PS:自定义view篇-水波纹实现 效果:水波纹扩散 场景:雷达、按钮点击效果、搜索等 实现:先上效果图,之前记得支付宝有一个咻一咻,当时就是水波纹效果,实现起来一共两步,第一画内圆,第二画多个外圆,不同时创建有间隔创建然后缓慢增大外圆半径,到达最远距离时移除掉,扩散时把透明度从255-1不断赋值即可。复杂在第二步,开工。
开工
1、创建RippleView.class, 继承与View
- RippleView主要初始化一些数据,
- onSizeChanged主要获取位置坐标
- onDraw主要绘制图像,关键
public class RippleView extends View {
public RippleView(Context context) {
this(context, null);
}
public RippleView(Context context, @Nullable AttributeSet attrs) {
//this(context, null, 0);//如果第二个参数写null,则自定义属性将不可用
this(context, attrs, 0);
}
public RippleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
........
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
........
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
........
}
}
1.1特殊属性解释
- alpha数组:目的是让每个外圆(扩散圆)透明度从不透明到透明(255-1)
- spreadRadius:扩散圆的半径是递增的
private Paint centerPaint; //中心圆paint
private int radius = 100; //中心圆半径
private Paint spreadPaint; //扩散圆paint
private float centerX;//圆心x
private float centerY;//圆心y
private int distance = 5; //每次圆递增间距
private int maxRadius = 80; //最大圆半径
private int delayMilliseconds = 30;//扩散延迟间隔,越大扩散越慢
private List<Integer> spreadRadius = new ArrayList<>();//扩散圆层级数,元素为扩散的距离
private List<Integer> alphas = new ArrayList<>();//对应每层圆的透明度
1.2新建attrs.xml文件(res/values)
我们需要在xml中使用自定义属性来控制初始值,如内圆半径,扩散颜色,内圆颜色等
代码语言:javascript复制<resources>
<declare-styleable name="SpreadView">
<!--中心圆颜色-->
<attr name="spread_center_color" format="color" />
<!--中心圆半径-->
<attr name="spread_radius" format="integer" />
<!--扩散圆颜色-->
<attr name="spread_spread_color" format="color" />
<!--扩散间距-->
<attr name="spread_distance" format="integer" />
<!--扩散最大半径-->
<attr name="spread_max_radius" format="integer" />
<!--扩散延迟间隔-->
<attr name="spread_delay_milliseconds" format="integer" />
</declare-styleable>
</resources>
在RippleView中拿到值
代码语言:javascript复制 public RippleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.SpreadView, defStyleAttr, 0);
radius = typedArray.getInt(R.styleable.SpreadView_spread_radius, radius);
maxRadius = typedArray.getInt(R.styleable.SpreadView_spread_max_radius, maxRadius);
int centerColor = typedArray.getColor(R.styleable.SpreadView_spread_center_color,
ContextCompat.getColor(context, android.R.color.holo_red_light));
int spreadColor = typedArray.getColor(R.styleable.SpreadView_spread_spread_color,
ContextCompat.getColor(context, R.color.color_F71816));
distance = typedArray.getInt(R.styleable.SpreadView_spread_distance, distance);
typedArray.recycle();
}
context.obtainStyledAttributes可以获取我们在xml文件的属性值,最后typedArray.recycle();释放掉,为什么释放掉这也是一个学问,自行百度。
- centerColor为内圆颜色,
- spreadColor扩散颜色
1.3初始化画笔
代码语言:javascript复制public RippleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
.....
//中心圆
centerPaint = new Paint();
centerPaint.setColor(centerColor);
//消除锯齿
centerPaint.setAntiAlias(true);
//水波纹扩散
spreadPaint = new Paint();
spreadPaint.setColor(spreadColor);
spreadPaint.setAntiAlias(true);
//填充和描边,上面2张图片效果不同取决于该属性
spreadPaint.setStyle(Paint.Style.STROKE);
spreadPaint.setAlpha(255);
//初始化第一个水波纹,扩散半径为0,透明度为255(不透明)
spreadRadius.add(0);
alphas.add(255);
}
代码语言:javascript复制/**在控件大小发生改变时调用。所以这里初始化会被调用一次*/
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//圆心位置
centerX = w / 2;
centerY = h / 2;
}
2、开始绘制onDraw()
我们已经做了好前奏,剩下的就开始绘制了,首先我们要确定几个圆才能形成水波纹效果,1,2还是3,不确定那就先从一个开始,spreadRadius我们在创建画笔时已经添加了一个圆,那我们就遍历spreadRadius数组,透明度alphas[i]把值递减(255-1),spreadRadius[i]圆半径递增,圆数量超过8个就移除第1个,如果最外圆扩散半径达到最大半径时添加新扩散圆。最后通过postInvalidateDelayed(30),延迟刷新来达到扩散的样式。
代码语言:javascript复制@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < spreadRadius.size(); i ) {
//透明度
int alpha = alphas.get(i);
//半径
int width = spreadRadius.get(i);
spreadPaint.setAlpha(alpha);
//绘制扩散的圆
canvas.drawCircle(centerX, centerY, radius width, spreadPaint);
if (alpha > 0 && width < 255) {
//递减
alpha = (alpha - distance) > 0 ? (alpha - distance) : 1;
alphas.set(i, alpha);
//递增
spreadRadius.set(i, width distance);
}
}
if (spreadRadius.get(spreadRadius.size() - 1) > maxRadius) {
spreadRadius.add(0);
alphas.add(255);
}
if (spreadRadius.size() > 8) {
spreadRadius.remove(0);
alphas.remove(0);
}
//中间的圆
canvas.drawCircle(centerX, centerY, radius, centerPaint);
//延迟更新,达到扩散视觉差效果
postInvalidateDelayed(delayMilliseconds);
}