用Masonry实现 UIView Animation 简单动画
其实只需要在mas_updateConstraints:
设置完需要更新的layout
之后调用父视图的layoutIfNeeded
方法就行。
@interface MOViewTestViewController ()
@property (nonatomic, strong) UIView *moView;
@end
@implementation MOViewTestViewController {
BOOL _isOn;
}
- (void)viewDidLoad {
[super viewDidLoad];
// 用masonry写动画
[self createButton];
[self createView];
}
/// 点击:触发动画
- (void)clickBtn:(UIButton *)sender {
// 如果其约束还没有生成的时候需要动画的话,就需要先强制刷新后再写动画
// 否则还没生成约束就会直接跑动画,得不到想要的动画效果
// [self.moView.superview layoutIfNeeded];
[UIView animateWithDuration:3 animations:^{
[self.moView mas_updateConstraints:^(MASConstraintMaker *make) {
if (self->_isOn) {
make.width.mas_equalTo(@50);
make.height.mas_equalTo(@50);
} else {
make.width.mas_equalTo(@100);
make.height.mas_equalTo(@100);
}
self->_isOn = !self->_isOn;
}];
[self.moView.superview layoutIfNeeded]; // 强制绘制 (重点是这句)
}];
}
- (void)createView {
self.moView = [[UIView alloc] initWithFrame:CGRectZero];
self.moView.backgroundColor = [UIColor redColor];
[self.view addSubview:self.moView];
[self.moView.superview layoutIfNeeded];
[self.moView mas_makeConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self.view);
make.width.mas_equalTo(@50);
make.height.mas_equalTo(@50);
}];
}
- (void)createButton {
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
[btn setTitle:@"animation" forState:UIControlStateNormal];
[btn setTitleColor:[UIColor redColor] forState:UIControlStateNormal];
[btn addTarget:self action:@selector(clickBtn:) forControlEvents:UIControlEventTouchUpInside];
btn.backgroundColor = [UIColor redColor];
[self.view addSubview:btn];
[btn mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.mas_equalTo(@100);
make.centerX.equalTo(self.view);
make.width.mas_equalTo(@60);
make.height.mas_equalTo(@44);
}];
}
面试的时候被问到过(因为Resume里写了Masonry),在此记录一下~