Flutter进阶之实现动画效果(十)

2020-10-30 11:08:20 浏览数 (1)

前面的两篇文章【动画效果(八) 、动画效果(九) 】中,我们只需要统计产品和地区,如果现在增加一个统计项目——销售渠道,那么使用之前的堆叠条形图和分组条形图都不适合。我们可以将两者结合,使用分组 堆叠条形图,实际效果如下图所示:

如上图,我们使用同一种颜色的不同透明度表示不同的销售渠道,为了实现不同的透明度,我们需要先更新一下color_palette.dart文件的代码:

代码语言:javascript复制
import 'package:flutter/material.dart';
import 'dart:math';

class ColorPalette {
 static final ColorPalette primary = new ColorPalette(<Color [
 Colors.blue[400],
 Colors.red[400],
 Colors.green[400],
 Colors.yellow[400],
 Colors.purple[400],
 Colors.orange[400],
 Colors.teal[400],
 ]);

 ColorPalette(List<Color  colors) : _colors = colors {
 assert(colors.isNotEmpty);
 }

 factory ColorPalette.monochrome(Color base, int length) {
 return new ColorPalette(
  new List.generate(
  length,
  (i) =  _brighterColor(base, i, length)
  )
 );
 }

 static Color _brighterColor(Color base, int i, int n) {
 /*
 const Color.fromARGB(
  int a,
  int r,
  int g,
  int b
 )
 从四个整数的低8位构造一个颜色
  a:a是alpha值,0是透明的,255是完全不透明的
  r:r为红色,从0到255
  g:g为红色,从0到255
  b:b为红色,从0到255
  */
 return new Color.fromARGB(
  /*
  int alpha
  这个颜色的alpha通道是8位值
  值为0表示此颜色完全透明。值为255表示此颜色完全不透明
  */
  base.alpha,
  _brighterComponent(base.red, i, n),
  _brighterComponent(base.green, i, n),
  _brighterComponent(base.blue, i, n)
 );
 }

 static int _brighterComponent(int base, int i, int n) {
 return (base   i * (255 - base) / n).floor();
 }

 final List<Color  _colors;

 Color operator [](int index) =  _colors[index % length];

 int get length =  _colors.length;

 Color random(Random random) =  this[random.nextInt(length)];
}

最后我们再更新一下bar.dart文件的代码:

