
        this.portrait = new Bitmap(Player.image, a);
        this.portrait.x = 9;
        this.portrait.y = 9;
        this.addChild(this.portrait)
    }
};
Player.prototype.toString = function () {
    return this.name
};
Player.prototype.addGlow = function () {
    if (!Player.glow) {
        Player.glow = new Bitmap(Player.image, Player.PORTRAIT_GLOW);
        Player.glow.x = -19;
        Player.glow.y = -21
    }
    this.addChildAt(Player.glow, 0)
};
Player.image = null;
Player.PORTRAIT_FRAME = [8, 2, 115, 115];
Player.PORTRAIT_GLOW = [2, 120, 155, 155];
Player.DIZHU = 0;
Player.NORMAL = 1;
Player.MALE = "male";
Player.FEMALE = "female";
Player.ROBOT_NAME_MALE = ["u9cccu62dc", "u97e6u5c0fu5b9d", "u5965u7279u66fc"];
Player.ROBOT_NAME_FEMALE = ["u8c82u8749", "u51e4u59d0"];
Player.PORTRAIT_DIZHU = [[216, 0, 87, 87]];
Player.PORTRAIT_M = [[126, 0, 87, 87]];
Player.PORTRAIT_W = [[305, 0, 87, 87]];
Player.getRandomName = function () {
    return Player.ROBOT_NAMES[Math.floor(Math.random() * Player.ROBOT_NAMES.length)]
};
ddz = {
    images: null,
    canvas: null,
    conntext: null,
    stage: null,
    width: 0,
    height: 0,
    players: [],
    user: null,
    logo: null,
    splash: null,
    pokerContainer: null,
    gambleContainer: null,
    controlContainer: null,
    backPokers: null,
    gambleScore: 0,
    gambleTurn: -1,
    gambleID: -1,
    gambleCount: 0,
    pokerX: 200,
    pokerY: 445,
    pokerMaxWidth: 700,
    pokerMaxGap: 60,
    lastThreePokers: null,
    playingTween: true,
    currentDiZhu: null,
    currentTurn: 0,
    currentTurnType: null,
    currentTurnPokers: null,
    currentTurnWinner: null,
    baseScore: 1,
    scoreRate: 1,
    turnTimerID: null,
    turnInterval: 1500,
    roundInterval: 3E3,
    enableSound: true,
    bgSound: null,
    winSound: null,
    loseSound: null,
    soundMP3:null,
    soundOGG:null
   // soundMP3: ["sounds/normal.mp3", "sounds/win.mp3", "sounds/lose.mp3"],
   // soundOGG: ["sounds/normal.ogg", "sounds/win.ogg", "sounds/lose.ogg"]
};
ddz.startup = function (a) {
    this.images = [];
    a = a || ["https://repo.bfw.wiki/bfwrepo/image/5fc2f17ea86c4.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f1a49d997.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f1d009089.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f201d2feb.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f21caaf9c.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f22ed8eda.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f24462f59.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f2600a2ac.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f2761f2a8.png", "https://repo.bfw.wiki/bfwrepo/image/5fc2f289c1617.png"];
    var b = new ImageLoader(a);
    b.addEventListener("loaded", ddz.onLoaded);
    b.addEventListener("complete", ddz.onComplete);
    b.load();
    ddz.showProgress(0, a.length, a[0])
};
ddz.onLoaded = function (a) {
    ddz.showProgress(a.target.getLoaded(), a.target.getTotal(), a.params.src)
};
ddz.onComplete = function (a) {
    a.target.removeEventListener("loaded", ddz.onLoaded);
    a.target.removeEventListener("complete", ddz.onComplete);
    document.getElementById("status").innerHTML = "";
    ddz.images = a.params;
    UI.images = a.params;
    ddz.initGame()
};
ddz.showProgress = function (a, b, c) {
    var d = document.getElementById("status");
    d.innerHTML = "Loading resources, please wait...<br>";
    d.innerHTML  = "("   a   "/"   b   ") ";
    d.innerHTML  = c.substring(c.lastIndexOf("/")   1)
};
ddz.initGame = function () {
    if (navigator.userAgent.match(/ipad/i)) this.playingTween = false;
    this.canvas = document.getElementById("canvas");
    this.canvas.style.backgroundImage = "url("   this.images[0].src   ")";
    this.canvas.style.backgroundPosition = "center center";
    this.canvas.oncontextmenu = function () {
        return false
    };
    this.context = this.canvas.getContext("2d");
    this.width = this.canvas.width;
    this.height = this.canvas.height;
