使用 PHP WorkerMan 构建 WebSocket 全双工群聊通信

2022-11-17 14:45:34 浏览数 (1)

背景q

在很早很早以前,WebSocket 协议还没有被发明的时候,人们在 Web 端制作类实时数据动态更新时,一般采用轮询、 长连接 (Long Polling) 来实现。大概就是:

  1. 轮询:客户端不停发送 HTTP 请求给服务端,服务端返回最新数据
  2. 长连接:客户端发送一条 HTTP 请求给服务端,服务端 HOLD 连接直到有新数据再返回

当时的应用有 WebQQ、FaceBook IM 等

但是这样的实现有一个非常大的缺陷,HTTP 请求是半双工 (Half Duplex) 的,只能由客户端发送请求到服务端返回。大量的请求可能会导致 CPU 资源占用、内存溢出等问题。于是 WebSocket 协议被发明了,与 HTTP 协议类似,地址为:ws:// (HTTP 页面) 或 wss:// (HTTPS 页面)。

WebSocket 是全双工 (Full Duplex) 的,也就是说服务端也可以发送数据到客户端了。那比如在聊天时,就可以省去客户端的请求,对方客户端有数据提交到服务端时直接由服务端发送至当前客户端。

比较知名的 WebSocket 框架有 Socket.io (node.js)、Workerman (PHP)、Swoole (PHP) 等 (我只尝试过前两个)

Pokers 的群聊功能就是轮询实现的,但是我的 1H1M1G 的小水管服务器是承受不住持续增长的用户量的,必须尝试用 WebSocket 来实现了…

代码

代码语言:javascript复制
<?php

//引入 composer
require '../vendor/autoload.php';
require_once '../vendor/workerman/workerman/Autoloader.php';
require_once '../vendor/workerman/channel/src/Server.php'; //Workerman 分组发送
require_once '../vendor/workerman/channel/src/Client.php'; //Workerman 分组发送
define('LAZER_DATA_PATH', dirname(dirname(__FILE__)) . '/data/'); //Pokers 使用的 json 数据库

use LazerClassesDatabase as Lazer;
use WorkermanWorker;
use WorkermanLibTimer;


$channel_server = new ChannelServer('0.0.0.0', 2206); //分组服务器地址
$worker = new Worker('websocket://0.0.0.0:2000'); //WebSocket 地址
$worker->count = 2; //Workerman 进程数
// 全局群组到连接的映射数组
$group_con_map = array();

$worker->onWorkerStart = function ($worker) {
    // Channel客户端连接到Channel服务端
    ChannelClient::connect('0.0.0.0', 2206);

    // 监听全局分组发送消息事件
    ChannelClient::on('send', function ($event_data) {
        $thread = $event_data['thread_id'];
        $con_id = $event_data['con_id'];
        $mes_id = $event_data['mes_id'];
        $speaker = $event_data['speaker'];
        $class = $event_data['class_id'];

        $array = Lazer::table('messages')->limit(1)->where('id', '=', (int) $mes_id)->andWhere('speaker', '=', (int) $speaker)->andWhere('belong_class', '=', (int) $class)->find()->asArray();

        if (!!$array[0]['speaker']) {
            global $group_con_map;
            if (isset($group_con_map[$thread])) {
                foreach ($group_con_map[$thread] as $con) {
                    $con->send(json_encode($array[0])); //发送数据到群组每位成员
                }
            }
        } else {
            $array = [
                'op' => 'sent',
                'status' => false,
                'code' => 108,
                'msg' => 'Illegal Request'
            ];
            global $group_con_map;
            $group_con_map[$thread][$con_id]->send(json_encode($array));
        }
    });

    //心跳计时
    Timer::add(55, function () use ($worker) {
        foreach ($worker->connections as $connection) {
            $array = [
                'op' => 'keep'
            ];
            $connection->send(json_encode($array));
        }
    });
};

//发送消息
$worker->onMessage = function ($con, $data) {

    $data = json_decode($data, true);
    $cmd = $data['action'];
    $thread = $data['thread_id'];
    $class = $data['class_id'];
    $user = $data['speaker'];
    $user_name = $data['speaker_name'];
    @$mes_id = $data['mes_id'];

    if (!empty($user_name) && !empty($thread) && !empty($class) && !empty($user)) {
        $array = Lazer::table('classes')->limit(1)->where('id', '=', (int) $class)->find()->asArray();
        if (!!$array) {
            $array = Lazer::table('threads')->limit(1)->where('id', '=', (int) $thread)->andWhere('belong_class', '=', (int) $class)->find()->asArray();
            if (!!$array) {
                $array = Lazer::table('users')->limit(1)->where('id', '=', (int) $user)->andWhere('name', '=', (string) $user_name)->find()->asArray();
                if (!!$array && in_array((string) $class, explode(',', $array[0]['class']))) { //判断用户存在

