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添加链接库
将headers和lib文件夹复制到项目目录中
在CMakeLists.txt中添加对头文件和库文件的引用
代码语言:javascript复制cmake_minimum_required(VERSION 3.20)
project(plugins)
set(CMAKE_CXX_STANDARD 17)
add_library(plugins SHARED library.cpp)
include_directories(${PROJECT_SOURCE_DIR}/headers)
link_directories(${PROJECT_SOURCE_DIR}/lib)
target_link_libraries(plugins
${PROJECT_SOURCE_DIR}/lib/Chakra.lib
${PROJECT_SOURCE_DIR}/lib/LiteLoader.lib)
在library.h中添加头文件
代码语言:javascript复制#ifndef PLUGINS_LIBRARY_H
#define PLUGINS_LIBRARY_H
#include "headers/api/basicEvent.h"
#include "headers/mc/Player.h"
#endif //PLUGINS_LIBRARY_H
添加事件监听
修改library.cpp
代码语言:javascript复制#include "library.h"
#include <iostream>
#include <windows.h>
#include <string>
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
void entry();
extern "C" {
_declspec(dllexport)
void onPostInit() {
std::ios::sync_with_stdio(false);
entry();
}
}
void PlayerJoin(JoinEV ev);
void entry() {
std::cout << "nDearXuan's Plugins is runing!'n" << std::endl;
Event::addEventListener(PlayerJoin);
}
void PlayerJoin(JoinEV ev){
//在玩家加入服务器后打印信息
string name = ev.Player->getNameTag();
std::cout << name << " joined the server." << std::endl;
}
构建该项目
如果在构建途中报了以下错误
只需要进入mass.h,注释掉这一行即可解决
将生成的dll文件复制到服务器plugins文件夹内,运行服务器
如果你是在自己的电脑上运行客户端,可能会受到UWP的回路限制,无法连接上自己的服务器,此时需要管理员身份运行cmd,并执行以下指令
代码语言:javascript复制CheckNetIsolation.exe LoopbackExempt –a –p=S-1-15-2-1958404141-86561845-1752920682-3514627264-368642714-62675701-733520436
进入自己的服务器,可以看到控制台上已经打印出信息