一文搞懂 Flink 处理 Barrier 全过程

2020-07-06 22:41:04 浏览数 (1)

上次我们讲到了 Flink Checkpoint Barrier 全流程 还有 Flink 消费消息的全流程

分类

Flink 处理 Barrier 分两种:

  1. barrier 对齐
  2. barrier 不对齐 对应的类

我们就以 BarrierBuffer ( barrier 对齐 ) 为例。

正文

关键就是 getNextNonBlocked 方法

代码语言:javascript复制
	@Override
	// 从 ResultSubPartition 中获取数据并处理 barrier
	public BufferOrEvent getNextNonBlocked() throws Exception {
		while (true) {
			// process buffered BufferOrEvents before grabbing new ones
			Optional<BufferOrEvent> next;
			//barrier block 解除后 currentBuffered 不为 null,其他情况都是 null 了
			if (currentBuffered == null) {
				// 如果当前有堆积的消息,直接从 InputGate 中获取,否则从缓存中获取(通过 CachedBufferBlocker 缓存的数据)
				// 通过 inputGate 中的 inputChannel 来获取 ResultSubPartition 中的数据
				next = inputGate.getNextBufferOrEvent();
			}else {
				//barrier block 解除后 next 中的 value 不为 null
				next = Optional.ofNullable(currentBuffered.getNext());
				if (!next.isPresent()) {
					//完成缓冲数据的消费
					completeBufferedSequence();
					return getNextNonBlocked();
				}
			}

			if (!next.isPresent()) {
				if (!endOfStream) {
					// end of input stream. stream continues with the buffered data
					endOfStream = true;
					releaseBlocksAndResetBarriers();
					return getNextNonBlocked();
				}
				else {
					// final end of both input and buffered data
					return null;
				}
			}
			
			//当 barrier 全部对齐之后,先消费 bufferBlocker 中的 ArrayDeque<BufferOrEvent> currentBuffers 的数据
			BufferOrEvent bufferOrEvent = next.get();
			if (isBlocked(bufferOrEvent.getChannelIndex())) {
				// if the channel is blocked, we just store the BufferOrEvent
				//  barrier 对齐 缓存数据
				bufferBlocker.add(bufferOrEvent);
				checkSizeLimit();
			}
			else if (bufferOrEvent.isBuffer()) {
				return bufferOrEvent;
			}
			// 处理 barrier
			else if (bufferOrEvent.getEvent().getClass() == CheckpointBarrier.class) {
				if (!endOfStream) {
					// process barriers only if there is a chance of the checkpoint completing
					//除 trigger task 外的 operator 都是在这里做的 checkpoint 只有通过 processInput 消费到才表示 barrier 经过了上游算子
					processBarrier((CheckpointBarrier) bufferOrEvent.getEvent(), bufferOrEvent.getChannelIndex());
				}
			}
			else if (bufferOrEvent.getEvent().getClass() == CancelCheckpointMarker.class) {
				processCancellationBarrier((CancelCheckpointMarker) bufferOrEvent.getEvent());
			}
			else {
				if (bufferOrEvent.getEvent().getClass() == EndOfPartitionEvent.class) {
					processEndOfPartition();
				}
				return bufferOrEvent;
			}
		}
	}

当没有发生 barrier 对齐完成 这个动作时,currentBuffered == null,currentBuffered 就是当前要处理的 buffer,当 buffer 是数据的时候它就正常消费数据走 Flink 消费消息的全流程,当遇到 barrier 时,开始处理 barrier

代码语言:javascript复制
// 一个 opertor 必须收到从每个 inputchannel 发过来的同一序号的 barrier 之后才能发起本节点的 checkpoint,
	//  如果有的 channel 的数据处理的快了,那该 barrier 后的数据还需要缓存起来,
	//  如果有的 inputchannel 被关闭了,那它就不会再发送 barrier 过来了
	private void processBarrier(CheckpointBarrier receivedBarrier, int channelIndex) throws Exception {
		final long barrierId = receivedBarrier.getId();

		// fast path for single channel cases
		if (totalNumberOfInputChannels == 1) {
			if (barrierId > currentCheckpointId) {
				// new checkpoint
				currentCheckpointId = barrierId;
				// 触发 checkpoint
				notifyCheckpoint(receivedBarrier);
			}
			return;
		}

		// -- general code path for multiple input channels --
		// 大于等于第二次处理 barrier 的时候
		if (numBarriersReceived > 0) {
			// this is only true if some alignment is already progress and was not canceled

			if (barrierId == currentCheckpointId) {
				// regular case
				//阻塞 channelIndex 对应的 channel 其实就是 blockedChannels[channelIndex] = true;
				onBarrier(channelIndex);
			}else if (barrierId > currentCheckpointId) {
				// we did not complete the current checkpoint, another started before
				LOG.warn("{}: Received checkpoint barrier for checkpoint {} before completing current checkpoint {}. "  
						"Skipping current checkpoint.",
					inputGate.getOwningTaskName(),
					barrierId,
					currentCheckpointId);

				// let the task know we are not completing this
				notifyAbort(currentCheckpointId, new CheckpointDeclineSubsumedException(barrierId));

				// abort the current checkpoint
				releaseBlocksAndResetBarriers();

				// begin a the new checkpoint
				beginNewAlignment(barrierId, channelIndex);
			}else {
				// ignore trailing barrier from an earlier checkpoint (obsolete now)
				return;
			}
		}else if (barrierId > currentCheckpointId) {
			// first barrier of a new checkpoint
			beginNewAlignment(barrierId, channelIndex);
		}else {
			// either the current checkpoint was canceled (numBarriers == 0) or
			// this barrier is from an old subsumed checkpoint
			return;
		}

