代码语言:javascript复制
# 导入需要的库包
import pygame
import random
import math
import sys
import time
from pygame.locals import *
from pygame import mixer
# 初始化
mixer.init()
pygame.init()
snow = []
SIZE = (729, 511)
RGB = (255, 255, 255)
PI = math.pi
sin = math.sin(PI/8)
cos = math.cos(PI/8)
next = ([1.6, 0], [0, -1.6], [1.6 ** 0.5, -1.6 ** 0.5], [-1.6 **0.5, -1.6 ** 0.5], [sin, -cos],[cos, -sin],[-sin, -cos], [-cos, -sin])
screen = pygame.display.set_mode(SIZE)
pygame.display.set_caption("Snow Picture Video")
# 模拟随机雪花飘落场景
for i in range(400):
x = random.randrange(0, SIZE[0])
y = random.randrange(0, SIZE[1])
speedx = random.randint(-100, 101)/100
speedy = random.randint(50, 380)/100
snow.append([x, y, speedx, speedy])
# 定义主体函数
def Play(image):
# 导入背景图片
background = pygame.image.load(image)
for k in range(3*10**2):
# 点击关闭按按钮结束程序运行
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
# 在缓冲区中绘制图像
screen.blit(background, (0, 0))
for i in range(len(snow)):
for j in range(8):
r = snow[i][3]
beg = (snow[i][0] r*next[j][0], snow[i][1] r*next[j][1])
end = (snow[i][0] r*next[j][0], snow[i][1] r*next[j][1])
pygame.draw.line(screen, RGB, beg, end, 1)
snow[i][0] = snow[i][2]/1.5
snow[i][1] = snow[i][3] / 1.5
if snow[i][1] > SIZE[1]:
snow[i][0] = random.randrange(0, SIZE[0])
snow[i][1] = random.randrange(-50, -10)
pygame.display.flip()
return False
# 加载音乐
mixer.music.load('F:/music.mp3')
mixer.music.play()
# Pygame游戏开发最小框架
while True:
# 遍历要播放的图片
for i in range(3):
Play('F:/' str(i) '.PNG')
mixer.music.stop()
pygame.quit()