添加气泡上升特效

2021-08-24 14:49:18 浏览数 (1)

添加JavaScript

在需要的地方添加以下JS

代码语言:javascript复制
//运行主函数
circleMagic();
//主函数内容
function circleMagic(options) {
        let width;
        let height;
        let canvas;
        let ctx;
        let animateHeader = true;
        const circles = [];

        const settings = options || {
            color: 'rgba(255,255,255,.5)',
            radius: 10,
            density: 0.3,
            clearOffset: 0.2
        }


        //  Main

        const container = document.getElementById('smarts');
        initContainer();
        addListeners();


        function initContainer() {
            width = container.offsetWidth;
            height = container.offsetHeight - 120;

            //  create canvas element

            initCanvas();
            canvas = document.getElementById('homeTopCanvas');
            canvas.width = width;
            canvas.height = height;
            canvas.style.position = 'absolute';
            canvas.style.left = '0';
            canvas.style.bottom = '0';
            ctx = canvas.getContext('2d');

            //  create circles
            for (let x = 0; x < width * settings.density; x  ) {
                const c = new Circle();
                circles.push(c);
            }
            animate();
        }

        // Init canvas element
        function initCanvas() {
            const canvasElement = document.createElement('canvas');
            canvasElement.id = 'homeTopCanvas';
            canvasElement.style.pointerEvents = 'none';
            container.appendChild(canvasElement);
            canvasElement.parentElement.style.overflow = 'hidden';
        }

        // Event handling
        function addListeners() {
            window.addEventListener('scroll', scrollCheck, false);
            window.addEventListener('resize', resize, false);
        }

        function scrollCheck() {
            if (document.body.scrollTop > height) {
                animateHeader = false;
            } else {
                animateHeader = true;
            }
        }

        function resize() {
            width = container.clientWidth;
            height = container.clientHeight;
            container.height = height   'px';
            canvas.width = width;
            canvas.height = height;
        }

        function animate() {
            if (animateHeader) {
                ctx.clearRect(0, 0, width, height);
                for (const i in circles) {
                    circles[i].draw();
                }
            }
            requestAnimationFrame(animate);
        }

        function randomColor() {
            const r = Math.floor(Math.random() * 255);
            const g = Math.floor(Math.random() * 255);
            const b = Math.floor(Math.random() * 255);
            const alpha = Math.random().toPrecision(2);
            return 'rgba('   r   ', '   g   ', '   b   ', '   alpha   ')';
        }

        //  Canvas manipulation

        function Circle() {
            const that = this;

            // constructor
            (function () {
                that.pos = {};
                init();
            })();

            function init() {
                that.pos.x = Math.random() * width;
                that.pos.y = height   Math.random() * 100;
                that.alpha = 0.1   Math.random() * settings.clearOffset;
                that.scale = 0.1   Math.random() * 0.3;
                that.speed = Math.random();
                if (settings.color === 'random') {
                    that.color = randomColor();
                } else {
                    that.color = settings.color;
                }
            }

            this.draw = function () {
                if (that.alpha <= 0) {
                    init();
                }
                that.pos.y -= that.speed;
                that.alpha -= 0.0005;
                ctx.beginPath();
                ctx.arc(
                    that.pos.x,
                    that.pos.y,
                    that.scale * settings.radius,
                    0,
                    2 * Math.PI,
                    false
                );
                ctx.fillStyle = that.color;
                ctx.fill();
                ctx.closePath();
            }
        }
    }

添加特效容器

在需要的box中设置 id="smarts"

效果演示代码

新建文本后缀从txt改为html

代码语言:javascript复制
<!doctype html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport"
          content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body style="background: #000;width: 100%;height: 100%" >
<div style="height:500px" id="smarts"></div>

</body>
<script>
    circleMagic();
    //主函数内容
    function circleMagic(options) {
        let width;
        let height;
        let canvas;
        let ctx;
        let animateHeader = true;
        const circles = [];

        const settings = options || {
            color: 'rgba(255,255,255,.5)',
            radius: 10,
            density: 0.3,
            clearOffset: 0.2
        }


        //  Main

        const container = document.getElementById('smarts');
        initContainer();
        addListeners();

        function initContainer() {
            width = container.offsetWidth;
            height = container.offsetHeight - 120;

            //  create canvas element

            initCanvas();
            canvas = document.getElementById('homeTopCanvas');
            canvas.width = width;
            canvas.height = height;
            canvas.style.position = 'absolute';
            canvas.style.left = '0';
            canvas.style.bottom = '0';
            ctx = canvas.getContext('2d');

            //  create circles
            for (let x = 0; x < width * settings.density; x  ) {
                const c = new Circle();
                circles.push(c);
            }
            animate();
        }

        // Init canvas element
        function initCanvas() {
            const canvasElement = document.createElement('canvas');
            canvasElement.id = 'homeTopCanvas';
            canvasElement.style.pointerEvents = 'none';
            container.appendChild(canvasElement);
            canvasElement.parentElement.style.overflow = 'hidden';
        }

        // Event handling
        function addListeners() {
            window.addEventListener('scroll', scrollCheck, false);
            window.addEventListener('resize', resize, false);
        }

        function scrollCheck() {
            if (document.body.scrollTop > height) {
                animateHeader = false;
            } else {
                animateHeader = true;
            }
        }

        function resize() {
            width = container.clientWidth;
            height = container.clientHeight;
            container.height = height   'px';
            canvas.width = width;
            canvas.height = height;
        }

        function animate() {
            if (animateHeader) {
                ctx.clearRect(0, 0, width, height);
                for (const i in circles) {
                    circles[i].draw();
                }
            }
            requestAnimationFrame(animate);
        }

        function randomColor() {
            const r = Math.floor(Math.random() * 255);
            const g = Math.floor(Math.random() * 255);
            const b = Math.floor(Math.random() * 255);
            const alpha = Math.random().toPrecision(2);
            return 'rgba('   r   ', '   g   ', '   b   ', '   alpha   ')';
        }

        //  Canvas manipulation

        function Circle() {
            const that = this;

            // constructor
            (function () {
                that.pos = {};
                init();
            })();

            function init() {
                that.pos.x = Math.random() * width;
                that.pos.y = height   Math.random() * 100;
                that.alpha = 0.1   Math.random() * settings.clearOffset;
                that.scale = 0.1   Math.random() * 0.3;
                that.speed = Math.random();
                if (settings.color === 'random') {
                    that.color = randomColor();
                } else {
                    that.color = settings.color;
                }
            }

            this.draw = function () {
                if (that.alpha <= 0) {
                    init();
                }
                that.pos.y -= that.speed;
                that.alpha -= 0.0005;
                ctx.beginPath();
                ctx.arc(
                    that.pos.x,
                    that.pos.y,
                    that.scale * settings.radius,
                    0,
                    2 * Math.PI,
                    false
                );
                ctx.fillStyle = that.color;
                ctx.fill();
                ctx.closePath();
            }
        }
    }
</script>
</html>

0 人点赞