微信小程序(游戏)----五子棋(棋盘,重置,对弈)

2021-02-01 11:15:41 浏览数 (1)

五子棋对弈、悔棋DEMO

效果图

分析

  1. 采用微信小程序的canvas制作五子棋;
  2. 确定棋盘大小及格数;
  3. 绘制棋盘----通过棋盘宽高和格数计算间距,同时保存坐标点;
  4. 黑方和白方下子----定义一个布尔变量代表各自的身份;
  5. 重置棋盘----重新开始;
  6. 通过判断当前棋手,悔棋时进行改变。
绘制棋盘
代码语言:javascript复制
drawLine(arr){
    arr.forEach(current => {
      this.ctx.setFillStyle(this.lineColor);
      this.ctx.beginPath();
      this.ctx.lineWidth = 1;
      this.ctx.moveTo(current[0].x, current[0].y);

      for (var i = 1; i < current.length; i  ) {
        this.ctx.lineTo(current[i].x, current[i].y);
      }
      this.ctx.stroke();
      this.ctx.closePath();
      this.ctx.draw(true);
    });
  }
  drawChessboard(){
    // 每个格子的宽高
    var everyLen = this.everyLen;
    // 标记坐标的个数
    var count = 0;
    // 从纵向保存坐标
    var arrY = [];
    // 双循环计算每个坐标的横纵坐标
    for(var i = 0;i <= this.type; i  ){
      var arr = [],arr0 = [];
      for(var j = 0;j <= this.type; j  ){
        count  ;
        arr.push({
          y: this.margin   i * everyLen,
          x: this.margin   j * everyLen,
          pointX: j,
          pointY: i,
          index: count
        });
        arr0.push({
          x: this.margin   i * everyLen,
          y: this.margin   j * everyLen
        })
      }
      // 清空canvas
      this.ctx.clearRect(0, 0, this.width, this.height);
      // 保存横线坐标和竖线坐标
      this.everyPoint.push(arr);
      arrY.push(arr0);
    }
    // 绘制横向线
    this.drawLine(this.everyPoint);
    // 绘制竖向线
    this.drawLine(arrY);
  }
绘制当前点击坐标的棋子
代码语言:javascript复制
// 获取当前点击位置的坐标
  getPosition(e){
    return {
      x: e.touches[0].x,
      y: e.touches[0].y
    };
  }
  // 将当前坐标和棋盘坐标数组对比,找到精确坐标
  checkPoint(arr,po){
    for (var i = 0; i < this.everyPoint.length; i  ){
      for (var j = 0; j < this.everyPoint[i].length; j  ){
        if (Math.abs(this.everyPoint[i][j].x - po.x) < this.everyLen/2 && Math.abs(this.everyPoint[i][j].y - po.y) < this.everyLen/2){
          // 将棋盘精确坐标保存到当前持棋方数组
          arr.push(this.everyPoint[i][j]);
          // 同时删除棋盘坐标数组的该值,表示当前位置已经存在棋子
          this.everyPoint[i].splice(j,1);
          break;
        }
      }
    }
  }
  // 绘制当前坐标棋子
  drawCle(opts,color){
    this.ctx.setFillStyle(color);
    this.ctx.beginPath();
    this.ctx.arc(opts.x, opts.y, this.r, 0, Math.PI * 2, true);
    this.ctx.closePath();
    this.ctx.fill();
    this.ctx.draw(true);
  }
  drawLastPoint(type){
    // 判断是黑方持棋还是白方持棋,进行绘制棋子
    if(type == 'AI'){
      this.AIPoint.forEach((current, index) => {
        this.drawCle(current, '#000000');
      });
    }else{
      this.myPoint.forEach((current, index) => {
        this.drawCle(current, '#ffffff');
      });
    } 
  }
  this.page.changeTouchStart = function (e) {
      // 判断游戏是否开始
      if (self.START_GAME){
        // 获取当前坐标
        var newPo = self.getPosition(e);
        // 获取棋盘精确坐标
        if (!self.boolAI && self.boolMy) {
          self.checkPoint(self.myPoint, newPo);
        } else if (self.boolAI && !self.boolMy) {
          self.checkPoint(self.AIPoint, newPo);
        }
      }
    }
    this.page.changeTouchEnd = function (e) {
      if (self.START_GAME) {
        // 绘制棋子
        if (!self.boolAI && self.boolMy) {
          self.boolAI = !self.boolAI;
          self.boolMy = !self.boolMy;
          self.drawLastPoint('PO');
          // 判断白棋是否五子胜利
          if (self.myPoint.length >= 5 && self.checkWinner(self.myPoint)){
            wx.showToast({title: '白棋胜利!'});
            self.START_GAME = false;
          }
        } else if (self.boolAI && !self.boolMy) {
          self.boolAI = !self.boolAI;
          self.boolMy = !self.boolMy;
          self.drawLastPoint('AI');
          // 判断黑棋是否五子胜利
          if(self.AIPoint.length >= 5 && self.checkWinner(self.AIPoint)){
            wx.showToast({ title: '黑棋胜利!' });
            self.START_GAME = false;
          }
        }
      }
    }
五子棋胜利方判断