    this.pokerY = this.height - 155;
    this.pokerX = this.width - this.pokerMaxWidth - 110;
    Poker.image = this.images[1].image;
    Player.image = this.images[3].image;
    UI.initNumber(this.images[4].image);
    UI.initToolBar(this.images[2].image);
    UI.toolbar.x = this.width - UI.toolbar.width >> 1;
    this.stage = new Stage(this.context);
    this.initButtons();
    this.pokerContainer = new Sprite;
    this.pokerContainer.name = "pokerContainer";
    this.stage.addChild(this.pokerContainer);
    this.initPlayers();
    this.user.name = "Alex";
    this.user.sex = Player.MALE;
    this.showSplash()
};
ddz.showSplash = function () {
    this.stage.setFrameRate(0);
    UI.showBubble(false);
    UI.showWin(false);
    UI.showLose(false);
    this.controlContainer.visible = false;
    this.stage.removeChild(UI.toolbar);
    this.pokerContainer.removeAllChildren();
    for (var a = 0; a < this.players.length; a  ) {
        var b = this.players[a];
        UI.setNumber(b.count, 0);
        b.setPortrait([0, 0, 1, 1])
    }
    Player.glow && Player.glow.parent && Player.glow.parent.removeChild(Player.glow);
    for (var c in this.players) this.players[c].visible = false;
    if (this.splash) {
        this.stage.addChild(this.splash);
        this.stage.render()
    } else {
        this.splash = new Sprite;
        this.stage.addChild(this.splash);
        if (this.playingTween) TweenUtil.onTrigger = function () {
            ddz.stage.render()
        };
        b = Poker.newPack();
        a = 0;
        for (c = b.length; a < c; a  ) {
            var d = b[a];
            d.regX = 52;
            d.regY = 500;
            d.x = this.width >> 1;
            d.y = 470;
            d.scaleX = d.scaleY = 0.7;
            d.rotation = 360;
            d.mouseEnabled = false;
            this.splash.addChild(d);
            if (this.playingTween) TweenUtil.to(d, 500, {
                rotation: 295   130 * (a / (c - 1))
            });
            else d.rotation = 295   130 * (a / (c - 1))
        }
        a = new Bitmap(this.images[5].image);
        a.x = this.width - a.width >> 1;
        a.y = 190;
        this.logo = a;
        this.splash.addChild(a);
        this.logo.render = function (e) {
            e.shadowColor = "#333";
            e.shadowOffsetX = 0;
            e.shadowOffsetY = 15;
            e.shadowBlur = 50;
            Bitmap.prototype.render.call(this, e)
        };
        this.splash.addChild(this.startBtn)
    }
};
ddz.startGame = function () {
    this.scoreRate = this.baseScore = 1;
    this.currentTurnWinner = this.currentTurnPokers = this.currentTurnType = this.currentDiZhu = null;
    this.stage.removeChild(this.splash);
    UI.lastPokers.removeAllChildren();
    UI.setBaseScoreAndRate(null, null, false);
    for (var a in this.players) {
        this.players[a].visible = true;
        this.players[a].reset()
    }
    this.stage.addChild(UI.toolbar);
    this.deal(Poker.shuffle(Poker.newPack()));
    this.backPokers = [];
    for (a = 0; a < 9; a  ) {
        var b = new Bitmap(Poker.image, Poker.background);
        b.x = this.width - 73 >> 1;
        b.y = 200;
        this.stage.addChildAt(b, 0);
        this.backPokers.push(b);
        if (this.playingTween) if (a < 3) {
            b.visible = false;
            b.alpha = 0.5;
            b.index = a == 0 ? 6 : a == 1 ? 12 : 17;
            setTimeout(TweenUtil.to, 1E3 * a, b, 200, {
                alpha: 0,
                x: 0,
                y: 100,
                onStart: function () {
                    this.target.visible = true
                },
                onComplete: function () {
                    UI.setNumber(ddz.players[2].count, this.target.index);
                    this.target.parent.removeChild(this.target)
                }
            })
        } else {
            if (a < 6) {
                b.visible = false;
                b.alpha = 0.5;
                b.index = a == 3 ? 6 : a == 4 ? 12 : 17;
