程序员蠕动的脑神经

2020-12-17 11:21:30 浏览数 (1)

代码语言:javascript复制
<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="UTF-8">
		<title>程序员蠕动的脑神经</title>
		<style>
			body,
			html {
				margin: 0px;
				padding: 0px;
				position: fixed;
				background: rgb(30, 30, 30);
				cursor: none;
			}
		</style>
		<script>
			window.requestAnimFrame = (function() {
				return (
					window.requestAnimationFrame ||
					window.webkitRequestAnimationFrame ||
					window.mozRequestAnimationFrame ||
					window.oRequestAnimationFrame ||
					window.msRequestAnimationFrame ||
					function(callback) {
						window.setTimeout(callback);
					}
				);
			});

			function init(elemid) {
				let canvas = document.getElementById(elemid),
					c = canvas.getContext("2d"),
					w = (canvas.width = window.innerWidth),
					h = (canvas.height = window.innerHeight);
				c.fillStyle = "rgba(30,30,30,1)";
				c.fillRect(0, 0, w, h);
				return {
					c: c,
					canvas: canvas
				};
			}
		</script>
	</head>
	<body>

		<canvas id="canvas"></canvas>

	</body>
	<script>
		window.onload = function() {
			//functions definition

			//class definition
			class segm {
				constructor(x, y, l) {
					this.b = Math.random() * 1.9   0.1;
					this.x0 = x;
					this.y0 = y;
					this.a = Math.random() * 2 * Math.PI;
					this.x1 = this.x0   l * Math.cos(this.a);
					this.y1 = this.y0   l * Math.sin(this.a);
					this.l = l;
				}
				update(x, y) {
					this.x0 = x;
					this.y0 = y;
					this.a = Math.atan2(this.y1 - this.y0, this.x1 - this.x0);
					this.x1 = this.x0   this.l * Math.cos(this.a);
					this.y1 = this.y0   this.l * Math.sin(this.a);
				}
			}
			class rope {
				constructor(tx, ty, l, b, slq) {
					this.res = l / slq;
					this.l = l;
					this.segm = [];
					this.segm.push(new segm(tx, ty, this.l / this.res));
					for (let i = 1; i < this.res; i  ) {
						this.segm.push(
							new segm(this.segm[i - 1].x1, this.segm[i - 1].y1, this.l / this.res)
						);
					}
					this.b = b;
				}
				update(t) {
					this.segm[0].update(t.x, t.y);
					for (let i = 1; i < this.res; i  ) {
						this.segm[i].update(this.segm[i - 1].x1, this.segm[i - 1].y1);
					}
				}
				show(t) {
					if (t == "l") {
						c.beginPath();
						for (let i = 0; i < this.segm.length; i  ) {
							c.lineTo(this.segm[i].x0, this.segm[i].y0);
						}
						c.lineTo(
							this.segm[this.segm.length - 1].x1,
							this.segm[this.segm.length - 1].y1
						);
						c.strokeStyle = "white";
						c.lineWidth = this.b;
						c.stroke();

						c.beginPath();
						c.arc(this.segm[0].x0, this.segm[0].y0, 1, 0, 2 * Math.PI);
						c.fillStyle = "white";
						c.fill();

						c.beginPath();
						c.arc(
							this.segm[this.segm.length - 1].x1,
							this.segm[this.segm.length - 1].y1,
							2,
							0,
							2 * Math.PI
						);
						c.fillStyle = "white";
						c.fill();
					} else {
						for (let i = 0; i < this.segm.length; i  ) {
							c.beginPath();
							c.arc(this.segm[i].x0, this.segm[i].y0, this.segm[i].b, 0, 2 * Math.PI);
							c.fillStyle = "white";
							c.fill();
						}
						c.beginPath();
						c.arc(
							this.segm[this.segm.length - 1].x1,
							this.segm[this.segm.length - 1].y1,
							2, 0, 2 * Math.PI
						);
						c.fillStyle = "white";
						c.fill();
					}
				}
			}

			//setting up canvas
			let c = init("canvas").c,
				canvas = init("canvas").canvas,
				w = (canvas.width = window.innerWidth),
				h = (canvas.height = window.innerHeight),
				ropes = [];

			//variables definition
			let nameOfVariable = "value",
				mouse = {},
				last_mouse = {},
				rl = 50,
				randl = [],
				target = {
					x: w / 2,
					y: h / 2
				},
				last_target = {},
				t = 0,
				q = 10,
				da = [],
				type = "l";

			for (let i = 0; i < 100; i  ) {
				ropes.push(
					new rope(
						w / 2,
						h / 2,
						(Math.random() * 1   0.5) * 500,
						Math.random() * 0.4   0.1,
						Math.random() * 15   5
					)
				);
				randl.push(Math.random() * 2 - 1);
				da.push(0);
			}

			//place for objects in animation
			function draw() {

				if (mouse.x) {
					target.errx = mouse.x - target.x;
					target.erry = mouse.y - target.y;
				} else {
					target.errx =
						w / 2  
						(h / 2 - q) *
						Math.sqrt(2) *
						Math.cos(t) /
						(Math.pow(Math.sin(t), 2)   1) -
						target.x;
					target.erry =
						h / 2  
						(h / 2 - q) *
						Math.sqrt(2) *
						Math.cos(t) *
						Math.sin(t) /
						(Math.pow(Math.sin(t), 2)   1) -
						target.y;
				}

				target.x  = target.errx / 10;
				target.y  = target.erry / 10;

				t  = 0.01;

				for (let i = 0; i < ropes.length; i  ) {
					if (randl[i] > 0) {
						da[i]  = (1 - randl[i]) / 10;
					} else {
						da[i]  = (-1 - randl[i]) / 10;
					}
					ropes[i].update({
						x: target.x  
							randl[i] * rl * Math.cos((i * 2 * Math.PI) / ropes.length   da[i]),
						y: target.y  
							randl[i] * rl * Math.sin((i * 2 * Math.PI) / ropes.length   da[i])
					});
					if (randl[i] > -0.5) {
						type = "l";
					} else {
						type = "o";
					}
					ropes[i].show(type);
				}
				last_target.x = target.x;
				last_target.y = target.y;
			}

			//mouse position
			canvas.addEventListener(
				"mousemove",
				function(e) {
					last_mouse.x = mouse.x;
					last_mouse.y = mouse.y;

					mouse.x = e.pageX - this.offsetLeft;
					mouse.y = e.pageY - this.offsetTop;
				},
				false
			);

			canvas.addEventListener("mouseleave", function(e) {
				mouse.x = false;
				mouse.y = false;
			});

			//animation frame
			function loop() {
				window.requestAnimFrame(loop);
				c.clearRect(0, 0, w, h);
				draw();
			}

			//window resize
			window.addEventListener("resize", function() {
				(w = canvas.width = window.innerWidth),
				(h = canvas.height = window.innerHeight);
				loop();
			});

			//animation runner
			loop();
			setInterval(loop, 1000 / 60);
		};
	</script>
</html>

0 人点赞