代码语言:javascript复制
#include <graphics.h> // EasyX_2011惊蛰版
#include <strstream>
#include <ctime>
#pragma comment(lib, "Winmm.lib")
#define T(c) ((c == 'B') ? 'W' : 'B')
using namespace std;
// 来自公众号:c语言与cpp编程
/*******************************定义全局变量*****************************/
const int difficult = 6; // 难度
const int move[8][2] = {{-1, 0}, {1, 0}, {0, -1}, {0, 1},
{-1, -1}, {1, -1}, {1, 1}, {-1, 1}};
// 八个方向扩展
char map[8][8]; // 棋盘
IMAGE img[5]; // 保存图片
int black, white; // 双方的棋子数
int X, Y; // 白棋的下子点
/**********************************函数声明*****************************/
void load(void); // 加载素材
void print(void); // 画棋盘
void draw(int, int, char); // 下当前子
int judge(int, int, char); // 判断当前是否可以落下
bool baidu(char); // 判断是否有棋可吃
bool quit(char); // 判断是否有棋存活
bool ask(void); // 弹出对话框
int D(char, int); // 动态规划
void play(void); // 游戏过程
/**********************************定义函数*****************************/
void load(void) // 加载素材
{
// 加载图片
loadimage(&img[0], "图片\空位.bmp");
loadimage(&img[1], "图片\黑子.bmp");
loadimage(&img[2], "图片\白子.bmp");
loadimage(&img[3], "图片\黑子1.bmp");
loadimage(&img[4], "图片\白子1.bmp");
// 加载音乐
mciSendString("open 音乐\背景音乐.wma", NULL, 0, NULL);
mciSendString("open 音乐\和局.wma", NULL, 0, NULL);
mciSendString("open 音乐\胜利.wma", NULL, 0, NULL);
mciSendString("open 音乐\失败.wma", NULL, 0, NULL);
mciSendString("open 音乐\下子.wma", NULL, 0, NULL);
// 初始化棋盘
initgraph(340, 340);
IMAGE qipan;
loadimage(&qipan, "图片\棋盘.bmp");
putimage(0, 0, &qipan);
setorigin(26, 26);
SetWindowText(GetHWnd(), "黑白棋AI版");
}
void print(void) // 画棋盘
{
int x, y;
black = white = 0;
for(x = 0; x < 8; x )
for(y = 0; y < 8; y )
switch(map[x][y])
{
case 0:
putimage(37 * y, 37 * x, &img[0]);
break;
case 'B':
putimage(37 * y, 37 * x, &img[1]);
black ;
break;
case 'W':
putimage(37 * y, 37 * x, &img[2]);
white ;
break;
}
}
void draw(int x, int y, char a) // 下当前子
{
char b = T(a); // 敌方子
int i, x1, y1, x2, y2;
bool sign;
for (i = 0; i < 8; i )
{
sign = false;
x1 = x move[i][0];
y1 = y move[i][1];
while (0 <= x1 && x1 < 8 && 0 <= y1 && y1 < 8 && map[x1][y1])
{
if(map[x1][y1] == b)
sign = true;
else
{
if(sign)
{
x1 -= move[i][0];
y1 -= move[i][1];
x2 = x move[i][0];
y2 = y move[i][1];
while (((x <= x2 && x2 <= x1) || (x1 <= x2 && x2 <= x)) && ((y <= y2 && y2 <= y1) || (y1 <= y2 && y2 <= y)))
{
map[x2][y2] = a;
x2 = move[i][0];
y2 = move[i][1];
}
}
break;
}
x1 = move[i][0];
y1 = move[i][1];
}
}
map[x][y] = a;
}
int judge(int x, int y, char a) // 判断当前是否可以落下,同draw函数
{
if(map[x][y]) // 如果当前不是空的返回0值
return 0;
char b = T(a);
int i, x1, y1;
int n = 0, sign;
for (i = 0; i < 8; i )
{
sign = 0;
x1 = x move[i][0];
y1 = y move[i][1];
while (0 <= x1 && x1 < 8 && 0 <= y1 && y1 < 8 && map[x1][y1])
{
if(map[x1][y1] == b)
sign ;
else
{
n = sign;
break;
}
x1 = move[i][0];
y1 = move[i][1];
}
}
return n; // 返回可吃棋数
}
bool baidu(char c) // 判断是否有棋可吃
{
int x, y;
for(x = 0; x < 8; x )
for(y = 0; y < 8; y )
if(judge(x, y, c))
return true;
return false;
}
bool quit(char c) // 判断是否有棋存活
{
int x, y;
bool b = false, w = false;
for(x = 0; x < 8; x )
for(y = 0; y < 8; y )
{
if(map[x][y] == c)
