InstantRun从2.0到3.0,历史解毒
前言
Instant Run
已经出来3年了,为什么现在会想写这篇文章。从Instant Run
发布就已经有文章做了详细的介绍,但主要分为两类:一类是讲其主要实现原理或是讲 Instant Run2.0
中的 Application
和 ClassLoader
的替换,另一类就是两者结合。但是在Instant Run2.0
以后包括(2.3和3.0
)虽然主要的实现原理没做改变,但都不再有 Application
和 ClassLoader
的替换了。
而恰恰我是从 Instant Run3.0
开始分析的,所以在读完网上相关文章后感觉和自己实践结果偏差,使我产生一系列的为什么。本文章就是认真寻找其原理之后的产物。
文章会将相同的代码分别在 gradle:
2.0
~2.3
~3.0
上的运行结果做对比,以及从源码的角度分析其结果的形成的原理。
关于 Instant Run
Android Studio 2.0 中引入的 Instant Run 是 Run 和 Debug 命令的行为,可以大幅缩短应用更新的时间。尽管首次构建可能需要花费较长的时间,Instant Run 在向应用推送后续更新时则无需构建新的 APK,因此,这样可以更快地看到更改。原文关于 Instant Run 。
相关概念
普通构建整个apk → 部署app → app重启 → 重启Activity InstantRun只构建修改的部分 → 部署修改的dex或资源 → 部署(热部署|温部署|*冷部署)
- 热部署:更改现有方法的实现代码,无需重启app和Activity
- 温部署:app无需重启,但是activity需要重启,更改或移除现有资源。
- 冷部署:app需要重启,结构性的代码更改。
相关代码:
下边为整个文章中所涉及的源代码:
地址
源码以及反编译文件链接:https://github.com/stven0king/InstantRun-ApkParse.git
文件目录
代码语言:javascript复制file:2.2.3//apk-debug2.2.3.apk反编译源码
file:2.3.0//apk-debug2.3.0.apk反编译源码
file:3.0.0//apk-debug3.0.0.apk反编译源码
file:reload0x0000//reload0x0000-dex2jar.jar反编译源代码
file:slice_4_2.2.3//apk-debug2.2.3.apk分裂出的slice_4_2.3.0.apk的反编译文件
file:slice_6_3.0.0//apk-debug3.0.0.apk分裂出的split_lib_slice_6_apk的反编译文件
Gradle2.2.3版本
环境
- os:Windows7
- AndroidStudio:2.2.3
- gradle:2.2.3
- Android:6.0
- 反编译工具:jadx
反编译结果
bootstrapApplication.png
目录结构
解压完apk之后,可以看到比以往多了一个 instant-run.zip
的文件。
2.2.3-zip git:(master) ✗ unzip instant-run.zip -d ./instant-run
Archive: instant-run.zip
inflating: ./instant-run/com.android.support-support-v4-25.2.0_5d13af6de4318d640c0f4476df51368768e7d685-classes.dex
inflating: ./instant-run/com.android.support-support-core-ui-25.2.0_ea8d7df920d33201f106dcb84c43d1eacaec7dd0-classes.dex
inflating: ./instant-run/support-annotations-25.2.0_a33da78f501c6f0028ab51cf7a4a072129b233d3-classes.dex
inflating: ./instant-run/com.android.support-support-vector-drawable-25.2.0_b68552cc8e884ffe451a9050485a027fab5221b6-classes.dex
inflating: ./instant-run/com.android.support-support-compat-25.2.0_a30aa766fa9eb8931d774a9877ee62e7922594ea-classes.dex
inflating: ./instant-run/com.android.support-support-core-utils-25.2.0_597f4e658a91af8509465a83255097ea293c4b0d-classes.dex
inflating: ./instant-run/com.android.support-animated-vector-drawable-25.2.0_cee6b6e2c44697f52b0c7ae341d1e644be24f407-classes.dex
inflating: ./instant-run/com.android.support-support-fragment-25.2.0_0b0115a9ee4c324b81c551aa7f986769013e71f8-classes.dex
inflating: ./instant-run/com.android.support-support-media-compat-25.2.0_d4100160e6cd1e6586fd37853817402c8b1324dd-classes.dex
inflating: ./instant-run/com.android.support-appcompat-v7-25.2.0_8ee0a5e1aed6951764492197789f674e0e0e9e51-classes.dex
inflating: ./instant-run/slice_9-classes.dex
inflating: ./instant-run/slice_8-classes.dex
inflating: ./instant-run/slice_7-classes.dex
inflating: ./instant-run/slice_6-classes.dex
inflating: ./instant-run/slice_5-classes.dex
inflating: ./instant-run/slice_4-classes.dex
inflating: ./instant-run/slice_3-classes.dex
inflating: ./instant-run/slice_2-classes.dex
inflating: ./instant-run/slice_1-classes.dex
inflating: ./instant-run/slice_0-classes.dex
instant-run.zip
文件解压之后为一些support包和slice的dex文件。
整体的包结构发生了一下变化:
代码语言:javascript复制com.android.
------.---------.tools.fd.
------.---------.-------.--.common.*
------.---------.-------.--.dummy.*
------.---------.-------.--.runtime.*
------.---------.-------.ir.api.Disable.InstantRun
------.tanzx.