                setTimeout(TweenUtil.to, 1E3 * (a - 3)   300, b, 200, {
                    alpha: 0,
                    x: ddz.width,
                    y: 100,
                    onStart: function () {
                        this.target.visible = true
                    },
                    onComplete: function () {
                        UI.setNumber(ddz.players[1].count, this.target.index);
                        this.target.parent.removeChild(this.target)
                    }
                })
            }
        } else {
            if (a < 6) b.visible = false;
            UI.setNumber(ddz.players[1].count, 17);
            UI.setNumber(ddz.players[2].count, 17)
        }
    }
    a = 0;
    for (b = this.user.pokers.length; a < b; a  ) {
        var c = this.user.pokers[a];
        c.name = "poker"   a;
        c.x = this.width - 73 >> 1;
        c.y = 200;
        c.index = a   1;
        this.pokerContainer.addChild(c);
        if (this.playingTween) {
            c.visible = false;
            setTimeout(TweenUtil.to, 150 * a, c, 200, {
                x: this.pokerX   a * Math.min(this.pokerMaxWidth / b, this.pokerMaxGap) >> 0,
                y: this.pokerY,
                onStart: function () {
                    UI.setNumber(ddz.players[0].count, this.target.index);
                    this.target.visible = true
                }
            })
        } else {
            c.x = this.pokerX   a * Math.min(this.pokerMaxWidth / b, this.pokerMaxGap) >> 0;
            c.y = this.pokerY;
            UI.setNumber(ddz.players[0].count, 17)
        }
    }
    if (this.playingTween) TweenUtil.onTrigger = function () {
        if (!TweenUtil.isActive() && ddz.user.pokers[ddz.user.pokers.length - 1].y == ddz.pokerY) {
            TweenUtil.onTrigger = null;
            ddz.backPokers[6].x  = 40;
            ddz.backPokers[8].x -= 40;
            ddz.gamble()
        }
        ddz.stage.render()
    };
    else {
        ddz.backPokers[6].x  = 40;
        ddz.backPokers[8].x -= 40;
        ddz.gamble()
    }
    this.pokerContainer.mouseEnabled = false
};
ddz.deal = function (a) {
    var b, c, d;
    for (b = 0; b < 3; b  ) {
        d = this.players[b];
        c = b * 17;
        c = a.slice(c, c   17);
        c.sort(Poker.sortPoker);
        d.pokers = c;
        AI.analyzePlayerPokers(d);
        AI.scorePlayerPokers(d)
    }
    this.lastThreePokers = a.slice(51)
};
ddz.gamble = function () {
    if (this.gambleCount >= this.players.length) {
        this.baseScore = this.gambleScore || 1;
        var a = this.gambleID;
        this.gambleCount = 0;
        this.gambleID = this.gambleTurn = -1;
        this.gambleScore = 0;
        this.stage.removeChild(this.gambleContainer);
        if (a >= 0) {
            TweenUtil.onTrigger = function () {
                if (!TweenUtil.isActive()) {
                    TweenUtil.onTrigger = null;
                    ddz.backPokers = null
                }
                ddz.stage.render()
            };
            if (this.playingTween) for (var b = 6; b < 9; b  ) TweenUtil.to(this.backPokers[b], 200, {
                alpha: 0,
                x: this.width - 140 >> 1,
                y: 0,
                onComplete: function () {
                    this.target.parent.removeChild(this.target)
                }
            });
            else for (b = 6; b < 9; b  ) this.backPokers[b].parent.removeChild(this.backPokers[b]);
            this.setDiZhu(this.players[a])
        } else this.startGame()
    } else {
        this.gambleTurn = this.gambleTurn < 2 ?   this.gambleTurn : 0;
        this.gambleTurn == 0 ? this.stage.addChild(this.gambleContainer) : this.doGamble(this.players[this.gambleTurn], AI.gamble(this.players[this.gambleTurn]))
    }
};
ddz.doGamble = function (a, b) {
    trace("Gamble:", a, b);
    if (b > this.gambleScore) {
        this.gambleID = a.id;
        this.gambleScore = b
    } else b = 0;
    if (this.gambleTurn == 0) this.stage.removeChild(this.gambleContainer);
