游戏专家表示,2021年将成为云游戏的大年。
Omdia高级分析师George Jijiashvili表示,“我们预计从2020年到2021年,游戏营收将出现大幅增长。”
他告诉TechNewsWorld:“我们认为,云游戏的用户使用量将达到40亿美元,这是188%的增长率,比2020年大幅跃升。”
他的报告还预测,到2025年,云游戏收入将达到120亿美元。
云游戏服务的激增将于2021年推出,这将使该行业的收入前景更加光明。
Ampere Analysis的游戏行业分析师皮尔斯•哈丁-罗尔斯(Piers Harding-Rolls)指出:“目前全球有25个云游戏服务处于测试阶段。
他告诉TechNewsWorld:“其中一些产品将于2021年商业化,提高认知度、采用度和货币化。”
更重要的是,”他继续说道。“Xbox已经为Xbox Game Pass Ultimate添加了云游戏功能,如果纳入市场规模,这将增加机会的价值。”
他补充说:“我还预计索尼的服务PS在2021年将继续增长。”
原文:According to gaming experts, 2021 is shaping up to be a big year for cloud gaming.
"We are expecting a big jump in revenue from 2020 to 2021," observed George Jijiashvili, a senior analyst with Omdia and author of a report on cloud gaming released last week.
"We think consumer use of cloud gaming will reach US$4 billion, which is a growth rate of 188 percent, a massive jump from 2020," he told TechNewsWorld.
His report also predicted cloud gaming revenues would reach $12 billion by 2025.
A proliferation of cloud gaming services will be launched in 2021, which should brighten the sector's revenue picture.
"There are currently 25 cloud gaming services currently in beta globally," noted Piers Harding-Rolls, a games industry analyst with Ampere Analysis.
"Some of those will commercially launch in 2021 and drive awareness, adoption and monetization," he told TechNewsWorld.
More significantly," he continued. "Xbox has added a cloud gaming feature to Xbox Game Pass Ultimate, which will, if included in the market sizing, add value to the opportunity."
"I also expect Sony's service PS Now to continue growing in 2021," he added.