Unity3D研究院之打开照相机与本地相册进行裁剪显示
Unity与Android的交互 如果有不会的朋友请看MOMO之前的文章喔,Unity3D研究院之打开Activity与调用JAVA代码传递参数(十八)这里有关交互的方式就不详细说明,主要将如何在Unity中打开摄像机、在Unity中打开本地相册,选一个照片后如何进行裁剪,最后将图片转换成Texture显示在U3D的世界当中。
首先看看Eclipse中的Android插件部分,我的包名是com.xys请大家与MOMO保持一致,Unity工程中也需要是这个包名噢。
UnityTestActivity.java 这个类是Unity的插件主类,在这里调用是打开摄像机 还是本地相册的方法。
代码语言:javascript复制package com.xys;
import android.content.Context;
import android.content.Intent;
import android.os.Bundle;
import com.unity3d.player.UnityPlayerActivity;
public class UnityTestActivity extends UnityPlayerActivity {
//public class UnityTestActivity extends Activity {
Context mContext = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mContext = this;
}
//Unity中会调用这个方法,用于区分打开摄像机 开始本地相册
public void TakePhoto(String str)
{
Intent intent = new Intent(mContext,WebViewActivity.class);
intent.putExtra("type", str);
this.startActivity(intent);
}
然后是WebViewActivity.java 这里主要处理用户打开摄像机或本地相册后如何进行裁剪图片,并且把裁剪的图片储存在本地文件中。
代码语言:javascript复制package com.xys;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import com.unity3d.player.UnityPlayer;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.net.Uri;
import android.os.Bundle;
import android.os.Environment;
import android.provider.MediaStore;
import android.view.KeyEvent;
import android.widget.ImageView;
public class WebViewActivity extends Activity
{
ImageView imageView = null;
public static final int NONE = 0;
public static final int PHOTOHRAPH = 1;// 拍照
public static final int PHOTOZOOM = 2; // 缩放
public static final int PHOTORESOULT = 3;// 结果
public static final String IMAGE_UNSPECIFIED = "image/*";
public final static String FILE_NAME = "image.png";
public final static String DATA_URL = "/data/data/";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
imageView = (ImageView) this.findViewById(R.id.imageID);
String type = this.getIntent().getStringExtra("type");
//在这里判断是打开本地相册还是直接照相
if(type.equals("takePhoto"))
{
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
intent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(new File(Environment.getExternalStorageDirectory(), "temp.jpg")));
startActivityForResult(intent, PHOTOHRAPH);
}else
{
Intent intent = new Intent(Intent.ACTION_PICK, null);
intent.setDataAndType(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, IMAGE_UNSPECIFIED);
startActivityForResult(intent, PHOTOZOOM);
}
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == NONE)
return;
// 拍照
if (requestCode == PHOTOHRAPH) {
//设置文件保存路径这里放在跟目录下
File picture = new File(Environment.getExternalStorageDirectory() "/temp.jpg");
startPhotoZoom(Uri.fromFile(picture));
}
if (data == null)
return;
// 读取相册缩放图片
if (requestCode == PHOTOZOOM) {
startPhotoZoom(data.getData());
}
// 处理结果
if (requestCode == PHOTORESOULT) {
Bundle extras = data.getExtras();
if (extras != null) {
Bitmap photo = extras.getParcelable("data");
imageView.setImageBitmap(photo);
try {
SaveBitmap(photo);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
super.onActivityResult(requestCode, resultCode, data);
}
public void startPhotoZoom(Uri uri) {
Intent intent = new Intent("com.android.camera.action.CROP");
intent.setDataAndType(uri, IMAGE_UNSPECIFIED);
intent.putExtra("crop", "true");
// aspectX aspectY 是宽高的比例
intent.putExtra("aspectX", 1);
intent.putExtra("aspectY", 1);
// outputX outputY 是裁剪图片宽高
intent.putExtra("outputX", 300);
intent.putExtra("outputY", 300);
intent.putExtra("return-data", true);
startActivityForResult(intent, PHOTORESOULT);
}
public void SaveBitmap(Bitmap bitmap) throws IOException {
FileOutputStream fOut = null;
//注解1
String path = "/mnt/sdcard/Android/data/com.xys/files";
try {
//查看这个路径是否存在,
//如果并没有这个路径,
//创建这个路径
File destDir = new File(path);
if (!destDir.exists())
{
destDir.mkdirs();
}
fOut = new FileOutputStream(path "/" FILE_NAME) ;
} catch (FileNotFoundException e) {
e.printStackTrace();
}
//将Bitmap对象写入本地路径中,Unity在去相同的路径来读取这个文件
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fOut);
try {
fOut.flush();
} catch (IOException e) {
e.printStackTrace();
}
try {
fOut.close();
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0)
{
//当用户点击返回键是 通知Unity开始在"/mnt/sdcard/Android/data/com.xys/files";路径中读取图片资源,并且现在在Unity中
UnityPlayer.UnitySendMessage("Main Camera","message",FILE_NAME);
}
return super.onKeyDown(keyCode, event);
}
}
AndroidManifest.xml 这个文件也没什么好说的,大家看看吧。
代码语言:javascript复制<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.xys"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="10" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name" >
<activity
android:name=".UnityTestActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".WebViewActivity">
</activity>
</application>
<!-- 连接互联网的权限 -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- SDCard中创建与删除文件权限 -->
<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS"/>
<!-- SDCard写入数据权限 -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
</manifest>
然后把上面的Android工程打包做成插件放在Unity中。如下图所示,这个我的Unity工程中对应的路径。
然后看Test.cs脚本,它直接挂在摄像机身上。
代码语言:javascript复制using UnityEngine;
using System.Collections;
using System.IO;
public class Test : MonoBehaviour
{
public GUISkin skin;
Texture texture;
void Update ()
{
if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
{
Application.Quit();
}
}
void OnGUI()
{
GUI.skin = skin;
if(GUILayout.Button("打开手机相册"))
{
//调用我们制作的Android插件打开手机相册
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("TakePhoto","takeSave");
}
if(GUILayout.Button("打开手机摄像机"))
{
//调用我们制作的Android插件打开手机摄像机
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("TakePhoto","takePhoto");
}
if(texture != null)
{
//注意! 我们在这里绘制Texture对象,该对象是通过
//我们制作的Android插件得到的,当这个对象不等于空的时候
//直接绘制。
GUI.DrawTexture(new Rect(100,300,300,300),texture);
}
}
void messgae(string str)
{
//在Android插件中通知Unity开始去指定路径中找图片资源
StartCoroutine(LoadTexture(str));
}
IEnumerator LoadTexture(string name)
{
//注解1
string path = "file://" Application.persistentDataPath "/" name;
WWW www = new WWW(path);
while (!www.isDone)
{
}
yield return www;
//为贴图赋值
texture = www.texture;
}
}