Android Looper,Handler,Message,MessageQueue介绍

2022-10-25 16:20:04 浏览数 (1)

摘要

最近在看WMS代码,里面好多都涉及到Handler, Looper通信,相比Binder通信,Handler适用于线程间通信,并且没有Binder那么复杂,也容易理解,对于更新UI操作更是需要Handler,本篇就专门介绍下Handler相关内容,包括App层的使用,FWK和Native的具体实现,通过这块内容介绍, 可以对这块有一个清晰的认识。

Handler 使用举例

我们都知道对于App,只有UI线程才可以更新UI,其他线程更新UI会直接导致应用crash,对于非UI线程需要更新UI的,可以通过handler将数据发送过去, UI线程会读取数据并执行更新UI操作。下面是一个例子,每次点击按钮都会随机生成一个字符串,并且将该字符串放入一个BlockingQueue,内部一个非UI线程循环读取该BlockingQueue,并将内容通过Handler显示到UI上。代码如下:

代码语言:javascript复制
public class MainActivity extends AppCompatActivity {
    private static final String TAG = "MyTest";
    private static final BlockingQueue<String> blockingQueue = new LinkedBlockingDeque<>(10);
    private static Thread thread = null;
    private static final Lock lock = new ReentrantLock();
    private static Handler handler = null;
    private static TextView textView = null;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        init();

        Log.d(TAG, "hello");
        Button button = findViewById(R.id.button1);
        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                StringBuilder sb = new StringBuilder();
                for (int i = 0; i < 10; i  ) {
                    sb.append((char)('a'   (int) (Math.random() * ('z' - 'a'))));
                }
                Log.i(TAG, "content "   sb.toString());
                blockingQueue.offer(sb.toString()); 
            }
        });
    }

    private void init() {
        lock.lock();
        textView = (TextView)findViewById(R.id.textView);
        handler = new MyHandler(Looper.myLooper());
        if (thread == null) {
            thread = new Thread(new Runnable() {
                @Override
                public void run() {
                    while (true) {
                        try {
                            String content = blockingQueue.take();
                            Message message = handler.obtainMessage(1);
                            message.obj = content;
                            handler.sendMessage(message);
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                }
            });
            thread.start();
        }
        lock.unlock();
    }

    static class MyHandler extends Handler {
        @Override
        public void handleMessage(Message msg) {
            Log.i(TAG, "receive "   msg.what);
            switch (msg.what) {
                case 1:
                    textView.setText((String)msg.obj);
                    break;
                default:
                    Log.e(TAG, "unknown what");
            }
        }

        public MyHandler(Looper looper) {
            super(looper);
        }
    }
}

关键点就在于自己需要继承Handler类并实现handleMessage方法,并提供一个构造函数,可以使用指定的Looper来初始化该Handler。每个应用在启动的时候会自动创建一个Looper,每个线程只能有一个Looper,因为这个是一个线程私有变量。下面是Looper成员的关系图。

类图

可以发现Fwk和Native都有一套Looper,而包含关系正好相反,Fwk层是Looper包含MessageQueue,而Native是MessageQueue包含Looper,Fwk的具体实现是完全由Native提供的。

Looper代码解读

我们知道android应用,包括system_server都会运行ActivityThread的main函数,并且将之作为主线程,我们就从这块开始介绍

代码语言:javascript复制
 public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
        // Install selective syscall interception
        AndroidOs.install();
        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);
        Environment.initForCurrentUser();
        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);
        // Call per-process mainline module initialization.
        initializeMainlineModules();
        Process.setArgV0("<pre-initialized>");
        Looper.prepareMainLooper();
        if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler();
        }

        if (false) {
              Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();
        ...

这儿调用了Looper.prepareMainLooper(),这个就是为主线程生成默认的Looper,如果普通线程需要使用Handler就需要自己手动创建Looper了。看下具体实现

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    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

 private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

这块的意思就是一个线程只允许拥有一个Looper,在初始化的时候会会主线程生成一个不允许退出的Looper并且设置到主线程变量中。对于普通线程,Looper就可以是允许退出的了,这块可以通过prepare的参数来控制。那如何拿到主线程Looper呢?看下下面这个函数

代码语言:javascript复制
    public static Looper getMainLooper() {
        synchronized (Looper.class) {
            return sMainLooper;
        }
    }

通过调用getMainLooper就可以拿到主线程Looper。 接下来看下loop实现

代码语言:javascript复制
    public static void loop() {
        final Looper me = myLooper(); //拿到当前线程Looper
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        if (me.mInLoop) {
            Slog.w(TAG, "Loop again would have the queued messages be executed"
                      " before this one completed.");
        }
        me.mInLoop = true;
        final MessageQueue queue = me.mQueue;
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity(); // 清理Binder pid,uid,使得通过IPC接口拿到的uid和pid都是本进程的uid,pid
        final long ident = Binder.clearCallingIdentity();
        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                          Process.myUid()   "."
                          Thread.currentThread().getName()
                          ".slow", 0);
        boolean slowDeliveryDetected = false;
        for (;;) {
            Message msg = queue.next(); // might block // 阻塞式等待,最终是会阻塞到epoll_wait上等待消息,这块是通过读写eventfd实现的,相比pipe优势很大,后面具体介绍
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
           ...
            long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
            try {
                msg.target.dispatchMessage(msg); // 调用handler的处理函数
                if (observer != null) {
                    observer.messageDispatched(token, msg);
                }
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } catch (Exception exception) {
                if (observer != null) {
                    observer.dispatchingThrewException(token, msg, exception);
                }
                throw exception;
            } finally {
                ThreadLocalWorkSource.restore(origWorkSource);
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
           ...
            msg.recycleUnchecked();
        }
    }

这个函数比较长,很多都是各种维测打印,我这边把维测相关的信息去掉了,这样只关心流程主线即可。从上述代码可以看到,loop的流程如下:

  • 循环从MessageQueue中拿到待处理的Message
  • 调用Message中target的dispatchMessage方法, Message的target就是一个Handler。
  • 回收Message,Message做了一个对象池,创建Message先从对象池中获取,如果获取失败再从堆上申请,释放也是先放到对象池中,可以提升对象获取速度,对性能和内存都有好处。

看下MessageQueue的next实现:

代码语言:javascript复制
    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
            nativePollOnce(ptr, nextPollTimeoutMillis); //按照最近Message的截止时间作为超时时间阻塞到epoll_wait上,返回后,说明等待了足够的时间,应该有Message到时间了。后面会详细介绍具体实现
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); // 计算下一次最接近Message的等待时间
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: "   msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }
          ...
    }

Handler代码解读

使用Handler的地方,一个是复写它的handleMessage方法,一个是获取Message对象,一个是发送Message对象,下面分别介绍下。

handleMessage

代码语言:javascript复制
    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(@NonNull Message msg) {
    }

可以看到是空实现,所有需要自定义Message处理函数的场景均需要继承Handler类并重写下这个方法,当然也可以直接在msg中提供一个callback,这样不重写不继承也没问题,使用上更加简单。

获取Message对象

代码语言:javascript复制
    public final Message obtainMessage()
    {
        return Message.obtain(this);
    }

    public final Message obtainMessage(int what)
    {
        return Message.obtain(this, what);
    }

    public final Message obtainMessage(int what, @Nullable Object obj) {
        return Message.obtain(this, what, obj);
    }

    public final Message obtainMessage(int what, int arg1, int arg2)
    {
        return Message.obtain(this, what, arg1, arg2);
    }

     public final Message obtainMessage(int what, int arg1, int arg2, @Nullable Object obj) {
        return Message.obtain(this, what, arg1, arg2, obj);
    }

       public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }
    /**
     * Same as {@link #obtain()}, but copies the values of an existing
     * message (including its target) into the new one.
     * @param orig Original message to copy.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Message orig) {
        Message m = obtain();
        m.what = orig.what;
        m.arg1 = orig.arg1;
        m.arg2 = orig.arg2;
        m.obj = orig.obj;
        m.replyTo = orig.replyTo;
        m.sendingUid = orig.sendingUid;
        m.workSourceUid = orig.workSourceUid;
        if (orig.data != null) {
            m.data = new Bundle(orig.data);
        }
        m.target = orig.target;
        m.callback = orig.callback;
        return m;
    }

可以看到实现方法都是从对象池里面获取一个Message,然后按照参数对应赋值即可。

发送Message对象

代码语言:javascript复制
    public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    }
     public final boolean sendEmptyMessage(int what)
    {
        return sendEmptyMessageDelayed(what, 0);
    }
   
    public final boolean post(@NonNull Runnable r) {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

      private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this; // 关键操作:将target指定为当前Handler
        msg.workSourceUid = ThreadLocalWorkSource.getUid();
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
 ...

