handsome设置动态粒子特效背景

2021-08-09 11:56:59 浏览数 (1)

看了很多博客都有自己的粒子特效背景,参照网上的代码,给handsome主题添加了粒子背景,效果如下:

blue_js效果

使用方法:

点开外观设置,开发者设置,自定义输出body 尾部的HTML代码,将下面JS代码复制进去

代码语言:javascript复制
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<body>
<!--网格动态背景开始-->
<script type="text/javascript">

    !function () {
        //封装方法,压缩之后减少文件大小
        function get_attribute(node, attr, default_value) {
            return node.getAttribute(attr) || default_value;
        }

        //封装方法,压缩之后减少文件大小
        function get_by_tagname(name) {
            return document.getElementsByTagName(name);
        }

        //获取配置参数
        function get_config_option() {
            var scripts = get_by_tagname("script"),
                script_len = scripts.length,
                script = scripts[script_len - 1]; //当前加载的script
            return {
                l: script_len, //长度,用于生成id用
                z: get_attribute(script, "zIndex", -1), //z-index
                o: get_attribute(script, "opacity", 0.8), //opacity
                c: get_attribute(script, "color", "255,255,255"), //color
                n: get_attribute(script, "count", 350) //count
            };
        }

        //设置canvas的高宽
        function set_canvas_size() {
            canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
                canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
        }

        //绘制过程
        function draw_canvas() {
            context.clearRect(0, 0, canvas_width, canvas_height);
            //随机的线条和当前位置联合数组
            var e, i, d, x_dist, y_dist, dist; //临时节点
            //遍历处理每一个点
            random_points.forEach(function (r, idx) {
                r.x  = r.xa,
                    r.y  = r.ya, //移动
                    r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
                    r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
                    context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
                //从下一个点开始
                for (i = idx   1; i < all_array.length; i  ) {
                    e = all_array[i];
                    // 当前点存在
                    if (null !== e.x && null !== e.y) {
                        x_dist = r.x - e.x; //x轴距离 l
                        y_dist = r.y - e.y; //y轴距离 n
                        dist = x_dist * x_dist   y_dist * y_dist; //总距离, m

                        dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
                            d = (e.max - dist) / e.max,
                            context.beginPath(),
                            context.lineWidth = d / 2,
                            context.strokeStyle = "#0000FF",//这里是线条的颜色
                            context.moveTo(r.x, r.y),
                            context.lineTo(e.x, e.y),
                            context.stroke());
                    }
                }
            }), frame_func(draw_canvas);
        }

        //创建画布,并添加到body中
        var the_canvas = document.createElement("canvas"), //画布
            config = get_config_option(), //配置
            canvas_id = "c_n"   config.l, //canvas id
            context = the_canvas.getContext("2d"), canvas_width, canvas_height,
            frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (func) {
                window.setTimeout(func, 1000 / 40);
            }, random = Math.random,
            current_point = {
                x: null, //当前鼠标x
                y: null, //当前鼠标y
                max: 20000 // 圈半径的平方
            },
            all_array;
        the_canvas.id = canvas_id;
        the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:"   config.z   ";opacity:"   config.o;
        get_by_tagname("body")[0].appendChild(the_canvas);

        //初始化画布大小
        set_canvas_size();
        window.onresize = set_canvas_size;
        //当时鼠标位置存储,离开的时候,释放当前位置信息
        window.onmousemove = function (e) {
            e = e || window.event;
            current_point.x = e.clientX;
            current_point.y = e.clientY;
        }, window.onmouseout = function () {
            current_point.x = null;
            current_point.y = null;
        };
        //随机生成config.n条线位置信息
        for (var random_points = [], i = 0; config.n > i; i  ) {
            var x = random() * canvas_width, //随机位置
                y = random() * canvas_height,
                xa = 2 * random() - 1, //随机运动方向
                ya = 2 * random() - 1;
            // 随机点
            random_points.push({
                x: x,
                y: y,
                xa: xa,
                ya: ya,
                max: 6000 //沾附距离
            });
        }
        all_array = random_points.concat([current_point]);
        //0.1秒后绘制
        setTimeout(function () {
            draw_canvas();
        }, 100);
    }();
</script>
</body>
</html>

经测试,代码有bug,新的代码如下:

该部分仅登录用户可见


版权属于:Cyril

本文链接:https://cloud.tencent.com/developer/article/1858124

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