Android AAudio详解

2022-10-25 16:46:02 浏览数 (1)

本篇介绍

AAudio 是Android O版本引入的C API,专门用于高性能音频场景,本篇介绍下AAudio的内容和框架。

AAudio 功能介绍

共享模式

音频流具有共享模式: AAUDIO_SHARING_MODE_EXCLUSIVE(独占模式):表示该流独占一个音频设备。如果该音频设备已经在使用中,那么该流可能无法对其进行独占访问。独占流得延时较短,但连接断开的可能性也较大,如果不再需要独占流,应尽快予以关闭,以便其他应用访问该设备。独占流可以最大限度缩短延迟时间。 AAUDIO_SHARING_MODE_SHARED:允许AAudio混合音频,也就是可能和其他流公用同一个设备,AAudio会将分配给同一设备的所有共享流混合。 可以在创建流的时候指定共享模式:

代码语言:javascript复制
/**
 * Request a mode for sharing the device.
 *
 * The default, if you do not call this function, is {@link #AAUDIO_SHARING_MODE_SHARED}.
 *
 * The requested sharing mode may not be available.
 * The application can query for the actual mode after the stream is opened.
 *
 * Available since API level 26.
 *
 * @param builder reference provided by AAudio_createStreamBuilder()
 * @param sharingMode {@link #AAUDIO_SHARING_MODE_SHARED} or {@link #AAUDIO_SHARING_MODE_EXCLUSIVE}
 */
AAUDIO_API void AAudioStreamBuilder_setSharingMode(AAudioStreamBuilder* builder,
        aaudio_sharing_mode_t sharingMode) __INTRODUCED_IN(26);

性能优化

这儿需要提到两个概念,underrun和overrun。 可以用生产消费者角度看,underrun就是生产者的速度赶不上消费者的速度了,对 于音频,那么就是在音频播放的时候,应用提供数据的速度赶不上AudioFlinger读取的速度了。overrun就是生产者的速度超过了消费者的消耗速度,对于音频,那么就是在音频采集的时候,应用速度采集速度没有AudioFliner提供采集数据速度快。 在音频播放的时候,如果出现underrun,就会表现为卡顿,杂音等。这儿最为关键的就是调整缓存区,缓存区太小,容易出现underrun,缓存区太大,又会增加延时。因此缓存区大小可以按找underrun来调整,刚开始缓存区比较小,然后慢慢增大,例子如下:

代码语言:javascript复制
int32_t previousUnderrunCount = 0;
int32_t framesPerBurst = AAudioStream_getFramesPerBurst(stream);
int32_t bufferSize = AAudioStream_getBufferSizeInFrames(stream);

int32_t bufferCapacity = AAudioStream_getBufferCapacityInFrames(stream);

while (go) {
    result = writeSomeData();
    if (result < 0) break;

    // Are we getting underruns?
    if (bufferSize < bufferCapacity) {
        int32_t underrunCount = AAudioStream_getXRunCount(stream);
        if (underrunCount > previousUnderrunCount) {
            previousUnderrunCount = underrunCount;
            // Try increasing the buffer size by one burst
            bufferSize  = framesPerBurst;
            bufferSize = AAudioStream_setBufferSize(stream, bufferSize);
        }
    }
}

性能模式

每个 AAudioStream 都具有性能模式,而这对应用行为的影响很大。共有三种模式: AAUDIO_PERFORMANCE_MODE_NONE 是默认模式。这种模式使用在延迟时间与节能之间取得平衡的基本流。 AAUDIO_PERFORMANCE_MODE_LOW_LATENCY 使用较小的缓冲区和经优化的数据路径,以减少延迟时间。 AAUDIO_PERFORMANCE_MODE_POWER_SAVING 使用较大的内部缓冲区,以及以延迟时间为代价换取节能优势的数据路径。

AAudio 源码解读

AAudio使用构建器模式创建AAudioStream,通过AAudioStreamBuilder设置好参数后,接下来就是执行open获取可用的AAudioStream, 调用的方法是AAudioStreamBuilder_openStream:

代码语言:javascript复制
AAUDIO_API aaudio_result_t  AAudioStreamBuilder_openStream(AAudioStreamBuilder* builder,
                                                     AAudioStream** streamPtr)
{
    AudioStream *audioStream = nullptr;
    aaudio_stream_id_t id = 0;
    // Please leave these logs because they are very helpful when debugging.
    ALOGI("%s() called ----------------------------------------", __func__);
    AudioStreamBuilder *streamBuilder = COMMON_GET_FROM_BUILDER_OR_RETURN(streamPtr);
    aaudio_result_t result = streamBuilder->build(&audioStream); // 构建audiostream
    if (result == AAUDIO_OK) {
        audioStream->registerPlayerBase(); // 注册audiostream, 主要是针对播放,这样就可以被系统音量统一控制。
        *streamPtr = (AAudioStream*) audioStream;
        id = audioStream->getId();
    } else {
        *streamPtr = nullptr;
    }
    ALOGI("%s() returns %d = %s for s#%u ----------------",
        __func__, result, AAudio_convertResultToText(result), id);
    return result;
}

这儿主要是2件事,一个是负责构建AudioStream,一个是负责注册,先看下构建过程。

代码语言:javascript复制
// Try to open using MMAP path if that is allowed.
// Fall back to Legacy path if MMAP not available.
// Exact behavior is controlled by MMapPolicy.
aaudio_result_t AudioStreamBuilder::build(AudioStream** streamPtr) {
...
    // The API setting is the highest priority.
    aaudio_policy_t mmapPolicy = AudioGlobal_getMMapPolicy(); //是否走mmap
    // If not specified then get from a system property.
    if (mmapPolicy == AAUDIO_UNSPECIFIED) {
        mmapPolicy = AAudioProperty_getMMapPolicy();
    }
    // If still not specified then use the default.
    if (mmapPolicy == AAUDIO_UNSPECIFIED) {
        mmapPolicy = AAUDIO_MMAP_POLICY_DEFAULT;
    }

    int32_t mapExclusivePolicy = AAudioProperty_getMMapExclusivePolicy();
    if (mapExclusivePolicy == AAUDIO_UNSPECIFIED) {
        mapExclusivePolicy = AAUDIO_MMAP_EXCLUSIVE_POLICY_DEFAULT;
    }

    aaudio_sharing_mode_t sharingMode = getSharingMode();
    if ((sharingMode == AAUDIO_SHARING_MODE_EXCLUSIVE)
        && (mapExclusivePolicy == AAUDIO_POLICY_NEVER)) {
        ALOGD("%s() EXCLUSIVE sharing mode not supported. Use SHARED.", __func__);
        sharingMode = AAUDIO_SHARING_MODE_SHARED;
        setSharingMode(sharingMode);
    }

    bool allowMMap = mmapPolicy != AAUDIO_POLICY_NEVER;
    bool allowLegacy = mmapPolicy != AAUDIO_POLICY_ALWAYS;

    // TODO Support other performance settings in MMAP mode.
    // Disable MMAP if low latency not requested.
   // 非低延时不支持mmap
    if (getPerformanceMode() != AAUDIO_PERFORMANCE_MODE_LOW_LATENCY) {
        ALOGD("%s() MMAP not used because AAUDIO_PERFORMANCE_MODE_LOW_LATENCY not requested.",
              __func__);
        allowMMap = false;
    }