    else if (this.gambleTurn == 1) UI.showBubble(true, "gamble"   b, true, this.stage, this.width - 200, 150);
    else this.gambleTurn == 2 && UI.showBubble(true, "gamble"   b, false, this.stage, 200, 150);
    this.stage.render();
    this.gambleCount  ;
    setTimeout(casual.delegate(this.gamble, this), this.turnInterval)
};
ddz.setDiZhu = function (a) {
    a.role = Player.DIZHU;
    a.pokers = a.pokers.concat(this.lastThreePokers);
    a.pokers.sort(Poker.sortPoker);
    UI.setNumber(a.count, a.pokers.length);
    UI.lastPokers.removeAllChildren();
    for (var b = 0,
    c = this.lastThreePokers.length; b < c; b  ) {
        var d = casual.copy(this.lastThreePokers[b]);
        d.scaleX = d.scaleY = 0.4;
        d.x = b * 20;
        d.mouseEnabled = false;
        UI.lastPokers.addChild(d)
    }
    if (a == this.user) {
        b = 0;
        for (c = a.pokers.length; b < c; b  ) {
            d = a.pokers[b];
            d.name = "poker"   b;
            d.x = this.pokerX   b * Math.min(this.pokerMaxWidth / c, this.pokerMaxGap) >> 0;
            d.y = this.pokerY;
            this.pokerContainer.addChildAt(d, b)
        }
    }
    for (b = 0; b < this.players.length; b  ) {
        c = this.players[b];
        if (c == a) c.setPortrait(Player.PORTRAIT_DIZHU[0]);
        else if (c.sex == Player.MALE) c.setPortrait(Player.PORTRAIT_M[0]);
        else c.sex == Player.FEMALE && c.setPortrait(Player.PORTRAIT_W[0])
    }
    UI.setBaseScoreAndRate(this.baseScore, this.scoreRate, true);
    this.pokerContainer.mouseEnabled = true;
    UI.showBubble(false);
    this.currentDiZhu = a;
    this.currentTurn = this.players.indexOf(a);
    this.nextTurn(false)
};
ddz.nextTurn = function (a) {
    if (a) if (this.currentTurn == 2) this.currentTurn = 0;
    else this.currentTurn  ;
    if (this.currentTurnWinner && this.currentTurnWinner.id == this.currentTurn) {
        this.currentTurnPokers = this.currentTurnType = null;
        trace("NewTurn:", this.currentTurnWinner, this.currentTurnWinner.pokers)
    }
    this.players[this.currentTurn].addGlow();
    this.turnTimerID && clearTimeout(this.turnTimerID);
    this.turnTimerID = setTimeout(casual.delegate(this.runTurn, this), this.turnInterval)
};
ddz.runTurn = function () {
    var a = this.players[this.currentTurn];
    if (a == this.user) {
        this.controlContainer.visible = true;
        this.stage.render()
    } else {
        UI.showBubble(false);
        if (this.currentTurnWinner && a.role == this.currentTurnWinner.role && this.currentTurnType) {
            var b = AI.findPokerByType(this.currentDiZhu, this.currentTurnType);
            if (!b || b.length == 0 && a.pokers.length > this.currentTurnWinner.pokers.length) {
                this.skip(a);
                return
            }
        }
        AI.selectPoker(a, this.currentTurnType, this.currentTurnPokers);
        if (a.getSelectedPokers().length > 0) this.playPoker(a);
        else {
            if (this.currentTurnType == GroupType.u5355u5f20) if (a.pokers[0] > this.currentTurnPokers[0]) if (a.pokers.length >= 3 && a.pokers[2] != a.pokers[0]) {
                a.pokers[0].select(true);
                this.playPoker(a);
                return
            }
            this.skip(a)
        }
    }
};
ddz.playPoker = function (a) {
    var b, c, d;
    c = a.getSelectedPokers();
    b = Rule.getType(c);
    d = c.length;
    if (b) {
        a.clearLastPokers();
        a.playingType = b;
        a.playingPokers = c;
        trace("PlayPoker:", a, b, c);
        this.currentTurnType = b;
        this.currentTurnPokers = c;
        this.currentTurnWinner = a;
        a.lastPlayedPokers = a.playingPokers;
        a.playingPokers = null;
        a.deletePokers(c);
        if (a == this.user) {
            for (var e = 0; e < d - 1; e  ) {
                var f = this.pokerContainer.getChildIndex(c[e]);
                this.pokerContainer.getChildIndex(c[e   1]) < f && this.pokerContainer.setChildIndex(c[e   1], f)
            }
            if (this.playingTween) TweenUtil.onTrigger = function () {
