Leetcode|BST修改与构造|450. 删除BST中的节点

2021-09-18 15:55:28 浏览数 (1)

1 BST删除节点

代码语言:javascript复制
/**
 * Definition for a binary tree node.
 * struct TreeNode {
 *     int val;
 *     TreeNode *left;
 *     TreeNode *right;
 *     TreeNode() : val(0), left(nullptr), right(nullptr) {}
 *     TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
 *     TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
 * };
 */
class Solution {
public:
    TreeNode* getMinNode(TreeNode* root) {
        while (root->left)
            root = root->left;
        return root;
    }
    TreeNode* deleteNode(TreeNode* root, int key) {
        if (!root) return nullptr;
        if (key < root->val)
            root->left = deleteNode(root->left, key);
        if (key > root->val)
            root->right = deleteNode(root->right, key);
        if (key == root->val) {
            if (!root->left && !root->right) return nullptr;
            if (!root->right) return root->left;
            if (!root->left) return root->right;
            auto minNode = getMinNode(root->right);
            root->val = minNode->val;
            root->right = deleteNode(root->right, minNode->val);
        }
        return root;
    }
};

2 将删除节点更换到叶结点后,记住叶结点指针定点删除、

这是一个可优化的方向,不过目前我用vector存储三个树指针然后传出去,效率并没有任何提升,可能是数据结构或测试用例的问题吧,如果有高人能提高效率,还请指出

代码语言:javascript复制
class Solution {
private:
    bool flag = true;
public:
    vector<TreeNode*> getMin(TreeNode* parent, TreeNode* root) {
        if (!root->left) flag = false;
        while (root->left) {
            parent = root;
            root = root->left;
        }
        vector<TreeNode*> vec;
        vec.emplace_back(root);
        vec.emplace_back(parent);
        vec.emplace_back(root->right);
        return vec;
    }
    TreeNode* deleteNode(TreeNode* root, int key) {
        if (!root) return nullptr;
        if (key < root->val)
            root->left = deleteNode(root->left, key);
        if (key > root->val)
            root->right = deleteNode(root->right, key);
        if (key == root->val) {
            if (!root->left && !root->right) return nullptr;
            if (!root->left) return root->right;
            if (!root->right) return root->left;
            auto vec = getMin(root, root->right);
            root->val = vec[0]->val;
            (flag ? vec[1]->left : vec[1]->right) = vec[2];
        }
        return root;
    }
};

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