    // SessionID and Effects are only supported in Legacy mode.
    if (getSessionId() != AAUDIO_SESSION_ID_NONE) {
        ALOGD("%s() MMAP not used because sessionId specified.", __func__);
        allowMMap = false;
    }

    if (!allowMMap && !allowLegacy) {
        ALOGE("%s() no backend available: neither MMAP nor legacy path are allowed", __func__);
        return AAUDIO_ERROR_ILLEGAL_ARGUMENT;
    }

    setPrivacySensitive(false);
    if (mPrivacySensitiveReq == PRIVACY_SENSITIVE_DEFAULT) {
        // When not explicitly requested, set privacy sensitive mode according to input preset:
        // communication and camcorder captures are considered privacy sensitive by default.
        aaudio_input_preset_t preset = getInputPreset();
        if (preset == AAUDIO_INPUT_PRESET_CAMCORDER
                || preset == AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION) {
            setPrivacySensitive(true); // Camera 和通话场景,设置隐私标记
        }
    } else if (mPrivacySensitiveReq == PRIVACY_SENSITIVE_ENABLED) {
        setPrivacySensitive(true);
    }

    android::sp<AudioStream> audioStream;
    result = builder_createStream(getDirection(), sharingMode, allowMMap, audioStream);
    if (result == AAUDIO_OK) {
        // Open the stream using the parameters from the builder.
        result = audioStream->open(*this); 
        if (result != AAUDIO_OK) {
            bool isMMap = audioStream->isMMap();
            if (isMMap && allowLegacy) {
                ALOGV("%s() MMAP stream did not open so try Legacy path", __func__);
                // If MMAP stream failed to open then TRY using a legacy stream.
                result = builder_createStream(getDirection(), sharingMode,
                                              false, audioStream);
                if (result == AAUDIO_OK) {
                    result = audioStream->open(*this);
                }
            }
        }
        if (result == AAUDIO_OK) {
            audioStream->logOpen();
            *streamPtr = startUsingStream(audioStream);
        } // else audioStream will go out of scope and be deleted
    }

    return result;
}

这儿主要是使用builder_createStream 创建AAudioSream,一个是执行AAudioStream的Open方法: 先看下前者:

代码语言:javascript复制
static aaudio_result_t builder_createStream(aaudio_direction_t direction,
                                         aaudio_sharing_mode_t sharingMode,
                                         bool tryMMap,
                                         android::sp<AudioStream> &stream) {
    aaudio_result_t result = AAUDIO_OK;

    switch (direction) {

        case AAUDIO_DIRECTION_INPUT:
            if (tryMMap) {
                stream = new AudioStreamInternalCapture(AAudioBinderClient::getInstance(),
                                                                 false);
            } else {
                stream = new AudioStreamRecord();
            }
            break;

        case AAUDIO_DIRECTION_OUTPUT:
            if (tryMMap) {
                stream = new AudioStreamInternalPlay(AAudioBinderClient::getInstance(),
                                                              false);
            } else {
                stream = new AudioStreamTrack();
            }
            break;

        default:
            ALOGE("%s() bad direction = %d", __func__, direction);
            result = AAUDIO_ERROR_ILLEGAL_ARGUMENT;
    }
    return result;
}

这儿先看下MMap和传统机制的结构:

image.png

如果是使用非Mmap,并且是采集,那么走的就是AudioStreamRecord,AudioStreamRecord实际上走的就是Java AudioRecord Native通道,AudioStreamRecord内部会创建AudioRecord(C )对象,其余步骤就和Java的流程一样。 而AAudioStream的open 方法就是创建AudioRecord对象,并且注册设置参数,这时候就会在AudioFlinger中也创建一个对应的AudioRecord对象,并分配对应的缓存。 这儿看下MMap流程,构造方法就是一些赋值,看下open方法:

代码语言:javascript复制
aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) {

    aaudio_result_t result = AAUDIO_OK;
    int32_t framesPerBurst;
    int32_t framesPerHardwareBurst;
    AAudioStreamRequest request;
    AAudioStreamConfiguration configurationOutput;

    if (getState() != AAUDIO_STREAM_STATE_UNINITIALIZED) {
        ALOGE("%s - already open! state = %d", __func__, getState());
        return AAUDIO_ERROR_INVALID_STATE;
    }

    // Copy requested parameters to the stream.
    result = AudioStream::open(builder);
    if (result < 0) {
        return result;
    }

    const int32_t burstMinMicros = AAudioProperty_getHardwareBurstMinMicros();
    int32_t burstMicros = 0;

    // We have to do volume scaling. So we prefer FLOAT format.
    if (getFormat() == AUDIO_FORMAT_DEFAULT) {
        setFormat(AUDIO_FORMAT_PCM_FLOAT);
    }
    // Request FLOAT for the shared mixer.
    request.getConfiguration().setFormat(AUDIO_FORMAT_PCM_FLOAT);

    // Build the request to send to the server.
    request.setUserId(getuid());
    request.setProcessId(getpid());
    request.setSharingModeMatchRequired(isSharingModeMatchRequired());
    request.setInService(isInService());

    request.getConfiguration().setDeviceId(getDeviceId());
    request.getConfiguration().setSampleRate(getSampleRate());
    request.getConfiguration().setSamplesPerFrame(getSamplesPerFrame());
    request.getConfiguration().setDirection(getDirection());
    request.getConfiguration().setSharingMode(getSharingMode());

    request.getConfiguration().setUsage(getUsage());
    request.getConfiguration().setContentType(getContentType());
    request.getConfiguration().setInputPreset(getInputPreset());
    request.getConfiguration().setPrivacySensitive(isPrivacySensitive());

    request.getConfiguration().setBufferCapacity(builder.getBufferCapacity());

    mDeviceChannelCount = getSamplesPerFrame(); // Assume it will be the same. Update if not.

    mServiceStreamHandle = mServiceInterface.openStream(request, configurationOutput); // 1: 打开流
    if (mServiceStreamHandle < 0
            && request.getConfiguration().getSamplesPerFrame() == 1 // mono?
            && getDirection() == AAUDIO_DIRECTION_OUTPUT
            && !isInService()) {
        // if that failed then try switching from mono to stereo if OUTPUT.
        // Only do this in the client. Otherwise we end up with a mono mixer in the service
        // that writes to a stereo MMAP stream.
        ALOGD("%s() - openStream() returned %d, try switching from MONO to STEREO",
              __func__, mServiceStreamHandle);
        request.getConfiguration().setSamplesPerFrame(2); // stereo
        mServiceStreamHandle = mServiceInterface.openStream(request, configurationOutput);
    }
    if (mServiceStreamHandle < 0) {
        return mServiceStreamHandle;
    }

    // This must match the key generated in oboeservice/AAudioServiceStreamBase.cpp
    // so the client can have permission to log.
    mMetricsId = std::string(AMEDIAMETRICS_KEY_PREFIX_AUDIO_STREAM)
              std::to_string(mServiceStreamHandle);

    result = configurationOutput.validate();
    if (result != AAUDIO_OK) {
        goto error;
    }
    // Save results of the open.
    if (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) {
        setSamplesPerFrame(configurationOutput.getSamplesPerFrame());
    }
    mDeviceChannelCount = configurationOutput.getSamplesPerFrame();

    setSampleRate(configurationOutput.getSampleRate());
    setDeviceId(configurationOutput.getDeviceId());
    setSessionId(configurationOutput.getSessionId());
    setSharingMode(configurationOutput.getSharingMode());

    setUsage(configurationOutput.getUsage());
    setContentType(configurationOutput.getContentType());
    setInputPreset(configurationOutput.getInputPreset());

    // Save device format so we can do format conversion and volume scaling together.
    setDeviceFormat(configurationOutput.getFormat());

    result = mServiceInterface.getStreamDescription(mServiceStreamHandle, mEndPointParcelable);  // 2. 获取共享内存
    if (result != AAUDIO_OK) {
        goto error;
    }

    // Resolve parcelable into a descriptor.
    result = mEndPointParcelable.resolve(&mEndpointDescriptor);
    if (result != AAUDIO_OK) {
        goto error;
    }

    // Configure endpoint based on descriptor.
    mAudioEndpoint = std::make_unique<AudioEndpoint>();
    result = mAudioEndpoint->configure(&mEndpointDescriptor, getDirection());
    if (result != AAUDIO_OK) {
        goto error;
    }

    framesPerHardwareBurst = mEndpointDescriptor.dataQueueDescriptor.framesPerBurst;

