Android使用SurfaceView实现飘赞动画

2020-11-04 13:31:10 浏览数 (1)

最近做直播项目,需要实现点赞动画,一提起动画就想到了使用View的属性动画,后来想了一下,那么多用户点赞,会导致屏幕上出现很多View,开销太大,一定会很卡,所以看主流主播软件用什么方案解决的。

于是反编译了映客apk,大概看了一下,它的点赞只用了一个SurfaceView,每个心都是实时画到画布上去的,这样效率确实很高,再多的心也不怕了。思路有了,但是自己从头到尾写毕竟麻烦,后来上网查了是否有其他人已经做好了呢?果然有现成的,思路很清晰,很简洁,根据自己的需求改一改就好了。

前面说了一堆,主要想说明有些效果自己虽然没做过,但是可以参考其他成熟产品是怎么做的,这样会少走弯路,试想如果自己只用view属性动画,也实现了,岂不是卡的要死,最后还是要推倒重做的。

先看一下效果:

ZanBean类,每个ZanBean都要负责实时更新自己的位置、透明度等数据

代码语言:javascript复制
import android.animation.TypeEvaluator; 
import android.animation.ValueAnimator; 
import android.annotation.TargetApi; 
import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.BitmapFactory; 
import android.graphics.Canvas; 
import android.graphics.Matrix; 
import android.graphics.Paint; 
import android.graphics.Point; 
import android.os.Build; 
import java.util.Random; 
public class ZanBean { 
/** 
* 心的当前坐标 
*/ 
public Point point; 
/** 
* 移动动画 
*/ 
private ValueAnimator moveAnim; 
/** 
* 放大动画 
*/ 
private ValueAnimator zoomAnim; 
/** 
* 透明度 
*/ 
public int alpha = 255;// 
/** 
* 心图 
*/ 
private Bitmap bitmap; 
/** 
* 绘制bitmap的矩阵 用来做缩放和移动的 
*/ 
private Matrix matrix = new Matrix(); 
/** 
* 缩放系数 
*/ 
private float sf = 0; 
/** 
* 产生随机数 
*/ 
private Random random; 
public boolean isEnd = false;//是否结束 
public ZanBean(Context context, int resId, ZanView zanView) { 
random = new Random(); 
bitmap = BitmapFactory.decodeResource(context.getResources(), resId); 
init(new Point(zanView.getWidth() / 2, zanView.getHeight()- bitmap.getHeight() / 2), new Point((random.nextInt(zanView.getWidth())), 0)); 
} 
public ZanBean(Bitmap bitmap, ZanView zanView) { 
random = new Random(); 
this.bitmap = bitmap; 
//为了让在起始坐标点时显示完整 需要减去bitmap.getHeight()/2 
init(new Point(zanView.getWidth() / 2, zanView.getHeight() - bitmap.getHeight() / 2), new Point((random.nextInt(zanView.getWidth())), 0)); 
} 
@TargetApi(Build.VERSION_CODES.HONEYCOMB) 
private void init(final Point startPoint, Point endPoint) { 
moveAnim = ValueAnimator.ofObject(new BezierEvaluator(new Point(random.nextInt(startPoint.x * 2), Math.abs(endPoint.y - startPoint.y) / 2)), startPoint, endPoint); 
moveAnim.setDuration(1500); 
moveAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { 
@Override 
public void onAnimationUpdate(ValueAnimator animation) { 
point = (Point) animation.getAnimatedValue(); 
alpha = (int) ((float) point.y / (float) startPoint.y * 255); 
} 
}); 
moveAnim.start(); 
zoomAnim = ValueAnimator.ofFloat(0, 1f).setDuration(700); 
zoomAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { 
@Override 
public void onAnimationUpdate(ValueAnimator animation) { 
Float f = (Float) animation.getAnimatedValue(); 
sf = f.floatValue(); 
} 
}); 
zoomAnim.start(); 
} 
// public void pause(){ 
//  if(moveAnim !=null&& moveAnim.isRunning()){ 
//   moveAnim.pause(); 
//  } 
//  if(zoomAnim !=null&& zoomAnim.isRunning()){ 
//   zoomAnim.pause(); 
//  } 
// } 
// 
// public void resume(){ 
//  if(moveAnim !=null&& moveAnim.isPaused()){ 
//   moveAnim.resume(); 
//  } 
//  if(zoomAnim !=null&& zoomAnim.isPaused()){ 
//   zoomAnim.resume(); 
//  } 
// } 
public void stop() { 
if (moveAnim != null) { 
moveAnim.cancel(); 
moveAnim = null; 
} 
if (zoomAnim != null) { 
zoomAnim.cancel(); 
zoomAnim = null; 
} 
} 
/** 
* 主要绘制函数 
*/ 
public void draw(Canvas canvas, Paint p) { 
if (bitmap != null && alpha   0) { 
p.setAlpha(alpha); 
matrix.setScale(sf, sf, bitmap.getWidth() / 2, bitmap.getHeight() / 2); 
matrix.postTranslate(point.x - bitmap.getWidth() / 2, point.y - bitmap.getHeight() / 2); 
canvas.drawBitmap(bitmap, matrix, p); 
} else { 
isEnd = true; 
} 
} 
/** 
* 二次贝塞尔曲线 
*/ 
@TargetApi(Build.VERSION_CODES.HONEYCOMB) 
private class BezierEvaluator implements TypeEvaluator<Point  { 
private Point centerPoint; 
public BezierEvaluator(Point centerPoint) { 
this.centerPoint = centerPoint; 
} 
@Override 
public Point evaluate(float t, Point startValue, Point endValue) { 
int x = (int) ((1 - t) * (1 - t) * startValue.x   2 * t * (1 - t) * centerPoint.x   t * t * endValue.x); 
int y = (int) ((1 - t) * (1 - t) * startValue.y   2 * t * (1 - t) * centerPoint.y   t * t * endValue.y); 
return new Point(x, y); 
} 
} 
} 

