代码语言:javascript复制
// 线程通信机制.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#define NUM_THREADS 10
#include <windows.h>
#include <stdio.h>
#include <process.h>
typedef struct
{
int Id;
HANDLE hTerminate;
}ThreadArgs;
unsigned __stdcall ThreadFunc(void *pArgs)
{
HANDLE hTerminate = ((ThreadArgs *)pArgs)->hTerminate;//参数转换
int id = ((ThreadArgs *)pArgs)->Id;
//运行到我们被告知需要终止的时候
while(1)
{
//检查我们是否需要终止
if(WaitForSingleObject(hTerminate,0) == WAIT_OBJECT_0)
{
//终止线程--我们调用ResetEvent来讲终止的线程返回到非激发状态之后,推出while循环
printf("Terminating Thread %d n",id);
ResetEvent(hTerminate);
break;
}
//我们现在可以处理我们的工作,模拟这个情况,假设工作需要1秒钟来做线程需要做的工作
Sleep(1000);
}
_endthreadex(0);
return 0;
}
int main(int argc ,char * argv[])
{
unsigned int threadID[NUM_THREADS];
HANDLE hThread[NUM_THREADS];
ThreadArgs threadArgs[NUM_THREADS];
//创建10个线程
for(int i =0 ; i < NUM_THREADS ; i )
{
threadArgs[i].Id = i;
threadArgs[i].hTerminate = CreateEvent(NULL, TRUE, FALSE, NULL);
hThread[i] = (HANDLE)_beginthreadex(NULL, 0, &ThreadFunc, &threadArgs[i], 0, &threadID[i]);
}
printf("To kill a thread (gracefully), press 0-9, then <Enter>.n");
printf("Press any other key to exit .n");
while (1)
{
int c = getc(stdin);
if (c == 'n')
{
continue;
}
if (c<'0'||c>'9')
{
break;
}
SetEvent(threadArgs[c - '0'].hTerminate);
}
return 0;
}