// T must be: no-throw default constructible and no-throw destructible
template <typename T>
struct Singleton
{
private:
struct object_creator
{
// This constructor does nothing more than ensure that instance()
// is called before main() begins, thus creating the static
// T object before multithreading race issues can come up.
object_creator() { Singleton<T>::GetInst(); }
inline void do_nothing() const {}
};
static object_creator create_object;
protected:
~Singleton() = default;
Singleton() = default;
public:
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
public:
// If, at any point (in user code), Singleton<T>::instance()
// is called, then the following function is instantiated.
static T& GetInst()
{
// This is the object that we return a reference to.
// It is guaranteed to be created before main() begins because of
// the next line.
static T obj;
// The following line does nothing else than force the instantiation
// of Singleton<T>::create_object, whose constructor is
// called before main() begins.
create_object.do_nothing();
return obj;
}
};
template <typename T>
typename Singleton<T>::object_creator Singleton<T>::create_object;