ZanView代码如下:SurfaceView,不断将ZanBean画到自己的画布上。

代码语言:javascript复制
import android.content.Context; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.PixelFormat; 
import android.graphics.PorterDuff; 
import android.util.AttributeSet; 
import android.view.SurfaceHolder; 
import android.view.SurfaceView; 
import java.util.ArrayList; 
public class ZanView extends SurfaceView implements SurfaceHolder.Callback { 
private SurfaceHolder surfaceHolder; 
/** 
* 心的个数 
*/ 
private ArrayList<ZanBean  zanBeen = new ArrayList< (); 
private Paint p; 
/** 
* 负责绘制的工作线程 
*/ 
private DrawThread drawThread; 
public ZanView(Context context) { 
this(context, null); 
} 
public ZanView(Context context, AttributeSet attrs) { 
this(context, attrs, 0); 
} 
public ZanView(Context context, AttributeSet attrs, int defStyleAttr) { 
super(context, attrs, defStyleAttr); 
this.setZOrderOnTop(true); 
/**设置画布 背景透明*/ 
this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 
surfaceHolder = getHolder(); 
surfaceHolder.addCallback(this); 
p = new Paint(); 
p.setAntiAlias(true); 
drawThread = new DrawThread(); 
} 
/** 
* 点赞动作 添加心的函数 控制画面最大心的个数 
*/ 
public void addZanXin(ZanBean zanBean) { 
zanBeen.add(zanBean); 
if (zanBeen.size()   40) { 
zanBeen.remove(0); 
} 
start(); 
} 
@Override 
public void surfaceCreated(SurfaceHolder holder) { 
if (drawThread == null) { 
drawThread = new DrawThread(); 
} 
drawThread.start(); 
} 
@Override 
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { 
} 
@Override 
public void surfaceDestroyed(SurfaceHolder holder) { 
if (drawThread != null) { 
drawThread.isRun = false; 
drawThread = null; 
} 
} 
class DrawThread extends Thread { 
boolean isRun = true; 
@Override 
public void run() { 
super.run(); 
/**绘制的线程 死循环 不断的跑动*/ 
while (isRun) { 
Canvas canvas = null; 
try { 
synchronized (surfaceHolder) { 
canvas = surfaceHolder.lockCanvas(); 
/**清除画面*/ 
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); 
boolean isEnd = true; 
/**对所有心进行遍历绘制*/ 
for (int i = 0; i < zanBeen.size(); i  ) { 
isEnd = zanBeen.get(i).isEnd; 
zanBeen.get(i).draw(canvas, p); 
} 
/**这里做一个性能优化的动作,由于线程是死循环的 在没有心需要的绘制的时候会结束线程*/ 
if (isEnd) { 
isRun = false; 
drawThread = null; 
} 
} 
} catch (Exception e) { 
e.printStackTrace(); 
} finally { 
if (canvas != null) { 
surfaceHolder.unlockCanvasAndPost(canvas); 
} 
} 
try { 
/**用于控制绘制帧率*/ 
Thread.sleep(10); 
} catch (InterruptedException e) { 
e.printStackTrace(); 
} 
} 
} 
} 
public void stop() { 
if (drawThread != null) { 
//   for (int i = 0; i < zanBeen.size(); i  ) { 
//    zanBeen.get(i).pause(); 
//   } 
for (int i = 0; i < zanBeen.size(); i  ) { 
zanBeen.get(i).stop(); 
} 
drawThread.isRun = false; 
drawThread = null; 
} 
} 
public void start() { 
if (drawThread == null) { 
//   for (int i = 0; i < zanBeen.size(); i  ) { 
//    zanBeen.get(i).resume(); 
//   } 
drawThread = new DrawThread(); 
drawThread.start(); 
} 
} 
} 

调用方式:

代码语言:javascript复制
public class TestActivity extends BaseActivity { 
@Override 
protected void onCreate(Bundle savedInstanceState) { 
super.onCreate(savedInstanceState); 
setContentView(R.layout.test_zan); 
final ZanView zan = (ZanView) findViewById(R.id.zan_view); 
zan.start(); 
findViewById(R.id.button).setOnClickListener(new View.OnClickListener() { 
@Override 
public void onClick(View v) { 
ZanBean zanBean = new ZanBean(BitmapFactory.decodeResource(getResources(), R.drawable.ic_default_avatar), zan); 
zan.addZanXin(zanBean); 
} 
}); 
} 
} 

以上就是本文的全部内容,希望对大家的学习有所帮助。

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