五子棋胜利就是横向、纵向、45度斜线方向、135度斜线方向连成五个颜色相同的棋子,为了更加清楚的表示,我将四个方向的判断做四个函数处理。

代码语言:javascript复制
checkTransverse(arr,po){//横向检查
    var len = arr.length - 1;
    var count = 1;
    // 东
    for(var i = 1; i < this.CHESS_LEN ; i  ){
      for (var j = 0; j < len; j  ){
        if(arr[j].pointX == po.pointX - i && arr[j].pointY == po.pointY){
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true;} 
    // 西
    for (var i = 1; i < this.CHESS_LEN; i  ) {
      for (var j = 0; j < len; j  ) {
        if (arr[j].pointX == po.pointX   i && arr[j].pointY == po.pointY) {
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true; } 
  }
  checkPortrait(arr,po){//纵向检查
    var len = arr.length - 1;
    var count = 1;
    // 南
    for (var i = 1; i < this.CHESS_LEN; i  ) {
      for (var j = 0; j < len; j  ) {
        if (arr[j].pointX == po.pointX && arr[j].pointY == po.pointY - i) {
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true; }
    // 北
    for (var i = 1; i < this.CHESS_LEN; i  ) {
      for (var j = 0; j < len; j  ) {
        if (arr[j].pointX == po.pointX && arr[j].pointY == po.pointY   i) {
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true; } 
  }
  checkNortheast(arr,po){//45度
    var len = arr.length - 1;
    var count = 1;
    // 西南
    for (var i = 1; i < this.CHESS_LEN; i  ) {
      for (var j = 0; j < len; j  ) {
        if (arr[j].pointX == po.pointX - i && arr[j].pointY == po.pointY - i) {
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true; }
    // 东北
    for (var i = 1; i < this.CHESS_LEN; i  ) {
      for (var j = 0; j < len; j  ) {
        if (arr[j].pointX == po.pointX   i && arr[j].pointY == po.pointY   i) {
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true; } 
  }
  checkNorthwest(arr,po){//135度
    var len = arr.length - 1;
    var count = 1;
    // 西北
    for (var i = 1; i < this.CHESS_LEN; i  ) {
      for (var j = 0; j < len; j  ) {
        if (arr[j].pointX == po.pointX - i && arr[j].pointY == po.pointY   i) {
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true; }
    // 东南
    for (var i = 1; i < this.CHESS_LEN; i  ) {
      for (var j = 0; j < len; j  ) {
        if (arr[j].pointX == po.pointX   i && arr[j].pointY == po.pointY - i) {
          count  ;
        }
      }
    }
    if (count == this.CHESS_LEN) { return true; } 
  }
  checkWinner(arr){
    var currentPo = arr[arr.length - 1];
    var win1 = this.checkTransverse(arr, currentPo);
    var win2 = this.checkPortrait(arr, currentPo);
    var win3 = this.checkNortheast(arr, currentPo);
    var win4 = this.checkNorthwest(arr, currentPo);
    if (win1 || win2 || win3 || win4){
      return true;
    }else{
      return false;
    }
  }
重置棋盘
代码语言:javascript复制
resetChessBoard(){
  this.page.setData({ isHide: false });
  this.init();
}
this.page.changeReset = function(e){
 self.resetChessBoard();
}

注意

  1. 绘制棋盘前必须清空canvas,方便最后的重新开始和重置棋盘;
  2. 对当前棋子的坐标四个方向的判断,采用的原始坐标而不是计算后的绘制坐标;
  3. 在判断持棋人时,各自采用一个值,方便添加悔棋功能。
只是实现了简单的对下五子棋功能,后续添加悔棋、记分、记时等功能!
同时向判断胜利的函数可以合并为一进行优化!

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