飛行棋小遊戲
先展示結果:
自己覺得還可以,很考驗思路
代码语言:javascript复制//用靜態字段模擬全局變量
public static int[] Maps = new int[100];
//聲明一個靜態數組用來存儲玩家A和玩家B的坐標
static int[] PlayerPos = new int[2];
//存储两个玩家的姓名
static string[] PlayerNames = new string[2];
//存儲兩個人的狀態==關於是否執行
static bool[] Falgs = new bool[2];
main方法調用其他方法
代码语言:javascript复制static void Main(string[] args)
{
Show();
#region 輸入玩家姓名
Console.WriteLine("請輸入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == " ")
{
Console.WriteLine("玩家的姓名不能為空,請再次輸入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("請輸入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == " " || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == " ")
{
Console.WriteLine("玩家的姓名不能為空,請再次輸入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("兩名玩家的姓名不能一樣,再從新輸入玩家B的姓名");
PlayerNames[0] = Console.ReadLine();
}
#endregion
//輸入姓名完成後清屏 然後從新打印遊戲頭
Console.Clear();
Console.WriteLine("{0}的戰士用A表示,{1}的戰士用B表示", PlayerNames[0], PlayerNames[1]);
InitailMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Falgs[0] == false)
{
PalyGame(0);
}
else
{
Falgs[0] = false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine(" ");
Console.WriteLine("玩家{0}無恥的贏了玩家{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Falgs[0] == false)
{
PalyGame(1);
}
else
{
Falgs[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine(" ");
Console.WriteLine("玩家{0}無恥的贏了玩家{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}//while結尾
Console.WriteLine("GAME OVER");
Console.ReadKey();
}
遊戲頭
代码语言:javascript复制 //遊戲頭
public static void Show()
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("*****快樂的飛行棋小遊戲****");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.DarkBlue;
Console.WriteLine("***************************");
Console.ForegroundColor = ConsoleColor.Green;
}
//加載地圖设置地图难度
代码语言:javascript复制public static void InitailMap()
{//普通□
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸運輪盤☆
for (int i = 0; i < luckyturn.Length; i )
{
Maps[luckyturn[i]] = 1;
}
int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷●
for (int i = 0; i < landmine.Length; i )
{
Maps[landmine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 };//暫停▲
for (int i = 0; i < pause.Length; i )
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//時空隧道◎
for (int i = 0; i < timeTunnel.Length; i )
{
Maps[timeTunnel[i]] = 4;
}
}
//畫地圖
代码语言:javascript复制 public static void DrawMap()
{
Console.WriteLine("普通路:□ 幸運輪盤:☆ 地雷:● 暫停:▲ 時空隧道:◎");
#region //第一行
for (int i = 0; i < 30; i )
{
Console.Write(DrawStringMap(i));
}//for
Console.WriteLine();
#endregion
#region //第二行竖行
for (int i = 30; i < 35; i )
{
for (int j = 0; j <= 28; j )
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第三行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region //第四行竖行
for (int i = 65; i < 70; i )
{
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region //第五行竖行
for (int i = 70; i < 100; i )
{
Console.Write(DrawStringMap(i));
}
#endregion
}
代码语言:javascript复制/// <summary>
/// 从画图的方法中抽象的一个方法
/// </summary>
/// <param name="i">需要传进去的变量</param>
/// <returns>是那些需要画出来的字符符号</returns>
//画笔特殊字符
代码语言:javascript复制 public static void PalyGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);//產生1-6的隨機數
Console.WriteLine(" ");
Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}擲出了{1}", PlayerNames[playerNumber], rNumber);
PlayerPos[playerNumber] = rNumber;
ChangPos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意鍵開始移動", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}移動完成", PlayerNames[playerNumber]);
Console.ReadKey(true);
//玩家A可能踩到了玩家B 方塊 幸運羅盤 地雷 暫停 時空隧道
if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.ReadKey(true);
}
else//踩到了關卡
{
switch (Maps[PlayerPos[playerNumber]])//0 1 2 3 4
{
case 0:
Console.WriteLine("玩家{0}踩到了方塊,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸運羅盤,請選擇1---交換位置 2---轟炸對方", PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}和玩家{1}交換位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine("交換完成,按任意鍵進行遊戲");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}選擇轟炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.WriteLine("玩家{0}退了6格", PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能輸入1或者2 1---交換位置 2---轟炸對方");
input = Console.ReadLine();
}
}
break;
case 3:
Console.WriteLine("玩家{0}踩到了暫停,休息一回合", PlayerNames[playerNumber]);
Falgs[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了時空隧道,前進10格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] = 10;
ChangPos();
break;
}//swith結尾
}//else結尾
ChangPos();
Console.Clear();
DrawMap();
}
玩遊戲邏輯
代码语言:javascript复制public static void PalyGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);//產生1-6的隨機數
Console.WriteLine(" ");
Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}擲出了{1}", PlayerNames[playerNumber], rNumber);
PlayerPos[playerNumber] = rNumber;
ChangPos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意鍵開始移動", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}移動完成", PlayerNames[playerNumber]);
Console.ReadKey(true);
//玩家A可能踩到了玩家B 方塊 幸運羅盤 地雷 暫停 時空隧道
if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.ReadKey(true);
}
else//踩到了關卡
{
switch (Maps[PlayerPos[playerNumber]])//0 1 2 3 4
{
case 0:
Console.WriteLine("玩家{0}踩到了方塊,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸運羅盤,請選擇1---交換位置 2---轟炸對方", PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}和玩家{1}交換位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine("交換完成,按任意鍵進行遊戲");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}選擇轟炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.WriteLine("玩家{0}退了6格", PlayerPos[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能輸入1或者2 1---交換位置 2---轟炸對方");
input = Console.ReadLine();
}
}
break;
case 3:
Console.WriteLine("玩家{0}踩到了暫停,休息一回合", PlayerNames[playerNumber]);
Falgs[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了時空隧道,前進10格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] = 10;
ChangPos();
break;
}//swith結尾
}//else結尾
ChangPos();
Console.Clear();
DrawMap();
}
當玩家坐標發生改變的時候調用
代码语言:javascript复制public static void ChangPos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}