                if (!TweenUtil.isActive()) {
                    ddz.controlContainer.visible = false;
                    ddz.arrangePokers()
                }
                ddz.stage.render()
            };
            f = ddz.width - 73 >> 1;
            for (e = 0; e < d; e  ) {
                var g = c[e];
                if (this.playingTween) TweenUtil.to(g, 200, {
                    x: f   (e - d * 0.5) * 20,
                    y: 220,
                    scaleX: 0.7,
                    scaleY: 0.7
                });
                else {
                    g.x = f   (e - d * 0.5) * 20;
                    g.y = 220;
                    g.scaleX = g.scaleY = 0.7
                }
            }
            if (!this.playingTween) {
                this.controlContainer.visible = false;
                this.arrangePokers()
            }
        } else {
            if (a.id == 1) for (e = d - 1; e >= 0; e--) {
                f = c[e];
                f.scaleX = f.scaleY = 0.7;
                f.x = this.width - 240 - e * 20;
                f.y = 130;
                this.pokerContainer.addChild(f)
            } else if (a.id == 2) for (e = 0; e < d; e  ) {
                f = c[e];
                f.scaleX = f.scaleY = 0.7;
                f.x = 170   e * 20;
                f.y = 130;
                this.pokerContainer.addChild(f)
            }
            this.stage.render()
        }
        if (b == GroupType.u53ccu738b || b == GroupType.u70b8u5f39) {
            this.scoreRate *= 2;
            UI.setBaseScoreAndRate(null, this.scoreRate, true)
        }
        UI.setNumber(a.count, a.pokers.length);
        a.pokers.length <= 0 ? setTimeout(casual.delegate(this.win, this), this.turnInterval, a) : this.nextTurn(true)
    }
};
ddz.skip = function (a) {
    trace("SkipPoker:", a.name, this.currentTurnType);
    if (this.currentTurn == 0) this.controlContainer.visible = false;
    if (this.currentTurn == 1) UI.showBubble(true, "noPlay", true, this.stage, this.width - 200, 150);
    else this.currentTurn == 2 && UI.showBubble(true, "noPlay", false, this.stage, 200, 150);
    a.clearLastPokers();
    this.stage.render();
    this.nextTurn(true)
};
ddz.win = function (a) {
    trace("Winner:", a);
    for (var b in this.players) if (b == a || b.role == a.role) b.score  = b.role == Player.DIZHU ? this.baseScore * this.scoreRate * 2 : this.baseScore * this.scoreRate;
    else b.score -= this.baseScore * this.scoreRate;
    b = this.user == a || a.role == this.user.role;
    if (this.enableSound) if (b && this.winSound) this.winSound._element.play();
    else this.loseSound && this.loseSound._element.play();
    a.role == Player.DIZHU ? UI.showWin(true, this.stage) : UI.showLose(true, this.stage);
    this.stage.setFrameRate(8);
    this.turnTimerID && clearTimeout(this.turnTimerID);
    this.turnTimerID = null;
    setTimeout(casual.delegate(this.showSplash, this), 5E3)
};
ddz.arrangePokers = function () {
    for (var a, b = 0,
    c = this.user.pokers.length; b < c; b  ) {
        a = this.user.pokers[b];
        a.x = this.pokerX   b * Math.min(this.pokerMaxWidth / c, this.pokerMaxGap) >> 0;
        a.y = this.pokerY
    }
};
ddz.initPlayers = function () {
    var a = new Player;
    a.x = 30;
    a.y = this.height - 145;
    a.id = 0;
    a.visible = false;
    this.stage.addChild(a);
    this.players.push(a);
    this.user = a;
    a = new Player;
    a.x = this.width - 125;
    a.y = 10;
    a.id = 1;
    a.visible = false;
    a.sex = Player.MALE;
    a.name = Player.ROBOT_NAME_MALE[0];
    a.score = 1E3;
    this.stage.addChild(a);
    this.players.push(a);
    a = new Player;
    a.x = 10;
    a.y = 10;
    a.id = 2;
    a.visible = false;
    a.sex = Player.FEMALE;
    a.name = Player.ROBOT_NAME_FEMALE[0];
    a.score = 1E3;
    this.stage.addChild(a);
    this.players.push(a)
};
ddz.initButtons = function () {
    var a = Button.prototype.onMouseEvent;
    Button.prototype.onMouseEvent = function (j) {
       