    // Scale up the burst size to meet the minimum equivalent in microseconds.
    // This is to avoid waking the CPU too often when the HW burst is very small
    // or at high sample rates.
    framesPerBurst = framesPerHardwareBurst;
    do {
        if (burstMicros > 0) {  // skip first loop
            framesPerBurst *= 2;
        }
        burstMicros = framesPerBurst * static_cast<int64_t>(1000000) / getSampleRate();
    } while (burstMicros < burstMinMicros);
    ALOGD("%s() original HW burst = %d, minMicros = %d => SW burst = %dn",
          __func__, framesPerHardwareBurst, burstMinMicros, framesPerBurst);

    // Validate final burst size.
    if (framesPerBurst < MIN_FRAMES_PER_BURST || framesPerBurst > MAX_FRAMES_PER_BURST) {
        ALOGE("%s - framesPerBurst out of range = %d", __func__, framesPerBurst);
        result = AAUDIO_ERROR_OUT_OF_RANGE;
        goto error;
    }
    mFramesPerBurst = framesPerBurst; // only save good value

    mBufferCapacityInFrames = mEndpointDescriptor.dataQueueDescriptor.capacityInFrames;
    if (mBufferCapacityInFrames < mFramesPerBurst
            || mBufferCapacityInFrames > MAX_BUFFER_CAPACITY_IN_FRAMES) {
        ALOGE("%s - bufferCapacity out of range = %d", __func__, mBufferCapacityInFrames);
        result = AAUDIO_ERROR_OUT_OF_RANGE;
        goto error;
    }

    mClockModel.setSampleRate(getSampleRate());
    mClockModel.setFramesPerBurst(framesPerHardwareBurst);

    if (isDataCallbackSet()) {
        mCallbackFrames = builder.getFramesPerDataCallback();
        if (mCallbackFrames > getBufferCapacity() / 2) {
            ALOGW("%s - framesPerCallback too big = %d, capacity = %d",
                  __func__, mCallbackFrames, getBufferCapacity());
            result = AAUDIO_ERROR_OUT_OF_RANGE;
            goto error;

        } else if (mCallbackFrames < 0) {
            ALOGW("%s - framesPerCallback negative", __func__);
            result = AAUDIO_ERROR_OUT_OF_RANGE;
            goto error;

        }
        if (mCallbackFrames == AAUDIO_UNSPECIFIED) {
            mCallbackFrames = mFramesPerBurst;
        }

        const int32_t callbackBufferSize = mCallbackFrames * getBytesPerFrame();
        mCallbackBuffer = std::make_unique<uint8_t[]>(callbackBufferSize);
    }

    // For debugging and analyzing the distribution of MMAP timestamps.
    // For OUTPUT, use a NEGATIVE offset to move the CPU writes further BEFORE the HW reads.
    // For INPUT, use a POSITIVE offset to move the CPU reads further AFTER the HW writes.
    // You can use this offset to reduce glitching.
    // You can also use this offset to force glitching. By iterating over multiple
    // values you can reveal the distribution of the hardware timing jitter.
    if (mAudioEndpoint->isFreeRunning()) { // MMAP?
        int32_t offsetMicros = (getDirection() == AAUDIO_DIRECTION_OUTPUT)
                ? AAudioProperty_getOutputMMapOffsetMicros()
                : AAudioProperty_getInputMMapOffsetMicros();
        // This log is used to debug some tricky glitch issues. Please leave.
        ALOGD_IF(offsetMicros, "%s() - %s mmap offset = %d micros",
                __func__,
                (getDirection() == AAUDIO_DIRECTION_OUTPUT) ? "output" : "input",
                offsetMicros);
        mTimeOffsetNanos = offsetMicros * AAUDIO_NANOS_PER_MICROSECOND;
    }

    setBufferSize(mBufferCapacityInFrames / 2); // Default buffer size to match Q

    setState(AAUDIO_STREAM_STATE_OPEN);

    return result;

error:
    releaseCloseFinal();
    return result;
}

先看下怎样打开流: ··· aaudio_handle_t AAudioBinderClient::openStream(const AAudioStreamRequest &request, AAudioStreamConfiguration &configurationOutput) { aaudio_handle_t stream; for (int i = 0; i < 2; i ) { const sp<IAAudioService> &service = getAAudioService(); if (service.get() == nullptr) return AAUDIO_ERROR_NO_SERVICE;

代码语言:javascript复制
    stream = service->openStream(request, configurationOutput);

    if (stream == AAUDIO_ERROR_NO_SERVICE)
    {
        ALOGE("openStream lost connection to AAudioService.");
        dropAAudioService(); // force a reconnect
    }
    else
    {
        break;
    }
}
return stream;

} ··· 这儿就是获取media.aaudio binder服务,然后调用openStream打开流。 media.aaudio就是AAudioService, 代码路径在frameworks/av/services/oboeservice/AAudioService.cpp,看下openStream实现: ··· aaudio_handle_t AAudioService::openStream(const aaudio::AAudioStreamRequest &request, aaudio::AAudioStreamConfiguration &configurationOutput) { // A lock in is used to order the opening of endpoints when an // EXCLUSIVE endpoint is stolen. We want the order to be: // 1) Thread A opens exclusive MMAP endpoint // 2) Thread B wants to open an exclusive MMAP endpoint so it steals the one from A // under this lock. // 3) Thread B opens a shared MMAP endpoint. // 4) Thread A can then get the lock and also open a shared stream. // Without the lock. Thread A might sneak in and reallocate an exclusive stream // before B can open the shared stream. std::unique_lock<std::recursive_mutex> lock(mOpenLock);

代码语言:javascript复制
aaudio_result_t result = AAUDIO_OK;
sp<AAudioServiceStreamBase> serviceStream;
const AAudioStreamConfiguration &configurationInput = request.getConstantConfiguration();
bool sharingModeMatchRequired = request.isSharingModeMatchRequired();
aaudio_sharing_mode_t sharingMode = configurationInput.getSharingMode();

// Enforce limit on client processes.
pid_t pid = request.getProcessId();
if (pid != mAudioClient.clientPid) {
    int32_t count = AAudioClientTracker::getInstance().getStreamCount(pid);
    if (count >= MAX_STREAMS_PER_PROCESS) {   // 单个进程最多创建8个流
        ALOGE("openStream(): exceeded max streams per process %d >= %d",
              count,  MAX_STREAMS_PER_PROCESS);
        return AAUDIO_ERROR_UNAVAILABLE;
    }
}

if (sharingMode != AAUDIO_SHARING_MODE_EXCLUSIVE && sharingMode != AAUDIO_SHARING_MODE_SHARED) {
    ALOGE("openStream(): unrecognized sharing mode = %d", sharingMode);
    return AAUDIO_ERROR_ILLEGAL_ARGUMENT;
}

if (sharingMode == AAUDIO_SHARING_MODE_EXCLUSIVE
    && AAudioClientTracker::getInstance().isExclusiveEnabled(request.getProcessId())) {
    // only trust audioserver for in service indication
    bool inService = false;
    if (isCallerInService()) {
        inService = request.isInService();
    }
    serviceStream = new AAudioServiceStreamMMAP(*this, inService);
    result = serviceStream->open(request);
    if (result != AAUDIO_OK) {
        // Clear it so we can possibly fall back to using a shared stream.
        ALOGW("openStream(), could not open in EXCLUSIVE mode");
        serviceStream.clear();
    }
}

