设计模式
观察者模式
观察者模式,也被称为发布订阅模式(Publish-Subscribe Design Pattern)
Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
翻译中文:
在对象之间定义一个一对多的依赖,当一个对象状态改变的时候,所有依赖的对象都会自动收到通知。
观察者模式的
应用场景
观察者模式需要三个条件:观察者 被观察,话题订阅
实际场景可以是:
- 公众号推送消息,独立的微信号关注多个公众号 ,每次总能收到公众号发布的更新内容,订阅号也会将公众号置顶标红提醒
- 邮件订阅
- RSS Feeds
代码
代码语言:javascript复制package observer
import "fmt"
type Subject struct {
observers []Observer
context string
}
func NewSubject() *Subject {
return &Subject{
observers: make([]Observer, 0),
}
}
func (s *Subject) Attach(o Observer) {
s.observers = append(s.observers, o)
}
func (s *Subject) notify() {
for _, o := range s.observers {
o.Update(s)
}
}
func (s *Subject) UpdateContext(context string) {
s.context = context
s.notify()
}
type Observer interface {
Update(*Subject)
}
type Reader struct {
name string
}
func NewReader(name string) *Reader {
return &Reader{
name: name,
}
}
func (r *Reader) Update(s *Subject) {
fmt.Printf("%s receive %sn", r.name, s.context)
}
测试代码
代码语言:javascript复制package observer
func ExampleObserver() {
subject := NewSubject()
reader1 := NewReader("reader1")
reader2 := NewReader("reader2")
reader3 := NewReader("reader3")
subject.Attach(reader1)
subject.Attach(reader2)
subject.Attach(reader3)
subject.UpdateContext("observer mode")
// Output:
// reader1 receive observer mode
// reader2 receive observer mode
// reader3 receive observer mode
}
参考资料
- https://github.com/senghoo/golang-design-pattern