------.-------.instantrun
------.-------.-------------.BuildConfig
------.-------.-------------.InstantRunActivity
------.-------.-------------.MyApplication
------.-------.-------------.R
------.-------.-------------.Utils
多出了一个com.android.tools.*
的目录结构,里面全部都是关于instant-run
相关的代码。
AndroidManifest.xml
代码语言:javascript复制<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.tanzx.instantrun" platformBuildVersionCode="25" platformBuildVersionName="7.1.1">
<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="25"/>
<application android:theme="@style/AppTheme"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:name="com.android.tools.fd.runtime.BootstrapApplication"
android:debuggable="true"
android:allowBackup="true"
android:supportsRtl="true"
name="com.tanzx.instantrun.MyAppication">
<activity android:name="com.tanzx.instantrun.InstantRunActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
可以看到应用程序的自定义 MyApplication
被 BootstrapApplication
替代了。
java类的修改
代码语言:javascript复制public class InstantRunActivity extends AppCompatActivity {
//给所有的类增加IncrementalChange类型的$change静态变量
public static volatile transient /* synthetic */ IncrementalChange $change;
public static final long serialVersionUID = 0;
private int num;
private TextView textView;
//增加类的构造方法,方便于修改类的任何构造方法
InstantRunActivity(Object[] objArr, InstantReloadException instantReloadException) {
switch (((String) objArr[1]).hashCode()) {
case -2089128195:
return;
case 1403409127:
this();
return;
default:
throw new InstantReloadException(String.format("String switch could not find '%s' with hashcode %s in %s", new Object[]{(String) objArr[1], Integer.valueOf(((String) objArr[1]).hashCode()), "com/tanzx/instantrun/InstantRunActivity"}));
}
}
//增加类的super方法调用,方便于修改类的任何super方法
public static /* synthetic */ Object access$super(InstantRunActivity instantRunActivity, String str, Object... objArr) {
switch (str.hashCode()) {
case -2147180915:
super.onSaveInstanceState((Bundle) objArr[0]);
return null;
case -2146661417:
super.showDialog(((Number) objArr[0]).intValue());
return null;
case -2128160755:
return super.toString();
/***各种父类方法的调用,与-2147180915类似***/
default:
throw new InstantReloadException(String.format("String switch could not find '%s' with hashcode %s in %s", new Object[]{str, Integer.valueOf(str.hashCode()), "com/tanzx/instantrun/InstantRunActivity"}));
}
}
public void onCreate(Bundle savedInstanceState) {
IncrementalChange incrementalChange = $change;
//如果$change变量不为null,则执行$change中的对于的方法
if (incrementalChange != null) {
incrementalChange.access$dispatch("onCreate.(Landroid/os/Bundle;)V", this, savedInstanceState);
return;
}
super.onCreate(savedInstanceState);
setContentView((int) R.layout.activity_main);
this.textView = (TextView) findViewById(R.id.text);
this.textView.setBackgroundResource(R.drawable.bg);
this.textView.setText(BootstrapApplication.LOG_TAG);
}
public InstantRunActivity() {
IncrementalChange incrementalChange = $change;
//如果$change变量不为null,则执行$change中的对于的方法
if (incrementalChange != null) {
Object[] objArr = (Object[]) incrementalChange.access$dispatch("init$args.([Lcom/tanzx/instantrun/InstantRunActivity;[Ljava/lang/Object;)Ljava/lang/Object;", null, new Object[0]);
Object[] objArr2 = (Object[]) objArr[0];
this(objArr, null);
objArr2[0] = this;
incrementalChange.access$dispatch("init$body.(Lcom/tanzx/instantrun/InstantRunActivity;[Ljava/lang/Object;)V", objArr2);
}
}
}
代码语言:javascript复制public interface IncrementalChange {
Object access$dispatch(String str, Object... objArr);
}
上面我只举例了一个空的 Activity
的修改,Instant-run
实际会对每个类都进行修改,包括匿名内部类。
- 增加一种构造方法,方便于替换(或者修改)任何构造方法。
- 重写空构造方法,方便于替换该方法的实现。
- 增加
access$super
方法,方便于替换(或者修改)任何父类的方法。 - 所有的类(包括匿名内部类)都增加
public static volatile transient IncrementalChange $change;
成员变量。 - 在类的所有实现的方法都先判断
$change
是否为null
,否则调用的是修复的类的方法。
PS:具体修复的过程看 <u>handleHotSwapPatch</u> 部分。
从Application替换开始
从 AndroidManifest.xml
中我们看到了MyApplication
被 BootstrapApplication
替代,那么我们可以想象当 Application
为 Instant-run
自己的时,那么它至少可以像加载插件一样在应用启动的时候(程序入口)加载替换自己的dex和资源文件,从而达到修改运行程序的目的。
接下来我们分析一下通过替换 Application
怎么加载自己的dex和资源文件。
BootstrapApplication
BootstrapApplication
重写了两个 Application
方法,分别为 attachBaseContext
和 onCreate
。
Context.jpg
Application
的基类为 ContextWrapper
,其真真的 Context
实现类为 ContextImpl
。
attachBaseContext
方法就是将 ContextImpl
和 Application
绑定在一起。
关于分裂apk以及安装参考:Android Studio 配置构建变体
代码语言:javascript复制@Override
protected void attachBaseContext(Context context) {
// As of Marshmallow, we use APK splits and don't need to rely on
// reflection to inject classes and resources for coldswap
//noinspection PointlessBooleanExpression
//是否使用了apk分裂安装
if (!AppInfo.usingApkSplits) {
String apkFile = context.getApplicationInfo().sourceDir;
long apkModified = apkFile != null ? new File(apkFile).lastModified() : 0L;
//判断资源resource.ap_是否进行了修改,将其路径保存在externalResourcePath
createResources(apkModified);
//创建classloade
//delegateClassLoader->PathClassLoader->IncrementalClassLoader->BootClassLoader
setupClassLoaders(context, context.getCacheDir().getPath(), apkModified);
}
//创建正真的Application
createRealApplication();
// This is called from ActivityThread#handleBindApplication() -> LoadedApk#makeApplication().
// Application#mApplication is changed right after this call, so we cannot do the monkey
// patching here. So just forward this method to the real Application instance.
super.attachBaseContext(context);
if (realApplication != null) {
try {
Method attachBaseContext =
ContextWrapper.class.getDeclaredMethod("attachBaseContext", Context.class);
attachBaseContext.setAccessible(true);
//执行自己的Application的attachBaseContext方法
attachBaseContext.invoke(realApplication, context);
} catch (Exception e) {
throw new IllegalStateException(e);
}
}
}
该方法的主要目的在于,创建自定义的 ClassLoader
和真真的 Application
实例。而 BootstrapApplication
只起到一个壳子的作用。
@Override
public void onCreate() {
// As of Marshmallow, we use APK splits and don't need to rely on
// reflection to inject classes and resources for coldswap
//noinspection PointlessBooleanExpression
if (!AppInfo.usingApkSplits) {
//将BootstartApplication替换为realApplication
MonkeyPatcher.monkeyPatchApplication(
BootstrapApplication.this, BootstrapApplication.this,
realApplication, externalResourcePath);
MonkeyPatcher.monkeyPatchExistingResources(BootstrapApplication.this,
externalResourcePath, null);
} else {
// We still need to set the application instance in the LoadedApk etc
// such that getApplication() returns the new application
MonkeyPatcher.monkeyPatchApplication(
BootstrapApplication.this, BootstrapApplication.this,
realApplication, null);
}
super.onCreate();
// Start server, unless we're in a multiprocess scenario and this isn't the
// primary process
if (AppInfo.applicationId != null) {
try {
boolean foundPackage = false;
int pid = Process.myPid();
ActivityManager manager = (ActivityManager) getSystemService(
Context.ACTIVITY_SERVICE);
List<RunningAppProcessInfo> processes = manager.getRunningAppProcesses();
boolean startServer;
if (processes != null && processes.size() > 1) {
// Multiple processes: look at each, and if the process name matches
// the package name (for the current pid), it's the main process.