// Try SHARED if SHARED requested or if EXCLUSIVE failed.
if (sharingMode == AAUDIO_SHARING_MODE_SHARED) {
    serviceStream =  new AAudioServiceStreamShared(*this);
    result = serviceStream->open(request);
} else if (serviceStream.get() == nullptr && !sharingModeMatchRequired) {
    aaudio::AAudioStreamRequest modifiedRequest = request;
    // Overwrite the original EXCLUSIVE mode with SHARED.
    modifiedRequest.getConfiguration().setSharingMode(AAUDIO_SHARING_MODE_SHARED);
    serviceStream =  new AAudioServiceStreamShared(*this);
    result = serviceStream->open(modifiedRequest);
}

if (result != AAUDIO_OK) {
    serviceStream.clear();
    return result;
} else {
    aaudio_handle_t handle = mStreamTracker.addStreamForHandle(serviceStream.get());
    serviceStream->setHandle(handle);
    pid_t pid = request.getProcessId();
    AAudioClientTracker::getInstance().registerClientStream(pid, serviceStream);
    configurationOutput.copyFrom(*serviceStream);
    // Log open in MediaMetrics after we have the handle because we need the handle to
    // create the metrics ID.
    serviceStream->logOpen(handle);
    ALOGV("%s(): return handle = 0xX", __func__, handle);
    return handle;
}

} ··· 这儿就是创建一个AAudioServiceStreamMMAP或者AAudioServiceStreamShared,open成功后记录一下,这样在dumpsys的时候就可以看到使用aaudio的应用信息和对应的配置了。 先看下AAudioServiceStreamMMAP和AAudioServiceStreamShared的结构:

image.png

这儿继续看下AAudioServiceStreamMMAP的流程:

代码语言:javascript复制
// Open stream on HAL and pass information about the shared memory buffer back to the client.
aaudio_result_t AAudioServiceStreamMMAP::open(const aaudio::AAudioStreamRequest &request) {

    sp<AAudioServiceStreamMMAP> keep(this);

    if (request.getConstantConfiguration().getSharingMode() != AAUDIO_SHARING_MODE_EXCLUSIVE) {
        ALOGE("%s() sharingMode mismatch %d", __func__,
              request.getConstantConfiguration().getSharingMode());
        return AAUDIO_ERROR_INTERNAL;
    }

    aaudio_result_t result = AAudioServiceStreamBase::open(request);
    if (result != AAUDIO_OK) {
        return result;
    }

    sp<AAudioServiceEndpoint> endpoint = mServiceEndpointWeak.promote();
    if (endpoint == nullptr) {
        ALOGE("%s() has no endpoint", __func__);
        return AAUDIO_ERROR_INVALID_STATE;
    }

    result = endpoint->registerStream(keep);
    if (result != AAUDIO_OK) {
        return result;
    }

    setState(AAUDIO_STREAM_STATE_OPEN);

    return AAUDIO_OK;
}

使用了base的open,继续看下:

代码语言:javascript复制
aaudio_result_t AAudioServiceStreamBase::open(const aaudio::AAudioStreamRequest &request) {
    AAudioEndpointManager &mEndpointManager = AAudioEndpointManager::getInstance();
    aaudio_result_t result = AAUDIO_OK;

    mMmapClient.clientUid = request.getUserId();
    mMmapClient.clientPid = request.getProcessId();
    mMmapClient.packageName.setTo(String16("")); // TODO What should we do here?

    // Limit scope of lock to avoid recursive lock in close().
    {
        std::lock_guard<std::mutex> lock(mUpMessageQueueLock);
        if (mUpMessageQueue != nullptr) {
            ALOGE("%s() called twice", __func__);
            return AAUDIO_ERROR_INVALID_STATE;
        }

        mUpMessageQueue = new SharedRingBuffer(); // 分配共享内存,这个内存是支持进程间共享的
        result = mUpMessageQueue->allocate(sizeof(AAudioServiceMessage),
                                           QUEUE_UP_CAPACITY_COMMANDS);
        if (result != AAUDIO_OK) {
            goto error;
        }

        // This is not protected by a lock because the stream cannot be
        // referenced until the service returns a handle to the client.
        // So only one thread can open a stream.
        mServiceEndpoint = mEndpointManager.openEndpoint(mAudioService,
                                                         request);
        if (mServiceEndpoint == nullptr) {
            result = AAUDIO_ERROR_UNAVAILABLE;
            goto error;
        }
        // Save a weak pointer that we will use to access the endpoint.
        mServiceEndpointWeak = mServiceEndpoint;

        mFramesPerBurst = mServiceEndpoint->getFramesPerBurst();
        copyFrom(*mServiceEndpoint);
    }
    return result;

error:
    close();
    return result;
}

aaudio_result_t AAudioServiceStreamBase::close() {
    std::lock_guard<std::mutex> lock(mLock);
    return close_l();
}

这儿调用的是openEndpoint:

代码语言:javascript复制
sp<AAudioServiceEndpoint> AAudioEndpointManager::openEndpoint(AAudioService &audioService,
                                        const aaudio::AAudioStreamRequest &request) {
    if (request.getConstantConfiguration().getSharingMode() == AAUDIO_SHARING_MODE_EXCLUSIVE) {
        sp<AAudioServiceEndpoint> endpointToSteal;
        sp<AAudioServiceEndpoint> foundEndpoint =
                openExclusiveEndpoint(audioService, request, endpointToSteal);
        if (endpointToSteal.get()) {
            endpointToSteal->releaseRegisteredStreams(); // free the MMAP resource
        }
        return foundEndpoint;
    } else {
        return openSharedEndpoint(audioService, request);
    }
}

继续看下openExclusiveEndpoint:

代码语言:javascript复制
sp<AAudioServiceEndpoint> AAudioEndpointManager::openExclusiveEndpoint(
        AAudioService &aaudioService,
        const aaudio::AAudioStreamRequest &request,
        sp<AAudioServiceEndpoint> &endpointToSteal) {

    std::lock_guard<std::mutex> lock(mExclusiveLock);

    const AAudioStreamConfiguration &configuration = request.getConstantConfiguration();

    // Try to find an existing endpoint.
    sp<AAudioServiceEndpoint> endpoint = findExclusiveEndpoint_l(configuration);  // 从cache中找对应的endPoint

    // If we find an existing one then this one cannot be exclusive.
    if (endpoint.get() != nullptr) {
        if (kStealingEnabled
                && !endpoint->isForSharing() // not currently SHARED
                && !request.isSharingModeMatchRequired()) { // app did not request a shared stream
            ALOGD("%s() endpoint in EXCLUSIVE use. Steal it!", __func__);
            mExclusiveStolenCount  ;
            // Prevent this process from getting another EXCLUSIVE stream.
            // This will prevent two clients from colliding after a DISCONNECTION
            // when they both try to open an exclusive stream at the same time.
            // That can result in a stream getting disconnected between the OPEN
            // and START calls. This will help preserve app compatibility.
            // An app can avoid having this happen by closing their streams when
            // the app is paused.
            AAudioClientTracker::getInstance().setExclusiveEnabled(request.getProcessId(), false);
            endpointToSteal = endpoint; // return it to caller
        }
        return nullptr;
    } else {
        sp<AAudioServiceEndpointMMAP> endpointMMap = new AAudioServiceEndpointMMAP(aaudioService);
        ALOGV("%s(), no match so try to open MMAP %p for dev %d",
              __func__, endpointMMap.get(), configuration.getDeviceId());
        endpoint = endpointMMap;

        aaudio_result_t result = endpoint->open(request);
        if (result != AAUDIO_OK) {
            endpoint.clear();
        } else {
            mExclusiveStreams.push_back(endpointMMap);
            mExclusiveOpenCount  ;
        }
    }

    if (endpoint.get() != nullptr) {
        // Increment the reference count under this lock.
        endpoint->setOpenCount(endpoint->getOpenCount()   1);
        endpoint->setForSharing(request.isSharingModeMatchRequired());
    }

    return endpoint;
}

这时候创建了一个AAudioServiceEndpointMMAP,然后调用了open,继续往下看:

代码语言:javascript复制
aaudio_result_t AAudioServiceEndpointMMAP::open(const aaudio::AAudioStreamRequest &request) {
    aaudio_result_t result = AAUDIO_OK;
    audio_config_base_t config;
    audio_port_handle_t deviceId;

    copyFrom(request.getConstantConfiguration());

    const audio_attributes_t attributes = getAudioAttributesFrom(this);

    mMmapClient.clientUid = request.getUserId();
    mMmapClient.clientPid = request.getProcessId();
    mMmapClient.packageName.setTo(String16(""));

    mRequestedDeviceId = deviceId = getDeviceId();

    // Fill in config
    audio_format_t audioFormat = getFormat();
    if (audioFormat == AUDIO_FORMAT_DEFAULT || audioFormat == AUDIO_FORMAT_PCM_FLOAT) {
        audioFormat = AUDIO_FORMAT_PCM_16_BIT;
    }
    config.format = audioFormat;

    int32_t aaudioSampleRate = getSampleRate();
    if (aaudioSampleRate == AAUDIO_UNSPECIFIED) {
        aaudioSampleRate = AAUDIO_SAMPLE_RATE_DEFAULT;
    }
    config.sample_rate = aaudioSampleRate;

    int32_t aaudioSamplesPerFrame = getSamplesPerFrame();

    const aaudio_direction_t direction = getDirection();

    if (direction == AAUDIO_DIRECTION_OUTPUT) {
        config.channel_mask = (aaudioSamplesPerFrame == AAUDIO_UNSPECIFIED)
                              ? AUDIO_CHANNEL_OUT_STEREO
                              : audio_channel_out_mask_from_count(aaudioSamplesPerFrame);
        mHardwareTimeOffsetNanos = OUTPUT_ESTIMATED_HARDWARE_OFFSET_NANOS; // frames at DAC later

    } else if (direction == AAUDIO_DIRECTION_INPUT) {
        config.channel_mask =  (aaudioSamplesPerFrame == AAUDIO_UNSPECIFIED)
                               ? AUDIO_CHANNEL_IN_STEREO
                               : audio_channel_in_mask_from_count(aaudioSamplesPerFrame);
        mHardwareTimeOffsetNanos = INPUT_ESTIMATED_HARDWARE_OFFSET_NANOS; // frames at ADC earlier

    } else {
        ALOGE("%s() invalid direction = %d", __func__, direction);
        return AAUDIO_ERROR_ILLEGAL_ARGUMENT;
    }

    MmapStreamInterface::stream_direction_t streamDirection =
            (direction == AAUDIO_DIRECTION_OUTPUT)
            ? MmapStreamInterface::DIRECTION_OUTPUT
            : MmapStreamInterface::DIRECTION_INPUT;

    aaudio_session_id_t requestedSessionId = getSessionId();
    audio_session_t sessionId = AAudioConvert_aaudioToAndroidSessionId(requestedSessionId);
 
    // Open HAL stream. Set mMmapStream
    status_t status = MmapStreamInterface::openMmapStream(streamDirection,   
                                                          &attributes,
                                                          &config,
                                                          mMmapClient,
                                                          &deviceId,
                                                          &sessionId,
                                                          this, // callback
                                                          mMmapStream,
                                                          &mPortHandle);
    ALOGD("%s() mMapClient.uid = %d, pid = %d => portHandle = %dn",
          __func__, mMmapClient.clientUid,  mMmapClient.clientPid, mPortHandle);
    if (status != OK) {
        // This can happen if the resource is busy or the config does
        // not match the hardware.
        ALOGD("%s() - openMmapStream() returned status %d",  __func__, status);
        return AAUDIO_ERROR_UNAVAILABLE;
    }

    if (deviceId == AAUDIO_UNSPECIFIED) {
        ALOGW("%s() - openMmapStream() failed to set deviceId", __func__);
    }
    setDeviceId(deviceId);

    if (sessionId == AUDIO_SESSION_ALLOCATE) {
        ALOGW("%s() - openMmapStream() failed to set sessionId", __func__);
    }

    aaudio_session_id_t actualSessionId =
            (requestedSessionId == AAUDIO_SESSION_ID_NONE)
            ? AAUDIO_SESSION_ID_NONE
            : (aaudio_session_id_t) sessionId;
    setSessionId(actualSessionId);
    ALOGD("%s() deviceId = %d, sessionId = %d", __func__, getDeviceId(), getSessionId());

    // Create MMAP/NOIRQ buffer.
    int32_t minSizeFrames = getBufferCapacity();
    if (minSizeFrames <= 0) { // zero will get rejected
        minSizeFrames = AAUDIO_BUFFER_CAPACITY_MIN;
    }
    status = mMmapStream->createMmapBuffer(minSizeFrames, &mMmapBufferinfo);
    bool isBufferShareable = mMmapBufferinfo.flags & AUDIO_MMAP_APPLICATION_SHAREABLE;
    if (status != OK) {
        ALOGE("%s() - createMmapBuffer() failed with status %d %s",
              __func__, status, strerror(-status));
        result = AAUDIO_ERROR_UNAVAILABLE;
        goto error;
    } else {
        ALOGD("%s() createMmapBuffer() buffer_size = %d fr, burst_size %d fr"
                      ", Sharable FD: %s",
              __func__,
              mMmapBufferinfo.buffer_size_frames,
              mMmapBufferinfo.burst_size_frames,
              isBufferShareable ? "Yes" : "No");
    }

    setBufferCapacity(mMmapBufferinfo.buffer_size_frames);
    if (!isBufferShareable) {
        // Exclusive mode can only be used by the service because the FD cannot be shared.
        uid_t audioServiceUid = getuid();
        if ((mMmapClient.clientUid != audioServiceUid) &&
            getSharingMode() == AAUDIO_SHARING_MODE_EXCLUSIVE) {
            ALOGW("%s() - exclusive FD cannot be used by client", __func__);
            result = AAUDIO_ERROR_UNAVAILABLE;
            goto error;
        }
    }

    // Get information about the stream and pass it back to the caller.
    setSamplesPerFrame((direction == AAUDIO_DIRECTION_OUTPUT)
                       ? audio_channel_count_from_out_mask(config.channel_mask)
                       : audio_channel_count_from_in_mask(config.channel_mask));

    // AAudio creates a copy of this FD and retains ownership of the copy.
    // Assume that AudioFlinger will close the original shared_memory_fd.
    mAudioDataFileDescriptor.reset(dup(mMmapBufferinfo.shared_memory_fd));
    if (mAudioDataFileDescriptor.get() == -1) {
        ALOGE("%s() - could not dup shared_memory_fd", __func__);
        result = AAUDIO_ERROR_INTERNAL;
        goto error;
    }
    mFramesPerBurst = mMmapBufferinfo.burst_size_frames;
    setFormat(config.format);
    setSampleRate(config.sample_rate);

    ALOGD("%s() actual rate = %d, channels = %d"
          ", deviceId = %d, capacity = %dn",
          __func__, getSampleRate(), getSamplesPerFrame(), deviceId, getBufferCapacity());

    ALOGD("%s() format = 0xx, frame size = %d, burst size = %d",
          __func__, getFormat(), calculateBytesPerFrame(), mFramesPerBurst);

    return result;

error:
    close();
    return result;
}

这儿会创建流和共享buffer,看下openMmapStream:

代码语言:javascript复制
//static
__attribute__ ((visibility ("default")))
status_t MmapStreamInterface::openMmapStream(MmapStreamInterface::stream_direction_t direction,
                                             const audio_attributes_t *attr,
                                             audio_config_base_t *config,
                                             const AudioClient& client,
                                             audio_port_handle_t *deviceId,
                                             audio_session_t *sessionId,
                                             const sp<MmapStreamCallback>& callback,
                                             sp<MmapStreamInterface>& interface,
                                             audio_port_handle_t *handle)
{
    sp<AudioFlinger> af;
    {
        Mutex::Autolock _l(gLock);
        af = gAudioFlinger.promote();
    }
    status_t ret = NO_INIT;
    if (af != 0) {
        ret = af->openMmapStream(
                direction, attr, config, client, deviceId,
                sessionId, callback, interface, handle);
    }
    return ret;
}

