Unity开发单例模式防止内存泄漏

2019-12-02 13:46:15 浏览数 (1)

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本文链接:https://blog.csdn.net/CJB_King/article/details/102784813

问题描述

Unity游戏开发中,有时在结束程序或切换场景时会报 Some objects were not cleaned up when closing the scene的错误。意思是,在退出场景时,部分obj没有被清理,引发了内存泄露

解决防范

代码语言:javascript复制
public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour
{

    private static T _instance;
    private static bool _applicationIsQuit = false;
    protected MonoSingleton() { }
    public static T instance{
        get
        {
            if(_instance==null&&!_applicationIsQuit)
            {
                _instance = Create();
            }
            return _instance;
        }
    }
    private static T Create()
    {
        GameObject go = new GameObject("[MonoSingleton]" typeof(T).Name, typeof(T));
        DontDestroyOnLoad(go);
        return go.GetComponent<T>();
    }
    protected virtual void OnApplicationQuit()
    {
        if (_instance == null) return;
        Destroy(_instance.gameObject);
        _instance = null;
    }
    protected virtual void OnDestroy()
    {
        _applicationIsQuit = true;
    }

}

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