startServer = false;
for (RunningAppProcessInfo processInfo : processes) {
if (AppInfo.applicationId.equals(processInfo.processName)) {
foundPackage = true;
if (processInfo.pid == pid) {
startServer = true;
break;
}
}
}
if (!startServer && !foundPackage) {
// Safety check: If for some reason we didn't even find the main package,
// start the server anyway. This safeguards against apps doing strange
// things with the process name.
startServer = true;
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Multiprocess but didn't find process with package: "
"starting server anyway");
}
}
} else {
// If there is only one process, start the server.
startServer = true;
}
//开启sokcet监听
if (startServer) {
Server.create(AppInfo.applicationId, BootstrapApplication.this);
}
} catch (Throwable t) {
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Failed during multi process check", t);
}
Server.create(AppInfo.applicationId, BootstrapApplication.this);
}
}
//调用真正的Application的onCreate方法
if (realApplication != null) {
realApplication.onCreate();
}
}
该方法的主要功能为,将运行时环境中的Application都替换为 realApplication
。然后开启 Socket
监听 AndroidStudio
是否有新的修改push给应用程序。
创建资源文件
代码语言:javascript复制private void createResources(long apkModified) {
// Look for changes stashed in the inbox folder while the server was not running
//校验是否有新的资源文件存储在inbox中
FileManager.checkInbox();
File file = FileManager.getExternalResourceFile();
//外部导入的资源文件路径
externalResourcePath = file != null ? file.getPath() : null;
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Resource override is " externalResourcePath);
}
if (file != null) {
try {
//获取文件的修改时间
long resourceModified = file.lastModified();
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Resource patch last modified: " resourceModified);
Log.v(LOG_TAG, "APK last modified: " apkModified " "
(apkModified > resourceModified ? ">" : "<") " resource patch");
}
//如果没有修改,或者修改时间不大于apk的修改时间,那么相当于没有改变资源
if (apkModified == 0L || resourceModified <= apkModified) {
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Ignoring resource file, older than APK");
}
externalResourcePath = null;
}
} catch (Throwable t) {
Log.e(LOG_TAG, "Failed to check patch timestamps", t);
}
}
}
创建ClassLoader
关于JVM的ClassLoader我们都是知道只在双亲委派机制的基础上实现的,那么 instant-run
也正是利用这一特点来创建加载自己指定的 dex
的 ClassLoader
。PS:忘掉的同学可以参数文章: 自定义ClassLoader和双亲委派机制 。
private static void setupClassLoaders(Context context, String codeCacheDir, long apkModified) {
//目录"/data/data/" applicationId "/files/instant-run/dex"下的文件列表
List<String> dexList = FileManager.getDexList(context, apkModified);
// Make sure class loader finds these
@SuppressWarnings("unused") Class<Server> server = Server.class;
@SuppressWarnings("unused") Class<MonkeyPatcher> patcher = MonkeyPatcher.class;
if (!dexList.isEmpty()) {
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Bootstrapping class loader with dex list " join('n', dexList));
}
//PathClassLoader
ClassLoader classLoader = BootstrapApplication.class.getClassLoader();
String nativeLibraryPath;
try {
nativeLibraryPath = (String) classLoader.getClass().getMethod("getLdLibraryPath")
.invoke(classLoader);
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Native library path: " nativeLibraryPath);
}
} catch (Throwable t) {
Log.e(LOG_TAG, "Failed to determine native library path " t.getMessage());
//目录"/data/data/" applicationId "/lib"
nativeLibraryPath = FileManager.getNativeLibraryFolder().getPath();
}
IncrementalClassLoader.inject(
classLoader,
nativeLibraryPath,
codeCacheDir,
dexList);
}
}
可以看到主要是获取 classloader
、 nativeLibraryPath
和 dexList
再调用 IncrementalClassLoader.inject
方法。
我们接下来看创建的 IncrementalClassLoader
:
public class IncrementalClassLoader extends ClassLoader {
public static final boolean DEBUG_CLASS_LOADING = false;
private final DelegateClassLoader delegateClassLoader;
private static class DelegateClassLoader extends BaseDexClassLoader {
private DelegateClassLoader(String dexPath, File optimizedDirectory, String libraryPath, ClassLoader parent) {
super(dexPath, optimizedDirectory, libraryPath, parent);
}
public Class<?> findClass(String name) throws ClassNotFoundException {
try {
return super.findClass(name);
} catch (ClassNotFoundException e) {
throw e;
}
}
}
public IncrementalClassLoader(ClassLoader original, String nativeLibraryPath, String codeCacheDir, List<String> dexes) {
//设置为original的parent为IncrementalClassLoader的parent
//即:IncrementalClassLoader为BootClassLoader
super(original.getParent());
//delegateClassLoader的parent为PathClassLoader
this.delegateClassLoader = createDelegateClassLoader(nativeLibraryPath, codeCacheDir, dexes, original);
}
public Class<?> findClass(String className) throws ClassNotFoundException {
try {
return this.delegateClassLoader.findClass(className);
} catch (ClassNotFoundException e) {
throw e;
}
}
/***部分代码省略***/
public static ClassLoader inject(ClassLoader classLoader, String nativeLibraryPath, String codeCacheDir, List<String> dexes) {
IncrementalClassLoader incrementalClassLoader = new IncrementalClassLoader(classLoader, nativeLibraryPath, codeCacheDir, dexes);
//设置incrementalClassLoader为PathClassLoader的parent
setParent(classLoader, incrementalClassLoader);
return incrementalClassLoader;
}
}
IncrementalClassLoader
继承 ClassLoader
,但从其 findClass
的实现看出 IncrementalClassLoader
在进行 class
的加载时用的是内部类 DelegateClassLoader
。同时 IncrementalClassLoader
又作为 PathClassLoader
的parent。
DelegateClassLoader
继承 BaseDexClassLoader
可以加载自定义路径下的 dex
和 jar
包中的 class
。PS:AndroidDexClassLoader相关文章可以参考:Android类加载之PathClassLoader和DexClassLoader
classloader.png
如上图所示:整个类加载机制建造起来之后 DelegateClassLoader
为加载应用程序的 dex
的类加载器。
