listen函数的逻辑比bind还简单。bind主要是校验和绑定ip、端口。listen则是修改socket的状态,并记录一些设置。
代码语言:javascript复制static int sock_listen(int fd, int backlog)
{
struct socket *sock;
if (fd < 0 || fd >= NR_OPEN || current->files->fd[fd] == NULL)
return(-EBADF);
if (!(sock = sockfd_lookup(fd, NULL)))
return(-ENOTSOCK);
if (sock->state != SS_UNCONNECTED)
{
return(-EINVAL);
}
if (sock->ops && sock->ops->listen)
sock->ops->listen(sock, backlog);
// 设置socket的监听属性,accept函数时用到
sock->flags |= SO_ACCEPTCON;
return(0);
}
static int inet_listen(struct socket *sock, int backlog)
{
struct sock *sk = (struct sock *) sock->data;
// 如果没有绑定端口则绑定一个,并把sock加到sock_array中
if(inet_autobind(sk)!=0)
return -EAGAIN;
if ((unsigned) backlog > 128)
backlog = 128;
// tcp接收队列的长度上限,不同系统实现不一样,具体参考tcp.c的使用
sk->max_ack_backlog = backlog;
// 修改socket状态,防止多次调用listen
if (sk->state != TCP_LISTEN)
{
sk->ack_backlog = 0;
sk->state = TCP_LISTEN;
}
return(0);
}
// 绑定一个随机的端口,更新sk的源端口字段,并把sk挂载到端口对应的队列中,见bind函数的分析
static int inet_autobind(struct sock *sk)
{
/* We may need to bind the socket. */
if (sk->num == 0)
{
sk->num = get_new_socknum(sk->prot, 0);
if (sk->num == 0)
return(-EAGAIN);
put_sock(sk->num, sk);
sk->dummy_th.source = ntohs(sk->num);
}
return 0;
}