		// check if we have all barriers - since canceled checkpoints always have zero barriers
		// this can only happen on a non canceled checkpoint
		if (numBarriersReceived   numClosedChannels == totalNumberOfInputChannels) {
			// actually trigger checkpoint
			if (LOG.isDebugEnabled()) {
				LOG.debug("{}: Received all barriers, triggering checkpoint {} at {}.",
					inputGate.getOwningTaskName(),
					receivedBarrier.getId(),
					receivedBarrier.getTimestamp());
			}

			releaseBlocksAndResetBarriers();
			// 当收到全部的 barrier 之后,就会触发 notifyCheckpoint(),
			// 该方法又会调用 StreamTask 的 triggerCheckpoint ,和之前的operator是一样的
			notifyCheckpoint(receivedBarrier);
		}
	}

numBarriersReceived 的默认值是0,所以第一个 barrier 进来后,会进入 beginNewAlignment 方法

代码语言:javascript复制
private void beginNewAlignment(long checkpointId, int channelIndex) throws IOException {
		currentCheckpointId = checkpointId;
		//numBarriersReceived   并设置 channelIndex 对应的 channel 为 block channel
		onBarrier(channelIndex);

		startOfAlignmentTimestamp = System.nanoTime();

		if (LOG.isDebugEnabled()) {
			LOG.debug("{}: Starting stream alignment for checkpoint {}.",
				inputGate.getOwningTaskName(),
				checkpointId);
		}
	}

当再有其他相同的 barrier 进入时,barrierId == currentCheckpointId 为 true,直到 numBarriersReceived numClosedChannels == totalNumberOfInputChannels 时,触发 notifyCheckpoint,并报告 alignment buffer 以及 alignment time。(彩蛋: 稍后会更新 checkpoint 全流程欢迎关注 )。

如果其他的 channel 中的 barrier 延迟了,即 numBarriersReceived numClosedChannels != totalNumberOfInputChannels,已经 receive barrier 对应的 channel 数据会进入 bufferBlocker。

bufferBlocker 是通过 ArrayDeque currentBuffers 来存储数据的,也就是说默认情况下 bufferBlocker.currentBuffers 会无限增大。

当 numBarriersReceived numClosedChannels == totalNumberOfInputChannels 时,会先进行 releaseBlocksAndResetBarriers() 在进行 notifyCheckpoint。

releaseBlocksAndResetBarriers 主要的目的是要先消费已加入缓存中的数据。

代码语言:javascript复制
/**
	 * Releases the blocks on all channels and resets the barrier count.
	 * Makes sure the just written data is the next to be consumed.
	 */
	// 将 bufferBlocker 里面缓存的数据 bufferOrEvent 赋值给 currentBuffered
	private void releaseBlocksAndResetBarriers() throws IOException {
		LOG.debug("{}: End of stream alignment, feeding buffered data back.",
			inputGate.getOwningTaskName());

		for (int i = 0; i < blockedChannels.length; i  ) {
			blockedChannels[i] = false;
		}

		if (currentBuffered == null) {
			// common case: no more buffered data
			currentBuffered = bufferBlocker.rollOverReusingResources();
			if (currentBuffered != null) {
				currentBuffered.open();
			}
		}else {
			// uncommon case: buffered data pending
			// push back the pending data, if we have any
			LOG.debug("{}: Checkpoint skipped via buffered data:"  
					"Pushing back current alignment buffers and feeding back new alignment data first.",
				inputGate.getOwningTaskName());

			// since we did not fully drain the previous sequence, we need to allocate a new buffer for this one
			BufferOrEventSequence bufferedNow = bufferBlocker.rollOverWithoutReusingResources();
			if (bufferedNow != null) {
				bufferedNow.open();
				queuedBuffered.addFirst(currentBuffered);
				numQueuedBytes  = currentBuffered.size();
				currentBuffered = bufferedNow;
			}
		}

		if (LOG.isDebugEnabled()) {
			LOG.debug("{}: Size of buffered data: {} bytes",
				inputGate.getOwningTaskName(),
				currentBuffered == null ? 0L : currentBuffered.size());
		}

		// the next barrier that comes must assume it is the first
		numBarriersReceived = 0;

		if (startOfAlignmentTimestamp > 0) {
			latestAlignmentDurationNanos = System.nanoTime() - startOfAlignmentTimestamp;
			startOfAlignmentTimestamp = 0;
		}
	}

当执行完 releaseBlocksAndResetBarriers 方法时,currentBuffered!=null 了,会进入

代码语言:javascript复制
//barrier block 解除后 next 中的 value 不为 null
				next = Optional.ofNullable(currentBuffered.getNext());

然后直接消费数据

代码语言:javascript复制
//当 barrier 全部对齐之后,先消费 bufferBlocker 中的 ArrayDeque<BufferOrEvent> currentBuffers 的数据
			BufferOrEvent bufferOrEvent = next.get();
			if (isBlocked(bufferOrEvent.getChannelIndex())) {
				// if the channel is blocked, we just store the BufferOrEvent
				//  barrier 对齐 缓存数据
				bufferBlocker.add(bufferOrEvent);
				checkSizeLimit();
			}
			else if (bufferOrEvent.isBuffer()) {
				return bufferOrEvent;
			}

一直消费缓存中的数据( 此过程会阻塞不会继续消费 inputGate 中的数据),直至消耗完成

代码语言:javascript复制
next = Optional.ofNullable(currentBuffered.getNext());
				if (!next.isPresent()) {
					//完成缓冲数据的消费
					completeBufferedSequence();
					return getNextNonBlocked();
				}

完成了之后,就跟程序第一次运行至此一样,循环往复。

总结

0 人点赞