创建真正的Application
Instant-run
的 Appinfo.java
文件为对Application的配置信息。
public class AppInfo {
public static String applicationClass = "com.tanzx.instantrun.MyAppication";
public static String applicationId = BuildConfig.APPLICATION_ID;
public static long token = -4151428381996933796L;
public static boolean usingApkSplits = false;
}
再看看 BootstrapApplication
中真正的Application的创建:
private void createRealApplication() {
//是否有应用自己的Application
if (AppInfo.applicationClass != null) {
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "About to create real application of class name = "
AppInfo.applicationClass);
}
try {
@SuppressWarnings("unchecked")
Class<? extends Application> realClass =
(Class<? extends Application>) Class.forName(AppInfo.applicationClass);
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Created delegate app class successfully : " realClass
" with class loader " realClass.getClassLoader());
}
Constructor<? extends Application> constructor = realClass.getConstructor();
//自定的Application实例
realApplication = constructor.newInstance();
if (Log.isLoggable(LOG_TAG, Log.VERBOSE)) {
Log.v(LOG_TAG, "Created real app instance successfully :" realApplication);
}
} catch (Exception e) {
throw new IllegalStateException(e);
}
} else {
//没有自定义,则创建原生的Application
realApplication = new Application();
}
}
替换Application
代码语言:javascript复制public class MonkeyPatcher {
public static void monkeyPatchApplication(Context context, Application bootstrap, Application realApplication, String externalResourceFile) {
Class<?> activityThread;
Class<?> loadedApkClass;
try {
//获取ActivityThread实例
activityThread = Class.forName("android.app.ActivityThread");
Object currentActivityThread = getActivityThread(context, activityThread);
Field mInitialApplication = activityThread.getDeclaredField("mInitialApplication");
mInitialApplication.setAccessible(true);
//替换ActivityThread的mInitialApplication成员变量
Application initialApplication = (Application) mInitialApplication.get(currentActivityThread);
if (realApplication != null && initialApplication == bootstrap) {
mInitialApplication.set(currentActivityThread, realApplication);
}
//替换ActivityThread的mAllApplications队列中的BootstrapApplication为realApplication
if (realApplication != null) {
Field mAllApplications = activityThread.getDeclaredField("mAllApplications");
mAllApplications.setAccessible(true);
List<Application> allApplications = (List) mAllApplications.get(currentActivityThread);
for (int i = 0; i < allApplications.size(); i ) {
if (allApplications.get(i) == bootstrap) {
allApplications.set(i, realApplication);
}
}
}
loadedApkClass = Class.forName("android.app.LoadedApk");
} catch (ClassNotFoundException e) {
loadedApkClass = Class.forName("android.app.ActivityThread$PackageInfo");
} catch (Throwable e2) {
IllegalStateException illegalStateException = new IllegalStateException(e2);
}
Field mApplication = loadedApkClass.getDeclaredField("mApplication");
mApplication.setAccessible(true);
Field mResDir = loadedApkClass.getDeclaredField("mResDir");
mResDir.setAccessible(true);
Field mLoadedApk = null;
try {
mLoadedApk = Application.class.getDeclaredField("mLoadedApk");
} catch (NoSuchFieldException e3) {
}
//final ArrayMap<String, WeakReference<LoadedApk>> mPackages
//final ArrayMap<String, WeakReference<LoadedApk>> mResourcePackages
for (String fieldName : new String[]{"mPackages", "mResourcePackages"}) {
Field field = activityThread.getDeclaredField(fieldName);
field.setAccessible(true);
for (Entry<String, WeakReference<?>> entry : ((Map) field.get(currentActivityThread)).entrySet()) {
Object loadedApk = ((WeakReference) entry.getValue()).get();
if (loadedApk != null && mApplication.get(loadedApk) == bootstrap) {
//将ActivityThread的mPackages|mResourcePackages的LoadedApk
//LoadedApk的成员变量mApplication的BootstrapApplication替换为realApplication
if (realApplication != null) {
mApplication.set(loadedApk, realApplication);
}
//LoadedApk的成员变量mResDir替换为externalResourceFile
if (externalResourceFile != null) {
mResDir.set(loadedApk, externalResourceFile);
}
//将realApplication的mLoadedApk替换为BootstrapApplication的mLoadedApk
if (!(realApplication == null || mLoadedApk == null)) {
mLoadedApk.set(realApplication, loadedApk);
}
}
}
}
}
public static Object getActivityThread(Context context, Class<?> activityThread) {
if (activityThread == null) {
try {
activityThread = Class.forName("android.app.ActivityThread");
} catch (Throwable th) {
return null;
}
}
//获取ActivityThread的静态变量sCurrentActivityThread
Method m = activityThread.getMethod("currentActivityThread", new Class[0]);
m.setAccessible(true);
Object currentActivityThread = m.invoke(null, new Object[0]);
if (currentActivityThread != null || context == null) {
return currentActivityThread;
}
//获取BootstrapApplication的mLoadedApk
Field mLoadedApk = context.getClass().getField("mLoadedApk");
mLoadedApk.setAccessible(true);
Object apk = mLoadedApk.get(context);
Field mActivityThreadField = apk.getClass().getDeclaredField("mActivityThread");
mActivityThreadField.setAccessible(true);
//返回mLoadedApk的成员变量mActivityThread
return mActivityThreadField.get(apk);
}
/***部分代码省略***/
}
- 获取ActivityThread实例
- 先获取ActivityThread的静态变量sCurrentActivityThread;
- 否则获取Application对象的成员变mLoadedApk的成员对象mActivityThread;
- 替换ActivityThread的mInitialApplication为realApplication
- 替换ActivityThread的mAllApplications中的所有的BootstrapApplication为realApplication
- 替换ActivityThread的mPackages,mResourcePackages中的mLoaderApk中的application为realApplication。
- 替换realApplication中的mLoadedApk为BootstrapApplication的MLoadedApk
替换资源文件
代码语言:javascript复制public static void monkeyPatchExistingResources(Context context, String externalResourceFile, Collection<Activity> activities) {
