图像拼接实现见:
OpenCV源码系列|图像拼接1
OpenCV源码系列|图像拼接2
耗时在调用函数:
代码语言:javascript复制 Mat pano;
Ptr<Stitcher> stitcher = Stitcher::create(mode);
Stitcher::Status status = stitcher->stitch(imgs, pano)
能否将这一步放进线程池里进行加速呢?
1. 测试函数:
代码语言:javascript复制#include "t.h"
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <vector>
#include <opencv2/opencv.hpp>
#include <iostream>
#include <opencv2/highgui/highgui.hpp>
#include"opencv2/imgproc/imgproc.hpp"
#include "opencv2/imgcodecs.hpp"
#include "opencv2/stitching.hpp"
#include "omp.h"
using namespace cv;
using namespace std;
Mat img=imread("./1.png");
//线程池初始化
void threadpool_init(threadpool_t *pool, int threads);
//往线程池中加入任务
void threadpool_add_task(threadpool_t *pool, void *(*run)(void *arg), void *arg);
//摧毁线程池
void threadpool_destroy(threadpool_t *pool);
bool divide_images = false;
Stitcher::Mode mode = Stitcher::PANORAMA;
vector<Mat> imgs;
string result_name = "result.jpg";
void printUsage(char** argv);
int parseCmdArgs(int argc, char** argv);
//任意添加自己的代码实现
void* mytask(void *arg)
{
clock_t start,end;
start=clock();
Mat pano;
Ptr<Stitcher> stitcher = Stitcher::create(mode);
Stitcher::Status status = stitcher->stitch(imgs, pano);
if (status != Stitcher::OK)
{
cout << "Can't stitch images, error code = " << int(status) << endl;
exit(0);
}
imwrite(result_name, pano);
cout << "stitching completed successfullyn" << result_name << " saved!";
free(arg);
end=clock();
cout<<"图像拼接时间: "<<(double)(end-start)/CLOCKS_PER_SEC<<" s"<<endl;
return NULL;
}
//测试代码
int main(int argc, char* argv[])
{
clock_t start,end;
start=clock();
int retval = parseCmdArgs(argc, argv);
if (retval) return EXIT_FAILURE;
threadpool_t pool;
//初始化线程池,最多三个线程
threadpool_init(&pool, 10);
// int i;
//创建十个任务
//for(i=0; i < 10; i )
// {
int *arg = new int((sizeof(int)));
*arg = 0;
threadpool_add_task(&pool, mytask, arg);
// }
threadpool_destroy(&pool);
end=clock();
cout<<"多线程运行时间: "<<(double)(end-start)/CLOCKS_PER_SEC<<" s"<<endl;
return EXIT_SUCCESS;
//return 0;
}
void printUsage(char** argv)
{
cout <<
"Images stitcher.nn" << "Usage :n" << argv[0] <<" [Flags] img1 img2 [...imgN]nn"
"Flags:n"
" --d3n"
" internally creates three chunks of each image to increase stitching successn"
" --mode (panorama|scans)n"
" Determines configuration of stitcher. The default is 'panorama',n"
" mode suitable for creating photo panoramas. Option 'scans' is suitablen"
" for stitching materials under affine transformation, such as scans.n"
" --output <result_img>n"
" The default is 'result.jpg'.nn"
"Example usage :n" << argv[0] << " --d3 --try_use_gpu yes --mode scans img1.jpg img2.jpgn";
}
int parseCmdArgs(int argc, char** argv)
{
clock_t start,end;
start=clock();
if (argc == 1)
{
printUsage(argv);
return EXIT_FAILURE;
}
for (int i = 1; i < argc; i)
{
//查看帮助
if (string(argv[i]) == "--help" || string(argv[i]) == "/?")