这儿发送Message的方法也很多,都是针对创建Message的各种封装简化,最终都是调用的enqueueMessage, 这个函数里面有个关键操作就是将Message的target指定为当前Handler,然后调用MessageQueue的enqueueMessage方法。 看下该方法的实现:

代码语言:javascript复制
    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        synchronized (this) {
            if (msg.isInUse()) {
                throw new IllegalStateException(msg   " This message is already in use.");
            }
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target   " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) { // 每个Message有个触发时间,这儿是按照触发时间顺序插入Message,越在前面的触发时间越早
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next  
                prev.next = msg;
            }
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr); //唤醒操作,后面具体介绍
            }
        }
        return true;
    }

这块就是将Message按照时间顺序插入到Message队列中,然后执行下唤醒操作,那这儿的唤醒是如何唤醒next中的阻塞呢?这块就需要了解native的实现了,下面开始看下吧。

NativeMessageQueue实现

MessageQueue是这样构造的

代码语言:javascript复制
    MessageQueue(boolean quitAllowed) {
        mQuitAllowed = quitAllowed;
        mPtr = nativeInit();
    }

这儿的mPtr就是NativeMessageQueue对象的指针,通过在Java中保存Native对象的指针来操作Native对象。看下具体实现

代码语言:javascript复制
static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {
    NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();
    if (!nativeMessageQueue) {
        jniThrowRuntimeException(env, "Unable to allocate native queue");
        return 0;
    }
    nativeMessageQueue->incStrong(env);
    return reinterpret_cast<jlong>(nativeMessageQueue); //将native对象指针传递给java
}


NativeMessageQueue::NativeMessageQueue() :
        mPollEnv(NULL), mPollObj(NULL), mExceptionObj(NULL) {
    mLooper = Looper::getForThread(); // 获取native的Looper
    if (mLooper == NULL) {
        mLooper = new Looper(false);
        Looper::setForThread(mLooper);
    }
}

这儿就实现了Fwk使用Native的Looper。接下来看下两个关键调用的具体实现,一个是nativePollOnce, 一个是nativeWake。

代码语言:javascript复制
static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jobject obj,
        jlong ptr, jint timeoutMillis) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->pollOnce(env, obj, timeoutMillis);
}

void NativeMessageQueue::pollOnce(JNIEnv* env, jobject pollObj, int timeoutMillis) {
    mPollEnv = env;
    mPollObj = pollObj;
    mLooper->pollOnce(timeoutMillis);
    mPollObj = NULL;
    mPollEnv = NULL;
    if (mExceptionObj) {
        env->Throw(mExceptionObj);
        env->DeleteLocalRef(mExceptionObj);
        mExceptionObj = NULL;
    }
}

static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->wake();
}

void NativeMessageQueue::wake() {
    mLooper->wake();
}

可以看到上面两个函数最终都是调用的Native Looper的对应调用,接下来就看下Native的Looper是如何实现的。

Native Looper介绍

先看下下面这两个函数,通过这两个函数可以看出Native的Looper也是线程级的变量。

代码语言:javascript复制
void Looper::setForThread(const sp<Looper>& looper) {
    sp<Looper> old = getForThread(); // also has side-effect of initializing TLS

    if (looper != nullptr) {
        looper->incStrong((void*)threadDestructor);
    }

    pthread_setspecific(gTLSKey, looper.get());

    if (old != nullptr) {
        old->decStrong((void*)threadDestructor);
    }
}

sp<Looper> Looper::getForThread() {
    int result = pthread_once(& gTLSOnce, initTLSKey);
    LOG_ALWAYS_FATAL_IF(result != 0, "pthread_once failed");

    return (Looper*)pthread_getspecific(gTLSKey);
}

看下Looper的初始化:

代码语言:javascript复制
Looper::Looper(bool allowNonCallbacks)
    : mAllowNonCallbacks(allowNonCallbacks),
      mSendingMessage(false),
      mPolling(false),
      mEpollRebuildRequired(false),
      mNextRequestSeq(0),
      mResponseIndex(0),
      mNextMessageUptime(LLONG_MAX) {
    mWakeEventFd.reset(eventfd(0, EFD_NONBLOCK | EFD_CLOEXEC)); //创建eventfd
    LOG_ALWAYS_FATAL_IF(mWakeEventFd.get() < 0, "Could not make wake event fd: %s", strerror(errno));

    AutoMutex _l(mLock);
    rebuildEpollLocked();
}

void Looper::rebuildEpollLocked() {
    // Close old epoll instance if we have one.
    if (mEpollFd >= 0) {
#if DEBUG_CALLBACKS
        ALOGD("%p ~ rebuildEpollLocked - rebuilding epoll set", this);
#endif
        mEpollFd.reset();
    }