这儿终于到了AudioFlinger,再到AudioFlinger看下:

代码语言:javascript复制
status_t AudioFlinger::openMmapStream(MmapStreamInterface::stream_direction_t direction,
                                      const audio_attributes_t *attr,
                                      audio_config_base_t *config,
                                      const AudioClient& client,
                                      audio_port_handle_t *deviceId,
                                      audio_session_t *sessionId,
                                      const sp<MmapStreamCallback>& callback,
                                      sp<MmapStreamInterface>& interface,
                                      audio_port_handle_t *handle)
{
    status_t ret = initCheck();
    if (ret != NO_ERROR) {
        return ret;
    }
    audio_session_t actualSessionId = *sessionId;
    if (actualSessionId == AUDIO_SESSION_ALLOCATE) {
        actualSessionId = (audio_session_t) newAudioUniqueId(AUDIO_UNIQUE_ID_USE_SESSION);
    }
    audio_stream_type_t streamType = AUDIO_STREAM_DEFAULT;
    audio_io_handle_t io = AUDIO_IO_HANDLE_NONE;
    audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE;
    audio_attributes_t localAttr = *attr;
    if (direction == MmapStreamInterface::DIRECTION_OUTPUT) {
        audio_config_t fullConfig = AUDIO_CONFIG_INITIALIZER;
        fullConfig.sample_rate = config->sample_rate;
        fullConfig.channel_mask = config->channel_mask;
        fullConfig.format = config->format;
        std::vector<audio_io_handle_t> secondaryOutputs;

        ret = AudioSystem::getOutputForAttr(&localAttr, &io,
                                            actualSessionId,
                                            &streamType, client.clientPid, client.clientUid,
                                            &fullConfig,
                                            (audio_output_flags_t)(AUDIO_OUTPUT_FLAG_MMAP_NOIRQ |
                                                    AUDIO_OUTPUT_FLAG_DIRECT),
                                            deviceId, &portId, &secondaryOutputs);
        ALOGW_IF(!secondaryOutputs.empty(),
                 "%s does not support secondary outputs, ignoring them", __func__);
    } else {
        ret = AudioSystem::getInputForAttr(&localAttr, &io,
                                              RECORD_RIID_INVALID,
                                              actualSessionId,
                                              client.clientPid,
                                              client.clientUid,
                                              client.packageName,
                                              config,
                                              AUDIO_INPUT_FLAG_MMAP_NOIRQ, deviceId, &portId);
    }
    if (ret != NO_ERROR) {
        return ret;
    }

    // at this stage, a MmapThread was created when openOutput() or openInput() was called by
    // audio policy manager and we can retrieve it
    sp<MmapThread> thread = mMmapThreads.valueFor(io);
    if (thread != 0) {
        interface = new MmapThreadHandle(thread);
        thread->configure(&localAttr, streamType, actualSessionId, callback, *deviceId, portId);
        *handle = portId;
        *sessionId = actualSessionId;
        config->sample_rate = thread->sampleRate();
        config->channel_mask = thread->channelMask();
        config->format = thread->format();
    } else {
        if (direction == MmapStreamInterface::DIRECTION_OUTPUT) {
            AudioSystem::releaseOutput(portId);
        } else {
            AudioSystem::releaseInput(portId);
        }
        ret = NO_INIT;
    }

    ALOGV("%s done status %d portId %d", __FUNCTION__, ret, portId);

    return ret;
}

这时候就可以通过MmapThread和Hal层读写数据了。 这儿还返回了一个interface,就是MmapThreadHandle对象,用来共享内存的。 接下来调用interface的createMmapBuffer来创建共享内存:

代码语言:javascript复制
status_t AudioFlinger::MmapThreadHandle::createMmapBuffer(int32_t minSizeFrames,
                                  struct audio_mmap_buffer_info *info)
{
    return mThread->createMmapBuffer(minSizeFrames, info);
}

status_t AudioFlinger::MmapThread::createMmapBuffer(int32_t minSizeFrames,
                                  struct audio_mmap_buffer_info *info)
{
    if (mHalStream == 0) {
        return NO_INIT;
    }
    mStandby = true;
    acquireWakeLock();
    return mHalStream->createMmapBuffer(minSizeFrames, info);
}

这时候就走到了Hal层创建共享内存了。 这时候就完成流的创建了。

接下来继续看下如何启动,入口是AAudioStream_requestStart:

代码语言:javascript复制
AAUDIO_API aaudio_result_t  AAudioStream_requestStart(AAudioStream* stream)
{
    AudioStream *audioStream = convertAAudioStreamToAudioStream(stream);
    aaudio_stream_id_t id = audioStream->getId();
    ALOGD("%s(s#%u) called --------------", __func__, id);
    aaudio_result_t result = audioStream->systemStart();
    ALOGD("%s(s#%u) returned %d ---------", __func__, id, result);
    return result;
}

这时候就是直接调用AudioStream的systemStart 方法:

代码语言:javascript复制
aaudio_result_t AudioStream::systemStart() {
    std::lock_guard<std::mutex> lock(mStreamLock);

    if (collidesWithCallback()) {
        ALOGE("%s cannot be called from a callback!", __func__);
        return AAUDIO_ERROR_INVALID_STATE;
    }

    switch (getState()) {
        // Is this a good time to start?
        case AAUDIO_STREAM_STATE_OPEN:
        case AAUDIO_STREAM_STATE_PAUSING:
        case AAUDIO_STREAM_STATE_PAUSED:
        case AAUDIO_STREAM_STATE_STOPPING:
        case AAUDIO_STREAM_STATE_STOPPED:
        case AAUDIO_STREAM_STATE_FLUSHING:
        case AAUDIO_STREAM_STATE_FLUSHED:
            break; // Proceed with starting.

        // Already started?
        case AAUDIO_STREAM_STATE_STARTING:
        case AAUDIO_STREAM_STATE_STARTED:
            ALOGW("%s() stream was already started, state = %s", __func__,
                  AudioGlobal_convertStreamStateToText(getState()));
            return AAUDIO_ERROR_INVALID_STATE;

        // Don't start when the stream is dead!
        case AAUDIO_STREAM_STATE_DISCONNECTED:
        case AAUDIO_STREAM_STATE_CLOSING:
        case AAUDIO_STREAM_STATE_CLOSED:
        default:
            ALOGW("%s() stream is dead, state = %s", __func__,
                  AudioGlobal_convertStreamStateToText(getState()));
            return AAUDIO_ERROR_INVALID_STATE;
    }

    aaudio_result_t result = requestStart();
    if (result == AAUDIO_OK) {
        // We only call this for logging in "dumpsys audio". So ignore return code.
        (void) mPlayerBase->start();
    }
    return result;
}

这儿会有一个检查,不可以在回调里面调用Start,检查通过后,接下来调用requestStart,对于legacy,那么实现如下:

代码语言:javascript复制
aaudio_result_t AudioStreamRecord::requestStart()
{
    if (mAudioRecord.get() == nullptr) {
        return AAUDIO_ERROR_INVALID_STATE;
    }

    // Enable callback before starting AudioRecord to avoid shutting
    // down because of a race condition.
    mCallbackEnabled.store(true);
    aaudio_stream_state_t originalState = getState();
    // Set before starting the callback so that we are in the correct state
    // before updateStateMachine() can be called by the callback.
    setState(AAUDIO_STREAM_STATE_STARTING);
    mFramesWritten.reset32(); // service writes frames
    mTimestampPosition.reset32();
    status_t err = mAudioRecord->start(); // resets position to zero
    if (err != OK) {
        mCallbackEnabled.store(false);
        setState(originalState);
        return AAudioConvert_androidToAAudioResult(err);
    }
    return AAUDIO_OK;
}

