vector是标准库中常见的一种容器,可以用来代替数组
代码语言:javascript复制/*
* 版权所有 公众号 VxWorks567
*/
#include <iostream>
#include <vector>
using namespace std;
struct myStruct
{
int memA;
int memB;
};
int testVec()
{
vector<int> vec1; //声明类型为int的空vector
vector<char> vec2(2); //声明类型为char的vector, 元素数量为2
vector<float> vec3(3,0); //声明类型为float的vector, 元素数量为3, 初值为0
vector<float> vec4(vec3); //声明类型为float的vector, 初值与vec3相同
vector<myStruct> vecStruct;//声明类型为struct的vector
myStruct tmp;
tmp.memA = 1;
tmp.memB = 2;
//push_back()在vector尾部加入元素
vecStruct.push_back(tmp);
tmp.memA = 2;
vecStruct.push_back(tmp);
tmp.memA = 3;
vecStruct.push_back(tmp);
//size()查询vector的元素数量
cout << "size: " << vecStruct.size() << endl;
//front()返回vector的第一个元素
tmp = vecStruct.front();
cout << "first: " << tmp.memA << " " << tmp.memB << endl;
//back()返回vector的最后一个元素
tmp = vecStruct.back();
cout << "last: " << tmp.memA << " " << tmp.memB << endl;
//erase()删除vector中某个元素
//begin()返回指向第一个元素的iterator
//end()返回指向尾元素的下一个位置的iterator, 即end()指示的是一个不存在的元素
vecStruct.erase( vecStruct.begin());
cout << "size after erase(): " << vecStruct.size() << endl;
//insert()在vector中插入元素
tmp.memA = 0;
vecStruct.insert(vecStruct.begin() 1, tmp);
cout << "size after insert(): " << vecStruct.size() << endl;
//pop_back()从vector尾部删除元素
vecStruct.pop_back();
cout << "size after pop_back(): " << vecStruct.size() << endl;
//empty()查询vector是否为空
vecStruct.empty();
cout << "empty: " << vecStruct.empty() << endl;
tmp.memA = 4;
vecStruct.push_back(tmp);
cout << "size after push_back(): " << vecStruct.size() << endl;
for(UINT32 i = 0; i < vecStruct.size(); i )
{
// [i]表示vector的第i个成员, 从0开始
cout << vecStruct[i].memA << " " << vecStruct[i].memB << endl;
}
//erase(first, last)删除vector中多个个元素
vecStruct.erase(vecStruct.begin(), vecStruct.begin() 2);
cout << "size after erase(first, first 2): " << vecStruct.size() << endl;
for(UINT32 i = 0; i < vecStruct.size(); i )
{
cout << vecStruct[i].memA << " " << vecStruct[i].memB << endl;
}
//clear()清空vector
vecStruct.clear();
cout << "size after clear(): " << vecStruct.size() << endl;
return 0;
}