Field mResourcesImpl;
Object resourceImpl;
Field implAssets;
if (externalResourceFile != null) {
//构造自己的AssetManager
AssetManager newAssetManager = (AssetManager) AssetManager.class.getConstructor(new Class[0]).newInstance(new Object[0]);
Method mAddAssetPath = AssetManager.class.getDeclaredMethod("addAssetPath", new Class[]{String.class});
mAddAssetPath.setAccessible(true);
//将当前的资源文件路径添加到AssetManager中
if (((Integer) mAddAssetPath.invoke(newAssetManager, new Object[]{externalResourceFile})).intValue() == 0) {
throw new IllegalStateException("Could not create new AssetManager");
}
Resources resources;
Field mAssets;
Method mEnsureStringBlocks = AssetManager.class.getDeclaredMethod("ensureStringBlocks", new Class[0]);
mEnsureStringBlocks.setAccessible(true);
//进行资源初始化StringBlock对象
mEnsureStringBlocks.invoke(newAssetManager, new Object[0]);
if (activities != null) {
/***部分代码省略***/
}
Field fMActiveResources;
Collection<WeakReference<Resources>> references;
//获取当前JVM中的ResourcesManager的final ArrayMap<ResourcesKey, WeakReference<Resources> > mActiveResources
if (VERSION.SDK_INT >= 19) {
Class<?> resourcesManagerClass = Class.forName("android.app.ResourcesManager");
Method mGetInstance = resourcesManagerClass.getDeclaredMethod("getInstance", new Class[0]);
mGetInstance.setAccessible(true);
Object resourcesManager = mGetInstance.invoke(null, new Object[0]);
try {
fMActiveResources = resourcesManagerClass.getDeclaredField("mActiveResources");
fMActiveResources.setAccessible(true);
references = ((ArrayMap) fMActiveResources.get(resourcesManager)).values();
} catch (NoSuchFieldException e4) {
Field mResourceReferences = resourcesManagerClass.getDeclaredField("mResourceReferences");
mResourceReferences.setAccessible(true);
references = (Collection) mResourceReferences.get(resourcesManager);
}
} else {
Class<?> activityThread = Class.forName("android.app.ActivityThread");
fMActiveResources = activityThread.getDeclaredField("mActiveResources");
fMActiveResources.setAccessible(true);
references = ((HashMap) fMActiveResources.get(getActivityThread(context, activityThread))).values();
}
//循环便利当前Resources,将其成员变量mAssets指向自定义的newAssetManager
for (WeakReference<Resources> wr : references) {
resources = (Resources) wr.get();
if (resources != null) {
try {
mAssets = Resources.class.getDeclaredField("mAssets");
mAssets.setAccessible(true);
mAssets.set(resources, newAssetManager);
} catch (Throwable th) {
mResourcesImpl = Resources.class.getDeclaredField("mResourcesImpl");
mResourcesImpl.setAccessible(true);
resourceImpl = mResourcesImpl.get(resources);
implAssets = resourceImpl.getClass().getDeclaredField("mAssets");
implAssets.setAccessible(true);
implAssets.set(resourceImpl, newAssetManager);
}
//更新资源
resources.updateConfiguration(resources.getConfiguration(), resources.getDisplayMetrics());
}
}
}
}
Socket监听
执行完 Application.onCreate
,开启Socket监听。
public static void create(String packageName, Application application) {
Server server = new Server(packageName, application);
}
run
我们分析Socket线程的主要的run方法:
代码语言:javascript复制private class SocketServerReplyThread extends Thread {
private final LocalSocket mSocket;
SocketServerReplyThread(LocalSocket socket) {
this.mSocket = socket;
}
public void run() {
DataInputStream input;
DataOutputStream output;
try {
input = new DataInputStream(this.mSocket.getInputStream());
output = new DataOutputStream(this.mSocket.getOutputStream());
//分发消息
handle(input, output);
try {
input.close();
} catch (IOException e) {
}
try {
output.close();
} catch (IOException e2) {
}
} catch (IOException e3) {
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Fatal error receiving messages", e3);
}
} catch (Throwable th) {
try {
input.close();
} catch (IOException e4) {
}
try {
output.close();
} catch (IOException e5) {
}
}
}
/***部分代码省略***/
}
handle
根据不同的version,进行不同类型的消息处理:
代码语言:javascript复制private void handle(DataInputStream input, DataOutputStream output) throws IOException {
long magic = input.readLong();
if (magic != ProtocolConstants.PROTOCOL_IDENTIFIER) {
Log.w(BootstrapApplication.LOG_TAG, "Unrecognized header format " Long.toHexString(magic));
return;
}
//读取消息类型
int version = input.readInt();
output.writeInt(4);
if (version != 4) {
Log.w(BootstrapApplication.LOG_TAG, "Mismatched protocol versions; app is using version 4 and tool is using version " version);
return;
}
while (true) {
int message = input.readInt();
String path;
switch (message) {
case 1:
if (authenticate(input)) {
List<ApplicationPatch> changes = ApplicationPatch.read(input);
if (changes == null) {
break;
}
boolean hasResources = Server.hasResources(changes);
int updateMode = Server.this.handlePatches(changes, hasResources, input.readInt());
boolean showToast = input.readBoolean();
output.writeBoolean(true);
Server.this.restart(updateMode, hasResources, showToast);
break;
}
return;
/***部分代码省略***/
case 7://消息结束发送
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Received EOF from the IDE");
return;
}
return;
default:
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 6)) {
Log.e(BootstrapApplication.LOG_TAG, "Unexpected message type: " message);
return;
}
return;
}
}
}
//判断是否为当前Application发送的信息
private boolean authenticate(DataInputStream input) throws IOException {
long token = input.readLong();
if (token == AppInfo.token) {
return true;
}
Log.w(BootstrapApplication.LOG_TAG, "Mismatched identity token from client; received " token " and expected " AppInfo.token);
Server.access$208();
return false;
}
处理服务端(AndroidStudio-IDE)消息
handlePatches
根据发送过来的文件进行不同的操作:
代码语言:javascript复制private int handlePatches(List<ApplicationPatch> changes, boolean hasResources, int updateMode) {
if (hasResources) {
FileManager.startUpdate();
}
for (ApplicationPatch change : changes) {
String path = change.getPath();
//文件以“.dex”结尾
if (path.endsWith(FileManager.CLASSES_DEX_SUFFIX)) {
//冷交换
handleColdSwapPatch(change);
boolean canHotSwap = false;
for (ApplicationPatch c : changes) {
if (c.getPath().equals(Paths.RELOAD_DEX_FILE_NAME)) {
canHotSwap = true;
break;
}
}
if (!canHotSwap) {
updateMode = 3;
}
} else if (path.equals(Paths.RELOAD_DEX_FILE_NAME)) {//文件名为“classes.dex.3”
//热交换
updateMode = handleHotSwapPatch(updateMode, change);
} else if (isResourcePath(path)) {
//资源交换(温部署)
updateMode = handleResourcePatch(updateMode, change, path);
}
}
if (hasResources) {
FileManager.finishUpdate(true);
}
return updateMode;
}
private static boolean isResourcePath(String path) {
//判断文件是否为“resources.ap_”,或者文件以“res/"开头
return path.equals(Paths.RESOURCE_FILE_NAME) || path.startsWith("res/");
}
handleColdSwapPatch
代码语言:javascript复制private static void handleColdSwapPatch(ApplicationPatch patch) {
//如果文件地址以”slice-“开头
//那么将其写入到”data/data/applicationid/files/instant-run/dex“目录下
if (patch.path.startsWith(Paths.DEX_SLICE_PREFIX)) {
File file = FileManager.writeDexShard(patch.getBytes(), patch.path);
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Received dex shard " file);
}
}
}
public class FileManager {
public static final String CLASSES_DEX_SUFFIX = ".dex";
private static final String FILE_NAME_ACTIVE = "active";
private static final String FOLDER_NAME_LEFT = "left";
private static final String FOLDER_NAME_RIGHT = "right";
private static final String RELOAD_DEX_PREFIX = "reload";
private static final String RESOURCE_FILE_NAME = "resources.ap_";
private static final String RESOURCE_FOLDER_NAME = "resources";
/***部分代码省略***/
public static File writeDexShard(byte[] bytes, String name) {
//创建或获取“data/data/applicationid/files/instant-run/dex”文件
File dexFolder = getDexFileFolder(getDataFolder(), true);
if (dexFolder == null) {
return null;
}
File file = new File(dexFolder, name);
writeRawBytes(file, bytes);
return file;
}
/***部分代码省略***/
private static File getDexFileFolder(File base, boolean createIfNecessary) {
File file = new File(base, Paths.DEX_DIRECTORY_NAME);
if (!createIfNecessary || file.isDirectory() || file.mkdirs()) {
return file;
}
Log.e(BootstrapApplication.LOG_TAG, "Failed to create directory " file);
return null;
}
private static File getDataFolder() {
//“data/data/applicationid/files/instant-run”
return new File(Paths.getDataDirectory(AppInfo.applicationId));
}
}
slice-.png
当然在替换完dex之后,应用就会在重启后加载新的dex。
handleHotSwapPatch
代码语言:javascript复制private int handleHotSwapPatch(int updateMode, ApplicationPatch patch) {
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Received incremental code patch");
}
try {
//创建data/data/applicationid/files/instant-run/dex-temp/reloadxxxx.dex文件
String dexFile = FileManager.writeTempDexFile(patch.getBytes());
if (dexFile == null) {
Log.e(BootstrapApplication.LOG_TAG, "No file to write the code to");
return updateMode;
}
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Reading live code from " dexFile);
}
//反射构造AppPatchesLoaderImpl实例
Class<?> aClass = Class.forName("com.android.tools.fd.runtime.AppPatchesLoaderImpl", true, new DexClassLoader(dexFile, this.mApplication.getCacheDir().getPath(), FileManager.getNativeLibraryFolder().getPath(), getClass().getClassLoader()));
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Got the patcher class " aClass);
}
PatchesLoader loader = (PatchesLoader) aClass.newInstance();
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Got the patcher instance " loader);
}
//获取热修复所要替换的类的classname
String[] getPatchedClasses = (String[]) aClass.getDeclaredMethod("getPatchedClasses", new Class[0]).invoke(loader, new Object[0]);
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Got the list of classes ");
for (String getPatchedClass : getPatchedClasses) {
Log.v(BootstrapApplication.LOG_TAG, "class " getPatchedClass);
}
}
//执行AppPatchesLoaderImpl的load方法进行类修复
if (!loader.load()) {
updateMode = 3;
}
return updateMode;
} catch (Exception e) {
Log.e(BootstrapApplication.LOG_TAG, "Couldn't apply code changes", e);
e.printStackTrace();
updateMode = 3;
} catch (Throwable e2) {
Log.e(BootstrapApplication.LOG_TAG, "Couldn't apply code changes", e2);
updateMode = 3;
}
}
public class FileManager {
public static final String CLASSES_DEX_SUFFIX = ".dex";
private static final String FILE_NAME_ACTIVE = "active";
private static final String FOLDER_NAME_LEFT = "left";
private static final String FOLDER_NAME_RIGHT = "right";
private static final String RELOAD_DEX_PREFIX = "reload";
private static final String RESOURCE_FILE_NAME = "resources.ap_";
private static final String RESOURCE_FOLDER_NAME = "resources";
/***部分代码省略***/
public static String writeTempDexFile(byte[] bytes) {
File file = getTempDexFile();
if (file != null) {
writeRawBytes(file, bytes);
return file.getPath();
}
Log.e(BootstrapApplication.LOG_TAG, "No file to write temp dex content to");
return null;
}
/***部分代码省略***/
public static File getTempDexFile() {
//“data/data/applicationid/files/instant-run”
File dataFolder = getDataFolder();
//“data/data/applicationid/files/instant-run/dex-temp”
File dexFolder = getTempDexFileFolder(dataFolder);
if (dexFolder.exists()) {
if (!sHavePurgedTempDexFolder) {
//删除之前的
purgeTempDexFiles(dataFolder);
}
} else if (dexFolder.mkdirs()) {
sHavePurgedTempDexFolder = true;
} else {
Log.e(BootstrapApplication.LOG_TAG, "Failed to create directory " dexFolder);
return null;
}
File[] files = dexFolder.listFiles();
int max = -1;
if (files != null) {
for (File file : files) {
String name = file.getName();
//文件以“reload"开头,以".dex"结尾
if (name.startsWith(RELOAD_DEX_PREFIX) && name.endsWith(CLASSES_DEX_SUFFIX)) {
try {
//获取中间版本,取最高版本
int version = Integer.decode(name.substring(RELOAD_DEX_PREFIX.length(), name.length() - CLASSES_DEX_SUFFIX.length())).intValue();
if (version > max) {
max = version;
}
} catch (NumberFormatException e) {
}
}
}
}
//创建版本号 1的reloadxxx.dex文件
File file2 = new File(dexFolder, String.format("%s0xx%s", new Object[]{RELOAD_DEX_PREFIX, Integer.valueOf(max 1), CLASSES_DEX_SUFFIX}));
if (!Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
return file2;
}
Log.v(BootstrapApplication.LOG_TAG, "Writing new dex file: " file2);
return file2;
}
}
reloadxxx.dex.png
reload0x0000-dex2jar.png
我们在写入完 reload0x0000.dex
文件后,执行 AppPatchesLoaderImpl
的 load
方法。
public abstract class AbstractPatchesLoaderImpl implements PatchesLoader {
public abstract String[] getPatchedClasses();
public boolean load() {
try {
//调用getPatchedClasses,获取需要修复的classname
for (String className : getPatchedClasses()) {
//反射机制,构造出用来修复的类,类为classname $override
ClassLoader cl = getClass().getClassLoader();
Object o = cl.loadClass(className "$override").newInstance();
//读取需要修复的类的$change字段
Field changeField = cl.loadClass(className).getDeclaredField("$change");
changeField.setAccessible(true);
Object previous = changeField.get(null);
if (previous != null) {
Field isObsolete = previous.getClass().getDeclaredField("$obsolete");
if (isObsolete != null) {
isObsolete.set(null, Boolean.valueOf(true));
}
}
//将构造出用来修复的类(classname$override),赋值给需要修复类的$change成员变量
changeField.set(null, o);
if (Log.logging != null && Log.logging.isLoggable(Level.FINE)) {
Log.logging.log(Level.FINE, String.format("patched %s", new Object[]{className}));
}
}
return true;
} catch (Exception e) {
if (Log.logging != null) {
Log.logging.log(Level.SEVERE, String.format("Exception while patching %s", new Object[]{"foo.bar"}), e);
}
return false;
}
}
}
在前面 <u>反编译结果-java类的修改</u> 部分中我们讲到了每个类中都有的 IncrementalChange
类型的 $change
字段。
在第一次运行的时候 $change
的值都是 null
。
先用 InstantRunActivity1override 来举个例子, InstantRunActivity1override 是 Activity 中的一个 Button 的点击事件处理类,即:View.OnClickListener 。
代码语言:javascript复制public class InstantRunActivity$1$override
implements IncrementalChange{
public static Object init$args(InstantRunActivity.1[] paramArrayOf1, InstantRunActivity paramInstantRunActivity, Object[] paramArrayOfObject){
return new Object[] { { paramArrayOf1, paramInstantRunActivity, new Object[0] }, "java/lang/Object.()V" };
}
public static void init$body(InstantRunActivity.1 param1, InstantRunActivity paramInstantRunActivity, Object[] paramArrayOfObject) {}
//第一个参数为OnClickListern持有的Activity的成员变量
public static void onClick(InstantRunActivity.1 param1, View paramView){
Log.d("xxxxxx", "" InstantRunActivity.access$008((InstantRunActivity)AndroidInstantRuntime.getPrivateField(param1, InstantRunActivity.1.class, "this$0")) * 2);
InstantRunActivity.access$100((InstantRunActivity)AndroidInstantRuntime.getPrivateField(param1, InstantRunActivity.1.class, "this$0"));
}
//分发事件
public Object access$dispatch(String paramString, Object... paramVarArgs){
switch (paramString.hashCode()){
default:
throw new InstantReloadException(String.format("String switch could not find '%s' with hashcode %s in %s", new Object[] { paramString, Integer.valueOf(paramString.hashCode()), "com/example/tzx/changeskin/InstantRunActivity$1" }));
case -1912803358: //执行修改后的onClick方法
onClick((InstantRunActivity.1)paramVarArgs[0], (View)paramVarArgs[1]);
return null;
case -451173209:
init$body((InstantRunActivity.1)paramVarArgs[0], (InstantRunActivity)paramVarArgs[1], (Object[])paramVarArgs[2]);
return null;
}
return init$args((InstantRunActivity.1[])paramVarArgs[0], (InstantRunActivity)paramVarArgs[1], (Object[])paramVarArgs[2]);
}
}
就这样通过动态的修改 $change
的值,在运行的过程改变函数的调用逻辑,实现内容的修复。
handleResourcePatch
代码语言:javascript复制private static int handleResourcePatch(int updateMode, ApplicationPatch patch, String path) {
if (Log.isLoggable(BootstrapApplication.LOG_TAG, 2)) {
Log.v(BootstrapApplication.LOG_TAG, "Received resource changes (" path ")");
}
FileManager.writeAaptResources(path, patch.getBytes());
return Math.max(updateMode, 2);
}
Restart
一般通过现象看本质,而通过程序的运行判断修复的类型却不一定是正确的。
on-code-change.png
比如在 AndroidStudio
的 Instant Run
选项中勾选了 Restart activity on code changes
的话,无论什么样的类型修复都至少会重启当前的 Activity
。
下边列举我实际测试的结果:
- 修改java方法的代码
I/Toast: Show toast from OpPackageName:com.tanzx.instantrun, PackageName:com.tanzx.instantrun, content:Applied code changes without activity restart
V/RenderScript: 0xa0f7d000 Launching thread(s), CPUs 4
Hot swapped changes, activity not restarted
- 资源文件的修改
Hot swapped changes, activity restarted
I/Toast: Show toast from OpPackageName:com.tanzx.instantrun, PackageName:com.tanzx.instantrun, content:Applied changes, restarted activity
AndroidStudio
有更友好的提示:
add_class_quote.png
class_add.png
code_changes.png
field_added.png
method_add.png
R_class_changes.png
static_init_change.png
小结
我们将以上的所有内容梳理一下:
- 修改源代码,每个类增加
$change
字段; - 替换
Application
; - 创建自己的类加载器,修改正常的类加载器的加载顺序;
- 开启
Socket
监听AndroidStudio
推送的消息; - 处理消息(热、温、冷)
- 热:给类的
$change
字段赋值,改变运行逻辑; - 温:替换加载新的资源,重启当前
Activity
生效; - 冷:写入新的
dex
文件,重新加载新的dex
;
- 热:给类的
Gradle2.3.0版本
相同点:
我们在 gradle2.2.3
小结中发现其实我们只是需要做到以下几点就可以进行热修复:
- 开启
Socket
监听AndroidStudio
推送的消息; - 处理消息:给类的
$change
字段赋值,改变运行逻辑;
不同点
Gradle2.3.0
在 Gradle2.2.3
的基础之上进行了一定的修改,那么我们接下来只对比两个版本之间的不同点:
- 去掉了
BootstrapApplication
替换,直接启动一个InstantRunService
用来启动Socket
与Android Studio
进行信息传递;
AndroidManifest.xml
代码语言:javascript复制<application android:theme="@style/AppTheme"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:name="com.example.instantrun.MyApplication"
android:debuggable="true"
android:allowBackup="true"
android:supportsRtl="true">
<activity android:name="com.example.instantrun.MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<service android:name="com.android.tools.fd.runtime.InstantRunService" android:exported="true"/>
</application>
InstantRunService:
代码语言:javascript复制public class InstantRunService extends Service {
private Server server;
/***部分代码省略***/
public void onCreate() {
Log.i(Logging.LOG_TAG, "Starting Instant Run Server for " getPackageName());
super.onCreate();
if (AppInfo.applicationId != null) {
boolean foundPackage = false;
try {
boolean startServer;
int pid = Process.myPid();
List<RunningAppProcessInfo> processes = ((ActivityManager) getSystemService("activity")).getRunningAppProcesses();
if (processes == null || processes.size() <= 1) {
startServer = true;
} else {
startServer = false;
for (RunningAppProcessInfo processInfo : processes) {
if (AppInfo.applicationId.equals(processInfo.processName)) {
foundPackage = true;
if (processInfo.pid == pid) {
startServer = true;
break;
}
}
}
if (!(startServer || foundPackage)) {
startServer = true;
if (Log.isLoggable(Logging.LOG_TAG, 2)) {
Log.v(Logging.LOG_TAG, "Multiprocess but didn't find process with package: starting server anyway");
}
}
}
if (startServer) {
this.server = Server.create(this);
return;
} else if (Log.isLoggable(Logging.LOG_TAG, 2)) {
Log.v(Logging.LOG_TAG, "In secondary process: Not starting server");
return;
} else {
return;
}
} catch (Throwable t) {
if (Log.isLoggable(Logging.LOG_TAG, 2)) {
Log.v(Logging.LOG_TAG, "Failed during multi process check", t);
}
this.server = Server.create(this);
return;
}
}
this.server = Server.create(this);
}
public void onDestroy() {
if (this.server != null) {
Log.i(Logging.LOG_TAG, "Stopping Instant Run Server for " getPackageName());
this.server.shutdown();
}
super.onDestroy();
}
}
- 去掉了所谓的冷启动(
handleColdSwapPatch
),需要冷启动的时候直接进行碎片安装重启不就好了; PS:分裂apk以及安装参考:Android Studio 配置构建变体
private int handlePatches(List<ApplicationPatch> changes, boolean hasResources, int updateMode) {
if (hasResources) {
FileManager.startUpdate();
}
for (ApplicationPatch change : changes) {
String path = change.getPath();
if (path.equals(Paths.RELOAD_DEX_FILE_NAME)) {
updateMode = handleHotSwapPatch(updateMode, change);
} else if (isResourcePath(path)) {
updateMode = handleResourcePatch(updateMode, change, path);
}
}
if (hasResources) {
FileManager.finishUpdate(true);
}
return updateMode;
}
结果
在 Gradle2.3.0
版本上进行试验的时候,我一直没有找到 InstantRunService
是怎么启动的。结果:每一次都是执行的是 install-multiple
,然后重新启动。
在网上找了些资料发现好多用 Gradle2.3.0
的朋友有相关的报错:
Launching app
$ adb shell am startservice kang.yi.zhi.tan.tanzhiyikang/com.android.tools.fd.runtime.InstantRunService
Error while executing: am startservice kang.yi.zhi.tan.tanzhiyikang/com.android.tools.fd.runtime.InstantRunService
Starting service: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=kang.yi.zhi.tan.tanzhiyikang/com.android.tools.fd.runtime.InstantRunService }
Error: Not found; no service started.
从这个错误可以看处理,是 AndroidStudio
执行了 adb
命令启动了 InstantRunService
。
Gralde3.0.0版本
相同点:
我们在 gradle2.2.3
和 gralde2.3.0
中发现其实我们只是需要做到以下几点就可以进行热修复:
- 开启
Socket
监听AndroidStudio
推送的消息; - 处理消息:给类的
$change
字段赋值,改变运行逻辑;
不同点
Gradle3.0.0
在 Gradle2.3.0
的基础之上进行了一定的修改,那么我们接下来只对比两个版本之间的不同点:
- 去掉了
InstantRunService
,而通过用ContentProvider
来启动Socket
与Android Studio
进行信息传递,因为ContentProvider
在应用启动的时候就行创建;
AndroidManifest.xml
代码语言:javascript复制<application android:theme="@style/AppTheme" android:label="@string/app_name" android:icon="@mipmap/ic_launcher" android:name="com.example.tzx.changeskin.MyApplication" android:debuggable="true" android:testOnly="true" android:allowBackup="true" android:supportsRtl="true">
<activity android:name="com.example.tzx.changeskin.InstantRunActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<provider android:name="com.android.tools.ir.server.InstantRunContentProvider" android:multiprocess="true" android:authorities="com.example.tzx.changeskin.com.android.tools.ir.server.InstantRunContentProvider"/>
</application>
InstantRunContentProvider:
代码语言:javascript复制public final class InstantRunContentProvider extends ContentProvider {
public boolean onCreate() {
if (isMainProcess()) {
Log.i(Logging.LOG_TAG, "starting instant run server: is main process");
Server.create(getContext());
} else {
Log.i(Logging.LOG_TAG, "not starting instant run server: not main process");
}
return true;
}
private boolean isMainProcess() {
boolean isMainProcess = false;
if (AppInfo.applicationId == null) {
return false;
}
boolean foundPackage = false;
int pid = Process.myPid();
for (RunningAppProcessInfo processInfo : ((ActivityManager) getContext().getSystemService("activity")).getRunningAppProcesses()) {
if (AppInfo.applicationId.equals(processInfo.processName)) {
foundPackage = true;
if (processInfo.pid == pid) {
isMainProcess = true;
break;
}
}
}
if (isMainProcess || foundPackage) {
return isMainProcess;
}
Log.w(Logging.LOG_TAG, "considering this process main process:no process with this package found?!");
return true;
}
/***部分代码省略***/
}
结果:
和预期的相同,进行部分代码修改的时候只需要重新启动当前的 Activity
,进行资源替换或类的结构修改的时候需要重新启动 Application
;否则进行新的 install-multiple
安装增量apk。
总结:
- InstantRun 相关的所有内容都讲述完了,其核心的就是在于编译时给每个类进行 change 的插入,修复的时候再给类的 change 赋值;
- 不同
Gradle
版本之间主要是触发Socket
启动的姿势不同; - 中间穿插的讲述了
Application
的替换、ClassLoader
的创建和类加载器顺序的修改。
除过以上内容外还有 gradle
在编译打包的时候对类文件和
AndroidManifest.xml
的修改,以及每次使用 instant-run
时差异包的生产、下发和处理都是我们做插件化或者热修复可以借鉴和学习的。