这儿逻辑比较清晰,就是直接调用AudioRecord的start,其余方法也类似。接下来看下Mmap的实现:

代码语言:javascript复制
aaudio_result_t AudioStreamInternal::requestStart()
{
    int64_t startTime;
    if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
        ALOGD("requestStart() mServiceStreamHandle invalid");
        return AAUDIO_ERROR_INVALID_STATE;
    }
    if (isActive()) {
        ALOGD("requestStart() already active");
        return AAUDIO_ERROR_INVALID_STATE;
    }

    aaudio_stream_state_t originalState = getState();
    if (originalState == AAUDIO_STREAM_STATE_DISCONNECTED) {
        ALOGD("requestStart() but DISCONNECTED");
        return AAUDIO_ERROR_DISCONNECTED;
    }
    setState(AAUDIO_STREAM_STATE_STARTING);

    // Clear any stale timestamps from the previous run.
    drainTimestampsFromService();

    aaudio_result_t result = mServiceInterface.startStream(mServiceStreamHandle); // 请求启动
    if (result == AAUDIO_ERROR_INVALID_HANDLE) {
        ALOGD("%s() INVALID_HANDLE, stream was probably stolen", __func__);
        // Stealing was added in R. Coerce result to improve backward compatibility.
        result = AAUDIO_ERROR_DISCONNECTED;
        setState(AAUDIO_STREAM_STATE_DISCONNECTED);
    }

    startTime = AudioClock::getNanoseconds();
    mClockModel.start(startTime);
    mNeedCatchUp.request();  // Ask data processing code to catch up when first timestamp received.

    // Start data callback thread.
    if (result == AAUDIO_OK && isDataCallbackSet()) {
        // Launch the callback loop thread.
        int64_t periodNanos = mCallbackFrames
                              * AAUDIO_NANOS_PER_SECOND
                              / getSampleRate();
        mCallbackEnabled.store(true);
        result = createThread(periodNanos, aaudio_callback_thread_proc, this); // 如果是异步形式,就创建一个线程
    }
    if (result != AAUDIO_OK) {
        setState(originalState);
    }
    return result;
}

请求启动比较复杂,先看下异步线程:

代码语言:javascript复制
// This is not exposed in the API.
// But it is still used internally to implement callbacks for MMAP mode.
aaudio_result_t AudioStream::createThread(int64_t periodNanoseconds,
                                     aaudio_audio_thread_proc_t threadProc,
                                     void* threadArg)
{
    if (mHasThread) {
        ALOGE("createThread() - mHasThread already true");
        return AAUDIO_ERROR_INVALID_STATE;
    }
    if (threadProc == nullptr) {
        return AAUDIO_ERROR_NULL;
    }
    // Pass input parameters to the background thread.
    mThreadProc = threadProc;
    mThreadArg = threadArg;
    setPeriodNanoseconds(periodNanoseconds);
    int err = pthread_create(&mThread, nullptr, AudioStream_internalThreadProc, this);
    if (err != 0) {
        android::status_t status = -errno;
        ALOGE("createThread() - pthread_create() failed, %d", status);
        return AAudioConvert_androidToAAudioResult(status);
    } else {
        // TODO Use AAudioThread or maybe AndroidThread
        // Name the thread with an increasing index, "AAudio_#", for debugging.
        static std::atomic<uint32_t> nextThreadIndex{1};
        char name[16]; // max length for a pthread_name
        uint32_t index = nextThreadIndex  ;
        // Wrap the index so that we do not hit the 16 char limit
        // and to avoid hard-to-read large numbers.
        index = index % 100000;  // arbitrary
        snprintf(name, sizeof(name), "AAudio_%u", index);
        err = pthread_setname_np(mThread, name);
        ALOGW_IF((err != 0), "Could not set name of AAudio thread. err = %d", err);

        mHasThread = true;
        return AAUDIO_OK;
    }
}

这儿没啥逻辑,就是创建了一个线程,看下aaudio_callback_thread_proc是什么:

代码语言:javascript复制
static void *aaudio_callback_thread_proc(void *context)
{
    AudioStreamInternal *stream = (AudioStreamInternal *)context;
    //LOGD("oboe_callback_thread, stream = %p", stream);
    if (stream != NULL) {
        return stream->callbackLoop();
    } else {
        return NULL;
    }
}

这儿就是回调调用方,继续再看看:

代码语言:javascript复制
// Read data from the stream and pass it to the callback for processing.
void *AudioStreamInternalCapture::callbackLoop() {
    aaudio_result_t result = AAUDIO_OK;
    aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
    if (!isDataCallbackSet()) return NULL;

    // result might be a frame count
    while (mCallbackEnabled.load() && isActive() && (result >= 0)) {

        // Read audio data from stream.
        int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);

        // This is a BLOCKING READ!
        result = read(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
        if ((result != mCallbackFrames)) {
            ALOGE("callbackLoop: read() returned %d", result);
            if (result >= 0) {
                // Only read some of the frames requested. Must have timed out.
                result = AAUDIO_ERROR_TIMEOUT;
            }
            maybeCallErrorCallback(result);
            break;
        }

        // Call application using the AAudio callback interface.
        callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);

        if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
            ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
            result = systemStopFromCallback();
            break;
        }
    }

    ALOGD("callbackLoop() exiting, result = %d, isActive() = %d",
          result, (int) isActive());
    return NULL;
}

再看下maybeCallDataCallback:

代码语言:javascript复制
aaudio_data_callback_result_t AudioStream::maybeCallDataCallback(void *audioData,
                                                                 int32_t numFrames) {
    aaudio_data_callback_result_t result = AAUDIO_CALLBACK_RESULT_STOP;
    AAudioStream_dataCallback dataCallback = getDataCallbackProc();
    if (dataCallback != nullptr) {
        // Store thread ID of caller to detect stop() and close() calls from callback.
        pid_t expected = CALLBACK_THREAD_NONE;
        if (mDataCallbackThread.compare_exchange_strong(expected, gettid())) {
            result = (*dataCallback)(
                    (AAudioStream *) this,
                    getDataCallbackUserData(),
                    audioData,
                    numFrames);
            mDataCallbackThread.store(CALLBACK_THREAD_NONE);
        } else {
            ALOGW("%s() data callback already running!", __func__);
        }
    }
    return result;
}

这儿的dataCallback 就是应用方注册进来的函数指针。 先继续看看startStream,实现到了AAudioService里:

代码语言:javascript复制
aaudio_result_t AAudioService::startStream(aaudio_handle_t streamHandle) {
    sp<AAudioServiceStreamBase> serviceStream = convertHandleToServiceStream(streamHandle);
    if (serviceStream.get() == nullptr) {
        ALOGW("%s(), invalid streamHandle = 0x%0x", __func__, streamHandle);
        return AAUDIO_ERROR_INVALID_HANDLE;
    }
    return serviceStream->start();
}

继续跟下start:

代码语言:javascript复制
aaudio_result_t AAudioServiceStreamBase::start() {
    std::lock_guard<std::mutex> lock(mLock);

    const int64_t beginNs = AudioClock::getNanoseconds();
    aaudio_result_t result = AAUDIO_OK;

    if (auto state = getState();
        state == AAUDIO_STREAM_STATE_CLOSED || state == AAUDIO_STREAM_STATE_DISCONNECTED) {
        ALOGW("%s() already CLOSED, returns INVALID_STATE, handle = %d",
                __func__, getHandle());
        return AAUDIO_ERROR_INVALID_STATE;
    }

    mediametrics::Defer defer([&] {
        mediametrics::LogItem(mMetricsId)
            .set(AMEDIAMETRICS_PROP_EVENT, AMEDIAMETRICS_PROP_EVENT_VALUE_START)
            .set(AMEDIAMETRICS_PROP_EXECUTIONTIMENS, (int64_t)(AudioClock::getNanoseconds() - beginNs))
            .set(AMEDIAMETRICS_PROP_STATE, AudioGlobal_convertStreamStateToText(getState()))
            .set(AMEDIAMETRICS_PROP_STATUS, (int32_t)result)
            .record(); });

    if (isRunning()) {
        return result;
    }

    setFlowing(false);
    setSuspended(false);