代码语言:javascript复制
import 'package:flutter/material.dart';
import 'package:flutter/animation.dart';
import 'dart:ui' show lerpDouble;
import 'dart:math';
import 'color_palette.dart';
import 'tween.dart';
class BarChart {
BarChart(this.groups);
final List<BarGroup  groups;
factory BarChart.empty(Size size) {
return new BarChart(<BarGroup []);
}
factory BarChart.random(Size size, Random random) {
const groupWidthFraction = 0.75;
const stackWidthFraction = 0.9;
final groupRanks = _selectRanks(random, 5);
final groupCount = groupRanks.length;
final groupDistance = size.width / (1 groupCount);
final groupWidth = groupDistance * groupWidthFraction;
final startX = groupDistance - groupWidth/2;
final stackRanks = _selectRanks(random, ColorPalette.primary.length ~/ 2);
final stackCount = stackRanks.length;
final stackDistance = groupWidth / stackCount;
final stackWidth = stackDistance * stackWidthFraction;
final groups = new List.generate(
groupCount,
(i) {
final stacks = new List.generate(
stackCount,
(j) {
final baseColor = ColorPalette.primary[stackRanks[j]];
final barRanks = _selectRanks(random, 4);
final monochrome = new ColorPalette.monochrome(baseColor, 4);
final bars = new List.generate(
barRanks.length,
(k) =  new Bar(
barRanks[k],
random.nextDouble() * size.height / 2,
monochrome[barRanks[k]],
)
);
return new BarStack(
stackRanks[j],
baseColor,
startX   i * groupDistance   j * stackDistance,
stackWidth,
bars,
);
}
);
return new BarGroup(
groupRanks[i],
stacks
);
}
);
return new BarChart(groups);
}
static List<int  _selectRanks(Random random, int cap) {
final ranks = <int [];
var rank = 0;
while(true) {
rank  = random.nextInt(2);
if(cap <= rank) break;
ranks.add(rank);
rank  ;
}
return ranks;
}
}
class BarChartTween extends Tween<BarChart  {
BarChartTween(BarChart begin, BarChart end)
: _groupsTween = new MergeTween<BarGroup (begin.groups, end.groups),
super(begin: begin, end: end);
final MergeTween<BarGroup  _groupsTween;
@override
BarChart lerp(double t) =  new BarChart(_groupsTween.lerp(t));
}
class BarGroup implements MergeTweenable<BarGroup  {
BarGroup(this.rank, this.stacks);
final int rank;
final List<BarStack  stacks;
@override
BarGroup get empty =  new BarGroup(rank, <BarStack []);
@override
bool operator <(BarGroup other) =  rank < other.rank;
@override
Tween<BarGroup  tweenTo(BarGroup other) =  new BarGroupTween(this, other);
}
class BarGroupTween extends Tween<BarGroup  {
BarGroupTween(BarGroup begin, BarGroup end)
: _stacksTween = new MergeTween<BarStack (begin.stacks, end.stacks),
super(begin: begin, end: end) {
assert(begin.rank == end.rank);
}
final MergeTween<BarStack  _stacksTween;
@override
BarGroup lerp(double t) =  new BarGroup(
begin.rank,
_stacksTween.lerp(t)
);
}
class BarStack implements MergeTweenable<BarStack  {
BarStack(this.rank, this.baseColor, this.x, this.width, this.bars);
final int rank;
final Color baseColor;
final double x;
final double width;
final List<Bar  bars;
@override
BarStack get empty =  new BarStack(rank, baseColor, x, 0.0, <Bar []);
@override
bool operator <(BarStack other) =  rank < other.rank;
@override
Tween<BarStack  tweenTo(BarStack other) =  new BarStackTween(this, other);
}
class BarStackTween extends Tween<BarStack  {
BarStackTween(BarStack begin, BarStack end)
: _barsTween = new MergeTween<Bar (begin.bars, end.bars),
super(begin: begin, end: end) {
assert(begin.rank == end.rank);
}
final MergeTween<Bar  _barsTween;
@override
BarStack lerp(double t) =  new BarStack(
begin.rank,
Color.lerp(begin.baseColor, end.baseColor, t),
lerpDouble(begin.x, end.x, t),
lerpDouble(begin.width, end.width, t),
_barsTween.lerp(t)
);
}
class Bar extends MergeTweenable<Bar  {
Bar(this.rank, this.height, this.color);
final int rank;
final double height;
final Color color;
@override
Bar get empty =  new Bar(rank, 0.0, color);
@override
bool operator <(Bar other) =  rank < other.rank;
@override
Tween<Bar  tweenTo(Bar other) =  new BarTween(this, other);
static Bar lerp(Bar begin, Bar end, double t) {
assert(begin.rank == end.rank);
return new Bar(
begin.rank,
lerpDouble(begin.height, end.height, t),
Color.lerp(begin.color, end.color, t)
);
}
}
class BarTween extends Tween<Bar  {
BarTween(Bar begin, Bar end) : super(begin: begin, end: end) {
assert(begin.rank == end.rank);
}
@override
Bar lerp(double t) =  Bar.lerp(begin, end, t);
}
class BarChartPainter extends CustomPainter {
BarChartPainter(Animation<BarChart  animation)
: animation = animation,
super(repaint: animation);
final Animation<BarChart  animation;
@override
void paint(Canvas canvas, Size size) {
final barPaint = new Paint()..style = PaintingStyle.fill;
final linePaint = new Paint()
..style = PaintingStyle.stroke
..color = Colors.white
..strokeWidth = 1.0;
final linePath = new Path();
final chart = animation.value;
for(final group in chart.groups) {
for(final stack in group.stacks) {
var y = size.height;
for(final bar in stack.bars) {
barPaint.color = bar.color;
canvas.drawRect(
new Rect.fromLTWH(
stack.x,
y - bar.height,
stack.width,
bar.height
),
barPaint
);
if(y < size.height) {
linePath.moveTo(stack.x, y);
linePath.lineTo(stack.x   stack.width, y);
}
y -= bar.height;
}
canvas.drawPath(
linePath,
linePaint
);
linePath.reset();
}
}
}
@override
bool shouldRepaint(BarChartPainter old) =  false;
}

关于如何实现动画效果的教程到这里就暂时告一段落了。

以上就是本文的全部内容,希望对大家的学习有所帮助。

0 人点赞