    // Allocate the new epoll instance and register the wake pipe.
    mEpollFd.reset(epoll_create1(EPOLL_CLOEXEC));
    LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance: %s", strerror(errno));

    struct epoll_event eventItem;
    memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union
    eventItem.events = EPOLLIN;
    eventItem.data.fd = mWakeEventFd.get();
    int result = epoll_ctl(mEpollFd.get(), EPOLL_CTL_ADD, mWakeEventFd.get(), &eventItem); //注册eventfd 输入事件
    LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake event fd to epoll instance: %s",
                        strerror(errno));

    for (size_t i = 0; i < mRequests.size(); i  ) {
        const Request& request = mRequests.valueAt(i);
        struct epoll_event eventItem;
        request.initEventItem(&eventItem);

        int epollResult = epoll_ctl(mEpollFd.get(), EPOLL_CTL_ADD, request.fd, &eventItem);
        if (epollResult < 0) {
            ALOGE("Error adding epoll events for fd %d while rebuilding epoll set: %s",
                  request.fd, strerror(errno));
        }
    }
}

这块最主要的就是eventfd的使用,之前android使用的是pipe,后来换成了eventfd,这儿使用eventfd相对于pipe有以下几个好处:

  • 对于进程间通信,如果使用pipe,就需要每个进程创建2个fd,如果是n个进程,那么就需要2n个fd,并且每个京城都需要维护这么多个fd,而fd对于进程是很宝贵的资源,一共也才1024个。而使用eventfd就只需要一个fd就可以了
  • 使用pipe效率没有eventfd高,eventfd就是一个计数器,内容就是一个32字节的整数,传输开销可以忽略不计,而pipe则需要内存至少分配一个4k内存。

接下来看下pollOnce的实现:

代码语言:javascript复制
int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {
    int result = 0;
    for (;;) {
        while (mResponseIndex < mResponses.size()) {
            const Response& response = mResponses.itemAt(mResponseIndex  );
            int ident = response.request.ident;
            if (ident >= 0) {
                int fd = response.request.fd;
                int events = response.events;
                void* data = response.request.data;
#if DEBUG_POLL_AND_WAKE
                ALOGD("%p ~ pollOnce - returning signalled identifier %d: "
                        "fd=%d, events=0x%x, data=%p",
                        this, ident, fd, events, data);
#endif
                if (outFd != nullptr) *outFd = fd;
                if (outEvents != nullptr) *outEvents = events;
                if (outData != nullptr) *outData = data;
                return ident;
            }
        }

        if (result != 0) {
#if DEBUG_POLL_AND_WAKE
            ALOGD("%p ~ pollOnce - returning result %d", this, result);
#endif
            if (outFd != nullptr) *outFd = 0;
            if (outEvents != nullptr) *outEvents = 0;
            if (outData != nullptr) *outData = nullptr;
            return result;
        }

        result = pollInner(timeoutMillis);
    }
}

int Looper::pollInner(int timeoutMillis) {
#if DEBUG_POLL_AND_WAKE
    ALOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);
#endif

    // Adjust the timeout based on when the next message is due.
    if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {
        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
        int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);
        if (messageTimeoutMillis >= 0
                && (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {
            timeoutMillis = messageTimeoutMillis;
        }
#if DEBUG_POLL_AND_WAKE
        ALOGD("%p ~ pollOnce - next message in %" PRId64 "ns, adjusted timeout: timeoutMillis=%d",
                this, mNextMessageUptime - now, timeoutMillis);
#endif
    }

    // Poll.
    int result = POLL_WAKE;
    mResponses.clear();
    mResponseIndex = 0;

    // We are about to idle.
    mPolling = true;

    struct epoll_event eventItems[EPOLL_MAX_EVENTS];
    int eventCount = epoll_wait(mEpollFd.get(), eventItems, EPOLL_MAX_EVENTS, timeoutMillis); // 阻塞等待

    // No longer idling.
    mPolling = false;

    // Acquire lock.
    mLock.lock();

    // Rebuild epoll set if needed.
    if (mEpollRebuildRequired) {
        mEpollRebuildRequired = false;
        rebuildEpollLocked();
        goto Done;
    }

    // Check for poll error.
    if (eventCount < 0) {
        if (errno == EINTR) {
            goto Done;
        }
        ALOGW("Poll failed with an unexpected error: %s", strerror(errno));
        result = POLL_ERROR;
        goto Done;
    }

    // Check for poll timeout.
    if (eventCount == 0) {
#if DEBUG_POLL_AND_WAKE
        ALOGD("%p ~ pollOnce - timeout", this);
#endif
        result = POLL_TIMEOUT;
        goto Done;
    }