    // Start with fresh presentation timestamps.
    mAtomicStreamTimestamp.clear();

    mClientHandle = AUDIO_PORT_HANDLE_NONE;
    result = startDevice();
    if (result != AAUDIO_OK) goto error;

    // This should happen at the end of the start.
    sendServiceEvent(AAUDIO_SERVICE_EVENT_STARTED);
    setState(AAUDIO_STREAM_STATE_STARTED);
    mThreadEnabled.store(true);
    result = mTimestampThread.start(this);
    if (result != AAUDIO_OK) goto error;

    return result;

error:
    disconnect_l();
    return result;
}

调用了startDevice:

代码语言:javascript复制
aaudio_result_t AAudioServiceStreamBase::startDevice() {
    mClientHandle = AUDIO_PORT_HANDLE_NONE;
    sp<AAudioServiceEndpoint> endpoint = mServiceEndpointWeak.promote();
    if (endpoint == nullptr) {
        ALOGE("%s() has no endpoint", __func__);
        return AAUDIO_ERROR_INVALID_STATE;
    }
    return endpoint->startStream(this, &mClientHandle);
}

继续跟下:

代码语言:javascript复制
aaudio_result_t AAudioServiceEndpointMMAP::startStream(sp<AAudioServiceStreamBase> stream,
                                                   audio_port_handle_t *clientHandle __unused) {
    // Start the client on behalf of the AAudio service.
    // Use the port handle that was provided by openMmapStream().
    audio_port_handle_t tempHandle = mPortHandle;
    audio_attributes_t attr = {};
    if (stream != nullptr) {
        attr = getAudioAttributesFrom(stream.get());
    }
    aaudio_result_t result = startClient(
            mMmapClient, stream == nullptr ? nullptr : &attr, &tempHandle);
    // When AudioFlinger is passed a valid port handle then it should not change it.
    LOG_ALWAYS_FATAL_IF(tempHandle != mPortHandle,
                        "%s() port handle not expected to change from %d to %d",
                        __func__, mPortHandle, tempHandle);
    ALOGV("%s() mPortHandle = %d", __func__, mPortHandle);
    return result;
}

调用了startClient:

代码语言:javascript复制
aaudio_result_t AAudioServiceEndpointMMAP::startClient(const android::AudioClient& client,
                                                       const audio_attributes_t *attr,
                                                       audio_port_handle_t *clientHandle) {
    if (mMmapStream == nullptr) return AAUDIO_ERROR_NULL;
    status_t status = mMmapStream->start(client, attr, clientHandle);
    return AAudioConvert_androidToAAudioResult(status);
}

mMmapStream 就是之前从AuidoFlinger中拿到的共享内存对象MmapThreadHandle,继续看下start:

代码语言:javascript复制
status_t AudioFlinger::MmapThreadHandle::start(const AudioClient& client,
        const audio_attributes_t *attr, audio_port_handle_t *handle)

{
    return mThread->start(client, attr, handle);
}

调用的是MmapThread的start:

代码语言:javascript复制
status_t AudioFlinger::MmapThread::start(const AudioClient& client,
                                         const audio_attributes_t *attr,
                                         audio_port_handle_t *handle)
{
    ALOGV("%s clientUid %d mStandby %d mPortId %d *handle %d", __FUNCTION__,
          client.clientUid, mStandby, mPortId, *handle);
    if (mHalStream == 0) {
        return NO_INIT;
    }

    status_t ret;

    if (*handle == mPortId) {
        // for the first track, reuse portId and session allocated when the stream was opened
        return exitStandby();
    }

    audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE;

    audio_io_handle_t io = mId;
    if (isOutput()) {
        audio_config_t config = AUDIO_CONFIG_INITIALIZER;
        config.sample_rate = mSampleRate;
        config.channel_mask = mChannelMask;
        config.format = mFormat;
        audio_stream_type_t stream = streamType();
        audio_output_flags_t flags =
                (audio_output_flags_t)(AUDIO_OUTPUT_FLAG_MMAP_NOIRQ | AUDIO_OUTPUT_FLAG_DIRECT);
        audio_port_handle_t deviceId = mDeviceId;
        std::vector<audio_io_handle_t> secondaryOutputs;
        ret = AudioSystem::getOutputForAttr(&mAttr, &io,
                                            mSessionId,
                                            &stream,
                                            client.clientPid,
                                            client.clientUid,
                                            &config,
                                            flags,
                                            &deviceId,
                                            &portId,
                                            &secondaryOutputs);
        ALOGD_IF(!secondaryOutputs.empty(),
                 "MmapThread::start does not support secondary outputs, ignoring them");
    } else {
        audio_config_base_t config;
        config.sample_rate = mSampleRate;
        config.channel_mask = mChannelMask;
        config.format = mFormat;
        audio_port_handle_t deviceId = mDeviceId;
        ret = AudioSystem::getInputForAttr(&mAttr, &io,
                                              RECORD_RIID_INVALID,
                                              mSessionId,
                                              client.clientPid,
                                              client.clientUid,
                                              client.packageName,
                                              &config,
                                              AUDIO_INPUT_FLAG_MMAP_NOIRQ,
                                              &deviceId,
                                              &portId);
    }
    // APM should not chose a different input or output stream for the same set of attributes
    // and audo configuration
    if (ret != NO_ERROR || io != mId) {
        ALOGE("%s: error getting output or input from APM (error %d, io %d expected io %d)",
              __FUNCTION__, ret, io, mId);
        return BAD_VALUE;
    }

    if (isOutput()) {
        ret = AudioSystem::startOutput(portId);
    } else {
        ret = AudioSystem::startInput(portId);
    }

    Mutex::Autolock _l(mLock);
    // abort if start is rejected by audio policy manager
    if (ret != NO_ERROR) {
        ALOGE("%s: error start rejected by AudioPolicyManager = %d", __FUNCTION__, ret);
        if (!mActiveTracks.isEmpty()) {
            mLock.unlock();
            if (isOutput()) {
                AudioSystem::releaseOutput(portId);
            } else {
                AudioSystem::releaseInput(portId);
            }
            mLock.lock();
        } else {
            mHalStream->stop();
        }
        return PERMISSION_DENIED;
    }

    // Given that MmapThread::mAttr is mutable, should a MmapTrack have attributes ?
    sp<MmapTrack> track = new MmapTrack(this, attr == nullptr ? mAttr : *attr, mSampleRate, mFormat,
                                        mChannelMask, mSessionId, isOutput(), client.clientUid,
                                        client.clientPid, IPCThreadState::self()->getCallingPid(),
                                        portId);

    if (isOutput()) {
        // force volume update when a new track is added
        mHalVolFloat = -1.0f;
    } else if (!track->isSilenced_l()) {
        for (const sp<MmapTrack> &t : mActiveTracks) {
            if (t->isSilenced_l() && t->uid() != client.clientUid)
                t->invalidate();
        }
    }


    mActiveTracks.add(track);
    sp<EffectChain> chain = getEffectChain_l(mSessionId);
    if (chain != 0) {
        chain->setStrategy(AudioSystem::getStrategyForStream(streamType()));
        chain->incTrackCnt();
        chain->incActiveTrackCnt();
    }

    track->logBeginInterval(patchSinksToString(&mPatch)); // log to MediaMetrics
    *handle = portId;
    broadcast_l();

    ALOGV("%s DONE handle %d stream %p", __FUNCTION__, *handle, mHalStream.get());

    return NO_ERROR;
}

这儿就将完成了start,其余stop,pause等都类似,不需要再重复。

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