        a.call(this, j);
        this.alpha = j.type == "mouseout" ? 1 : 0.8;
        this.getStage().render()
    };
    var b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([185, 34, 50, 28], 24, 10);
    var c = new Button(b);
    c.x = this.width - 100 >> 1;
    c.y = 365;
    this.startBtn = c;
    var d = 410;
    this.gambleContainer = new Sprite;
    this.gambleContainer.y = this.pokerY - 70;
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([185, 2, 50, 28], 25, 10);
    var e = new Button(b);
    e.x = d;
    this.gambleContainer.addChild(e);
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([185, 61, 16, 25], 26, 10);
    b.addSlice([211, 92, 28, 28], 46, 10);
    var f = new Button(b);
    f.x = d   120;
    this.gambleContainer.addChild(f);
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([202, 61, 16, 25], 26, 10);
    b.addSlice([211, 92, 28, 28], 46, 10);
    var g = new Button(b);
    g.x = d   240;
    this.gambleContainer.addChild(g);
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([219, 61, 16, 25], 26, 10);
    b.addSlice([211, 92, 28, 28], 46, 10);
    var h = new Button(b);
    h.x = d   360;
    this.gambleContainer.addChild(h);
    this.controlContainer = new Sprite;
    this.controlContainer.y = this.pokerY - 70;
    this.stage.addChild(this.controlContainer);
    d = 410;
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([142, 178, 50, 26], 24, 10);
    var i = new Button(b);
    i.x = d;
    this.controlContainer.addChild(i);
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([142, 151, 50, 26], 24, 10);
    var k = new Button(b);
    k.x = d   120;
    this.controlContainer.addChild(k);
    this.resetBtn = k;
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 78, 98, 58]);
    b.addSlice([142, 123, 50, 26], 24, 10);
    var l = new Button(b);
    l.x = d   240;
    this.controlContainer.addChild(l);
    b = new SlicedBitmap(this.images[2].image);
    b.addSlice([15, 4, 98, 58]);
    b.addSlice([125, 94, 50, 28], 24, 10);
    b = new Button(b);
    b.x = d   360;
    this.controlContainer.addChild(b);
    e.onMouseUp = function () {
        ddz.doGamble(ddz.players[0], 0)
    };
    f.onMouseUp = function () {
        ddz.doGamble(ddz.players[0], 1)
    };
    g.onMouseUp = function () {
        ddz.doGamble(ddz.players[0], 2)
    };
    h.onMouseUp = function () {
        ddz.doGamble(ddz.players[0], 3)
    };
    b.onMouseUp = function () {
        var j = ddz.user.getSelectedPokers();
        if (j && j.length > 0) if (ddz.currentTurnPokers) Rule.compare(j, ddz.currentTurnPokers) && ddz.playPoker(ddz.user);
        else Rule.getType(j) && ddz.playPoker(ddz.user)
    };
    l.onMouseUp = function () {
        AI.selectPoker(ddz.user, ddz.currentTurnType, ddz.currentTurnPokers)
    };
    i.onMouseUp = function () {
        ddz.skip(ddz.user)
    };
    k.onMouseUp = function () {
        Poker.select(ddz.user.getSelectedPokers(), false)
    };
    c.onMouseUp = function () {
        