    // Handle all events.
#if DEBUG_POLL_AND_WAKE
    ALOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount);
#endif

    for (int i = 0; i < eventCount; i  ) { //对于Fwk的Looper,其实一般只有一个fd,就是eventfd,除非也通过addFd设置了某些fd的事件回调
        int fd = eventItems[i].data.fd;
        uint32_t epollEvents = eventItems[i].events;
        if (fd == mWakeEventFd.get()) {
            if (epollEvents & EPOLLIN) {
                awoken();
            } else {
                ALOGW("Ignoring unexpected epoll events 0x%x on wake event fd.", epollEvents);
            }
        } else {
            ssize_t requestIndex = mRequests.indexOfKey(fd);
            if (requestIndex >= 0) {
                int events = 0;
                if (epollEvents & EPOLLIN) events |= EVENT_INPUT;
                if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;
                if (epollEvents & EPOLLERR) events |= EVENT_ERROR;
                if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;
                pushResponse(events, mRequests.valueAt(requestIndex));
            } else {
                ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "
                        "no longer registered.", epollEvents, fd);
            }
        }
    }
Done: ;

    // Invoke pending message callbacks.
    mNextMessageUptime = LLONG_MAX;
    while (mMessageEnvelopes.size() != 0) {  // native Message消息处理,类似于Fwk的,MessageEnvelope中保存有hander。
        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
        const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0);
        if (messageEnvelope.uptime <= now) {
            // Remove the envelope from the list.
            // We keep a strong reference to the handler until the call to handleMessage
            // finishes.  Then we drop it so that the handler can be deleted *before*
            // we reacquire our lock.
            { // obtain handler
                sp<MessageHandler> handler = messageEnvelope.handler;
                Message message = messageEnvelope.message;
                mMessageEnvelopes.removeAt(0);
                mSendingMessage = true;
                mLock.unlock();

#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
                ALOGD("%p ~ pollOnce - sending message: handler=%p, what=%d",
                        this, handler.get(), message.what);
#endif
                handler->handleMessage(message);
            } // release handler

            mLock.lock();
            mSendingMessage = false;
            result = POLL_CALLBACK;
        } else {
            // The last message left at the head of the queue determines the next wakeup time.
            mNextMessageUptime = messageEnvelope.uptime;
            break;
        }
    }

    // Release lock.
    mLock.unlock();

    // Invoke all response callbacks.
    for (size_t i = 0; i < mResponses.size(); i  ) {
        Response& response = mResponses.editItemAt(i);
        if (response.request.ident == POLL_CALLBACK) {
            int fd = response.request.fd;
            int events = response.events;
            void* data = response.request.data;
#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
            ALOGD("%p ~ pollOnce - invoking fd event callback %p: fd=%d, events=0x%x, data=%p",
                    this, response.request.callback.get(), fd, events, data);
#endif
            // Invoke the callback.  Note that the file descriptor may be closed by
            // the callback (and potentially even reused) before the function returns so
            // we need to be a little careful when removing the file descriptor afterwards.
            int callbackResult = response.request.callback->handleEvent(fd, events, data);
            if (callbackResult == 0) {
                removeFd(fd, response.request.seq);
            }

            // Clear the callback reference in the response structure promptly because we
            // will not clear the response vector itself until the next poll.
            response.request.callback.clear();
            result = POLL_CALLBACK;
        }
    }
    return result;
}

可以看出pollOnce主要就是在epoll_wait上阻塞等待,要不有fd事件唤醒,要不就是超时返回,这块也有native massage的处理,类似于Fwk的,调用Message相关的Handler中的handleMessage。 接下来看下wake的实现:

代码语言:javascript复制
void Looper::wake() {
#if DEBUG_POLL_AND_WAKE
    ALOGD("%p ~ wake", this);
#endif

    uint64_t inc = 1;
    ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd.get(), &inc, sizeof(uint64_t)));
    if (nWrite != sizeof(uint64_t)) {
        if (errno != EAGAIN) {
            LOG_ALWAYS_FATAL("Could not write wake signal to fd %d (returned %zd): %s",
                             mWakeEventFd.get(), nWrite, strerror(errno));
        }
    }
}

看到这里应该就有豁然开朗的感觉了,这儿就向eventfd中写入一个数字,这样就可以把阻塞到epoll_wait上的线程唤醒了。

总结

本篇通过例子,源码介绍了下Android中的Handler机制,本质上就是一个支持跨进程的基于IO多路复用的生产消费者框架,能理解到这里,Handler应该算是彻底明白了。

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