{
printUsage(argv);
return EXIT_FAILURE;
}
//在像素较大时候,开启这个模式
else if (string(argv[i]) == "--d3")
{
divide_images = true;
}
else if (string(argv[i]) == "--output")
{
result_name = argv[i 1];
i ;
}
else if (string(argv[i]) == "--mode")
{
//仅仅是重叠度高的可用
if (string(argv[i 1]) == "panorama")
mode = Stitcher::PANORAMA;
//实际测试 scans 模式比 panorama 适用范围更为广泛
else if (string(argv[i 1]) == "scans")
mode = Stitcher::SCANS;
else
{
cout << "Bad --mode flag valuen";
return EXIT_FAILURE;
}
i ;
}
else
{
//终端读取一系列图片
Mat img = imread(argv[i]);
if (img.empty())
{
cout << "Can't read image '" << argv[i] << "'n";
return EXIT_FAILURE;
}
//对图片进行裁剪
if (divide_images)
{
Rect rect(0, 0, img.cols / 2, img.rows);
imgs.push_back(img(rect).clone());
rect.x = img.cols / 3;
imgs.push_back(img(rect).clone());
rect.x = img.cols / 2;
imgs.push_back(img(rect).clone());
}
else
imgs.push_back(img);
}
}
end=clock();
cout<<"图像读取时间: "<<(double)(end-start)/CLOCKS_PER_SEC<<" s"<<endl;
return EXIT_SUCCESS;
}
线程池对应的定义与实现
2. c.h
代码语言:javascript复制#ifndef _CONDITION_H_
#define _CONDITION_H_
#include <pthread.h>
//封装一个互斥量和条件变量作为状态
typedef struct condition
{
pthread_mutex_t pmutex;
pthread_cond_t pcond;
}condition_t;
//对状态的操作函数
int condition_init(condition_t *cond);
int condition_lock(condition_t *cond);
int condition_unlock(condition_t *cond);
int condition_wait(condition_t *cond);
int condition_timedwait(condition_t *cond, const struct timespec *abstime);
int condition_signal(condition_t* cond);
int condition_broadcast(condition_t *cond);
int condition_destroy(condition_t *cond);
#endif
3. c.cpp
代码语言:javascript复制#include "c.h"
//初始化
int condition_init(condition_t *cond)
{
int status;
if((status = pthread_mutex_init(&cond->pmutex, NULL)))
return status;
if((status = pthread_cond_init(&cond->pcond, NULL)))
return status;
return 0;
}
//加锁
int condition_lock(condition_t *cond)
{
return pthread_mutex_lock(&cond->pmutex);
}
//解锁
int condition_unlock(condition_t *cond)
{
return pthread_mutex_unlock(&cond->pmutex);
}
//等待
int condition_wait(condition_t *cond)
{
return pthread_cond_wait(&cond->pcond, &cond->pmutex);
}
//固定时间等待
int condition_timedwait(condition_t *cond, const struct timespec *abstime)
{
return pthread_cond_timedwait(&cond->pcond, &cond->pmutex, abstime);
}
//唤醒一个睡眠线程
int condition_signal(condition_t* cond)
{
return pthread_cond_signal(&cond->pcond);
}
//唤醒所有睡眠线程
int condition_broadcast(condition_t *cond)
{
return pthread_cond_broadcast(&cond->pcond);
}
//释放
int condition_destroy(condition_t *cond)
{
int status;
if((status = pthread_mutex_destroy(&cond->pmutex)))
return status;
if((status = pthread_cond_destroy(&cond->pcond)))
return status;
return 0;
}
4. t.h
代码语言:javascript复制#ifndef _THREAD_POOL_H_
#define _THREAD_POOL_H_
//线程池头文件
#include "c.h"
//封装线程池中的对象需要执行的任务对象
typedef struct task
{
void *(*run)(void *args); //函数指针,需要执行的任务
void *arg; //参数
struct task *next; //任务队列中下一个任务
}task_t;
//下面是线程池结构体
typedef struct threadpool
{
condition_t ready; //状态量
task_t *first; //任务队列中第一个任务
task_t *last; //任务队列中最后一个任务
int counter; //线程池中已有线程数
int idle; //线程池中kongxi线程数