return false;
}
return true;
}
bool ask(void) // 弹出对话框
{
HWND wnd = GetHWnd();
int key;
char str[50];
ostrstream strout(str, 50);
strout <<"黑:" <<black <<" 白:" <<white <<endl;
if (black == white)
strout <<"世界和平";
else if(black > white)
strout <<"恭喜你赢了!";
else
strout <<"小样,还想赢我。";
strout <<"n再来一局吗?" <<ends;
if(black == white)
key = MessageBox(wnd, str, "和局", MB_YESNO | MB_ICONQUESTION);
else if(black > white)
key = MessageBox(wnd, str, "黑胜", MB_YESNO | MB_ICONQUESTION);
else
key = MessageBox(wnd, str, "白胜", MB_YESNO | MB_ICONQUESTION);
if(key == IDYES)
return true;
else
return false;
}
int D(char c, int step)
{
// 判断是否结束递归
if (step > difficult) // 约束步数之内
return 0;
if (!baidu(c))
{
if (baidu(T(c)))
return -D(T(c), step);
else
return 0;
}
int i, j, max = 0, temp, x, y;
bool ans = false;
// 建立临时数组
char **t = new char *[8];
for (i = 0; i < 8; i )
t[i] = new char [8];
for (i = 0; i < 8; i )
for (j = 0; j < 8; j )
t[i][j] = map[i][j];
// 搜索解法
for (i = 0; i < 8; i )
for (j = 0; j < 8; j )
if (temp = judge(i, j, c))
{
draw(i, j, c);
temp -= D(T(c), step 1);
if (temp > max || !ans)
{
max = temp;
x = i;
y = j;
ans = true;
}
for (int k = 0; k < 8; k )
for (int l = 0; l < 8; l )
map[k][l] = t[k][l];
}
// 撤销空间
for (i = 0; i < 8; i )
delete [] t[i];
delete [] t;
// 如果是第一步则标识白棋下子点
if (step == 1)
{
X = x;
Y = y;
}
return max; // 返会最优解
}
void play(void) // 游戏过程
{
MOUSEMSG m;
int x, y;
// 初始化棋子
for(x = 0; x < 8; x )
for(y = 0; y < 8; y )
map[x][y] = 0;
map[3][4] = map[4][3] = 'B';
map[3][3] = map[4][4] = 'W';
// 开始游戏
print();
mciSendString("play 音乐\背景音乐.wma from 0 repeat", NULL, 0, NULL);
do
{
if (baidu('B')) // 如果玩家有下子位置
{
A:
while(true)
{
m = GetMouseMsg(); // 获取鼠标消息
if(m.uMsg == WM_LBUTTONDOWN && m.x - 26 < 37 * 8 && m.y - 26 < 37 * 8)
// 如果左键点击
break;
}
x = (m.y - 26) / 37;
y = (m.x - 26) / 37;
if(judge(x, y, 'B')) // 如果当前位置有效
{
draw(x, y, 'B'); // 下子
mciSendString("play 音乐\下子.wma from 0", NULL, 0, NULL);
print();
putimage(37 * y, 37 * x, &img[3]); // 标识下子点
}
else
goto A;
if (quit('W')) // 计算机是否失败
break;
}
if (baidu('W')) // 如果计算机有下子位置
{
clock_t start;
start = clock();
D('W', 1); // 搜索解法
while (clock() - start < CLOCKS_PER_SEC);
draw(X, Y, 'W');
print();
mciSendString("play 音乐\下子.wma from 0", NULL, 0, NULL);
putimage(37 * Y, 37 * X, &img[4]); // 标识下子点
if (quit('B')) // 玩家是否失败
break;
}
}while (baidu('B') || baidu ('W'));
// 播放庆祝音乐
mciSendString("stop 音乐\背景音乐.wma", NULL, 0, NULL);
if (black > white)
mciSendString("play 音乐\胜利.wma from 0", NULL, 0, NULL);
else if (black < white)
mciSendString("play 音乐\失败.wma from 0", NULL, 0, NULL);
else
mciSendString("play 音乐\和局.wma from 0", NULL, 0, NULL);
}
// 主函数
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
load();
do
{
play();
} while(ask());
// 关闭音乐
mciSendString("close 音乐\背景音乐.wma", NULL, 0, NULL);
mciSendString("close 音乐\和局.wma", NULL, 0, NULL);
mciSendString("close 音乐\胜利.wma", NULL, 0, NULL);
mciSendString("close 音乐\失败.wma", NULL, 0, NULL);
mciSendString("close 音乐\下子.wma", NULL, 0, NULL);
closegraph();
return 0;
}
/***********************************THE END**********