github上的esl-client已经N年未更新了,上面有一堆bug,记录一下:
一、内存泄露
org.freeswitch.esl.client.transport.message.EslFrameDecoder 这个类,使用了netty的ByteBuf,对netty有了解的同学应该知道,netty底层大量使用了堆外内存,建议开发人员及时手动释放。
https://github.com/esl-client/esl-client/issues/24 也有记载
参考下图,手动加上释放处理即可
二、线程池优化
org.freeswitch.esl.client.outbound.OutboundChannelInitializer 这个类,每次freeswitch有来电时,会以outbound外联模式,通过tcp连接到esl client,初始化channel。这里用Executors创建一个单线程,正常情况下问题倒不大,但是jdk源码:
代码语言:javascript复制 public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
LinkedBlockingQueue默认是一个无界队列:
代码语言:javascript复制 public LinkedBlockingQueue() {
this(Integer.MAX_VALUE);
}
有点风险,有点风险,改成下面这样更安全点:
代码语言:javascript复制 private ThreadFactory namedThreadFactory = new ThreadFactoryBuilder()
.setNameFormat("outbound-pool-%d").build();
private ExecutorService callbackExecutor = new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(1024), namedThreadFactory, new ThreadPoolExecutor.DiscardOldestPolicy());
这个单线程池的用法也顺带研究了下,它真正使用的地方在于org.freeswitch.esl.client.outbound.OutboundClientHandler,用于处理freeswitch发过来的事件
代码语言:javascript复制@Override
protected void handleEslEvent(final ChannelHandlerContext ctx, final EslEvent event) {
callbackExecutor.execute(() -> clientHandler.onEslEvent(
new Context(ctx.channel(), OutboundClientHandler.this), event));
}
大家知道Netty本身就有2个线程池:bossGroup,workerGroup,默认大小在io.netty.channel.MultithreadEventLoopGroup中
代码语言:javascript复制static {
DEFAULT_EVENT_LOOP_THREADS = Math.max(1, SystemPropertyUtil.getInt(
"io.netty.eventLoopThreads", NettyRuntime.availableProcessors() * 2));
if (logger.isDebugEnabled()) {
logger.debug("-Dio.netty.eventLoopThreads: {}", DEFAULT_EVENT_LOOP_THREADS);
}
}
即:核数*2。 既然已经是线程池了,为啥这里esl的事件又单独交给1个单线程池来处理呢? 先来看OutboundChannelInitializer实例化的地方,在org.freeswitch.esl.client.outbound.SocketClient的doStart里
代码语言:javascript复制@Override
protected void doStart() {
final ServerBootstrap bootstrap = new ServerBootstrap()
.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childOption(ChannelOption.TCP_NODELAY, true)
.childOption(ChannelOption.SO_KEEPALIVE, true)
.childHandler(new OutboundChannelInitializer(clientHandlerFactory));
serverChannel = bootstrap.bind(bindAddress).syncUninterruptibly().channel();
notifyStarted();
log.info("SocketClient waiting for connections on [{}] ...", bindAddress);
}
也就是说,只有outbound tcp server启用时,才会对OutboundChannelInitializer做1次初始化,言外之意,刚才的单线程池实例也只会实例化1次。
试想一下,如果在outbound的处理过程中,一通电话进来,我们订阅了一堆事件,这堆事件发过来后,如果让workerGroup并行处理,事件的处理顺序就得不到保证了,这在电话系统中是很重要的,比如:响铃->接听->挂断。肯定要有顺序的!所以为了保证事件处理的顺序性,强制让所有事件,都交给这个单线程池实例来处理,保证了顺序性。
其实不光是outbound,inbound也是类似机制,保证事件接收时按顺序处理。明白这个原理后,回过头来想想,这个单线程池的callbackExector实例,应该处理成static静态实例更稳妥,这样强制让jvm保证肯定只有一个实例,处理事件绝对有顺序。
另外,在outbound的onConnect事件里,如果尝试跟freeswitch发命令,会发现block住,后面的代码完全无法执行,这也是一个大坑。解决办法:
将onConnect的处理,放在另外1个专用线程池里
代码语言:javascript复制class OutboundClientHandler extends AbstractEslClientHandler {
//这是保证事件接收顺序的单线程池
private final ExecutorService onEslEventExecutor;
//这是用于并发处理onConnect的多线程池
private final ExecutorService onConnectExecutor;
public OutboundClientHandler(IClientHandler clientHandler, ExecutorService onEslEventExecutor, ExecutorService onConnectExecutor) {
this.clientHandler = clientHandler;
//构造函数里允许传入