int max_threads; //线程池最大线程数
int quit; //是否退出标志
}threadpool_t;
//线程池初始化
void threadpool_init(threadpool_t *pool, int threads);
//往线程池中加入任务
void threadpool_add_task(threadpool_t *pool, void *(*run)(void *arg), void *arg);
//摧毁线程池
void threadpool_destroy(threadpool_t *pool);
#endif
5. t.cpp
代码语言:javascript复制#include "t.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <time.h>
//创建的线程执行
void *thread_routine(void *arg)
{
struct timespec abstime;
int timeout;
printf("thread %d is startingn", (int)pthread_self());
threadpool_t *pool = (threadpool_t *)arg;
while(1)
{
timeout = 0;
//访问线程池之前需要加锁
condition_lock(&pool->ready);
//空闲
pool->idle ;
//等待队列有任务到来 或者 收到线程池销毁通知
while(pool->first == NULL && !pool->quit)
{
//否则线程阻塞等待
printf("thread %d is waitingn", (int)pthread_self());
//获取从当前时间,并加上等待时间, 设置进程的超时睡眠时间
clock_gettime(CLOCK_REALTIME, &abstime);
abstime.tv_sec = 2;
int status;
status = condition_timedwait(&pool->ready, &abstime); //该函数会解锁,允许其他线程访问,当被唤醒时,加锁
if(status == ETIMEDOUT)
{
printf("thread %d wait timed outn", (int)pthread_self());
timeout = 1;
break;
}
}
pool->idle--;
if(pool->first != NULL)
{
//取出等待队列最前的任务,移除任务,并执行任务
task_t *t = pool->first;
pool->first = t->next;
//由于任务执行需要消耗时间,先解锁让其他线程访问线程池
condition_unlock(&pool->ready);
//执行任务
t->run(t->arg);
//执行完任务释放内存
free(t);
//重新加锁
condition_lock(&pool->ready);
}
//退出线程池
if(pool->quit && pool->first == NULL)
{
pool->counter--;//当前工作的线程数-1
//若线程池中没有线程,通知等待线程(主线程)全部任务已经完成
if(pool->counter == 0)
{
condition_signal(&pool->ready);
}
condition_unlock(&pool->ready);
break;
}
//超时,跳出销毁线程
if(timeout == 1)
{
pool->counter--;//当前工作的线程数-1
condition_unlock(&pool->ready);
break;
}
condition_unlock(&pool->ready);
}
printf("thread %d is exitingn", (int)pthread_self());
return NULL;
}
//线程池初始化
void threadpool_init(threadpool_t *pool, int threads)
{
condition_init(&pool->ready);
pool->first = NULL;
pool->last =NULL;
pool->counter =0;
pool->idle =0;
pool->max_threads = threads;
pool->quit =0;
}
//增加一个任务到线程池
void threadpool_add_task(threadpool_t *pool, void *(*run)(void *arg), void *arg)
{
//产生一个新的任务
task_t *newtask = (task_t *)malloc(sizeof(task_t));
newtask->run = run;
newtask->arg = arg;
newtask->next=NULL;//新加的任务放在队列尾端
//线程池的状态被多个线程共享,操作前需要加锁
condition_lock(&pool->ready);
if(pool->first == NULL)//第一个任务加入
{
pool->first = newtask;
}
else
{
pool->last->next = newtask;
}
pool->last = newtask; //队列尾指向新加入的线程
//线程池中有线程空闲,唤醒
if(pool->idle > 0)
{
condition_signal(&pool->ready);
}
//当前线程池中线程个数没有达到设定的最大值,创建一个新的线性
else if(pool->counter < pool->max_threads)
{
pthread_t tid;
pthread_create(&tid, NULL, thread_routine, pool);
pool->counter ;
}
//结束,访问
condition_unlock(&pool->ready);
}
//线程池销毁
void threadpool_destroy(threadpool_t *pool)
{
//如果已经调用销毁,直接返回
if(pool->quit)
{
return;
}
//加锁
condition_lock(&pool->ready);
//设置销毁标记为1
pool->quit = 1;
//线程池中线程个数大于0
if(pool->counter > 0)
{
//对于等待的线程,发送信号唤醒
if(pool->idle > 0)
{
condition_broadcast(&pool->ready);
}
//正在执行任务的线程,等待他们结束任务
while(pool->counter)
{
condition_wait(&pool->ready);
}
}
condition_unlock(&pool->ready);
condition_destroy(&pool->ready);
}
6. 显示: