有时候为了程序的安全性,我们经常要采取一些安全措施,就像我们常用的支付宝那样,隔一定的时间再回到应用程序时会让用户利用手势去解锁应用程序,最近由于项目需求,也要求做这样一个功能,当用户切出本应用程序15分钟后回来,让用户手势解锁,整个需求的难点就在如何实现这个手势锁,开始一点头绪也没有,没有一点思路去实现这个手势解锁功能,在google了一番后看了一篇非常好的博客后,按照博主的思路的确是可以实现一个十分不错的手势锁View,也参考了下那位大神的代码,下面是我根据他的思路和代码片段实现的一个自定义手势解锁 View,先看效果图.
这是自定义View的初始效果图:
以下是绘制手势时的效果图:
下面是实现的demo代码:
代码语言:javascript复制package com.example.gesturelock;
import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.example.gesturelock.GestureLockView.OnGestureFinishListener;
public class MyGestureLockView extends View {
/**
* 不同状态的画笔
*/
private Paint paintNormal;
private Paint paintOnTouch;
private Paint paintInnerCycle;
private Paint paintLines;
private Paint paintKeyError;
private MyCycle[] cycles;
private Path linePath = new Path();
private List<Integer linedCycles = new ArrayList<Integer ();
private OnGestureFinishListener onGestureFinishListener;
private String key;
private int eventX, eventY;
private boolean canContinue = true;
private boolean result;
private Timer timer;
/**
* 不同状态下的色值
*/
private int OUT_CYCLE_NORMAL = Color.rgb(108, 119, 138); // ������Բ��ɫ
private int OUT_CYCLE_ONTOUCH = Color.rgb(025, 066, 103); // ѡ����Բ��ɫ
private int INNER_CYCLE_ONTOUCH = Color.rgb(002, 210, 255); // ѡ����Բ��ɫ
private int LINE_COLOR = Color.argb(127, 002, 210, 255); // ��������ɫ
private int ERROR_COLOR = Color.argb(127, 255, 000, 000);
public void setOnGestureFinishListener(
OnGestureFinishListener onGestureFinishListener) {
this.onGestureFinishListener = onGestureFinishListener;
}
public void setKey(String key) {
this.key = key;
}
public MyGestureLockView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public MyGestureLockView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MyGestureLockView(Context context) {
super(context);
init();
}
private void init() {
paintNormal = new Paint();
paintNormal.setAntiAlias(true);
paintNormal.setStrokeWidth(3);
paintNormal.setStyle(Paint.Style.STROKE);
paintOnTouch = new Paint();
paintOnTouch.setAntiAlias(true);
paintOnTouch.setStrokeWidth(3);
paintOnTouch.setStyle(Paint.Style.STROKE);
paintInnerCycle = new Paint();
paintInnerCycle.setAntiAlias(true);
paintInnerCycle.setStyle(Paint.Style.FILL);
paintLines = new Paint();
paintLines.setAntiAlias(true);
paintLines.setStyle(Paint.Style.STROKE);
paintLines.setStrokeWidth(6);
paintKeyError = new Paint();
paintKeyError.setAntiAlias(true);
paintKeyError.setStyle(Paint.Style.STROKE);
paintKeyError.setStrokeWidth(3);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
@Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
// TODO Auto-generated method stub
super.onLayout(changed, left, top, right, bottom);
int perSize = 0;
if (cycles == null && (perSize = getWidth() / 6) 0) {
cycles = new MyCycle[9];
for (int i = 0; i < 3; i ) {
for (int j = 0; j < 3; j ) {
MyCycle cycle = new MyCycle();
cycle.setNum(i * 3 j);
cycle.setOx(perSize * (j * 2 1));
cycle.setOy(perSize * (i * 2 1));
cycle.setR(perSize * 0.5f);
cycles[i * 3 j] = cycle;
}
}
}
}
/**
* 绘制所需要绘制的内容
*/
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
for (int i = 0; i < cycles.length; i ) {
if (!canContinue && !result) {
paintOnTouch.setColor(ERROR_COLOR);
paintInnerCycle.setColor(ERROR_COLOR);
paintLines.setColor(ERROR_COLOR);
} else if (cycles[i].isOnTouch()) {
paintOnTouch.setColor(OUT_CYCLE_ONTOUCH);
paintInnerCycle.setColor(INNER_CYCLE_ONTOUCH);
paintLines.setColor(LINE_COLOR);
} else {
paintNormal.setColor(OUT_CYCLE_NORMAL);
paintInnerCycle.setColor(INNER_CYCLE_ONTOUCH);
paintLines.setColor(LINE_COLOR);
}
if (cycles[i].isOnTouch()) {
canvas.drawCircle(cycles[i].getOx(), cycles[i].getOy(),
cycles[i].getR(), paintOnTouch);
drawInnerBuleCycle(cycles[i], canvas);
} else {
canvas.drawCircle(cycles[i].getOx(), cycles[i].getOy(),
cycles[i].getR(), paintNormal);
}
}
drawLine(canvas);
}
/**
* 绘制大圆里的小圆
*
* @param canvas
*/
private void drawInnerBuleCycle(MyCycle cycle, Canvas canvas) {
canvas.drawCircle(cycle.getOx(), cycle.getOy(), cycle.getR() / 3,
paintInnerCycle);
}
private void drawLine(Canvas canvas) {
linePath.reset();
if (linedCycles.size() 0) {
for (int i = 0; i < linedCycles.size(); i ) {
int index = linedCycles.get(i);
if (i == 0) {
// 设置为整条路径的起点
linePath.moveTo(cycles[index].getOx(), cycles[i].getOy());
} else {
linePath.lineTo(cycles[i].getOx(), cycles[i].getOy());
}
}
linePath.lineTo(eventX, eventY);
canvas.drawPath(linePath, paintLines);
}
}
/**
* 根据手择时触摸点的不同,修改对应的状态值
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
if (canContinue) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
eventX = (int) event.getX();
eventY = (int) event.getY();
for (int i = 0; i < cycles.length; i ) {
if (cycles[i].isPointIn(eventX, eventY)) {
cycles[i].setOnTouch(true);
if (!linedCycles.contains(cycles[i].getNum())) {
linedCycles.add(cycles[i].getNum());
}
}
}
break;
case MotionEvent.ACTION_UP:
canContinue = false;
StringBuffer sb = new StringBuffer();
for (int i = 0; i < linedCycles.size(); i ) {
sb.append(linedCycles.get(i));
}
result = key.equals(sb.toString());
if (onGestureFinishListener != null) {
onGestureFinishListener.OnGestureFinish(result);
}
timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
// 回到初始状态
eventX = eventY = 0;
for (int i = 0; i < cycles.length; i ) {
cycles[i].setOnTouch(false);
}
linedCycles.clear();
linePath.reset();
canContinue = true;
postInvalidate();
}
}, 1000);
break;
}
}
invalidate();
return true;
}
}
自定义圆类:
代码语言:javascript复制package com.example.gesturelock;
public class MyCycle {
private int ox; // Բ�ĺ�����
private int oy; // Բ��������
private float r; // �뾶����
private Integer num; // ������ֵ
private boolean onTouch; // false=δѡ��
public int getOx() {
return ox;
}
public void setOx(int ox) {
this.ox = ox;
}
public int getOy() {
return oy;
}
public void setOy(int oy) {
this.oy = oy;
}
public float getR() {
return r;
}
public void setR(float r) {
this.r = r;
}
public Integer getNum() {
return num;
}
public void setNum(Integer num) {
this.num = num;
}
public boolean isOnTouch() {
return onTouch;
}
public void setOnTouch(boolean onTouch) {
this.onTouch = onTouch;
}
public boolean isPointIn(int x, int y) {
double distance = Math.sqrt((x - ox) * (x - ox) (y - oy) * (y - oy));
return distance < r;
}
}
思路:
1.自定义一个 View和MyCircle类,将九个MyCircle类的实例绘制到View中.
2.处理onTouch事件,根据不同的事件修改MyCircle实例的状态,并调用更新invaildate更新View
3.重写onDraw()方法,根据不同的状态去重新绘制整个View
以上就是本文的全部内容,希望对大家的学习有所帮助。