        ddz.startGame()
    }
};
        
    </script>

    <script type="text/javascript">
        function startGame() {
            if (!document.createElement('canvas').getContext) {
                alert("Sorry, your browser doesn't support canvas, please use Firefox3.6 , Safari5 , Chrome, IE9  etc.");
                return;
            }

 
            var bw = window.innerWidth || document.body.offsetWidth;
            var bh = window.innerHeight || document.body.offsetHeight;
            var canvas = document.getElementById("canvas");
            if (navigator.userAgent.match(/ipad/i)) {
      
                canvas.width = bw;
                canvas.height = bh;
                document.getElementById("main").style.width = bw   "px";
            }
            if (canvas.height < bh) canvas.style.marginTop = (bh - canvas.height >> 1)   "px";

            var txt = document.getElementById("textContainer");
            txt.style.left = (bw - txt.offsetWidth >> 1)   "px";

            playAudio();
       
            ddz.startup();
        }


        function playAudio() {
            audioObj = createAudio("myAudioObj");
            fakeClick(function () {
                audioObj.play();
            });
        }

        function createAudio(id) {
            var audio = new Audio("https://repo.bfw.wiki/bfwrepo/sound/5fc2ee0d0fd97.mp3");
            audio.loop = true;
            audio.autoPlay = true;
            audio.id = id;
            document.body.appendChild(audio);
            return audio;
        }

        function fakeClick(callback) {
            var aTag = document.createElement("a");
            aTag.id = "fakeClickLink";
            aTag.addEventListener("click", function (e) {
                e.preventDefault();
                callback();
            }, false);
            document.body.appendChild(aTag);

            if (document.createEvent) {
                var evt = document.createEvent("MouseEvents");
                if (evt.initMouseEvent) {
                    evt.initMouseEvent("click", true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
                    aTag.dispatchEvent(evt);
                }
            }
            document.body.removeChild(aTag);
        }
    </script>

</head>

<body onload="startGame();">
    <div id="main" style="width: 1280px;">
        <div id="canvasContainer">
            <canvas id="canvas" width="1280" height="666" style="background-image: url(); background-position: 50% 50%;">Sorry, your browser doesn't support canvas, please use Firefox3.6 , Safari5 , Chrome, IE9  etc.</canvas>
        </div>
        <div id="textContainer" style="left: 451px;">
            <span id="status"></span>
        </div>
    </div>

    <audio preload="auto" src="https://repo.bfw.wiki/bfwrepo/sound/5fc2ee0d0fd97.mp3" loop="" id="myAudioObj"></audio>


     
</body>
</html>

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