this.onEslEventExecutor = onEslEventExecutor;
this.onConnectExecutor = onConnectExecutor;
}
@Override
public void channelActive(final ChannelHandlerContext ctx) throws Exception {
super.channelActive(ctx);
// Have received a connection from FreeSWITCH server, send connect response
long threadId = Thread.currentThread().getId();
log.debug("Received new connection from server, sending connect message,threadId:" threadId);
sendApiSingleLineCommand(ctx.channel(), "connect")
.thenAccept(response ->
//这里改为线程池执行
onConnectExecutor.execute(() -> clientHandler.onConnect(
new Context(ctx.channel(), OutboundClientHandler.this),
new EslEvent(response, true)))
)
.exceptionally(throwable -> {
ctx.channel().close();
handleDisconnectionNotice();
return null;
});
}
@Override
protected void handleEslEvent(final ChannelHandlerContext ctx, final EslEvent event) {
//这里仍然用单一线程池处理,保证顺序
onEslEventExecutor.execute(() -> clientHandler.onEslEvent(
new Context(ctx.channel(), OutboundClientHandler.this), event));
}
...
}
然后
代码语言:javascript复制public class OutboundChannelInitializer extends ChannelInitializer<SocketChannel> {
private final IClientHandlerFactory clientHandlerFactory;
private static ThreadFactory onEslThreadFactory = new ThreadFactoryBuilder()
.setNameFormat("outbound-onEsl-pool-%d").build();
//专门接收订阅事件的单一线程池(保证顺序)
private static ExecutorService onEslExecutor = new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<>(100000), onEslThreadFactory);
private static ThreadFactory onConnectThreadFactory = new ThreadFactoryBuilder()
.setNameFormat("outbound-onConnect-pool-%d").build();
//专用于处理新来电onConnect的多线程池
private static ExecutorService onConnectExecutor = new ThreadPoolExecutor(32, 512,
60L, TimeUnit.SECONDS,
new LinkedBlockingQueue<>(2048), onConnectThreadFactory);
public OutboundChannelInitializer(IClientHandlerFactory clientHandlerFactory) {
this.clientHandlerFactory = clientHandlerFactory;
}
/**
* 重载版本,允许开发人员初始化时,传入自己的线程池
* @param clientHandlerFactory
* @param connExecutor
* @param eslExecutor
*/
public OutboundChannelInitializer(IClientHandlerFactory clientHandlerFactory, ExecutorService connExecutor, ExecutorService eslExecutor) {
this.clientHandlerFactory = clientHandlerFactory;
onEslExecutor = eslExecutor;
onConnectExecutor = connExecutor;
}
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline pipeline = ch.pipeline();
// Add the text line codec combination first
pipeline.addLast("encoder", new StringEncoder());
// Note that outbound mode requires the decoder to treat many 'headers' as body lines
pipeline.addLast("decoder", new EslFrameDecoder(8092, true));
// now the outbound client logic
//将2个线程池,传入实例
pipeline.addLast("clientHandler",
new OutboundClientHandler(clientHandlerFactory.createClientHandler(), onEslExecutor, onConnectExecutor));
}
}
三、源码上的Test示例代码各种错误
https://github.com/esl-client/esl-client/blob/master/src/test/java/OutboundTest.java 这是示例源码
代码语言:javascript复制String uuid = eslEvent.getEventHeaders().get("unique-id");
45行,这里应该是"Unique-ID",小写取不到值。
另外82行,outbound的onEslEvent方法,其实永远也不会被触发,因为根本没订阅任何事件,inbound的示例部分也有同样问题。
56行,执行后,实测下来,后面的操作其实都是阻塞的,代码无法向下执行,建议改在新线程里执行。
上述这些问题,笔者已经fork了一份代码进行了修改,有兴趣的同学,欢迎fork,地址:https://github.com/yjmyzz/esl-client