                    switch ($cmd) {
                        case "join": //客户端加入群组
                            global $group_con_map;
                            // 将连接加入到对应的群组数组里
                            $group_con_map[$thread][$con->id] = $con;
                            $array = [
                                'op' => 'join',
                                'thread' => $thread,
                                'status' => true,
                                'code' => 100
                            ];
                            break;
                        case "send": //客户端发送内容
                            ChannelClient::publish('send', array(
                                'thread_id' => $thread,
                                'class_id' => $class,
                                'speaker' => $user,
                                'speaker_name' => $user_name,
                                'con_id' => $con->id,
                                'mes_id' => $mes_id
                            ));
                            $array = [
                                'op' => 'send',
                                'status' => true,
                                'code' => 105
                            ];
                            break;
                        default:
                            $array = [
                                'op' => 'send',
                                'status' => false,
                                'code' => 101,
                                'msg' => 'Illegal request'
                            ];
                            break;
                    }
                } else {
                    $array = [
                        'op' => 'send',
                        'status' => false,
                        'code' => 107,
                        'msg' => 'User does not exist or not in the class'
                    ];
                }
            } else {
                $array = [
                    'op' => 'send',
                    'status' => false,
                    'code' => 102,
                    'msg' => 'Thread does not exist'
                ];
            }
        } else {
            $array = [
                'op' => 'send',
                'status' => false,
                'code' => 103,
                'msg' => 'Class does not exist'
            ];
        }
    } else {
        $array = [
            'op' => 'send',
            'status' => false,
            'code' => 104,
            'msg' => 'Illegal request'
        ];
    }
    $con->send(json_encode($array));
};

// 这里很重要,连接关闭时把连接从全局群组数据中删除,避免内存泄漏
$worker->onClose = function ($con) {
    global $group_con_map;
    if (isset($con->group_id)) {
        unset($group_con_map[$con->group_id][$con->id]);
        if (empty($group_con_map[$con->group_id])) {
            unset($group_con_map[$con->group_id]);
        }
    }
};

$worker->onConnect = function ($con) {
    $array = [
        'op' => 'connect',
        'status' => true
    ];
    $con->send(json_encode($array));
};

Worker::runAll();

↑ PHP 代码

为了实现 HTTPS 页面的 wss:// 请求,还需要在 Web 服务里配置,我使用的是 nginx,apache 和 nodejs ( 请用 socket.io) 使用请参照链接:

http://doc.workerman.net/faq/secure-websocket-server.html

当然,和 Node.js 类似,Workerman 自己也内置了 HTTP 服务,具体配置请参照官网:

https://www.workerman.net/

代码语言:javascript复制
//websocket 连接
        this.ws = new WebSocket('wss://pokers.zeo.im/wss');
        this.ws.onmessage = function (data) {
            var re = eval('('   data.data   ')');
            switch (re.op) {
                case 'send':
                    if (!re.status) {
                        antd.$message.error('Service Unavailable');
                    }
                    break;
                case 'connect':
                    console.log('Connected to Pokers Server');
                    break;
                case 'join':
                    if (!re.status) {
                        antd.$message.error('Service Unavailable');
                    }
                    break;
                case 'keep':
                    break;
                default:
                    //在内容段后添加一段
                    antd.opened_mes_info.meses.push(re);
                    if (parseInt(re.speaker) !== parseInt(antd.user.id)) {
                        if ($(window).height()   $('#mes-container').scrollTop() >= $('#mes-inner').height()) {
                            //当前窗口可视区域 滑动距离大于总可滑动高度,有更新直接到底部
                            antd.bottom_mes();
                        } else {
                            antd.unread.visible = true;
                            setTimeout(function () {
                                antd.unread.visible = false;
                            }, 1000);
                        }
                    }
                    antd.update_mes();
                    break;
            }
        };

↑ JavaScript 连接代码

代码语言:javascript复制
//广播全 thread 在线用户
this.ws.send('{"action":"send", "thread_id":'   antd.opened_mes_info.thread_id   ', "class_id":'   antd.opened_mes_info.class_id   ', "speaker":'   antd.user.id   ',"speaker_name":"'   antd.user.info.name   '","mes_id":'   res.data.code   '}');

↑ JavaScript 发送代码

代码语言:javascript复制
//加入当前 Thread
this.ws.send('{"action":"join", "thread_id":'   id   ', "class_id":'   belong_class   ', "speaker":'   antd.user.id   ',"speaker_name":"'   antd.user.info.name   '"}');

↑ JavaScript 加入代码

项目

Pokers | 全面高效的教育类沟通协作平台

ID: 450 发布于: 2019-06-27 18:38:42

0 人点赞